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Sashimi posted:Has 2K or Valve announced when the preload will begin? I need to coordinate with a friend to use his place's internet connection since I've got really lovely internet where I live right now. Why not just pick, like, "the day before it releases"? It's not like preloading earlier actually helps things at all.
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# ? Jan 30, 2016 17:13 |
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# ? May 21, 2024 16:48 |
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CharlieFoxtrot posted:It's worth remembering that when they first revealed the bureau it was just straight up called XCOM, and when some executive/marketer was asked why they were making a shooter out of that IP, they basically said that no one wanted to play turn-based games. I'm not sure if Enemy Unknown had even been greenlit at that time. Were there any successful turn based games around then? I know 4X games like Civ were doing well, but I don't remember any big hits with something like XCOM.
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# ? Jan 30, 2016 17:41 |
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After reading several long war air guides on reddit and steam (referencing this http://steamcommunity.com/sharedfiles/filedetails/?id=443073372&searchtext=air ) it seems all NOE large ufos can be ignored as a mission will spawn? I just let one go in June but no mission came up. Is the table incomplete or do not get access to all landed ufo missions?
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# ? Jan 30, 2016 17:56 |
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Apparently there's going to be something mod and Long War related in the Pax stream in an hour or so. I'm still betting that it's not going to be Long War 2 but some silly texture and GUI mods made by them.
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# ? Jan 30, 2016 17:56 |
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CharlieFoxtrot posted:It's worth remembering that when they first revealed the bureau it was just straight up called XCOM, and when some executive/marketer was asked why they were making a shooter out of that IP, they basically said that no one wanted to play turn-based games. I'm not sure if Enemy Unknown had even been greenlit at that time. Nah, Enemy Unknown, or rather the general idea of a Firaxis XCOM game had been in the works since 2003, years before Bureau. Basically that game went through a ton of iterations and many large changes, only coalescing into a final design around about 2008. If you wanna call Bureau development hell, Enemy Unknown was at least Purgatory. Basically I think that the 2k guy made what he thought was the reasonable call at the time - it was unclear whether the Firaxis XCOM was ever going to come out, 2k Marin seemed a surer bet due to their experience with Bioshock 2 (which I think is the best Bioshock game), and lest we forget this was around about the time of the big surge in tactical ability based FPS games. Jake Solomon was a nobody whose only experience was with Civ Rev. http://www.civilizationrevolution.com/podcasts/podcast_2_transcript.html quote:Jake Solomon: Yeah I second that. I’m Jake Solomon, I’m a junior programmer and I do whatever Sid tells me to because he’s vicious. If you do not obey.
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# ? Jan 30, 2016 17:56 |
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Wasn't it 2008 when it actually landed on Jake Solomon's lap though edit: apparently not! http://www.polygon.com/features/2013/1/31/3928710/making-of-xcoms-jake-solomon-firaxis-sid-meier
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# ? Jan 30, 2016 18:00 |
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Somehow I managed to get Friday off. It's gonna be a good day.
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# ? Jan 30, 2016 18:33 |
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Speedball posted:It was in development at least as long as the Bureau was but for some drat reason 2K decided that Bureau was the big-money project everyone would be excited about and so only advertised it at first while Firaxis' strategy game was kept hush-hush until only a year before it came out. It was also made at a weird time in Firaxis's life. There was a few years around the release of Civ V where Firaxis tried to go all EA and I wouldn't be surprised if the Bureau/FPS-COM was thought up and spat out due to much of the thinking that was going on in the shop at that time. "We're just gonna dump the game on people, ignore their complaints, and then nickel and dime them to death with DLC content packs instead of making actual expansions." By the time EU did come out Firaxis was pulling out of that state of utter contempt for their customers as they realized it really didn't work for them, but you could still see a few traces of that old thinking with the Zhang DLC questline.
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# ? Jan 30, 2016 18:37 |
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Alkydere posted:It was also made at a weird time in Firaxis's life. There was a few years around the release of Civ V where Firaxis tried to go all EA and I wouldn't be surprised if the Bureau/FPS-COM was thought up and spat out due to much of the thinking that was going on in the shop at that time. "We're just gonna dump the game on people, ignore their complaints, and then nickel and dime them to death with DLC content packs instead of making actual expansions." By the time EU did come out Firaxis was pulling out of that state of utter contempt for their customers as they realized it really didn't work for them, but you could still see a few traces of that old thinking with the Zhang DLC questline. Uhh. Firaxis != 2K. And seriously, these stories about those eeevil publishers never fail to be hilariously inaccurate to how things really work.
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# ? Jan 30, 2016 18:41 |
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Alkydere posted:It was also made at a weird time in Firaxis's life. There was a few years around the release of Civ V where Firaxis tried to go all EA and I wouldn't be surprised if the Bureau/FPS-COM was thought up and spat out due to much of the thinking that was going on in the shop at that time. "We're just gonna dump the game on people, ignore their complaints, and then nickel and dime them to death with DLC content packs instead of making actual expansions." By the time EU did come out Firaxis was pulling out of that state of utter contempt for their customers as they realized it really didn't work for them, but you could still see a few traces of that old thinking with the Zhang DLC questline.
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# ? Jan 30, 2016 18:48 |
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Fangz posted:Uhh. Firaxis still made Civ V. 2K published it. And I'm not saying they were eeevil, I'm saying they had a period of a few years where they tried a marketing and community management model that really doesn't work for a smaller developer like Firaxis, likely because of a mixture of inexperience and perhaps 2K leaning on them. I wouldn't be surprised if the reason Civ V got like a dozen 1-2 Civ DLCs was partly because the devs went "Wait, we can just do this now since everything's got online connectivity! This is really cool!" and didn't realize how much it would annoy the fans when you're tossing out Ghenghis Khan instead of visibly working on a proper expansion to flesh out the game and try to fix some of the deep rooted mechanical issues with the vanilla game itself. Mixed with Firaxis's traditional incredibly slow and long cycles on patches, it really did create a view of the developers really snobbing and disregarding their customers. It's why Firaxis tries so hard to be interactive with their fanbase these days. And also the backlash over Slingshot was very much why the second mission DLC set, Progeny, was bundled into Enemy Within. Exposure posted:Without touching that whole "is DLC evil?" thing, I have an image I think you need to see: I'm not saying DLC is inherently evil. I'm comparing Firaxis's days when they shat out almost horse-armor quality stuff like Slingshot (Hey, let's gently caress up our game's progression with three stale missions and a boring guy you can't even play dress up with) and single-civ DLC for Civ V in near-total silence compared to today where they put effort into massive updates and actively communicate with their fan community. Alkydere fucked around with this message at 18:53 on Jan 30, 2016 |
# ? Jan 30, 2016 18:49 |
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Zhang is a cool dude those missions were fun, IMO. I guess some people will hate/like anything and you really can't please everyone, weird.
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# ? Jan 30, 2016 19:02 |
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it's hard to argue that slingshot fit in really awkwardly into the main game, since council missions were used as a panic valve in the earlier plays of the game, and zhang violated some basic tenets of the game by overshadowing your gi joes. if you liked it that's cool but it's basically an objective fact that there was some serious tonal dissonance. that civ 5's dlc scheme was bad/weird is also hard to argue; a lot of the civs they offered had clearly not been tested much after inception because they were useless on the level of Washington/America, which Firaxis basically intentionally made bad in Civ 5, and in the context of the larger game they were ridiculous to manage for multiplayer. by comparison, larger scale gameplay upgrades and filling out of mechanics sounds like a great idea, esp when you combine it with what really worked in XCOM 1 (the expanded dress up options).
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# ? Jan 30, 2016 19:10 |
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the bureau was a bad game
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# ? Jan 30, 2016 19:12 |
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Coolguye posted:it's hard to argue that slingshot fit in really awkwardly into the main game, since council missions were used as a panic valve in the earlier plays of the game, and zhang violated some basic tenets of the game by overshadowing your gi joes. if you liked it that's cool but it's basically an objective fact that there was some serious tonal dissonance. Yeah but it's really a false dichotomy. From a management viewpoint basically the role of this stuff is to have parts of the studio doing things and producing a revenue source from the more committed players, and to keep folks playing the game, while the larger expansions are slowly being made. I find it implausible that Enemy Within would have gotten out any faster if Slingshot didn't happen, and ditto in the case of Civ 5's expansions.
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# ? Jan 30, 2016 19:16 |
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Firaxis devs doing a PAX stream in 10 minutes (12:30 CST) at http://www.twitch.tv/pax2 They're going to talk about modding which should be cool, wonder if they'll mention the long war dev stuff
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# ? Jan 30, 2016 19:22 |
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JohnnyLump is there and they said they're going to show mods in action. Good chance they are going to show the new Long War. fspades fucked around with this message at 19:38 on Jan 30, 2016 |
# ? Jan 30, 2016 19:34 |
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fspades posted:JohnnyLump is there and they said they're going to show mods in action. Good chance they are going to show the new Long War.
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# ? Jan 30, 2016 19:47 |
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drat, this is really cool. They weren't joking around about modding.
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# ? Jan 30, 2016 19:58 |
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Ciaphas posted:It is a large percentage that, but the USA is kinda huge in terms of landmass and mostly sparsely populated west of the Mississippi, so there are sound (if really unfortunate) reasons for most of the country having poo poo all for internet infrastructure Except that lots of urban areas have the same problems with lovely internet. Densely populated areas should have an easier time getting better internet. For example, like when Google rolls into a city and starts offering fast internet at a reasonable price.
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# ? Jan 30, 2016 19:58 |
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fspades fucked around with this message at 20:03 on Jan 30, 2016 |
# ? Jan 30, 2016 20:01 |
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Pigeon guns confirmed.
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# ? Jan 30, 2016 20:03 |
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Fangz posted:Pigeon guns confirmed. Gonna mod a pigeon gun into this game.
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# ? Jan 30, 2016 20:04 |
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This is really huge. Like, this could bring a whole generation of tactical strategy games that have nothing to do with XCOM just because of the ease with which you can mod it. I'm imagining a Homefront game with the map being various parts of the US and you're fighting off an occupying force.
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# ? Jan 30, 2016 20:07 |
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Replay mode confirmed!
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# ? Jan 30, 2016 20:07 |
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replay!!!!!
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# ? Jan 30, 2016 20:07 |
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How about Bradford...as a gun?
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# ? Jan 30, 2016 20:08 |
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Realtime replay mod might become reality.
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# ? Jan 30, 2016 20:08 |
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Oh man, free-cam in replay mode sounds amazing.
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# ? Jan 30, 2016 20:08 |
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Seriously though, replacing Gremlins with Dogs is going to be extremely viable. Although they may be flying with their legs outstretched into what passes for a dog t-pose but it will still be Good.
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# ? Jan 30, 2016 20:09 |
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A hotseat mode where both the human and alien turns are controlled by players was mentioned.
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# ? Jan 30, 2016 20:09 |
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I am so loving excited for this game combined with these mods tools, I can't even put it into words. I can't get over what a great approach this is for Firaxis to take. e: This is like, the platonic ideal of game development. Couldn't fit procedural maps into the first game, but builds on that success to come back with a vengeance in the sequel. Generation Internet fucked around with this message at 20:14 on Jan 30, 2016 |
# ? Jan 30, 2016 20:10 |
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Seeing as how the OpenXCOM thread is long dead, does anyone mind if I ask about it here? I started reading about the Final Mod Pack and fired up my old OX install to try it out, only to find out I need one of the nightlies. Problem is, when I go to run it, it hangs, opens 3 or 4 copies of itself that I can't kill in task manager and refuses to do anything else. I've followed the instructions to the letter, but I'm totally lost about what I might be doing wrong.Demiurge4 posted:This is really huge. Like, this could bring a whole generation of tactical strategy games that have nothing to do with XCOM just because of the ease with which you can mod it. I'm imagining a Homefront game with the map being various parts of the US and you're fighting off an occupying force. gently caress Stargate, I want a B.P.R.D. mod now!
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# ? Jan 30, 2016 20:13 |
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I wonder what "600+ Character assets" actually translates to, as in how much of it is soldier customization stuff, and more importantly if there are dogs.
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# ? Jan 30, 2016 20:13 |
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Wizard Styles posted:I wonder what "600+ Character assets" actually translates to, as in how much of it is soldier customization stuff, and more importantly if there are dogs. It's actually just 600+ copies of the colin's bear model. The animation assets, too.
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# ? Jan 30, 2016 20:20 |
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XCOM 2 will bring closure to "video games" for me. From February 5th onward all I'm gonna play will be XCOM 2 and XCOM 2 mods. Until the day I die.
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# ? Jan 30, 2016 20:21 |
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I cant wait for the huge titted naked dickgirl snake mods
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# ? Jan 30, 2016 20:21 |
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Berious posted:I cant wait for the huge titted naked dickgirl snake mods "Let's put some boobs on thi-... wow they've already put it."
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# ? Jan 30, 2016 20:22 |
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The terrain swap while keeping the same map features is awesome.Berious posted:I cant wait for the huge titted naked dickgirl snake mods I thought the snake dick came standard?
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# ? Jan 30, 2016 20:23 |
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# ? May 21, 2024 16:48 |
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Berious posted:I cant wait for the huge titted naked dickgirl snake mods clean face mods for all the snakes.
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# ? Jan 30, 2016 20:23 |