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The sequel will use this https://www.youtube.com/watch?v=OH1bZ0F3zVU
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# ? Jan 30, 2016 17:46 |
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# ? May 18, 2024 09:01 |
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Tevery Best posted:Can anyone knowledgeable suggest what the advantages of this particular projection are, and why it was probably chosen? I don't know the specifics of the projection, but I suspect they were trying to avoid a situation like in the Silent Hunter games where a flat map meant that, say, a Type-X U-Boat didn't actually have enough fuel to reach America with historical specifications because the distance increases substantially when you're not taking a great circle route. e: Fun visualization tool for great circle routes on a Mercator projection: http://www.greatcirclemapper.net/en/great-circle-mapper.html?route=LAX-HNL-HND&advanced=1&aircraft=&speed= Generation Internet fucked around with this message at 17:53 on Jan 30, 2016 |
# ? Jan 30, 2016 17:46 |
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Grey Hunter posted:
The Philippine Constabulary has an interesting history as an armed force. It had been founded by the Americans as a national police force after they took the Philippines over, but spent most of its early years as a paramilitary organization, hunting anti-American rebels. Then in 1935, when the law setting up the Filipino army was passed, it was incorporated into the army, and, in 1936, a new State Police force was created. That didn't last, and in 1938, the State Police were disbanded, and the Constabulary separated from the Army and became its own force again. Then, in 1941, when the US Army Forces in the Far East were created, the Constabulary got swept up into that. Most of the Constabulary wound up in Bataan during the war and died either in the Death March or at the camp in Capas after surrendering.
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# ? Jan 30, 2016 18:14 |
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Grey Hunter posted:
The Constabulary did a quite good job, too - often better than the regular Philippine Army. Particularly in the first phase at Mindanao. They were more like a Militia than a police force. Made you lose some, too.. Grey Hunter posted:
You sure do - you're way behind schedule. Compared with the RL, anyway. fredleander fucked around with this message at 19:32 on Jan 30, 2016 |
# ? Jan 30, 2016 19:21 |
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Tevery Best posted:Can anyone knowledgeable suggest what the advantages of this particular projection are, and why it was probably chosen? IIRC it's an azimuthal equidistant projection, which means that both directions and distances are all the same when measured from its central point. Not so good at the rim, but great for letting hexes be of the same size around the center of the map.
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# ? Jan 30, 2016 21:40 |
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So once Changsha falls China can't create new units, right?
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# ? Jan 30, 2016 21:42 |
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CongoJack posted:So once Changsha falls China can't create new units, right? No, the key hex for the Chinese is Chungking, which is further up in the mountains.
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# ? Jan 30, 2016 21:43 |
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It makes sense that they would go for max resolution on the islands, because that's where the war is and where being able to separate each little island off into its own base is important. Is everything actually in the right place? Have they shuffled things all over the place for the sake of map-usability?
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# ? Jan 30, 2016 21:45 |
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gohuskies posted:No, the key hex for the Chinese is Chungking, which is further up in the mountains. Ok that makes a lot more sense
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# ? Jan 30, 2016 21:59 |
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Grey Hunter posted:
It's certainly consuming your supply points!
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# ? Jan 30, 2016 23:22 |
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I figure this thread is as good a place as any to ask, what was going on in the Dutch colonial possessions after the German occupation but before the Japanese invasion?
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# ? Jan 31, 2016 00:27 |
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Tense business as usual. By which I mean somewhat strained colonial relations with a native population who didn't like them very much. Militarily, they cooperated with the Far East fleet and mostly based out of Allied bases.
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# ? Jan 31, 2016 00:54 |
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Yeh. The basis behind this particular map projection was it gives roughly equal hex size/distance near the middle of the pacific/se asia, where the war mainly takes place. Every map projection is going to be a compromise of one sort or another, anyhow. The perils of living on a spherical world and projecting things onto a flat screen.
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# ? Jan 31, 2016 07:23 |
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goatface posted:Tense business as usual. By which I mean somewhat strained colonial relations with a native population who didn't like them very much. I found the Dutch efficiency in the Pacific kind of funny coming from how easy the Dutch are to roll over in Decisive Campaigns: Warsaw to Paris.
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# ? Jan 31, 2016 07:29 |
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Generation Internet posted:I found the Dutch efficiency in the Pacific kind of funny coming from how easy the Dutch are to roll over in Decisive Campaigns: Warsaw to Paris. I assume there are no Roman-numeraled Dutch naval assets in DC:WtO. (Seriously: the Dutch naval assets in WitP are excellent. There other stuff is chaff.)
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# ? Jan 31, 2016 07:34 |
I like collecting the Dutch navy together and forming a little elite raider group Dutch cruisers and submarines are fantastic. Shame about the air force though. Do they ever upgrade their outdated Buffalos and Dorniers? I feel like at some point they turn into P40's?
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# ? Jan 31, 2016 07:39 |
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Clunk! Mwah ha ha! Troops hit Buna. Time to see if we can rush Port Moresby! The next wave of reinforcements for Johore is coming. We hold off the attackers. The Americans are keeping us at bay with a constant bombardment. Once more we slam into the enemy lines at Changsha. They come off worse once more. Once more we wait for troops to move up. Somebody made it home however! I bet the Allies are claiming her as a kill – I know I would!
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# ? Jan 31, 2016 18:25 |
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One month repair is absolutely nothing considering. Very lucky.
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# ? Jan 31, 2016 18:32 |
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31 days? With that much serious engine damage? gently caress, must just need some new screws, a few compartments resealing, and the magazine replaced. It was the magazine that exploded wasn't it?
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# ? Jan 31, 2016 18:35 |
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This game really seems to love having ships get bombed to pieces, go up in raging flames, lose 90% of their structure and engines, take half a dozen torpedo explosions below the water line, and then calmly sail across the whole Pacific and get repaired.
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# ? Jan 31, 2016 18:53 |
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I'm surprised it's not still on fire.
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# ? Jan 31, 2016 19:57 |
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Generation Internet posted:I found the Dutch efficiency in the Pacific kind of funny coming from how easy the Dutch are to roll over in Decisive Campaigns: Warsaw to Paris. This is entirely off topic but don't a lot of wargames deliberately underrepresent the armies in Western Europe so Germany can win against a French player with the benefit of hindsight?
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# ? Jan 31, 2016 20:52 |
Hey Grey, logistical question about running an LP like this of a grognard game: during turn resolution do you just take a ton of screenshots and then only come back and post/comment on the ones that turned out to be most interesting? I've thought about doing a grog AAR or something before and I can't decide if it would be easier to just spam print screen or just take a video turn and then grab frames from the video as screenshots after the fact.
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# ? Jan 31, 2016 20:54 |
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James Garfield posted:This is entirely off topic but don't a lot of wargames deliberately underrepresent the armies in Western Europe so Germany can win against a French player with the benefit of hindsight? There's a mod in Men of War where they limit equipment to specific years and unlock the French nation and playing Germans vs France\Soviet Union is comically frustrating because the B1 and the KV are effectively bulletproof.
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# ? Jan 31, 2016 22:33 |
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megane posted:This game really seems to love having ships get bombed to pieces, go up in raging flames, lose 90% of their structure and engines, take half a dozen torpedo explosions below the water line, and then calmly sail across the whole Pacific and get repaired. Or they take one good hit and sink immediately in calm seas. I'd like to see how excessively granular the ship damage model actually is.
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# ? Feb 1, 2016 01:32 |
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James Garfield posted:This is entirely off topic but don't a lot of wargames deliberately underrepresent the armies in Western Europe so Germany can win against a French player with the benefit of hindsight? I think they sometimes have to introduce somewhat arbitrary limits on France & the USSR because it is hard to realistically emulate how badly they did in 1940.
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# ? Feb 1, 2016 03:07 |
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megane posted:This game really seems to love having ships get bombed to pieces, go up in raging flames, lose 90% of their structure and engines, take half a dozen torpedo explosions below the water line, and then calmly sail across the whole Pacific and get repaired. When Grey Hunter played as the Allies he managed to get her sunk when she wandered too close to IJAA Betties. As she was limping home from a torpedo hole. Also in the Allied campaign there was a patrol boat that was attacked for a few weeks on some random atoll and kept dodging the bombs the IJN was dropping on it for some weird reason. The game really loves to get fixated on ONE THING RIGHT THERE I WILL TAKE IT and a good player can exploit it. There's a reason Eniwetok atoll became famous during the allies LP.
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# ? Feb 1, 2016 04:06 |
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James Garfield posted:This is entirely off topic but don't a lot of wargames deliberately underrepresent the armies in Western Europe so Germany can win against a French player with the benefit of hindsight? Not just the French, this happens quite a bit with the Soviets too. CannonFodder posted:Also in the Allied campaign there was a patrol boat that was attacked for a few weeks on some random atoll and kept dodging the bombs the IJN was dropping on it for some weird reason. The game really loves to get fixated on ONE THING RIGHT THERE I WILL TAKE IT and a good player can exploit it. There's a reason Eniwetok atoll became famous during the allies LP. What essentially happens is that the AI goes down a list of targets to take in its script, gets to X location, and starts throwing assets at it, but since the AI sucks at collating assets before committing to an operation, you usually get penny-packet attacks that are easily fended off.
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# ? Feb 1, 2016 04:13 |
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CannonFodder posted:Also in the Allied campaign there was a patrol boat that was attacked for a few weeks on some random atoll and kept dodging the bombs the IJN was dropping on it for some weird reason. The game really loves to get fixated on ONE THING RIGHT THERE I WILL TAKE IT and a good player can exploit it. There's a reason Eniwetok atoll became famous during the allies LP. Funny thing about that is that there was this four stacker destroyer called the USS Edsall that was somewhat like this. Except instead of dodging bombs for weeks, the Edsall was dodging shellfire from two battleships and two cruisers for hours until the guy in charge of the task force asked for the Kido Butai to personally dive bomb this one destroyer so their shells can actually hit for once.
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# ? Feb 1, 2016 04:17 |
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A ship with below 50 systems damage or so will be able to do a good job putting out fires and fixing the "minor" damage to flotation and the engine. The major damage to those types needs to be fixed in port, but if they are below 60 or so as well you can usually make it back, as long as you go slow (high speeds will tend to exacerbate flood damage) and avoid any air and submarine attacks. The higher they get the more likely something goes wrong. The real danger is, as systems damage gets higher, it may be impossible to keep the flooding from getting worse (or, right after an engagement, it might be impossible to contain fires). Then you are screwed. But if you can contain the initial damage you have an excellent chance of getting home as long as you are in friendly waters.
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# ? Feb 1, 2016 05:14 |
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Danann posted:Funny thing about that is that there was this four stacker destroyer called the USS Edsall that was somewhat like this. Except instead of dodging bombs for weeks, the Edsall was dodging shellfire from two battleships and two cruisers for hours until the guy in charge of the task force asked for the Kido Butai to personally dive bomb this one destroyer so their shells can actually hit for once. And they point at the UI and say "MANAGING A THEATRE OF WAR IS HARD"
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# ? Feb 1, 2016 05:41 |
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CannonFodder posted:The actual War In The Pacific had so much crazy poo poo go down that the grogs that update the game can point to all sorts of places to explain the game mechanics. Technically if you did have Nimitz's entire CINCPAC staff working for you then the game would be manageable, so
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# ? Feb 1, 2016 05:47 |
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Hey, they went with the Supplies abstraction instead of tracking every little piece. I'm honestly surprised aviation fuel isn't a thing, for example.
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# ? Feb 1, 2016 05:49 |
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Why is it that squads destroyed matters more than numbers lost? I keep on seeing the attacks on Changsha resulting in even losses but apparently they're going well? Isn't a disabled squad as useless for the next attack as a destroyed one?
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# ? Feb 1, 2016 12:49 |
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Yorkshire Tea posted:Why is it that squads destroyed matters more than numbers lost? I keep on seeing the attacks on Changsha resulting in even losses but apparently they're going well? Isn't a disabled squad as useless for the next attack as a destroyed one? A disabled squad only needs supplies and rest to be rebuilt. A destroyed squad needs manpower points and industry points to be rebuilt, time to be placed back in the unit pool, and more time to be drawn from the unit pool into a combat unit, and the combat unit itself needs lots of supplies and needs to be in rest/refit mode. In terms of a day-by-day battle, destroyed units also mean that you're winning.
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# ? Feb 1, 2016 12:54 |
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Oh I understand, so the losses number doesn't represent only dead dudes or critically injured, but also dudes that just passed out and need some food and sleep to be back on the field? That makes a lot more sense.
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# ? Feb 1, 2016 13:14 |
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Yup. If two sides report "2000 casualties" but one side has "22 destroyed, 200 disabled" while the other side has "122 destroyed, 100 disabled", the latter side is in much deeper trouble because they have far fewer soldiers who will "regenerate" on-site.
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# ? Feb 1, 2016 13:23 |
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We bomb Bataan again. Its taken these buggers a month to march 40 miles up from Davao. That's a nice big ship. Buna falls without a fight, time to march a long the trail! We should win here, but the terrain is in their favour. Another couple of bases fall, but not much else to report. 12 points is not bad! Its that time of the month again! So, we're doing ok score wise – our own score is lower, mainly due to the fact that no one is admitting we sunk anything at Pearl Harbor. Its a giant cover up. We're on target here. This one is just weird, I'm doing better than the AI here, but the AI is doing better than me. I guess that means different bases have fallen. The air war went very quiet this month, so I'm not doing the damage to the Allies I would have hoped. We already know I care less about my pixelmen than the AI. Move along. Keep moving, this is just the fact that the fog of war has been switched – but look at the fact my ship losses are lower – this could be very important if I keep it up! My apparent inability to conduct surprise attacks shows here as well. The direction is the same, but I lack the huge jump from the battleships. One of these has to be real, right?
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# ? Feb 1, 2016 18:12 |
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Is it normally just really hard to pull of Pearl Harbor in WitP or are you just stupendously unlucky?
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# ? Feb 1, 2016 18:43 |
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# ? May 18, 2024 09:01 |
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Soooo, I discovered this thread on Friday and read it over the weekend. Somehow didn't think "oh hey I bet Grey will restart his LP this november" last year. Anywhoo, hi everyone. GH, I'm happy to post for you when you're on vacation/etc. per the usual arrangement. I'm gonna go out on a limb and guess that after your wife goes into labor, there might be the odd day here and there where you don't have time for posting pretend war posts on the internet.
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# ? Feb 1, 2016 18:49 |