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thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Anyone going to the Big Orbit Games tournament today, I'll be running Soontir, Whisper and Omega Leader and my Whisper is painted white with a purple lightning cloak effect. Feel free to introduce yourself.

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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





thespaceinvader posted:

Anyone going to the Big Orbit Games tournament today, I'll be running Soontir, Whisper and Omega Leader and my Whisper is painted white with a purple lightning cloak effect. Feel free to introduce yourself.

Good luck.

I'll be at the Team Covenant store championship today.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Just back from my first tournament. 40 people playing, 4 games. Went with Soontir and Carnor Jax with Autothrusters and Push The Limit, because why learn to manoeuvre when I can cheese my way out of fire arcs. My third ship was Whisper with Veteran Instincts and Advanced Cloacking Device.

Basically I was hoping really hard not to meet many aces or turrets.

The new movie and box seem to be attracting a lot of new players, because my first two games were against 14 year old kids. First one was Poe + 2 extra T70, got one stuck in the asteroid field, so I went and jousted. He miscalculated his K-turn, and ended up in front of my ships, stressed and pointing the opposite direction, which was pretty much a game over.

Second game was against 4 TIE/fo and Vader (Without the Advanced fix, he had Squad Leader and some missiles, IIRC), and I think I never threw less than 4 defence (or used the Autothrusters, same difference) dice against the poor kid. Luckily he took it very well, because at the end I was feeling like a bully.

Third game was against someone who knew what he was doing, brought 4 Y-Wings with TLT and mopped the floor with me, killing Whisper in the first salvo when I completely botched my move. Got clever and lost Carnor trying to move into Range 1 and overshooting them, and the last interceptor went down under 8 shots per round.

Last game was 4 naked B-Wing and a Z95, which broke down into a series of dogfights all over the map, with me desperately trying to stay out of firing ranges and whittle him down whenever I had a free turn. Some luck with the dice put down the Z95 and one of the B Wings in exchange for Whisper (I REALLY need to learn how to drive that thing). Losing two fire arcs really hurt my opponent,although he managed to hurt Soontir some. It was the most enjoyable match of the bunch.

Very fun morning, a lot of luck with my opponents and I learnt quite a bit. Got a C3-PO card out of it, placing 7th, so I don't need the Tantive anymore :dance:

tldr: Go join some tournaments, it's fun.

Fat Samurai fucked around with this message at 15:33 on Jan 30, 2016

Admiral Joeslop
Jul 8, 2010




I'm flying out to MWG HQ to play some X-wing Miniatures and want to share my list! I'm hoping to take it to Worlds, Boba Fett is legit. The HWK is for blocking and some extra 360 firepower.

Firespray-31: · Boba Fett (82)
Expose (4)
Homing Missiles (5)
Heavy Laser Cannon (7)
Proton Bombs (5)
Engine Upgrade (4)
Gunner (5)
· Andrasta (0)
"Hot Shot" Blaster (3)
Proton Bombs (5)
Proton Bombs (5)

HWK-290: Spice Runner (18)
Advanced SLAM (2)

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Admiral Joeslop posted:

I'm flying out to MWG HQ to play some X-wing Miniatures and want to share my list! I'm hoping to take it to Worlds, Boba Fett is legit. The HWK is for blocking and some extra 360 firepower.

Firespray-31: · Boba Fett (82)
Expose (4)
Homing Missiles (5)
Heavy Laser Cannon (7)
Proton Bombs (5)
Engine Upgrade (4)
Gunner (5)
· Andrasta (0)
"Hot Shot" Blaster (3)
Proton Bombs (5)
Proton Bombs (5)

HWK-290: Spice Runner (18)
Advanced SLAM (2)

Eh.......An 82 point boba? That's....way too much eggs in one basket. And, a HWK-290 doesn't have a turret primary so I am no-



Oh MWG. You forgot to give boba the boba crew for double boba power.


EDIT: I will admit, for hillarity, replacing the Advanced SLAM with autoblaster turret, I would bring this to my tournament tommorow. Just to see people go :wtc:

bunnyofdoom fucked around with this message at 20:44 on Jan 30, 2016

Admiral Joeslop
Jul 8, 2010




bunnyofdoom posted:

Eh.......An 82 point boba? That's....way too much eggs in one basket. And, a HWK-290 doesn't have a turret primary so I am no-



Oh MWG. You forgot to give boba the boba crew for double boba power.


EDIT: I will admit, for hillarity, replacing the Advanced SLAM with autoblaster turret, I would bring this to my tournament tommorow. Just to see people go :wtc:

Well in that case...

Firespray-31: · Boba Fett (80)
Expose (4)
Homing Missiles (5)
Heavy Laser Cannon (7)
Proton Bombs (5)
Engine Upgrade (4)
Gunner (5)
· Andrasta (0)
"Hot Shot" Blaster (3)
Conner Net (4)
Cluster Mines (4)

HWK-290: Spice Runner (20)
Autoblaster Turret (2)
Feedback Array (2)

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

ConfusedUs posted:

Good luck.

I'll be at the Team Covenant store championship today.

Thanks. It went pretty well. I ran Standard Super Soontir, Whisper/VI/ACD/FCS and Omega Leader/Juke/Comm Relay.

Match 1 was a crack shot swarm of Black and Omega squaddies, which despite thinking about tactics against swarms on the drive over, I failed to set up correctly against, didn't split my force and OL died horribly after clipping a single shield off his target, Whisper sneaked through the initial joust with a single HP left and died shortly after, and MVP soontir then soloed 5 out of the 6 ties, mostly undamaged. He ended on one hull, went to time, ran for it, and both the other ties hit rocks and died the same turn. 100-65.

Match 2 was Palpshuttle, Wampa, Scourge, Mauler and Howl, with hull upgrade on Wampa and Swarm Tactics on Howl. OL and Whisper murdered the Shuttle, did some neat dodging of the swarm, lost Whisper, cleaned up with the other two. 100-39.

3 Was Chewieebo. Focussed Chewie down gradually, donut holed Leebo a few times, ended up with MVP Soontir having taken a single hit, versus Leebo. End movement at the very edge of range 3, BR to try to get out, then don't push for focus/evade. Proceed to be JUST in range, explode. Always assume you're in range. I killed Chewie and got Leebo down to half health. 74-100

4 was... Chewie/Dash. gently caress that. Again. And better flown this time I think, Dash was able to shelter behind Chewie a lot more. Got taken apart, got outguessed a couple of times, ended with half health Chewie blocking Soontir and Dash killing him. 23-100.

Came 10th of 16, pretty pleased with that, but ticked that I missed out on the range ruler when I was in 7th at one point, and almost could have made the top cut.

The Store Champ top 4 medals are REALLY nice, one of our group won one. Heavy and shiny and really beautiful, but no scum logo :( rebs on one side imps on the other. Top 4 were Chewieebo, Dash/Chewie, Palp Decimator Whisper and I think Palpshuttle Soontir Vader. So lots of variety there :smith:

I had a great time though, and I really like this list a lot. There really is something to deeply piss off virtually everyone. And it's the first time I've really spent much time running Soontir, I hadn't quite appreciated until now just how much of a bastard he is to pin down.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
My second copy of Imperial Aces arrived today, so I can finally have the vignette of a Lambda shuttle flanked by a pair of Royal Guard TIE Interceptors in my curio cabinet. Also, I can try out the awful list of Jendon, ST-321, Palpatine; Carnor Jax, PtL, RGT, Stealth, Thrusters; Kir Kanos, RGT, Stealth, Thrusters. I'm sure Angelo would only give me 3/5 points since ST-321 is actually Vader's shuttle...

e: I also have nine copies of PtL now...

Devlan Mud fucked around with this message at 22:20 on Jan 30, 2016

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

thespaceinvader posted:

despite thinking about tactics against swarms on the drive over, I failed to set up correctly against, didn't split my force and

Question: What's the correct approach against swarms? I want to say stay together from the start, force them into an asteroid field and then spread out and bait with one of your guys so the others can flank, but I'm terrified of getting too close and letting the bait die, which is quite a blow when you're only using three ships.

In fact, is there a good web, blog or whatever that talks about piloting besides lists and flying formations?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Devlan Mud posted:

My second copy of Imperial Aces arrived today, so I can finally have the vignette of a Lambda shuttle flanked by a pair of Royal Guard TIE Interceptors in my curio cabinet. Also, I can try out the awful list of Jendon, ST-321, Palpatine; Carnor Jax, PtL, RGT, Stealth, Thrusters; Kir Kanos, RGT, Stealth, Thrusters. I'm sure Angelo would only give me 3/5 points since ST-321 is actually Vader's shuttle...

e: I also have nine copies of PtL now...

Did you buy 5 A-Wings or something?

tatertot
Aug 29, 2003

Fat Samurai posted:

Question: What's the correct approach against swarms? I want to say stay together from the start, force them into an asteroid field and then spread out and bait with one of your guys so the others can flank, but I'm terrified of getting too close and letting the bait die, which is quite a blow when you're only using three ships.

In fact, is there a good web, blog or whatever that talks about piloting besides lists and flying formations?

Do not joust. Run. Draw them through asteroids and think 2 moves ahead. You can't let them trap you. In most of the games I lose with my swarm there's a critical moment where I have to guess where my opponent is heading and turn all my guns in that direction. If I guess wrong things can go bad quickly.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Some Numbers posted:

Did you buy 5 A-Wings or something?

Four from two Imperial Aces, two from two A-Wings (right?) three alt arts from the spring 2015 GNKs. Or something like that.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Fat Samurai posted:

Question: What's the correct approach against swarms? I want to say stay together from the start, force them into an asteroid field and then spread out and bait with one of your guys so the others can flank, but I'm terrified of getting too close and letting the bait die, which is quite a blow when you're only using three ships.

In fact, is there a good web, blog or whatever that talks about piloting besides lists and flying formations?

Depends what your list is, but whatever you do, don't get into a head on collision with them; you don't have to get shots in your first engagement at all, as long as you get past them without dying. Then get in behind and take them to bits. The ideal approach would be to get your entire list taking a range 3 potshot against a single ship, then getting behind them in the next move.

My intention was to split my force so whatever happened they would have a bad choice about where to go - probably Soontir one way and Whisper and OL the other - or have to split at which point 3 TIEs on each half would have been a lot more manageable, but I just completely blanked on the plan when I came to actually put my fleet down and OL melted.

I've really got most of my tactics and strategy from watching tournament games on youtube, both well played, and learning from the mistakes of bad ones..

Panzeh
Nov 27, 2006

"..The high ground"
I played against a Strobe-esque XXX list and demolished it with Han and Miranda. XXX is dead.

Fat Samurai posted:

Question: What's the correct approach against swarms? I want to say stay together from the start, force them into an asteroid field and then spread out and bait with one of your guys so the others can flank, but I'm terrified of getting too close and letting the bait die, which is quite a blow when you're only using three ships.

In fact, is there a good web, blog or whatever that talks about piloting besides lists and flying formations?


Split up and try to get past them. Once you're behind them they either have to K-turn or guess and you gain a huge advantage. Splitting up forces them to go after one ship or the other, letting another ship or ships maneuver offensively.

Panzeh fucked around with this message at 02:27 on Jan 31, 2016

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Took my traditional XXX list to Store Champs today. Ended up going 3-2, missed top 8 by 23 loving MOV points. My last game (a loss) was against 4x TLT Thugs, so I was literally one more Y-wing shot down from breaking to top.

:smith:

The rest of the tournament went pretty well. My first loss was to the eventual winner, and my second was to the guy who finished 3rd. I'm not too upset about it, and expect to do better at the next tournament (in two weeks' time), which is expecting 62 people. Jesus.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





ConfusedUs posted:

Good luck.

I'll be at the Team Covenant store championship today.

I had a really good time, but didn't do as well as I'd hoped to do. Final record was 2 wins, 3 losses.

Here's the list I've been running for several weeks:
https://geordanr.github.io/xwing/?f...ip%20Antistress

It's a toolbox list. A heavy hitter, a blocker, an ace, and consistent damage. When everything comes together, it's quite amazing. In general, I find that I win very quickly, or we go into an extended dogfight, which usually favors me.

But when I can't get it together, the opposite is true.

The two games I won (games 2 and 4), I won quite decisively (100-39, 100-12). Both were a fat turret + escort, and in both games I was able to set up a joust with the more dangerous target and wipe it in a turn or two.

The very first game, I got tabled (0-100) by a local player. I have zero regrets. Tim is very good, and this is par for the course. He always flies Jan Ors, Wedge, and Biggs. Always. For years. He's got it down to a science, and it hits like a truck. The first engagement has decided the entire game, every time we've ever played, and this time was no different. I wasn't able to take down Biggs, but he got my Soontir.

The third game was my favorite of the day. It was Whisper (Kallus, FCS, Adv Cloaking, VI), Soontir (Targeting Computer instead of Stealth), and a doom shuttle. A doom shuttle was literally painted like a cow. It was adorable.

Anyway, this game was a mad slugfest, with the imperial aces zipping around like angry hornets. Both of us had to switch targets multiple times, with near misses everywhere. It was a wonderful mad scramble and everything I love in X-Wing. We traded Soontirs early, but then I lost Omega Leader to an unfortunate roll, and it was all downhill from there. I managed to take out the cow, but it ended with Whisper vs my shuttle. A foregone conclusion. Up until I lost Omega Leader, it was anyone's game. Final score 58-100

The last game, I also got tabled. This game was infuriating. I have somehow managed to bump up my entire list at kitty-corner angles three turns in a row. I got no actions on the shuttle or Omega Leader for the entire game. I've flown that exact same opening at least 20 times and haven't ever done this. It's like I bumped my ships, without noticing, and knocked them astray.

Even so, I lined up several very juicy shots. And rolled absolutely nothing. For all of them. Between the bumping and the cold dice rolls, I did almost no damage. :(

I got my C3PO (not that I ever play Rebels), and one of my favorite local players (Keith) came in second overall. All in all, an excellent day.

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

ConfusedUs posted:

I had a really good time, but didn't do as well as I'd hoped to do. Final record was 2 wins, 3 losses.

Here's the list I've been running for several weeks:
https://geordanr.github.io/xwing/?f...ip%20Antistress

It's a toolbox list. A heavy hitter, a blocker, an ace, and consistent damage. When everything comes together, it's quite amazing. In general, I find that I win very quickly, or we go into an extended dogfight, which usually favors me.

But when I can't get it together, the opposite is true.

The two games I won (games 2 and 4), I won quite decisively (100-39, 100-12). Both were a fat turret + escort, and in both games I was able to set up a joust with the more dangerous target and wipe it in a turn or two.

The very first game, I got tabled (0-100) by a local player. I have zero regrets. Tim is very good, and this is par for the course. He always flies Jan Ors, Wedge, and Biggs. Always. For years. He's got it down to a science, and it hits like a truck. The first engagement has decided the entire game, every time we've ever played, and this time was no different. I wasn't able to take down Biggs, but he got my Soontir.

The third game was my favorite of the day. It was Whisper (Kallus, FCS, Adv Cloaking, VI), Soontir (Targeting Computer instead of Stealth), and a doom shuttle. A doom shuttle was literally painted like a cow. It was adorable.

Anyway, this game was a mad slugfest, with the imperial aces zipping around like angry hornets. Both of us had to switch targets multiple times, with near misses everywhere. It was a wonderful mad scramble and everything I love in X-Wing. We traded Soontirs early, but then I lost Omega Leader to an unfortunate roll, and it was all downhill from there. I managed to take out the cow, but it ended with Whisper vs my shuttle. A foregone conclusion. Up until I lost Omega Leader, it was anyone's game. Final score 58-100

The last game, I also got tabled. This game was infuriating. I have somehow managed to bump up my entire list at kitty-corner angles three turns in a row. I got no actions on the shuttle or Omega Leader for the entire game. I've flown that exact same opening at least 20 times and haven't ever done this. It's like I bumped my ships, without noticing, and knocked them astray.

Even so, I lined up several very juicy shots. And rolled absolutely nothing. For all of them. Between the bumping and the cold dice rolls, I did almost no damage. :(

I got my C3PO (not that I ever play Rebels), and one of my favorite local players (Keith) came in second overall. All in all, an excellent day.

In the games vs. the fat turrent + escort, is there anything they could've done to make the defeats at least somewhat less decisive? Reason I ask is that I'm planning to run Dash+Corran in the next few local tournaments.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Finster Dexter posted:

In the games vs. the fat turrent + escort, is there anything they could've done to make the defeats at least somewhat less decisive? Reason I ask is that I'm planning to run Dash+Corran in the next few local tournaments.

Block the poo poo out of them so that they can't donut hole dash. If dash is the only ship left, he will have a hard time surviving against any agile imperial ace, though the game is not unlikely to go to time in that situation.

Also kill loving Soontir.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Thanks for the advice.

thespaceinvader posted:

Depends what your list is,
This, mostly. I'm not sure about Whisper, because as soon as I get the ship into asteroids it becomes somewhat predictable AND it requires being good at predicting enemy movement, which I'm not (yet, hopefully). I'd prefer having a decked up Vader (Predator, Advanced Targeting Computer and Engine Upgrade, maybe?) but I'm not buying the Imperial Raider for that.

So basically, get better, unless there is glaring problem I'm not seeing with that list.

thespaceinvader posted:

I've really got most of my tactics and strategy from watching tournament games on youtube, both well played, and learning from the mistakes of bad ones..
Thanks. Any playlist with non-obnoxious people you'd recommend?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Fat Samurai posted:

Thanks for the advice.

This, mostly. I'm not sure about Whisper, because as soon as I get the ship into asteroids it becomes somewhat predictable AND it requires being good at predicting enemy movement, which I'm not (yet, hopefully). I'd prefer having a decked up Vader (Predator, Advanced Targeting Computer and Engine Upgrade, maybe?) but I'm not buying the Imperial Raider for that.

So basically, get better, unless there is glaring problem I'm not seeing with that list.

Thanks. Any playlist with non-obnoxious people you'd recommend?

Honestly, I think you're really going to struggle without Stealth Devices on both inties, or at least on Soontir. The trouble I'd see with that list is that you just can't fit all three aces into 100pts without compromising hugely. A Phantom without FCS is a sad Phantom. A Soontir without Stealth Device is a dead Soontir. Compromising on fragile aces means those fragile aces die horribly, and you lose. With this list in particular against a swarm, I'd start Carnor and Soontir together on one side, Whisper on the other, throw Carnor forward to bait or misdirect the swarm, and try to get the other two round behind it. If you can get Carnor in close to it and stop it spending its focus the initial joust can be a little less painful for them and more deadly for you. But really, I'd drop one of the inties, fully deck out the other aces, and fill the rest of the points with Something Else. In my case that was Omega Leader and it worked pretty well, but it could be pretty much anything.

VI Vader would be a good replacement for Whisper and might allow you to fit the other two in better, but I share your objection to buying a Raider AND an Advanced in order to play a single goddamn Advanced pilot :(

Team Covenant is good, Northern Gaming Network is good, Tabletop Kingdom is good.

Corbeau
Sep 13, 2010

Jack of All Trades
I've been fantasizing about X-Wings again. Send help.

Wedge Antilles (29)
Push the Limit (3)
BB-8 (2)
Engine Upgrade (4)

Red Squadron Veteran (26)
Push the Limit (3)
R2 Astromech (1)
Integrated Astromech (0)

Red Squadron Veteran (26)
Push the Limit (3)
R2 Astromech (1)
Integrated Astromech (0)

Total: 98

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Corbeau posted:

I've been fantasizing about X-Wings again. Send help.

Wedge Antilles (29)
Push the Limit (3)
BB-8 (2)
Engine Upgrade (4)

Red Squadron Veteran (26)
Push the Limit (3)
R2 Astromech (1)
Integrated Astromech (0)

Red Squadron Veteran (26)
Push the Limit (3)
R2 Astromech (1)
Integrated Astromech (0)

Total: 98

I like trip Xs, but you're going to struggle to keep the Red Vets alive long enough to make much difference I fear.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Finster Dexter posted:

In the games vs. the fat turrent + escort, is there anything they could've done to make the defeats at least somewhat less decisive? Reason I ask is that I'm planning to run Dash+Corran in the next few local tournaments.

One of them was playing a Decimator + Whisper. The other, Han + Poe.

Both had very odd setups on their big ships. The Decimator guy, in particular, was running RAC, but also had Mara Jade crew on board, and kept trying to stay at range 1 to trigger it. Which is odd. If he wanted to stay at range 1, he should have been running Oicunn instead.

So there were real issues at the list-building stage for them. If you're playing the traditional Super Dash + Super Corran, you're already ahead of both of these guys.

Both of them did a straight up joust with my entire list with one of their ships while the other just kind of faffed about. This let me be super aggressive with actions and positioning. Especially the second guy, who brought Poe straight into the firing arcs of all four of my ships, and didn't take the boost that would have gotten him out of three of them.

I played a lot of practice games against Dash + Something before the tourney, and flown well, it was the hardest list for me to overcome.

It was very easy for me to guess a maneuver wrong and make the shuttle irrelevant for half the game, and that is my biggest gun. Dash also has the health to take more offensive actions for a few turns, which lets him land big hits on my low-health Soontir and Omega Leader. All it takes is one bad roll for them to be hurting, or die.

So I guess this is a long-winded way to say "build a list that synergizes well, and fly smart".

MeinPanzer
Dec 20, 2004
anyone who reads Cinema Discusso for anything more than slackjawed trolling will see the shittiness in my posts
So I started playing Wangs just before Christmas and I've since picked up one original starter, one TFA starter, an A-Wing, HWK-290, and Tie Interceptor. I've been playing pretty casually with friends whom I've introduced to the game since then but who haven't yet decided to buy their own ships and we've been having fun switching back and forth between both factions.

I want to expand a bit for both Imperials and Rebels before choosing which side I'll really dedicate myself to. I'm thinking of picking up a Millennium Falcon, but what should I get on the Imperial side to balance things out and provide a bit of variety? I'd rather not pick up any more TIE/lns, TIE/fos, or TI/ins for now, and I'm also not really interested in the Decimator.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Phantoms rule, Lambda is very solid, advanceds are good but really need fixes from the Decimator, the TIE Advanced Prototype in the next wave is looking very nice. The Lambda Shuttle and Slave 1 can be useful, and Slave 1 in particular lets you get a start on Scum as well.

Punishers and Bombers are middling at present, but are going to get better very shortly when Guidance Chips come out (and those are in the TIE Advanced Protoype).

Defenders are great fun but are priced a bit uncompetitively at present; Imperial Veterans stands to fix that when it comes out, but that's probably not until the Summer.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
So, I guess at this point Wave 8 is just never going to come out. Cardhaus has Jan. 31 listed at their in stock date (which we all knew was a pipe dream), but now its Feb. 29. I just hope it comes out before I graduate this semester...

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
I'm still hoping my FLGS will send a message next Friday saying it can be collected the folloowing week, but it's feeling less and less likely, despite that tantalising youtube video where someone in Germany already has their hands on it.

jassi007
Aug 9, 2006

mmmmm.. burger...
this is the oddest thing to me, there are so many other entertain products that can simply set a release date and hit it, why does FFG have such issues?

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
Because FFG doesn't set a release date with a significant buffer for delays and hold product in a warehouse until that date.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Poopy Palpy posted:

Because FFG doesn't set a release date with a significant buffer for delays and hold product in a warehouse until that date.

This is certainly plausible.

Stuff like movies, video games, etc frequently sit in warehouses for some time until everything is ready to ship to distributors. Then they sit there for a while until they're ready to ship to retailers. Then they sit there for a while until the release date so that every retailer can start selling them on the same date.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Is this the longest a wave has gone between being first previewed and being released? This was first shown in July at Gencon (7/15) and if we are lucky it will be released before March (3/16). That's...a long time.

Actually, I just wish they wouldn't preview stuff so early, or least not until they have some sort of time frame for release. I know its all part of the money-churning cycle, but seriously; preview something 3 months out is more than enough time for this.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

thespaceinvader posted:

In my case that was Omega Leader and it worked pretty well, but it could be pretty much anything.

VI Vader would be a good replacement for Whisper and might allow you to fit the other two in better, but I share your objection to buying a Raider AND an Advanced in order to play a single goddamn Advanced pilot :(

Do you feel you were in an ideal position (Target Lock, an Evade Counter, Focus) often enough to make those 2 dice matter? Only 8 red dice on the table seems too few.

And yeah, I could run VI Vader with ATC 6 points cheaper than Whisper, fitting Stealth Devices on both Interceptors. Or a Lambda with Palpatine. :(

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Fat Samurai posted:

Do you feel you were in an ideal position (Target Lock, an Evade Counter, Focus) often enough to make those 2 dice matter? Only 8 red dice on the table seems too few.

And yeah, I could run VI Vader with ATC 6 points cheaper than Whisper, fitting Stealth Devices on both Interceptors. Or a Lambda with Palpatine. :(

Imperial ace lists don't win through a preponderance of red dice. They win by getting to shoot, without being shot in return, repeatedly over time.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

How big is the Vassal online play scene for X-Wing? Is it possible to get pick-up games?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Fat Samurai posted:

Do you feel you were in an ideal position (Target Lock, an Evade Counter, Focus) often enough to make those 2 dice matter? Only 8 red dice on the table seems too few.

And yeah, I could run VI Vader with ATC 6 points cheaper than Whisper, fitting Stealth Devices on both Interceptors. Or a Lambda with Palpatine. :(

I went 2-2 at a tournament with Soontir/Whisper/OL at the weekend, and it only wasn't 3-1 because I was dumb. OL's lack of dice isn't a problem when he's drat near impossible to kill one on one, and he can usually chip one or two damage through per attack regardless of range or enemy actions, especially when you focus him on a big PWT with low agility.

E: plus, he has big intimidation value for his points. He's partly a psychological tool, he's vastly more annoying than his value suggests, so as he becomes better known in the meta, people will I suspect start focusing on him and building against him more than he's worth, which is powerful. Kind of like an Imperial stresshog in the level to which he just invalidates actions and special abilities.

thespaceinvader fucked around with this message at 20:29 on Jan 31, 2016

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





thespaceinvader posted:

Honestly, I think you're really going to struggle without Stealth Devices on both inties, or at least on Soontir. The trouble I'd see with that list is that you just can't fit all three aces into 100pts without compromising hugely. A Phantom without FCS is a sad Phantom. A Soontir without Stealth Device is a dead Soontir. Compromising on fragile aces means those fragile aces die horribly, and you lose. With this list in particular against a swarm, I'd start Carnor and Soontir together on one side, Whisper on the other, throw Carnor forward to bait or misdirect the swarm, and try to get the other two round behind it. If you can get Carnor in close to it and stop it spending its focus the initial joust can be a little less painful for them and more deadly for you. But really, I'd drop one of the inties, fully deck out the other aces, and fill the rest of the points with Something Else. In my case that was Omega Leader and it worked pretty well, but it could be pretty much anything.

VI Vader would be a good replacement for Whisper and might allow you to fit the other two in better, but I share your objection to buying a Raider AND an Advanced in order to play a single goddamn Advanced pilot :(

Team Covenant is good, Northern Gaming Network is good, Tabletop Kingdom is good.

I agree with everything in those post.

Turkson
Mar 30, 2011

I'm still reading through the thread so please forgive me if some of these questions have been answered.

Amazon currently has the the TFA starter pack and both Rebel Aces and Imperial Aces on sale. If I get the starter pack and one of the Aces sets can I mix and match Imperial and First Order ships?

I'm kinda leaning towards the Empire. Interceptors have been one of my favorite starfighters since I played X-Wing and TIE fighter on the computer as a kid. Are any of the Ace packs better than the other?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Turkson posted:

I'm still reading through the thread so please forgive me if some of these questions have been answered.

Amazon currently has the the TFA starter pack and both Rebel Aces and Imperial Aces on sale. If I get the starter pack and one of the Aces sets can I mix and match Imperial and First Order ships?

I'm kinda leaning towards the Empire. Interceptors have been one of my favorite starfighters since I played X-Wing and TIE fighter on the computer as a kid. Are any of the Ace packs better than the other?

Yes, you can mix Resistance with Rebels and First Order with Imperials.

Interceptors are great, they're hella fun to play.

My advice is to grab both Aces packs as your first purchases along with one of each Core sets, which gives you a solid start on Rebels and Imperials (though I of course didn't follow my own advice and have very few rebels at this point, and will mainly play Imps and Scum for the foreseeable future).

But the best advice is to find a local club, and borrow some ships for a few games, so you can see what you enjoy flying, then buy that.

And welcome to the rest of your life, wave goodbye to your wallet :unsmigghh:

Chemmy
Feb 4, 2001

Those are always on sale on Amazon. If you're leaning imperial yes you can mix old and First Order stuff.

Imperial Aces is great but the best Interceptor pilot comes in the standalone Interceptor expansion. Fixes for the Interceptor come in the Aces box.

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thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
The second best Intie comes in the Aces box though, and Carnor is hella fun to troll your opponents with.

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