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http://rainbow6.ubi.com/siege/fr-FR/game-info/map/yacht.aspx Not available on the en-US site yet, but quote:In the Baffin Bay, a luxury yacht has crashed into an iceberg breaching the hull. Rainbow has been sent to secure the stranded vessel as an unidentified submarine has docked near the vessel. I really hope the docked submarine is also in play!
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# ? Feb 1, 2016 19:39 |
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# ? Jun 13, 2024 06:42 |
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The Kapkan bug is great and absolutely how it should have been from the start. If the big-rear end screw jutting from the wall isn't enough to clue you in, you shouldn't get bailed out by the pity laser. Also, it gives IQ a reason to exist.
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# ? Feb 1, 2016 19:43 |
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Laser sights should have the Kapkan effect. Most of the maps are super dusty.
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# ? Feb 1, 2016 19:56 |
Vengarr posted:The Kapkan bug is great and absolutely how it should have been from the start. If the big-rear end screw jutting from the wall isn't enough to clue you in, you shouldn't get bailed out by the pity laser. Also, it gives IQ a reason to exist. Yup, make kapkan traps harder to see and let IQ see laser sights and active cell phones on her scanner.
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# ? Feb 1, 2016 20:39 |
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VulgarandStupid posted:Laser sights should have the Kapkan effect. They already do for a short range, probably about the length of a doorway as well. It's hard to see but its definitely there. It would be cool to see it extended on dusty maps though, or when a door has just been breached and its all clouded
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# ? Feb 1, 2016 20:40 |
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The Duggler posted:They already do for a short range, probably about the length of a doorway as well. It's hard to see but its definitely there. It would be cool to see it extended on dusty maps though, or when a door has just been breached and its all clouded Or through smoke. But laser sights are bad enough already, few people use them. This would make the situation even worse.
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# ? Feb 1, 2016 20:43 |
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Liberatore posted:Or through smoke. But laser sights are bad enough already, few people use them. This would make the situation even worse. Agreed, it would really help if they could be toggled on or off. But then there would be no downside to it and it would just be a 200 renown gun tax on every gun
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# ? Feb 1, 2016 20:47 |
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And the grip isn't a 50 renown tax? I sort of get constant-on lasers for shield users for the sake of balance but I think it's the dumbest thing on assault rifles. Every time I see someone try to snipe with a laser sight on their rifle I just I personally would love to spend 200 renown just to have the drat thing attached to my rifle and turn it off for the whole round because it looks cool and gives me something to unlock. Then again I am also the person that wishes there were flashlights in this game despite the risk of that being the worst thing ever so what do I know
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# ? Feb 1, 2016 21:09 |
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The Duggler posted:Agreed, it would really help if they could be toggled on or off. But then there would be no downside to it and it would just be a 200 renown gun tax on every gun So like grips?
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# ? Feb 1, 2016 21:11 |
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yellowjournalism posted:And the grip isn't a 50 renown tax? I sort of get constant-on lasers for shield users for the sake of balance but I think it's the dumbest thing on assault rifles. Every time I see someone try to snipe with a laser sight on their rifle I just if they worked like in BF tactical flashlights would be pretty good on shotguns/SMGs, so you can blind the gently caress out of people at close range
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# ? Feb 1, 2016 21:23 |
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Apparently the trap is a giant mat, as expected: http://imgur.com/a/MqxBF
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# ? Feb 1, 2016 21:36 |
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Ooh Arctic camo.
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# ? Feb 1, 2016 21:40 |
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Watching the article 5 cinematics made me really bummed out theres no single player campaign in this game. The intro made me really hate the bad guys and itching to kick some rear end, and the outro was really badass with the whole "We're bringing Rainbow six back" thing. How come they cancelled RB6: Patriots? Also, how come singleplayer tactical FPS'es have gone out of style?
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# ? Feb 1, 2016 22:10 |
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Foehammer posted:Apparently the trap is a giant mat, as expected: http://imgur.com/a/MqxBF I was kind of hoping it'd also deploy a little spotlight to illuminate it just in case someone somehow managed to miss it. Like kaptraps.
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# ? Feb 1, 2016 22:17 |
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Still the bigger question is how easily is it removed from play.
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# ? Feb 1, 2016 22:23 |
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hopefully you can just toss some barbed wire over it, also i like to think it works like a glue trap, just massive double sided tape to stop those pesky attackers.
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# ? Feb 1, 2016 22:23 |
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GyverMac posted:Watching the article 5 cinematics made me really bummed out theres no single player campaign in this game. The intro made me really hate the bad guys and itching to kick some rear end, and the outro was really badass with the whole "We're bringing Rainbow six back" thing. Tactical Shooters as a single player endeavor run into issues with AI stupidity and being able to effectively coordinate your AI teammates. Since online-play is much more common now, it lets them skip the whole thing and just make one team a squad of players. If there were going to be a squad based tactical game, it now ends up more like XCOM where it's a strategy game instead. I played the old Rainbow 6 games a bunch, but honestly the multiplayer was a lot more fun for me than the single player, because I hated trying to herd my team into not doing stupid poo poo. The terrorists all having wall and aim hacks really didn't help much.
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# ? Feb 1, 2016 22:24 |
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GyverMac posted:Watching the article 5 cinematics made me really bummed out theres no single player campaign in this game. The intro made me really hate the bad guys and itching to kick some rear end, and the outro was really badass with the whole "We're bringing Rainbow six back" thing. Because Patriots was garbage no one wanted. It was supposed to be a cover shooter ala Gears of War with a story about Occupy Wall Street protesters being super terrorists or something. Cancelling Patriots and replacing it with Siege was the best thing to happen to the Rainbow Six franchise in awhile. I honestly like the situations and think they suffice as a more directed singleplayer component. If they wrapped it in some big conspiracy story and added persistent operator death, it would have been a proper Rainbow Six campaign.
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# ? Feb 1, 2016 22:28 |
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yeah those campaigns were fun but once you played them once who ever played them again?
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# ? Feb 1, 2016 23:29 |
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I still occasionally play SWAT 4 scenarios 11 years after it was released, so I'd play the gently caress out of randomly generated or user-defined Rainbow Six missions.
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# ? Feb 1, 2016 23:37 |
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suboptimal posted:I still occasionally play SWAT 4 scenarios 11 years after it was released, so I'd play the gently caress out of randomly generated or user-defined Rainbow Six missions. if there were community generated scenarios or, even better, a built in randomize/editor, I might change my tune. but as it stands, there's enough bugs in this game without the singleplayer haha. I can't get over how fun this game in spite of some really shoddy crap. Minecraft all over again. Three months ago this game was barely on my radar and I was so amped for the Star Wars DLC. Thank god I didn't waste the money on a season pass for that.
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# ? Feb 1, 2016 23:40 |
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GyverMac posted:Also, how come singleplayer tactical FPS'es have gone out of style? I hate to break it to you but they were never in style. They were an even rarer breed than mid-2000s space sims. Rainbow, Ghost Recon and SWAT. That's about it, aside from a few one off things that never went anywhere, most of which weren't very good.
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# ? Feb 1, 2016 23:41 |
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Yeah it's kind of crazy how much of a surprise this game was. As for randomly generated singleplayer content, doing t-hunts lone wolf kinda fits the bill, just not a lot of fluff to it. Community generated situations would be amazing.
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# ? Feb 1, 2016 23:43 |
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Jehde posted:Yeah it's kind of crazy how much of a surprise this game was. I don't think I'd have even tried it if it weren't for my friend harassing me about it and it being on sale for $35 on PSN store. all that just reminded me of is how much of a pain in the dick it is to rent games to try now, and no one does demos anymore.
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# ? Feb 2, 2016 00:57 |
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Foehammer posted:Apparently the trap is a giant mat, as expected: http://imgur.com/a/MqxBF Woooooow So this it how it feels to be patronized. I actually believed it would be a small bear trap. What I got now is a "Welcome" door mat. This has reached the point now where I am getting insulted by the devs. What's the thought process behind this descission? This game is clearly developed for single-cell organism. gently caress you Ubisoft Montreal. If that thing now can be destroyed, with three or less melee hits, I doubt there even is a thought process.
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# ? Feb 2, 2016 01:16 |
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Paradigmata posted:Woooooow ^^^ goons.txt maybe try playing a game with it first before declaring that the devs do not have thought processes?
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# ? Feb 2, 2016 01:19 |
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whoknew posted:^^^ goons.txt I'm sorry but I know everything I need to know from one low res screenshot tyvm
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# ? Feb 2, 2016 01:24 |
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While he said it like an idiot, I don't think he's off base that it'll end up the same as Kapkan; an easily avoided non-threat that makes you wonder if the devs are just super bad at the game or something.
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# ? Feb 2, 2016 01:32 |
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gently caress you too man.
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# ? Feb 2, 2016 01:33 |
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whoknew posted:^^^ goons.txt How so, I was commenting on the visuals, which is clearly indicated by the picture they want to have it as obvious as Kapkan traps, which are pretty much useless due to this exact fact. The last sentence I started with "IF", which should tell you that this will be my opinion, once I tested it myself and it will play out as mentioned.
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# ? Feb 2, 2016 01:34 |
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Paradigmata posted:Woooooow check this wicked sick post out
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# ? Feb 2, 2016 01:42 |
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Hard posted:gently caress you too man. I'd love to hear a dev viewpoint on the design though.
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# ? Feb 2, 2016 01:46 |
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Orv posted:I hate to break it to you but they were never in style. They were an even rarer breed than mid-2000s space sims. Rainbow, Ghost Recon and SWAT. That's about it, aside from a few one off things that never went anywhere, most of which weren't very good. There were also cool less-beloved ones like Brothers in Arms that weren't exactly the "breach and clear" types.
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# ? Feb 2, 2016 01:46 |
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This game is flaming garbage and everyone involved in its creation is a war criminal. I can't stop playing it
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# ? Feb 2, 2016 01:47 |
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Plan Z posted:There were also cool less-beloved ones like Brothers in Arms that weren't exactly the "breach and clear" types. Brothers In Arms was cool but as a tactics game it amounted mostly to flanks and occasionally a grenade. Great games, but nothing complex.
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# ? Feb 2, 2016 01:48 |
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I like single-player in these types of games, because it's sort of like extreme sports games or Devil May Cry/Metal Gear Rising in that's fun go back and make your runs as efficient as possible. At least that's why they're replayable to me. Unfortunately, anything before like Rainbow Six 3 looks like hot garbage these days.
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# ? Feb 2, 2016 01:52 |
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eh the original rainbow 6 all you had to do (even on super hard) was just run around with Ding Chavez and wreck everything, literally never needed another character to move. It was extremely fun to do the setup the first few times and have things go flawlessly. Also, multiplayer was amazing, good lord were people so bad at video games then, I think I ran into maybe 5 players on The Zone that could actually give me a run for my money, had to go to ladder's and tournaments for a real challenge (and even then people generally weren't very good).
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# ? Feb 2, 2016 01:58 |
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Isn't Brothers in arms the game where the main character/devs didn't know how iron sights works? I remember you having to guesstimate where the rifle would hit because you just wouldn't hold it correctly.
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# ? Feb 2, 2016 01:58 |
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black ice launching tonight at midnight or tomorrow?
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# ? Feb 2, 2016 02:04 |
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# ? Jun 13, 2024 06:42 |
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Orv posted:I'd love to hear a dev viewpoint on the design though. Was replying to Para who seemed really angry about a picture on the internet. Everyone is entitled to their own opinion really it's just hard to take seriously when it's voiced in such manners. I'm all love for SA though, if i want to punch my screen i'll go on the official ubi forums. At the risk of sounding vague the dev viewpoint can be applied to a lot of other jobs out there. After working on something for so long you might start to lose focus and/or perspective. Theres hits and then theres misses, this is why the feedback of the community is so important. You guys will be your own judge soon As from my personal point of view i'll be happy to discuss about it once the DLC goes live.
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# ? Feb 2, 2016 02:11 |