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Overbite posted:Sad about Bombshell being bad but it can't be that hard to mess up a build engine FPS, can it? The ZDoom forums are like a factory for messing up Doom engine FPS games, so it's actually easy. A good engine won't save you from bad game design.
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# ? Jan 30, 2016 01:36 |
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# ? May 21, 2024 02:47 |
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Was there actually any expectation that Bombshell wouldn't be a turd?
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# ? Jan 30, 2016 02:25 |
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Not so much an expectation as a dim hope.
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# ? Jan 30, 2016 02:29 |
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Cephalectomy posted:When are we going to get the goons on Skulltag (zandronum) thing going again? Those weekend doom sessions were a blast with goons I'm down but none of the mods I play the most work with Zandronum and apparently I can't host regular gzdoom multiplayer without constant desyncs.
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# ? Jan 30, 2016 02:29 |
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TheWhiteNightmare posted:Was there actually any expectation that Bombshell wouldn't be a turd? No, but up until now I felt like it was unwarranted. Everyone dismissed it as trash the moment they heard/read "isometric shootmans" as far as I know.
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# ? Jan 30, 2016 02:30 |
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Overbite posted:Sad about Bombshell being bad but it can't be that hard to mess up a build engine FPS, can it? There are maybe three Build games in the history of Build that aren't messed up.
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# ? Jan 30, 2016 02:48 |
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PaletteSwappedNinja posted:There are maybe three Build games in the history of Build that aren't messed up. Aren't they also the only Build games in the history of Build?
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# ? Jan 30, 2016 02:51 |
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PaletteSwappedNinja posted:There are maybe three Build games in the history of Build that aren't messed up. My motto with Build games is that there's always a worse Build game out there, somewhere.
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# ? Jan 30, 2016 02:52 |
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Prenton posted:I'm surprised to see Bombshell's got checkpoint saves, given the grief they got when Rise of the Triad (which I had quite a bit of fun with, but was clearly a budget game made by about 3 people) shipped checkpoints-only saves originally, and they patched in quicksaves later after people complained. Did they also patch out that thing where trying a Workshop map completely overwrites the one save they allot you, totally undoing all progress in the game? I uninstalled the game the instant that happened and never touched it again because gently caress that poo poo.
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# ? Jan 30, 2016 02:54 |
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Mak0rz posted:Aren't they also the only Build games in the history of Build? Nah, there's 3 at least playable Build games in the form of Duke Nukem 3D, Shadow Warrior, and Blood. There's more Build games than that, like Redneck Rampage and TekWar. That said, never bet on Duke because why the gently caress would you ever trust a self-centered misogynistic idiot?
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# ? Jan 30, 2016 02:56 |
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Mak0rz posted:Aren't they also the only Build games in the history of Build? Nope! Good: Duke 3D Blood Mediocre: Shadow Warrior (good art, but bad game design and unbelievably racist) Witchaven Powerslave PC Bad: Redneck Rampage loving terrible: TekWar NAM World War II GI Extreme PaintBrawl Plunder and Pillage Quest for al-Qaeda/Quest for Hussein (speaking of unbelievably racist)...
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# ? Jan 30, 2016 03:13 |
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i can't bet on duke because duke can't jump, and doomguy knows well enough not to demonstrate his inability to jump.
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# ? Jan 30, 2016 03:14 |
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Johnny Joestar posted:i can't bet on duke because duke can't jump, and doomguy knows well enough not to demonstrate his inability to jump. Uh...does duke not jump in dnf or something?
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# ? Jan 30, 2016 03:19 |
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Duke jumps in every single game he's been in
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# ? Jan 30, 2016 03:21 |
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The extra sad part of Duke 3d 20th anniversary is that 20th anniversary of Quake 1 comes in June, and 20th anniversary of the QTest demo is coming up in February.
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# ? Jan 30, 2016 03:21 |
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by 'can't jump' i mean he is bad at jumping see: white men can't jump, the title of an alright movie from the early 90's
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# ? Jan 30, 2016 03:22 |
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Johnny Joestar posted:by 'can't jump' i mean he is bad at jumping That's why he has the jetpack!
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# ? Jan 30, 2016 03:23 |
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fishmech posted:The extra sad part of Duke 3d 20th anniversary is that 20th anniversary of Quake 1 comes in June, and 20th anniversary of the QTest demo is coming up in February. Please enjoy this love letter to Quake. Great levels, tweaked weapons and remixed enemies, as well as some new ones. If you're using Darkplaces you'll need the patch on ModDB, the developers recommend Quakespasm though. http://www.moddb.com/mods/ad
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# ? Jan 30, 2016 03:26 |
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Haha that tweet https://twitter.com/georgeb3dr/status/693173685239173120 quote:7. On the secret ledge with the rocket launcher, I can walk into the barrier and get squished?
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# ? Jan 30, 2016 03:32 |
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Super8 is getting a new lighting model, which appears from the screenshots to restore the overbrights missing from the current builds, which means that aside from the colors lighting will be vanilla accurate again. At the very least, the screenshot of start.bsp is much more brightly lit than the same scene in super8 v238, and the HUD indicates that it's using the stock palette so it's not cheating.
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# ? Jan 30, 2016 03:35 |
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dis astranagant posted:I'm down but none of the mods I play the most work with Zandronum and apparently I can't host regular gzdoom multiplayer without constant desyncs. I'm super down! What Mods are you trying to run?
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# ? Jan 30, 2016 03:35 |
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fishmech posted:The extra sad part of Duke 3d 20th anniversary is that 20th anniversary of Quake 1 comes in June, and 20th anniversary of the QTest demo is coming up in February. dishwasherlove posted:Please enjoy this love letter to Quake. Great levels, tweaked weapons and remixed enemies, as well as some new ones. If you're using Darkplaces you'll need the patch on ModDB, the developers recommend Quakespasm though.
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# ? Jan 30, 2016 03:36 |
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While Doom 1 single player can get pretty tedious, I kind of appreciate Doom 1 multiplayer compared to Doom II's. The lack of SSG makes the combat more drawn-out and cerebral. E: I recognize Doom E1M1 from Kinsie's AD screenshot set but not the other map. Is it Gloom Keep perhaps?
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# ? Jan 30, 2016 03:37 |
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Woolie Wool posted:While Doom 1 single player can get pretty tedious, I kind of appreciate Doom 1 multiplayer compared to Doom II's. The lack of SSG makes the combat more drawn-out and cerebral.
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# ? Jan 30, 2016 03:45 |
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Oh yeah, if you're using that neat weapon replacement pack and want to use those models in Arcane Dimensions, go into AD\Progs and move: v_nail.mdl v_nail2.mdl v_shot2.mdl Out of there.
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# ? Jan 30, 2016 04:06 |
TheWhiteNightmare posted:Was there actually any expectation that Bombshell wouldn't be a turd? (Walks into thread) "Bombshell" (Makes a wet farting noise) (Exits thread)
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# ? Jan 30, 2016 04:28 |
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Do you like 1024 maps that are actually good? Take a look at this new wad rf came out with over on doomworld. A 33 map megawad of 1024 (+teleport closet area) maps that uses custom decorate monsters and weapons and is at least in the early going really good. The maps play fast and hard but don't feel as cramped as what you sometimes get with 1024 mapsets. https://www.doomworld.com/vb/wads-mods/85755-rf1024/
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# ? Jan 30, 2016 04:29 |
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How in the blue gently caress do I get AlephOne/Marathon to run?
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# ? Jan 30, 2016 04:44 |
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Just download the installer from their front page for the game you want to play and run Alephone.exe? They have to go into different folders because the engine is coded by nerds.
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# ? Jan 30, 2016 04:46 |
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Jordan7hm posted:Do you like 1024 maps that are actually good? Wait, how does a 33 map megawad have 1024 maps?
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# ? Jan 30, 2016 04:47 |
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Tried that. The screen goes black and then just goes back to desktop.
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# ? Jan 30, 2016 04:48 |
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"1024 maps" are maps designed with a size restriction of 1024 x 1024 map units.
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# ? Jan 30, 2016 04:49 |
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blackmarketlimb posted:Tried that. The screen goes black and then just goes back to desktop. Try launching it with -gw, to force software mode and a window instead of fullscreen opengl.
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# ? Jan 30, 2016 04:52 |
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PaletteSwappedNinja posted:"1024 maps" are maps designed with a size restriction of 1024 x 1024 map units. Ah, of course. Now I get it, thanks.
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# ? Jan 30, 2016 04:55 |
There might already be a thing like this but why isn't there a filter in one of the doom or build engine ports that emulates an analogue display that they were made for like 80/90's console emulators do? Right now you can either have very sharp pixels or mush them with a standard filter but you can't make them look like a 640/480 crt monitor so dithered effects never quite look right.
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# ? Jan 30, 2016 05:00 |
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I don't know what kind of monitor you had but even back in 1992 CRT computer monitors were pretty sharp.
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# ? Jan 30, 2016 05:06 |
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Flannelette posted:There might already be a thing like this but why isn't there a filter in one of the doom or build engine ports that emulates an analogue display that they were made for like 80/90's console emulators do? Right now you can either have very sharp pixels or mush them with a standard filter but you can't make them look like a 640/480 crt monitor so dithered effects never quite look right. RF video through a lovely 1980s television is nothing like VGA.
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# ? Jan 30, 2016 05:07 |
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I want my scanlines to be at least four times thicker than the pixels, and the vertical resolution should be no greater than 115, and also all the colors should be hue shifted and/or desaturated randomly by +/- 33% every frame, and the filter should also simulate a screen that is made of a coconut and powered by a stegosaurus running in a hamster wheel. For accuracy, you know?
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# ? Jan 30, 2016 05:13 |
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Flannelette posted:There might already be a thing like this but why isn't there a filter in one of the doom or build engine ports that emulates an analogue display that they were made for like 80/90's console emulators do? Right now you can either have very sharp pixels or mush them with a standard filter but you can't make them look like a 640/480 crt monitor so dithered effects never quite look right. Two answers: that never existed, all filters look like poo poo from an rear end.
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# ? Jan 30, 2016 05:13 |
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# ? May 21, 2024 02:47 |
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If you want old school graphics, just run ZDoom with -4 at the command line or use Chocolate Doom.
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# ? Jan 30, 2016 05:22 |