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Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Go full Max Headroom. The daemon's stat ratings are determined by it's Nielsen ratings.
So defeat it by broadcasting a competing show on the same time slot, to pull away viewers, tank the daemon's ratings, and build PF with merchandising and ad revenue.

Defeat it with Photoshop Photoshoppe.

Fund parks and libraries so that people read our play outside instead of watching tv.

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

hard counter posted:

The RT, for example, after finding a legendary power sword fancied himself the nu-arthur legend and styled himself the techno-knight of space and requisitioned a lathe-wrought feudal plate set with obnoxious lumen heraldry blasting all the time.

They all still 'unwind' after a major campaign by burning spare/extra PF in humanitarian missions to the lower reaches of hive worlds though. "This time I get to anoint the wrenches' sores with medicae!" - something these space Flanderses would say.

I see no problem with that. Lumen heraldry is basically holograms? Your guys seem fun.

I feel like newcrons fluff impacted RPG games more than it ever did tabletop. Suddenly, you can trade with the fuckers!

Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.

JcDent posted:

I see no problem with that. Lumen heraldry is basically holograms? Your guys seem fun.

I feel like newcrons fluff impacted RPG games more than it ever did tabletop. Suddenly, you can trade with the fuckers!

Lumen Heraldry is neon.

Liquid Dinosaur
Dec 16, 2011

by Smythe

Rockopolis posted:

Go full Max Headroom. The daemon's stat ratings are determined by it's Nielsen ratings.
So defeat it by broadcasting a competing show on the same time slot, to pull away viewers, tank the daemon's ratings, and build PF with merchandising and ad revenue.

Defeat it with Photoshop Photoshoppe.

Fund parks and libraries so that people read our play outside instead of watching tv.


Eat a steak shaped like the demon's face. Ratings will soar.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Oh poo poo, that reminds me of one of my first 40K rpg experiences as a kid (I think we just hacked the battle rules or used Rogue Trader or something).

We were in a hive world, and suddenly came across Jerry Springer, chaos-style: A coked-out demon worshipper had a TV studio set up, where the entire audience was chained to their seats and put on life support, and he just zipped around them on a rail platform asking them inane questions, while they cried in terror.

Our GM smoked a lot of weed.

Peztopiary
Mar 16, 2009

by exmarx
Has anyone run the Doomstones campaign from WHFRP and converted to 2nd ed.? I've been doing it, but first ed. seems more heroic (most PCs have magic weapons) and it's a balancing act. Wanted me to send the PCs up against 15 beastmen and 5 bestigors which would have been a TPK.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Followers of Chaos, especially Slaaneshi ones, always seemed like they were some kind of Nega-Buddhist parable. They might see desire as the root of suffering, but their solution is to satisfy that desire (and the next one, and the one after that).

How could you set up a Slaaneshi psyker as a nega-Buddhist monk? I'm trying to figure out how they'd have a similar worldview, but in 40K-land. Character motivation has a nice fallback; they're literally unable to be satisfied. But Chaos has got to have an Eightfold Path, what are its tenets?
The Anti-Dude, unable to abide?

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
#oscarssoheretic

Peztopiary
Mar 16, 2009

by exmarx
If you're a Slaaneshi Buddhist and you're not trying to bring about a brief moment of actual Silence by destroying everything that exists and that could exist you don't understand your philosophy very well. The complete negation of all experience is also a sensation. Plus every other Slaaneshi is going to be horrified, so you've got conflict baked in.

hard counter
Jan 2, 2015





I imagine slaaneshi philosophy ultimately boils down to: 'obey no law but this: slake any and every thirst you know of, even the thirsts you may not know that you have and consider no one your equal. Let no one stand in your way. A lifestyle guru would probably build tenets around that, perhaps also pontificating on the 'paradox' of delayed gratification or the apparent impossibility of achieving the infinite in finite world (or as the orks know the question: is dere eva enuff dakka?). Nirvana might be redefined less as eternal once achieved and more like a fleeting moment - the exact instant you get what you want and then it's gone until you find another way of getting back.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
That is a really good way of putting it. Thanks!

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
You could also build a Slaaneshi belief system around The Secret.

The Lone Badger
Sep 24, 2007

Are there any fan-conversions of Rogue Trader to the newer rules? (Black Crusade/Only War/DH2)

Enentol
Jul 16, 2005
Middle Class Gangster
Just a heads up to everyone that Enemies Beyond is out:
https://www.fantasyflightgames.com/en/news/2016/1/28/face-your-foes/

I grabbed my copy yesterday. I haven't read much of it yet, but I will say that it is jammed full of content.

I'll do my best if you guys have any questions.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Besides the usual daemons everyone knows and is used to, is there anything exclusive to the Askellon Sector?

Also what is there in regards to Ordo Malleus, I imagine lots of new equipment but new talents maybe?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Are there statblocks for when you have to beat up the GK idiots?

Enentol
Jul 16, 2005
Middle Class Gangster

frajaq posted:

Besides the usual daemons everyone knows and is used to, is there anything exclusive to the Askellon Sector?

Also what is there in regards to Ordo Malleus, I imagine lots of new equipment but new talents maybe?

In some of the sections detailing specific planets, there are a few Askellon-specific daemons/entities, but not that many. However, there are also some cool rules for creating your own daemon princes.

In terms of content specific to the Ordo Malleus... well, the whole book is dedicated to them. Tons of new weapons, new armour, new mods, new ammo, new wargear, tons of new talents, rules for possessions and exorcisms, creating daemonhosts, binding daemons to weapons/creating daemon weapons, daemon relics, rules for Astropaths, a new Malleus-focused role, two whole new psychic disciplines (for combating and also harnessing daemons).

This book is just jammed full of content, even more so than Enemies Without. It's very very good so far.

goatface posted:

Are there statblocks for when you have to beat up the GK idiots?

No statlines for Grey Knights, but there are stats for Culexus Assassins. If you want Grey Knights though, there's stats for Terminators in the Core Rulebook.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
No baby carrier? :(

Enentol
Jul 16, 2005
Middle Class Gangster

goatface posted:

No baby carrier? :(

Unfortunately (fortunately?) not.

I'm about half way through reading this thing cover to cover. There's going to be some good times resulting from its contents.

Waroduce
Aug 5, 2008
theres a really old article/pdf thats like 12-20 pages i think in all black and white about the siege of terra. im sorry this is so vague, does anyone have a link

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Dead vague. This? http://redelf.narod.ru/w40k/ci/ci_assault_holyterra.html

Inexplicable Humblebrag
Sep 20, 2003

The Lone Badger posted:

Are there any fan-conversions of Rogue Trader to the newer rules? (Black Crusade/Only War/DH2)

why can't you just use the DH2 rules except for the rogue-trader specific bits

wait hang on, Rogue Trader is pre-aptitude system, isn't it

NGDBSS
Dec 30, 2009






The Lone Badger posted:

Are there any fan-conversions of Rogue Trader to the newer rules? (Black Crusade/Only War/DH2)
I've been using one for my group, but it's still in need of some tweaking and polish. Plus it's tuned (given the group's particular circumstances) to be less anthropocentric to the point where the category of Homeworld is replaced by Race.

The Lone Badger
Sep 24, 2007

DOWN JACKET FETISH posted:

wait hang on, Rogue Trader is pre-aptitude system, isn't it

That's the tricky part. Plus any unexpected balance-breaking by letting people take any Advance they want - does anything snap in Rogue Trader?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
It's a system built around slow advances in your core abilities balanced by the fact that you get the hilariously broken toys pretty much from day one. Everything would snap.

NGDBSS
Dec 30, 2009






The Lone Badger posted:

That's the tricky part. Plus any unexpected balance-breaking by letting people take any Advance they want - does anything snap in Rogue Trader?
No more or less than before? A bunch of the stuff you were effectively forced to take (such as Orthoproxy) was cruft that had latched on since the conversion from Warhammer Fantasy RP 2E to Dark Heresy 1E, and since then FFG has managed to trim some of the fat from the game line. Thus you'll probably see players go more immediately to the interesting advances, but then again with the aptitude system they may also have to pay more for any given advance.* Similarly, a lot of the alternate ranks basically map to different sets of aptitudes and don't actually grant any new abilities. (Some of them do allow access to unique abilities, but in such a case you can generally just gate them behind an elite advance.) Also keep in mind that a significant part of character power in 40K RPGs comes from gear. The players will obviously be limited by their PF, but depending on how you run things you'd also want to fine-tune access to certain kinds of things (like xenos equipment) and to tweak the scaling on Commerce as applied to acquisition bonuses. (+10 per DoS is appropriate for games like OW or DH2E where your gear has a shelf life and/or you have limited access, but not so much for RT where you start out rich and aim to get richer.)

If you like, I could post my take on things. (I'd also want to provide some commentary.)

*Our group found out that aptitudes, while notably less wonky than the pre-BC rank tables, are still a bit of a pain to work with if you're not buying something for which you have both aptitudes. Our resultant house rules on XP rebalanced the costs-by-aptitude to be closer together to encourage less specialization in a character by orienting costs around a harmonic mean.

Inexplicable Humblebrag
Sep 20, 2003

my view is that you should just gently caress it and move your rogue trader characters onto the DH2/Only War aptitude system ASAP through a hodgepodge system of your own devising

rogue traders are not normally limited by their capabilities, but rather by the fact that they can only be in one place at once

it probably isn't that hard to slap aptitudes on all RT talents and skills. take a few hours, make Finesse even more unbalanced

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Rogue Trader does have Blather, the best skill™

The Lone Badger
Sep 24, 2007

I assume you'd ditch the talents/skills from RT and use the new ones from OW/DH2. What I'm not certain of is how to assign aptitudes to the backgrounds and archetypes.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
You need to work out what to do with Navigators. If they're treated as just a unique form of psyker or what.

hard counter
Jan 2, 2015





There is a rule that they count as psykers for all intents and purposes re: blanks, null rods, psyker-specific attacks, etc unless otherwise specified. They just don't have a psychic rating, perils or ability boosting tricks aside from buying the next level of the thing they want.

Inexplicable Humblebrag
Sep 20, 2003

The Lone Badger posted:

I assume you'd ditch the talents/skills from RT and use the new ones from OW/DH2. What I'm not certain of is how to assign aptitudes to the backgrounds and archetypes.

well, give one aptitude to each homeworld, birthright, lure, trials, and motivation, leaning more towards characteristics. if you give one of these tiers a non-characteristic, make sure all options from that tier has a non-characteristic aptitude.

then give three aptitudes to each career, probably two non-chars and one characteristic.

this gives eight apts per character instead of the normal seven, but, well, rogue trader characters are meant to be impressive

EthanSteele
Nov 18, 2007

I can hear you
For aptitudes you can sort of base them on the OW guys:

Rogue Trader: Sergeant/Commissar sort of? Maybe a little less focus on melee a little more shoot?
Arch Militant: Weapon Specialist
Missionary: Priest dude from OW
Void Master: Operator
Explorator: OW tech guy
Astropath: Psyker
Seneschal: Medic?

Tweak it a little and add one extra I guess because RT dudes are meant to be super cool?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Probably needs to trim the comrades for the most part, though giving them access to the veteran comrades trees at a massive discount might be good, or BC minions.

edit - doesn't have to be tied to replacing X with Y either. Smash everything together.

OpenlyEvilJello
Dec 28, 2009

I found this conversion once upon a time. Never played it (or any of the 40k RPGs except Rogue Trader), but maybe it's a starting point?

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
I mean, you could pretty much use the DH2 career system wholesale and just change the name of the roles and give them beefed up starting gear/acquisitions. The hardest take in any of these RT conversions is the Navigator, since none of the other rulesets have anything even remotely similar to what he does.

Anyone with Enemies beyond able to sound off how Daemon Weapons for DH2 work mechanically? Is it like BC where your weapon makes contested willpower checks against you to take you over?

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Two questions:

I feel like there was a mine described in the armoury of one of the sourcebooks, any idea where? I want it to be in one of the first DW books like Inquisitors handbook, but I can't find it there. Any idea where, or failing that, how to simulate various kinds of mines in a game of OW?

Also, I'm plotting to have a game in which Tau have influenced human auxillaries to fight for the death in the defense of the shrine world they live on. Since, for reasons of plot, the humans have to think they did it on their own: What would be a good explanation for an actual means of mind control used by the ethereals? Does the extended universe have some kind of technology or psyker power that would let an ethereal (or perhaps a Tau slave race psyker) mind control or suggest large amounts of humans, or selecy human leaders?

Skellybones
May 31, 2011




Fun Shoe
Tau might use drugs or pheromones to exert control on human populations. Human political and military leaders could be happy to work with them due be it being profitable or more practical than the alternatives, while the mass armies of humans could fight to the death because they genuinely love the high-technology utopian civilisation the Tau brought them, compared to the nightmarish dystopia of the Imperium.

The reason the Imperium tried to land so hard on the Tau in the Damocles Crusade wasn't because they're a militaristic threat, but because they are a cultural threat. The governors and populations of otherwise loyal Imperial worlds would just switch sides and join the Tau because they seem so much nicer than the Imperium.

Inexplicable Humblebrag
Sep 20, 2003

Tias posted:

Two questions:

I feel like there was a mine described in the armoury of one of the sourcebooks, any idea where? I want it to be in one of the first DW books like Inquisitors handbook, but I can't find it there. Any idea where, or failing that, how to simulate various kinds of mines in a game of OW?

snare mine is in Hammer of the Emperor. basically it's a grenade that you don't need to throw

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Drone
Aug 22, 2003

Incredible machine
:smug:



Has FFG said anything about whether or not they'll be putting out a 2nd edition of any of the 40k RPG's besides DH?

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