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Are you supposed to not be able to see anything in Sylvalum at night??
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# ? Feb 1, 2016 04:56 |
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# ? May 29, 2024 23:05 |
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Neddy Seagoon posted:It needed to be further back and over the shoulder instead of right behind. At least it resets your cooldowns. I agree about making it further back, but what do you mean "right behind"? Your character's off to the side. Did you fiddle with the camera placement in the options or something?
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# ? Feb 1, 2016 04:56 |
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Blackbelt Bobman posted:Are you supposed to not be able to see anything in Sylvalum at night?? That's the spore weather effect, you're going to want it for a specific tyrant that spawns. fun fact Sylvalum was inspired by the game Another World.
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# ? Feb 1, 2016 04:57 |
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HalfHazard posted:I agree about making it further back, but what do you mean "right behind"? Your character's off to the side. Did you fiddle with the camera placement in the options or something? Crammed in right behind their shoulder instead of further back. The player char and his chair take up half the screen in cockpit mode.
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# ? Feb 1, 2016 05:14 |
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Neddy Seagoon posted:Crammed in right behind their shoulder instead of further back. The player char and his chair take up half the screen in cockpit mode. Oh okay I see what you're saying. Yeah that would be an improvement. And if you do more movement than just changing your elevation, that'd be nice
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# ? Feb 1, 2016 05:21 |
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I just tried going to Sylvalum, and I don't seem to be able to properly navigate it in a skell. There are huge robots that blast the poo poo out of me and kill me in one hit. They only appear to be aggressive when I'm piloting, they leave me alone when I'm on foot. I assume there's no trick to them, just lay off the skell gear?
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# ? Feb 1, 2016 15:41 |
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many johnnys posted:I just tried going to Sylvalum, and I don't seem to be able to properly navigate it in a skell. There are huge robots that blast the poo poo out of me and kill me in one hit. They only appear to be aggressive when I'm piloting, they leave me alone when I'm on foot. I assume there's no trick to them, just lay off the skell gear? Yep, I think the idea behind Sylvalum and Caldros is that you're vying in enemy territory and need to be stealthy until you're strong enough to take on the air patrols. I've been one-shot numerous times in both continents.
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# ? Feb 1, 2016 16:06 |
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many johnnys posted:I just tried going to Sylvalum, and I don't seem to be able to properly navigate it in a skell. There are huge robots that blast the poo poo out of me and kill me in one hit. They only appear to be aggressive when I'm piloting, they leave me alone when I'm on foot. I assume there's no trick to them, just lay off the skell gear? There's only a few of them but it's best to wait until you can fly. There's nothing in the air in Sylvalum.
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# ? Feb 1, 2016 16:14 |
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many johnnys posted:When you go into cockpit-vision, are you supposed to be unable to see poo poo? Going into cockpit mode is your cue to start spamming your most powerful arts again. It resets all your cooldowns and they cost no fuel if you use them while in cockpit view. You don't need to be able to see poo poo!
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# ? Feb 1, 2016 16:55 |
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That feel when your E scythe pops cockpit mode and you blast something twice in 4 seconds
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# ? Feb 1, 2016 17:03 |
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Is there anything the ares-90 doesn't trivialize?
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# ? Feb 1, 2016 17:15 |
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Safety Scissors posted:Is there anything the ares-90 doesn't trivialize? Yeah, there's a few level 90 Tyrants that'll rip you to pieces still. And, um, you're gonna have a bad time against anything that reflects Ether.
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# ? Feb 1, 2016 17:27 |
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NTT posted:That feel when your E scythe pops cockpit mode and you blast something twice in 4 seconds That feeling when you use a trivial ability just before e-scythe refreshes and it pops cockpit mode, leaving you unable to strafe behind the guy. It's only a few seconds but man that always feels like a lurch.
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# ? Feb 1, 2016 17:53 |
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TurnipFritter posted:Yeah, there's a few level 90 Tyrants that'll rip you to pieces still. And, um, you're gonna have a bad time against anything that reflects Ether. That said, crafting the "negate ether reflect" augment is trivial
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# ? Feb 1, 2016 18:30 |
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Silver Falcon posted:Going into cockpit mode is your cue to start spamming your most powerful arts again. It resets all your cooldowns and they cost no fuel if you use them while in cockpit view. You don't need to be able to see poo poo! The scythe is pretty much my go-to and I'm wondering why I don't have two of them equipped. I think my other slot is something that staggers though, wanna keep that.
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# ? Feb 1, 2016 18:55 |
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So once you complete Chapter 12 you can start doing those newly unlocked missions for BP, right? Sniper rifle is boring gabage and I want to try something new. Speaking of the ending, what the gently caress was that? Basically the answer is 'Mira did it' and now nobody gets a body because the database is destroyed?
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# ? Feb 1, 2016 19:03 |
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BitterAvatar posted:So once you complete Chapter 12 you can start doing those newly unlocked missions for BP, right? Sniper rifle is boring gabage and I want to try something new. Ending spoilers Post credits "it turns out what we've done was a total waste of time!" is such a weird choice to make. Especially after all those scenes of Luxaar smashing the datacore and us standing there going NO PLEASE STOP instead of actually doing anything at all.
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# ? Feb 1, 2016 19:14 |
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The game is about exploring a new planet. There are no good or bad guys. It's man vs nature in an alien environment, like the movies pitch black or riddick. The story is just there to awkwardly insert anime references.
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# ? Feb 1, 2016 19:35 |
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Taear posted:Ending spoilers Yes, exactly. And everyone's like Oh no how are we even here?! NO ANSWER FADE TO BLACK. Also Lao is alive for some reason ENJOY THIS POINTLESS CLIFFHANGER.
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# ? Feb 1, 2016 19:53 |
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Silver Falcon posted:Going into cockpit mode is your cue to start spamming your most powerful arts again. It resets all your cooldowns and they cost no fuel if you use them while in cockpit view. You don't need to be able to see poo poo! It resets your cooldowns and makes you invincible. The only way to make things cost no fuel is Overdrive. Seriously, I've said it like five times, and its in the manual. COCKPIT MODE DOES NOT DO ANYTHING FOR FUEL COSTS!
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# ? Feb 1, 2016 21:07 |
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BitterAvatar posted:Yes, exactly. And everyone's like Oh no how are we even here?! NO ANSWER FADE TO BLACK. Also Lao is alive for some reason ENJOY THIS POINTLESS CLIFFHANGER. Ending. He turns to the camera and OPENS HIS EYES. It's like they decided that there aren't enough cliches so they needed to throw in just one more. Also exploration without story for me is meaningless and boring - might as well just play a tech demo.
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# ? Feb 1, 2016 21:42 |
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Probably the best sheer enjoyment I've gotten after naming and customizing my first skell was finding Go-Rha, knowing that it was the trap that people in the thread were talking about, then running away. I realized that I had to swim out to him to trigger the fight. I was like 'well poo poo how do you even fight something like this if you can't stay above the water somehow?' Then I remembered that the Skell I was going to be getting 40 hours from then would have a Flight Unit installed
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# ? Feb 1, 2016 21:57 |
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Also from what I can tell Skell fighting strategy is 'cobble together XX exploit augments, shell out to max your skell's augment slots, then make every single weapon on your skell one damage type and throw a 'damage typeXX' aug or two on the frame and call it a day. It seems kind of lacking compared to onfoot combat. Or maybe I'm missing something?
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# ? Feb 1, 2016 21:59 |
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Nah, Skell Fighting is honestly pretty half-baked. It's disappointing.
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# ? Feb 1, 2016 22:01 |
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It's very Xenogears like that.
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# ? Feb 1, 2016 23:27 |
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In X's defense here, Skells at least let you cruise at high speeds and fight stupidly large monsters that you've spent the entire game dodging. So while the combat system itself isn't great, skell implementation is nowhere near Xenogears bad.
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# ? Feb 1, 2016 23:46 |
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I'd have been happier about X's skell combat if we'd had more boss fights like the Zu Pharg. I wanted to fight a space battleship in the endgame and all we got was more skell-sized mechs
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# ? Feb 1, 2016 23:55 |
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Skells basically excel as a movement upgrade and a big satisfying "now I can wreck that poo poo" moment, but get weaker once you get beyond that. They had a fine core idea (customizable movesets) that suffers because high-end damage trumps all. All they really need to do to fix it is include more utility options and de-emphasize the value of big superweapons. (Possibly by giving them a larger restriction like "only in Overdrive" or something.) It's easy to see what Skell combat should have been, Managing a variety of different contextual cooldowns and equipment for different fights. Almost every Skell weapon has some sort of unique attribute that tends to get ignored or devalued in face of spamming G-Buster/E-Scythe. By encouraging players to swap Skell parts in and out to deal with the particular dangers they face they could emphasize a cool customizable combat system that rewards you for pre-planning but still allows you to hop out and fight on foot if you end up in a bad situation.
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# ? Feb 1, 2016 23:58 |
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NTT posted:Also from what I can tell Skell fighting strategy is 'cobble together XX exploit augments, shell out to max your skell's augment slots, then make every single weapon on your skell one damage type and throw a 'damage typeXX' aug or two on the frame and call it a day. It seems kind of lacking compared to onfoot combat. Or maybe I'm missing something? Don't forget the Null Reflect augs, or you'll end up like me and have your skell blow up in your face before you even realize what happened. In other news, I just got a quest to go sabotage a Man'non politician because his policies were all about pizza, including making the economy revolve around pizza. So now I have to drug his pizza to make him drunk as gently caress and get him to agree to something ridiculous.
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# ? Feb 2, 2016 00:09 |
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Yeah, what this game really needed was even more time spent in the menus. Most of the ground and skell equipment and build advice is usually hacks to get around some design legacy that already really wanted you in the menu swapping equipment every 5 minutes.
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# ? Feb 2, 2016 00:10 |
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I've only made one augment so far, and I've never used it. I'm 130 hours in, and pretty much did everything except some of the super tyrants people have been mentioning. I'm not sure why augments are in the game, except to break it. Same with soul voices. Just opened that menus once, went , and closed it.
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# ? Feb 2, 2016 00:54 |
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many johnnys posted:The scythe is pretty much my go-to and I'm wondering why I don't have two of them equipped. ...why didn't I think of that? Edit: oh, e-scythe is right shoulder only. Bruceski fucked around with this message at 01:36 on Feb 2, 2016 |
# ? Feb 2, 2016 01:34 |
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I wish Professor B had voice acting. His quest has been my favorite so far.
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# ? Feb 2, 2016 01:43 |
whats the best division for beginners/just starting? Also do longswords get any cool katana looking weapons are is that for dual swords only
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# ? Feb 2, 2016 01:51 |
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Taear posted:Ending spoilers This is wrong. That central data core was extremely important still, because it has all the genebank knowledge for human body templates along with all the stored animal and plant specimens. All that was actually lost was the quantum databanks storing and processing all the mimeosome's memories along with the 20-million-odd other stored minds. They can make human bodies, they just need to figure out how to transfer them now.
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# ? Feb 2, 2016 02:11 |
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Taear posted:Ending spoilers This makes it sound a little worse than it is. The Lifehold still contains their DNA and the tech to synthesize their bodies, so humans as a lifeform are saved from extinction. By their sentient robot slaves who were essentially duped into it. I'm wondering whether the mimeosome repair tech alluded to after chapter 5 was recovered.
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# ? Feb 2, 2016 02:30 |
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xenoblade x has an entire race of tiny aliens voiced by schmorky
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# ? Feb 2, 2016 02:49 |
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What's the best way to farm reward tickets for building Ares 90? I farmed the easy stuff (Advanced Cores, Upgraded Lenses, Seidr Control Devices) but I still need to acquire the other items which I read you pretty much need reward tickets to get.
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# ? Feb 2, 2016 02:49 |
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Mind_Taker posted:What's the best way to farm reward tickets for building Ares 90? If you don't wanna bother with the nemesis, just do squad tasks a bunch. Once you run out of tasks you can do, use the Social tab on your menu to switch to another squad and do theirs. Look for squad missions that give a lot of tickets as rewards as well.
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# ? Feb 2, 2016 02:54 |
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# ? May 29, 2024 23:05 |
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Mind_Taker posted:What's the best way to farm reward tickets for building Ares 90? Wait for Telethia Plume to be up, enter the mission, break all its appendages, abort mission, repeat. If it's not available and you want to actually contribute to it appearing again sooner, do squad tasks and squad missions, which also get you tickets, albeit smaller numbers than nemesis farming does. You get more tickets for completing squad missions in a group with other players, but a lot of the time nobody responds when you try to recruit which kinda sucks. If you want to not die horribly to Telethia Plume, you'll want reflect-negating augments for whichever damage types your skell does. Ether resistance helps too I think. Edit: Yggralith Zero's appendages give more tickets than Telethia Plume's, but it's harder to survive against if you don't already have a powerful skell. I think you want something with high evasion and high gravity resistance for that one? Also don't forget to actually turn in the appendages for tickets before the nemesis is defeated/runs away Suaimhneas fucked around with this message at 03:01 on Feb 2, 2016 |
# ? Feb 2, 2016 02:58 |