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kazil
Jul 24, 2005

Derpmph trial star reporter!

RagnarokAngel posted:

Valve has this thing where they don't want to single out different games as "better".

It's a dumb policy.

Valve actually has a policy of they want to make a butt load of money and blocking you from seeing games you could spend money on is dumb

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AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

But the only people who would use the option would never spend money on an EA game on principle anyway.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Sleeveless posted:

It wouldn't be so bad if Steam had a box you could check to say "please don't show me Early Access games". As is the storefront is plastered in unfinished games making it even harder to find new titles that are actually complete.

Can we also get a "No more RPGMaker engine games" in there because goddrat those things are fuckin' everywhere

Any important good ones I'll hear about and get directly, as soon as I see those white-bordered semitransparent blue text boxes overlaid on a fuckin' 32x32 tile grid I back the gently caress away

Horrible Smutbeast
Sep 2, 2011

Somfin posted:

Can we also get a "No more RPGMaker engine games" in there because goddrat those things are fuckin' everywhere

Any important good ones I'll hear about and get directly, as soon as I see those white-bordered semitransparent blue text boxes overlaid on a fuckin' 32x32 tile grid I back the gently caress away

Agreed, and especially if the main character is a schoolgirl, they are crazy and/or suicidal and it's actually a really terrible horror game made by people who have no idea how to code. Making good games is hard and none of the indie early access or rpgmaker type devs seem to realize this.

Slime Rancher recently popped up on steam for $20 in early access. Goddamn that game is cute. The actual stage for it is really wonderful. Then you play it and realize that the dev was so lazy they didn't even make sure your crops can grow properly, or anything beyond "Yeah there's slimes, uh, make money by selling their poo poo." You can't buy anything beyond a few upgrades and pens for the slimes. There's no quests. There's 3 areas poorly sectioned off that you can still get into, but there's nothing to do.

If they had waited a month or two longer and started implementing actual objectives or goals then it'd be worth the $20. It's just a tech demo or pitch in it's current state though. The devs better finish it though, it's so goddamn cute and I'm pissed knowing I have to wait a few years until it's actually playable. :argh:

mr. mephistopheles
Dec 2, 2009

The new Diablo 3 patch is great but fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck set dungeons. So far I've leveled 3 characters to 70 in the new season and gotten stuck on one set dungeon each and just basically gotten fed up with the character. First was the Wizard dungeon where you have to capture a certain number of enemies inside of a pretty small AoE spell at once, and if you miss you can't redo it because enemies that have been counted towards one attempt no longer count towards a second, and the dungeons are completely randomized so you have to just hope you either get enough density by chance because there's a goddamn motherfucking time limit so you can't take your time herding poo poo together.

Then there is a barbarian one where you have to do a specific combo to ten different monsters placed randomly through the dungeon. gently caress the combo up once and you can't master the dungeon, and and it's loving finicky because you can't mash the combo too fast or it gets confused and doesn't count it so you're trying to blaze through this dungeon to kill everything in the time limit and at completely different spots every time having to slow down and carefully press the button combo in the right order with the right timing.

Now I'm on this Witch Doctor one and the actual challenges are pretty simple (it has one like the wizard dungeon but it only requires 15 instead of the loving 30 the wizard does so it's way easier to pull off) but then you have to kill every enemy in the dungeon to master it and surprise, the last enemy you're likely to have left are snake monsters that turn invisible and can't be hurt while they're invisible for 1-2 seconds. So you blitz through the place and have everything stitched up except somefuckingwhere along the way you missed one goddamn invisible snake monster so gently caress you you failed mastering it.

I get that they're optional and they're really just an additional way to challenge yourself beyond grinding poo poo for more poo poo, but at least make them winnable by playing well and not by complete dumb loving luck. If I was failing over and over again because I was making mistakes and not playing tightly, fine, that'd be okay because I'd know I'd eventually get it if I kept at it or went and got some new gear or something, but it's basically completely arbitrary. Diablo is not a precise enough game to make randomized challenges with zero room for error. They should have set enemy layouts with a "correct" route to do them so they end up more like a puzzle of figuring out the correct sequence and skills and items to use rather than just throwing poo poo in and figuring one of the times it will spawn correctly.

mr. mephistopheles has a new favorite as of 11:47 on Jan 30, 2016

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

mr. mephistopheles posted:

The new Diablo 3 patch is great but fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck set dungeons. So far I've leveled 3 characters to 70 in the new season and gotten stuck on one set dungeon each and just basically gotten fed up with the character. First was the Wizard dungeon where you have to capture a certain number of enemies inside of a pretty small AoE spell at once, and if you miss you can't redo it because enemies that have been counted towards one attempt no longer count towards a second, and the dungeons are completely randomized so you have to just hope you either get enough density by chance because there's a goddamn motherfucking time limit so you can't take your time herding poo poo together.

Then there is a barbarian one where you have to do a specific combo to ten different monsters placed randomly through the dungeon. gently caress the combo up once and you can't master the dungeon, and and it's loving finicky because you can't mash the combo too fast or it gets confused and doesn't count it so you're trying to blaze through this dungeon to kill everything in the time limit and at completely different spots every time having to slow down and carefully press the button combo in the right order with the right timing.

Now I'm on this Witch Doctor one and the actual challenges are pretty simple (it has one like the wizard dungeon but it only requires 15 instead of the loving 30 the wizard does so it's way easier to pull off) but then you have to kill every enemy in the dungeon to master it and surprise, the last enemy you're likely to have left are snake monsters that turn invisible and can't be hurt while they're invisible for 1-2 seconds. So you blitz through the place and have everything stitched up except somefuckingwhere along the way you missed one goddamn invisible snake monster so gently caress you you failed mastering it.

I get that they're optional and they're really just an additional way to challenge yourself beyond grinding poo poo for more poo poo, but at least make them winnable by playing well and not by complete dumb loving luck. If I was failing over and over again because I was making mistakes and not playing tightly, fine, that'd be okay because I'd know I'd eventually get it if I kept at it or went and got some new gear or something, but it's basically completely arbitrary. Diablo is not a precise enough game to make randomized challenges with zero room for error. They should have set enemy layouts with a "correct" route to do them so they end up more like a puzzle of figuring out the correct sequence and skills and items to use rather than just throwing poo poo in and figuring one of the times it will spawn correctly.

wait set dungeons aren't set

why are the called loving set dungeons then

Judge Tesla
Oct 29, 2011

:frogsiren:

Somfin posted:

wait set dungeons aren't set

why are the called loving set dungeons then

Because they are themed around Gear Sets. :v:

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I legitimately like the game My Singing Monsters: Dawn Of Fire because of a lot of things, but my mid-term memory (or lack thereof) drags it down a bit.

The bulk of the gameplay is finding out what items your titular monsters want and giving it to them. At first, it's basic materials, and that's easy. Eventually they want items manufactured from those basic materials. It works out rather well, to be honest, and you get into a casual headspace about doing it. "Ok, this guy wants a flute, that's three shoots of bamboo and a gain, this guy wants an apple smoothie, that's two applesauces, which is four apples"

The problem comes up when you've got so many monsters that it's easy to build a bunch of raw mats at (say) noon, and completely forget what you built them for. But you see that some Monsters show a "Hey you have the poo poo I want" alert, so you give it to Monster A, only to realize you built this stuff to make stuff for Monster B.

Still love the game, though.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Somfin posted:

Can we also get a "No more RPGMaker engine games" in there because goddrat those things are fuckin' everywhere

Any important good ones I'll hear about and get directly, as soon as I see those white-bordered semitransparent blue text boxes overlaid on a fuckin' 32x32 tile grid I back the gently caress away

There's a nudity tag you can browse on steam for a laugh now. It's pretty much just poorly drawn anime games the whole way down. I'm not sure if I'm going to laugh or cry when the first straight up porn game gets dumped on steam through greenlight.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Nuebot posted:

There's a nudity tag you can browse on steam for a laugh now. It's pretty much just poorly drawn anime games the whole way down. I'm not sure if I'm going to laugh or cry when the first straight up porn game gets dumped on steam through greenlight.

HuniePop became a cultural landmark.

Or did it not go through greenlight?

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
Yeah there are tons and tons of anime porn games on Steam already. Granted, most of them are censored but there's always instructions on how to get rid of it on the forums. Also they always show up in popular now releases because there's no way the people who buy them would actually rate them negatively no matter how lovely they look or how bad the writing is.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Orange Fluffy Sheep posted:

HuniePop became a cultural landmark.

Or did it not go through greenlight?

It was initially censored though. Now you can get it uncensored on steam I think :shepface:

Morglon posted:

Yeah there are tons and tons of anime porn games on Steam already. Granted, most of them are censored but there's always instructions on how to get rid of it on the forums. Also they always show up in popular now releases because there's no way the people who buy them would actually rate them negatively no matter how lovely they look or how bad the writing is.
There's even a F2P cookie clicker game where you click the clothes off animes or something and it has DLC. I deeply regret that I know this.

DStecks
Feb 6, 2012

gently caress RTS games without WASD camera control. AKA basically all of them.

HairyManling
Jul 20, 2011

No flipping.
Fun Shoe
Just about every Nintendo game that doesn't have volume sliders for FX, music and speech. Yeah, Nintendo generally has pretty decently written music in their games, but I don't want to hear the same tracks a million times. Specifically looking at you, various Pokemon games. I don't want to hear the same battle music over and over again. Why can't you give me the option to turn music off? I end up playing most 3DS games with the hardware slider completely off because I start to go insane otherwise.

Leal
Oct 2, 2009

Morglon posted:

Granted, most of them are censored but there's always instructions on how to get rid of it on the forums.

This blows my mind. Steam says "Hey, this is too much you gotta censor it." Then someone (usually the creator themselves) pins a post in the discussion for the game on how to put the censored stuff back in. It's as if when the Hot Coffee fiasco happened Rockstar took the minigame out then in the manual of each game provided a download link to put the game back in. At that point why even make the creator censor the game in the first place?


Nuebot posted:

There's even a F2P cookie clicker game where you click the clothes off animes or something and it has DLC. I deeply regret that I know this.

If I didn't give up on learning to draw anime in high school I could of made so much easy money today. God drat it :smithicide:

Content: Dragon's Dogma PC port comes with DLC outfits, one of them is a princess outfit and EVERY.PAWN.WEARS.IT. People think its the ultimate armor except it overwrites everything else you're wearing but the game checks its stats against your torso armor and not everything you're wearing. Its not good armor!

I've taken to chucking every pawn I see in the world into the sea.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Leal posted:

This blows my mind. Steam says "Hey, this is too much you gotta censor it." Then someone (usually the creator themselves) pins a post in the discussion for the game on how to put the censored stuff back in. It's as if when the Hot Coffee fiasco happened Rockstar took the minigame out then in the manual of each game provided a download link to put the game back in. At that point why even make the creator censor the game in the first place?

There's one game that had a really, really creepy little girl bathing minigame removed back when it was first released on the PS3 and the weeaboos were pissed and they completely excised it and everything related to it from the game. So the steam port has none of that and the nerds are still pissed and the guys doing the port have posted lamenting how they would have added it back in, or at least left the means in for people to do so, if the files had at least been left intact but they were completely wiped out and they have no way to get it from a japanese PS3 version apparently.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

Leal posted:

This blows my mind. Steam says "Hey, this is too much you gotta censor it." Then someone (usually the creator themselves) pins a post in the discussion for the game on how to put the censored stuff back in. It's as if when the Hot Coffee fiasco happened Rockstar took the minigame out then in the manual of each game provided a download link to put the game back in. At that point why even make the creator censor the game in the first place?

Halfhearted "Cover our arses" token effort? :effort:

Aphrodite
Jun 27, 2006

Making it DLC means you chose to download it so it doesn't affect the rating, or something.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I'm not sure if I'm just missing some information, but Super Mario Galaxy is dragging itself down because I'm stuck at 103 stars and I can't figure out how to get the rest. Based on what I've read online I'm missing some Comet stars (and no amount of comet rejiggering makes any appear) and some Stars I don't know how to access (purple coins?).

I want to finish you, game, loving let me :(

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Aphrodite posted:

Making it DLC means you chose to download it so it doesn't affect the rating, or something.

It's not DLC in the strictest sense, it's always a patch uploaded somewhere. But yeah, it's probably for legal reasons.

Also Steam seems to just put up everything that even remotely looks like it would sell a copy or two, not that that applies to all the crap anime games, that crowd seems incredibly forgiving and willing to spend obscene amounts of money on poo poo that looks like someone's drug fueled broken hand fever dream doodles. And Steam used to be such a nice place.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Steam just depresses me these days. Even on the main front page marquee all you see is blatant derivative, lovely f2p, indie EA vaporware, porn, bills, bills, ooh! AAA game, bills...

Qwertycoatl
Dec 31, 2008

Leal posted:

Content: Dragon's Dogma PC port comes with DLC outfits, one of them is a princess outfit and EVERY.PAWN.WEARS.IT. People think its the ultimate armor except it overwrites everything else you're wearing but the game checks its stats against your torso armor and not everything you're wearing. Its not good armor!

I'm level 22 and it's still the best armour for me (as per looking at my armour numbers when wearing it, and when wearing a full set of other gear).

Fortunately my other stuff isn't much worse, so I just wear that instead of the horrible princess outfit.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

MisterBibs posted:

I'm not sure if I'm just missing some information, but Super Mario Galaxy is dragging itself down because I'm stuck at 103 stars and I can't figure out how to get the rest. Based on what I've read online I'm missing some Comet stars (and no amount of comet rejiggering makes any appear) and some Stars I don't know how to access (purple coins?).

I want to finish you, game, loving let me :(
You did beat Bowser once, yes? Purple Comets don't start to appear until you have finished the game normally once, only then can you 100% it.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Aphrodite posted:

Making it DLC means you chose to download it so it doesn't affect the rating, or something.

It also lessens the chances of the steam community site being flooded with pics/vids of the uncensored content. Valve wants to keep surfing the website no worse than browsing the shelves at a store.

Gitro
May 29, 2013
I started playing Dragonball Xenoverse again and I'm getting pretty strong reminders of why I stopped.

The game is grindy as gently caress. Want a particular move or item but can't buy it in a shop? Hope you enjoy doing a side mission over and over again while praying it actually drops. Get a max rank on the mission? Still no guarantee you'll get what you want. Or get anything, even.

There are optional side-objectives in the side missions that spawn new, stronger enemies. If you lose to them you still get to keep whatever you've earned so far (usually failing a mission means you lose everything but a pittance of XP). Most of the side objectives are fine, like clear the original enemies in under x minutes, but sometimes you get the joy of allies. I'm trying to get a particular ability and part of the objective is to keep Vegeta above 50% health, which isn't too hard as long as he doesn't feel like planting his face in front of beams. Problem is, if he dies then the mission fails, even though you can normally revive allies. The final part of the mission is against souped up Goku. He can decide to use unstoppable combo break moves as often as he wants, as far as I can tell. He can fire fuckoff beams that give him temporary hyper armour. Unless I manage to hit him with a whole lot of attacks very soon after the charge starts that beam is going to get fired, and vegeta loves to try to block it with his face.

I've cleared that stupid missions 3 or 4 times now with all objectives complete, I think, but it doesn't feel like giving me things.

The best part is when my arm juuuust clips into the beams line of fire, so I get blasted by the whole thing. Oh, and sometimes bosses can decide not to be staggered by your regular attacks. I'm not sure how that works, because sometimes they get staggered too :shrug:

gently caress this game for being fun enough to make me want to go back to it.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
I actually recently bought Xenoverse because I got some PSN gift cards for christmas and it was on sell. I hate it, I thought I would love it because people gave it alot of praise around a year ago on these boards and I went into it really wanting to like it. Luckily its not a complete waste because my son does like it but I should have read up on it a little more before buying.

Qwertycoatl
Dec 31, 2008

Leal posted:

Content: Dragon's Dogma PC port comes with DLC outfits, one of them is a princess outfit and EVERY.PAWN.WEARS.IT. People think its the ultimate armor except it overwrites everything else you're wearing but the game checks its stats against your torso armor and not everything you're wearing. Its not good armor!

Actually that reminds me of something that annoys me in multiple games. When I get a game that's a port, or a GOTY edition, or whatever, that has a bunch of item DLC included, and when the game starts for the first time it just shoves a heap of items into my starting inventory. Generally it's stuff that's a bit overpowered for a starting character, and generally it makes no sense whatsoever for the character to even have it.

I guess it's not so bad when you've already played the base game and then buy the DLC because you want to play dress-up, but it's stupid to have it for new players at the start. Have it for sale in a shop or a quest reward or something.

Oxxidation
Jul 22, 2007

Gitro posted:

I started playing Dragonball Xenoverse again and I'm getting pretty strong reminders of why I stopped.

The game is grindy as gently caress. Want a particular move or item but can't buy it in a shop? Hope you enjoy doing a side mission over and over again while praying it actually drops. Get a max rank on the mission? Still no guarantee you'll get what you want. Or get anything, even.

There are optional side-objectives in the side missions that spawn new, stronger enemies. If you lose to them you still get to keep whatever you've earned so far (usually failing a mission means you lose everything but a pittance of XP). Most of the side objectives are fine, like clear the original enemies in under x minutes, but sometimes you get the joy of allies. I'm trying to get a particular ability and part of the objective is to keep Vegeta above 50% health, which isn't too hard as long as he doesn't feel like planting his face in front of beams. Problem is, if he dies then the mission fails, even though you can normally revive allies. The final part of the mission is against souped up Goku. He can decide to use unstoppable combo break moves as often as he wants, as far as I can tell. He can fire fuckoff beams that give him temporary hyper armour. Unless I manage to hit him with a whole lot of attacks very soon after the charge starts that beam is going to get fired, and vegeta loves to try to block it with his face.

I've cleared that stupid missions 3 or 4 times now with all objectives complete, I think, but it doesn't feel like giving me things.

The best part is when my arm juuuust clips into the beams line of fire, so I get blasted by the whole thing. Oh, and sometimes bosses can decide not to be staggered by your regular attacks. I'm not sure how that works, because sometimes they get staggered too :shrug:

gently caress this game for being fun enough to make me want to go back to it.

This is all accurate. Xenoverse is a fun concept but the grind is punishing to the point of parody. You need to pass like 3 ridiculously low RNG checks to get some of the better attacks and equipment in most missions, on top of dealing with difficulty spikes like the one above.

Sleeveless
Dec 25, 2014

by Pragmatica

Qwertycoatl posted:

Actually that reminds me of something that annoys me in multiple games. When I get a game that's a port, or a GOTY edition, or whatever, that has a bunch of item DLC included, and when the game starts for the first time it just shoves a heap of items into my starting inventory. Generally it's stuff that's a bit overpowered for a starting character, and generally it makes no sense whatsoever for the character to even have it.

I guess it's not so bad when you've already played the base game and then buy the DLC because you want to play dress-up, but it's stupid to have it for new players at the start. Have it for sale in a shop or a quest reward or something.

There's also the opposite problem, where DLC equipment doesn't have quests and objectives associated with it so you're not really incentivized to use it over the vanilla weapons that you can upgrade or which give you money and/or experience for getting kills with them.

muscles like this!
Jan 17, 2005


Qwertycoatl posted:

Actually that reminds me of something that annoys me in multiple games. When I get a game that's a port, or a GOTY edition, or whatever, that has a bunch of item DLC included, and when the game starts for the first time it just shoves a heap of items into my starting inventory. Generally it's stuff that's a bit overpowered for a starting character, and generally it makes no sense whatsoever for the character to even have it.

I guess it's not so bad when you've already played the base game and then buy the DLC because you want to play dress-up, but it's stupid to have it for new players at the start. Have it for sale in a shop or a quest reward or something.

An annoying thing playing the Handsome Collection of Borderlands 2 was that all the DLC was already loaded so you had a bunch of destinations listed on the fast travel screen but they don't tell you what DLC they go to.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Simply Simon posted:

You did beat Bowser once, yes? Purple Comets don't start to appear until you have finished the game normally once, only then can you 100% it.

I beat Bowser and got what seemed like an endgame cinematic; I figured that was The End, like in Mario 64, so I restarted. Thus, the confusion.

RyokoTK
Feb 12, 2012

I am cool.

muscles like this? posted:

An annoying thing playing the Handsome Collection of Borderlands 2 was that all the DLC was already loaded so you had a bunch of destinations listed on the fast travel screen but they don't tell you what DLC they go to.

Wasn't that some kind of Microsoft thing where they required DLC to be accessible from the start of the game?

The Borderlands DLC is all messed up because there was just no good level to do it. If you did it after clearing the main game you were going to be grossly overleveled for it, and if you did it before finishing the main game you were going to be grossly overleveled for the rest of the main game instead. Either way it just screwed everything up because Borderlands has some of the most extreme level scaling issues I've seen in an RPG.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Qwertycoatl posted:

I'm level 22 and it's still the best armour for me (as per looking at my armour numbers when wearing it, and when wearing a full set of other gear).

Fortunately my other stuff isn't much worse, so I just wear that instead of the horrible princess outfit.

So here's a weird and minor nitpick that a lot of games have: I hate "optimal" builds. Even playing destiny now that I'm level 40 most people are starting to look the same with minor variations since you can only equip one piece of legendary armor and each class has different pieces for different specs. But even then pretty much every warlock will look the same based on spec, every titan will look the same and every hunter looks the same no matter what because they all wear the same cape that sticks a dumb wolf head on them. Every MMO has this issue, where all the players wind up looking really uniform in the end and it makes me wish more games made your armor cosmic and made your stats come from somewhere else to prevent this. Or included cosmetic armor slots.

Qwertycoatl
Dec 31, 2008

Nuebot posted:

So here's a weird and minor nitpick that a lot of games have: I hate "optimal" builds. Even playing destiny now that I'm level 40 most people are starting to look the same with minor variations since you can only equip one piece of legendary armor and each class has different pieces for different specs. But even then pretty much every warlock will look the same based on spec, every titan will look the same and every hunter looks the same no matter what because they all wear the same cape that sticks a dumb wolf head on them. Every MMO has this issue, where all the players wind up looking really uniform in the end and it makes me wish more games made your armor cosmic and made your stats come from somewhere else to prevent this. Or included cosmetic armor slots.

That's something I like about Dark Souls. I don't know what it's like for the elite PvP crowd, but I've been summoned a lot for co-op by random people and there's a lot of variation. They've done a good job making it so that there's not one outfit everyone wears, and the mix-and-match armour pieces all with different weights gives a lot of flexibility and also means that the "best" armour for someone with 23 endurance isn't the same as the "best" armour for someone with 25 endurance.

RyokoTK
Feb 12, 2012

I am cool.

Qwertycoatl posted:

That's something I like about Dark Souls. I don't know what it's like for the elite PvP crowd, but I've been summoned a lot for co-op by random people and there's a lot of variation. They've done a good job making it so that there's not one outfit everyone wears, and the mix-and-match armour pieces all with different weights gives a lot of flexibility and also means that the "best" armour for someone with 23 endurance isn't the same as the "best" armour for someone with 25 endurance.

Dark Souls took a hot take of "best" armor being a non-issue because armor doesn't do gently caress all so it's all about fashion.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Qwertycoatl posted:

That's something I like about Dark Souls. I don't know what it's like for the elite PvP crowd, but I've been summoned a lot for co-op by random people and there's a lot of variation. They've done a good job making it so that there's not one outfit everyone wears, and the mix-and-match armour pieces all with different weights gives a lot of flexibility and also means that the "best" armour for someone with 23 endurance isn't the same as the "best" armour for someone with 25 endurance.

That and with the fact that dodging is the best option in most cases people usually really do play fashion souls. For PVP it depends on your build but you get a lot of people wearing the silliest thing they can, or going naked. Which I do count as a point in Dark Souls' favor because it's nice to see a game where there is some variation. Any other game and it'd have been nothing but havels and elite knight armor forever.

Owl Inspector
Sep 14, 2011

I did a bunch of bloodborne co op yesterday and never saw more than 2 people with the same outfit. It made everyone feel unique and special

Also now that the DLC added a bunch of new weapons there was a lot of variety in the weapons people used. Although cool stuff like the rifle spear and stake driver were still conspicuously absent.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Nuebot posted:

So here's a weird and minor nitpick that a lot of games have: I hate "optimal" builds. Even playing destiny now that I'm level 40 most people are starting to look the same with minor variations since you can only equip one piece of legendary armor and each class has different pieces for different specs. But even then pretty much every warlock will look the same based on spec, every titan will look the same and every hunter looks the same no matter what because they all wear the same cape that sticks a dumb wolf head on them. Every MMO has this issue, where all the players wind up looking really uniform in the end and it makes me wish more games made your armor cosmic and made your stats come from somewhere else to prevent this. Or included cosmetic armor slots.

You don't have to use the all the raid armor or all the vanguard armor exclusively. You can infuse them up so if you want to wear the raid helm with the vanguard chest. As far as optimal builds is because a lot of the talents just plain suck. No one I know uses Song of Flame or Juggernaut because the utility is minimal when everything else in the talent tree is better.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Rick_Hunter posted:

You don't have to use the all the raid armor or all the vanguard armor exclusively. You can infuse them up so if you want to wear the raid helm with the vanguard chest. As far as optimal builds is because a lot of the talents just plain suck. No one I know uses Song of Flame or Juggernaut because the utility is minimal when everything else in the talent tree is better.

Well it's not just that, but most of the purple-tier armor looks the same. Every time I find something new for my titan it's like one of two different models basically. Sure they have different names and stats but they're the same item. There was a lot more variation in the lower levels and some of them looked really cool.

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Byzantine
Sep 1, 2007

Xenoverse having characters as DLC that were in Budokai Tenkaichi 3's main cast eight years ago.

And still not having GT Vegeta despite two "GT" DLCs.

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