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The Vosgian Beast posted:Dying repeatedly to the first stealth section in Alien Isolation. I don't know if I'm bad at stealth or if the game hasn't told me something important yet, or I haven't figured it out. If you're talking about the Medical Ward, then no, that place is just a nightmare. The Alien is really aggressive and you don't yet have any of the tools to deal with it effectively. Stay low and keep moving, it'll sniff you out if you remain in one place for too long.
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# ? Feb 2, 2016 02:46 |
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# ? May 9, 2024 03:20 |
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Yeah the medical ward is really tough and apparently my ripley loving sings to herself or blows a slide whistle as she goes along cuz the alien would come running around a corner with a big smile on its face every time for like 29 games straight.
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# ? Feb 2, 2016 02:49 |
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Oxxidation posted:If you're talking about the Medical Ward, then no, that place is just a nightmare. The Alien is really aggressive and you don't yet have any of the tools to deal with it effectively. Stay low and keep moving, it'll sniff you out if you remain in one place for too long. No, it's that first gang of survivors you meet after bald guy gets killed. I might be revealing how hard I suck at the game, but I spent, like, thirty minutes trying to get past that.
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# ? Feb 2, 2016 02:51 |
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While I still need to start it, everything I heard about Alien Isolation is that it kind of goes against traditional stealth games where its best to take it slow and stop to look around and instead strongly encourages you to almost always keep moving, just slowly. Staying in one spot will just let the Alien find you.
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# ? Feb 2, 2016 03:02 |
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Captain Yossarian posted:OK I found a working PS2 in one of my countless gigantic Rubbermaid tubs and went and bought Silent Hill 2. Hit me with some horror recommendations!! I have component cables so it looks a LITTLE better...
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# ? Feb 2, 2016 05:37 |
The Vosgian Beast posted:No, it's that first gang of survivors you meet after bald guy gets killed. I ended up accidentally killing all of them. I got caught and made it out by luring them into the hallway back where you catch the tram and bashing them to death one by one.
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# ? Feb 2, 2016 05:40 |
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Does Shadow Tower Abyss count as a horror game
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# ? Feb 2, 2016 05:47 |
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Sneak behind a guy, cave his skull in, repeat untill the road is clear. edit: You only need to get to the exit, so it's not like Thief where leaving dead bodies can cause a problem later. woodenchicken fucked around with this message at 07:11 on Feb 2, 2016 |
# ? Feb 2, 2016 07:04 |
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woodenchicken posted:Sneak behind a guy, cave his skull in, repeat untill the road is clear. The Vosgian Beast posted:No, it's that first gang of survivors you meet after bald guy gets killed. There are three things that are worth realizing in regard to Alien: Isolation - 1) Only sprinting makes noise as far as movement is concerned and 2) In the absence of sound, avoid line of sight. 3) The alien, once it shows up, is not on a patrol route, it is actually hunting you. It gets smarter as the game goes on. Taken together, this means A:I plays a lot differently than most Amnesia-likes. First thing you'll need to do is shake off the learned habit of crouch-crawling everywhere. If you know the Alien is a safe-ish distance away, or its back is turned to you, walk. There is no benefit to crouching except breaking LOS. Note that the alien's LOS isn't established until its fully active - if it pops in front of you from a duct, you have a few seconds to get behind something. The second thing you need to do is not get comfortable with hiding. The longer you stay in one place, the smaller the zone of investigation becomes for the alien, and it will find you if you stay put. You need to keep moving and switch up your hiding places. On easier difficulties, the alien will periodically gently caress off beyond the range of your tracker and that gives you some license to explore and collect things and read DOS messages. But mostly you'll want to establish loose zones of safety - if your tracker picks up movement <20 meters away (or you hear the telltale thump and hiss of the alien dropping from a duct) , hide immediately. 30-40 meters should be your opening to move closer to your intended target (noting places to hide at a moment's notice). Never sprint, you will be heard and if the alien's not around to outrun you and kill you, you'll summon it from the ducts. In early levels, don't fire a gun, or you will be heard and you'll summon it. If you're hiding a lot it will learn to listen for the beeping of the tracker. In later levels, you should be prepared for the sound of opening doors to draw the alien out of a duct. It gets harder the longer you go. An awful shame that we'll never get a sequel. SEGA is such a shitshow. Basic Chunnel fucked around with this message at 08:18 on Feb 2, 2016 |
# ? Feb 2, 2016 08:15 |
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Basic Chunnel posted:In this case you're actually mistaken! If survivors are alive when the Alien appears, they will be murked and the Alien will disappear back into a duct long enough for you to hack the door. If they're dead, then the Alien will hang around and make a circuit around the second floor while you scramble to get the hacking done.
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# ? Feb 2, 2016 09:31 |
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I really need to finish alien. I made it to the hive but I keep getting killed in there. Is the best strategy just use the flamethrower liberally, and don't sprint through?
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# ? Feb 2, 2016 11:30 |
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Ineffiable posted:I really need to finish alien. I made it to the hive but I keep getting killed in there. Is the best strategy just use the flamethrower liberally, and don't sprint through? You never have enough ammo for the flamethrower
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# ? Feb 2, 2016 19:53 |
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Basic Chunnel posted:In this case you're actually mistaken! If survivors are alive when the Alien appears, they will be murked and the Alien will disappear back into a duct long enough for you to hack the door. If they're dead, then the Alien will hang around and make a circuit around the second floor while you scramble to get the hacking done. I'm not clear on what happened, I thought AI did really well?
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# ? Feb 2, 2016 23:28 |
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Apparently it did well but probably not inflated publisher expectations for an AAA title based on the Alien franchise well. Bit of a shame, I loved AI. At least we should get a VR version of it as part of the Steam VR line-up.
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# ? Feb 2, 2016 23:38 |
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Alien isolation is so loving good
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# ? Feb 4, 2016 04:40 |
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Dave Angel posted:Bit of a shame, I loved AI. At least we should get a VR version of it as part of the Steam VR line-up. https://www.youtube.com/watch?v=bwLUHEG4oNs
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# ? Feb 4, 2016 05:02 |
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Phobophilia posted:If you played that game using the Fight command at all, you are doing something wrong. I didn't do the fight command at all. It was still super boring and repetitive.
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# ? Feb 4, 2016 06:00 |
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The Vosgian Beast posted:No, it's that first gang of survivors you meet after bald guy gets killed. In the official thread there were many, many people that also got stuck there. Its a terrible introduction to dealing with survivors. The advice that helped most people out was to go up the stairs that are on your left when you first enter that area (they are then on the right when you turn around after picking up the tool). From there, you can stealth your way up and anti-clockwise fairly easily. You might have to bash one guy in though. To elaborate on the walk/crawl thing, you are found by the Alien quicker when crawling. So walk when possible, as advised. Whether this is due to dodgy AI code or because the Alien can 'smell' you easier when you are slower, is yours to decide. quote:Alien isolation is so loving good The good parts definitely are, but there really are some HUGE flaws.
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# ? Feb 5, 2016 17:34 |
There's a bunch of horror games on sale on Steam at the moment: http://store.steampowered.com/sale/lunarhorror/ I vaguely remember someone in here talking about Albino Lullaby, anybody have an opinion on it? Or Party Hard? I've heard the latter is really rough around the edges, but I think the main complaint I heard was that the voice acting is terrible. Also if you're looking for something different, Masochisia is really unique. It was made by a friend of mine so I'm biased, but I think it's excellent nonetheless.
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# ? Feb 5, 2016 21:40 |
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MockingQuantum posted:There's a bunch of horror games on sale on Steam at the moment: http://store.steampowered.com/sale/lunarhorror/ For me, Albino Lullaby is less a horror game and more a surrealist object that is sometimes darkly humourous. Like a Monty Python animated section. Also, I am sorry to go against you and your friend, but I found Masochisia to be both stylistically ugly as well as eye-rollingly barrel scraping in terms of theme, especially at the start. Also, just looking at those games, don't give the creators of Hektor any money. It's a Let's Play darling, but as a game it is virtually unplayable garbage. Monstrum is fun and that's an alright price for it. The Forest is a fun survival game with some genuinely unnerving poo poo in it. It's still early access though, but it's updated monthly with new features and content. Plus it's multi-player! Kokoro Wish fucked around with this message at 05:20 on Feb 6, 2016 |
# ? Feb 6, 2016 05:11 |
Kokoro Wish posted:Also, I am sorry to go against you and your friend, but I found Masochisia to be both stylistically ugly as well as eye-rollingly barrel scraping in terms of theme, especially at the start. Like I said, I'm probably unrealistically biased in its favor. I can see where you're coming from on both points.
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# ? Feb 6, 2016 07:40 |
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I didn't see it listed in that horror sale link, but White Night (http://store.steampowered.com/app/301560/) looks super interesting. Anyone have any experience with it? Also Oxenfree was a super fun experience; lovely atmosphere and dialogue. It's a nice change of pace from the first person house walking simulators going around like Visage: https://www.youtube.com/watch?v=x-AJjWF58AY
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# ? Feb 6, 2016 09:21 |
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Niggurath posted:I didn't see it listed in that horror sale link, but White Night (http://store.steampowered.com/app/301560/) looks super interesting. Anyone have any experience with it? gone home 2 lookin' good
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# ? Feb 6, 2016 10:11 |
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Unlucky7 posted:Because the idea that one must have a corporate job in order to be successful is so ingrained that some people literally can't comprehend people going into business for themselves and being more well off than they would have been otherwise. no it's because the games are terrible. it wasn't a comment on really the guy since i'd also pump out trash if people bought it (and he seems like a swell dude) but on people for buying the games. they bad. Groovelord Neato fucked around with this message at 15:07 on Feb 6, 2016 |
# ? Feb 6, 2016 15:03 |
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I've been playing The Forest for a while and occasionally take breaks between updates. Whenever one rolls around, it makes the game so much better. It's also a little unnerving how many varieties of gore-soaked trophies you can leave around as warnings to cannibals Tried The Rake, which is pretty fun and spooky, especially for the price. Hopefully, this summer, I'll get around to playing some old PS2 horror I've been meaning to try: Rule of Rose and Silent Hill 4.
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# ? Feb 6, 2016 15:48 |
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Niggurath posted:I didn't see it listed in that horror sale link, but White Night (http://store.steampowered.com/app/301560/) looks super interesting. Anyone have any experience with it? Think of it as a really stylish, monochrome Alone in the Dark, but your only weapon is light. The ending is the kind that most people will roll their eyes at, and deservedly so, but I thought it had interesting things to say about greed and economic turmoil.
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# ? Feb 6, 2016 16:59 |
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For reasons I can't fully explain I picked back up and beat Amnesia: A Machine for Pigs. It wasn't quite as bad as I was expecting based on the thread but I still wouldn't exactly call it good. I enjoyed the style and the atmosphere but the general plot didn't really make sense. I feel like they came up with a pretty cool idea and then really struggled to flesh it out while staying within the confines of retreading the original Amnesia's plot. Now I'm itching for more. Reading this thread has me tempted to pick up Alien Isolation. I have a feeling I'd also like SOMA but I'll probably wait until the price drops a little more. I mean hey, if I found Machine for Pigs passable my standards have gotta be pretty low
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# ? Feb 7, 2016 20:15 |
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Get alien isolation for dirt cheap and go to town
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# ? Feb 7, 2016 20:46 |
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To get the maximum amount of your A:I experience you have to be a huge nerd w/r/t the first movie. If the game does one thing well it's serve as an extended love letter to Michael Seymour and co's production and art design. It could have been a straight up walking simulator and I would have dug it just as much.
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# ? Feb 7, 2016 21:48 |
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i got a massive hard on for the first two aliens movies and i felt the same way about isolation as sir richard evans did.Great Metal Jesus posted:I have a feeling I'd also like SOMA but I'll probably wait until the price drops a little more. I mean hey, if I found Machine for Pigs passable my standards have gotta be pretty low i wish there were more horror games like SOMA. there are scary bits in gameplay but the real horror is internal while thinking about the situation and the consequences of the technology.
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# ? Feb 7, 2016 22:05 |
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Kokoro Wish posted:The Forest is a fun survival game with some genuinely unnerving poo poo in it. It's still early access though, but it's updated monthly with new features and content. Plus it's multi-player! InsidiousMuppet posted:I've been playing The Forest for a while and occasionally take breaks between updates. Whenever one rolls around, it makes the game so much better. It's also a little unnerving how many varieties of gore-soaked trophies you can leave around as warnings to cannibals Yeah me and my friends got into this and it's good. Like many EA games it has its bugs but all in all it's a creepy game. I've had to run away from large groups of cannibals through the pitch dark forest, diving into bushes to try to hide long enough for my stamina to regen. And it can be extremely unnerving going through the various caves with a cigarette lighter or a torch to provide a little light. And the multiplayer rules. Me and my friends have about four camps set up and we stay on the move between them. Whenever the cannibals finally come in numbers, we bail off into the woods and scatter. When we've shaken off the persuit (which sometimes means going into one of those loving caves) we meet up at the next camp and continue operating. There's been several instances where that game has shaken me up just from the desperation of trying to escape alive. Honky Dong Country fucked around with this message at 22:14 on Feb 7, 2016 |
# ? Feb 7, 2016 22:11 |
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How is dark wood or door ways? Both look kinda neat but want a goon opinion so I can gift one to my brother
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# ? Feb 8, 2016 18:53 |
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Is there a way to make Undying not look like rear end these days? The last time I tried it on my current PC it was almost unplayable. I have a 750 ti and an i5 4590.
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# ? Feb 9, 2016 01:47 |
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RichterIX posted:Is there a way to make Undying not look like rear end these days? The last time I tried it on my current PC it was almost unplayable. I have a 750 ti and an i5 4590.
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# ? Feb 9, 2016 01:55 |
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Anyone played Firewatch? Seems like it would be horror, but don't really know that much about the story.
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# ? Feb 9, 2016 04:35 |
synthetik posted:Anyone played Firewatch? Seems like it would be horror, but don't really know that much about the story. Is that out already? I didn't realize. Seems like it's got very high reviews for an initial release.
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# ? Feb 9, 2016 04:46 |
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synthetik posted:Anyone played Firewatch? Seems like it would be horror, but don't really know that much about the story.
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# ? Feb 9, 2016 05:06 |
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RichterIX posted:Is there a way to make Undying not look like rear end these days? The last time I tried it on my current PC it was almost unplayable. I have a 750 ti and an i5 4590. I was going to suggest just editing in your resolution in the .ini file, but it looks like there are a lot more options now. I haven't tried them myself yet, I still have the game on CD but haven't installed it in years. chitoryu12 posted:Is that out already? I didn't realize. Not going to be horror at all, but I don't know much about it other than what was in the early trailers, and I'm going to hold off on reading anything else before I play (already preordered ) Thread here with one of the devs giving some extra info: http://forums.somethingawful.com/showthread.php?threadid=3746363
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# ? Feb 9, 2016 05:10 |
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RightClickSaveAs posted:There's a bunch of things you could try listed on the PC Gaming Wiki: http://pcgamingwiki.com/wiki/Clive_Barker%27s_Undying#Widescreen_resolution The fixed widescreen patch got patched up to be used with the latest version of nGlide so you can use it with the graphical goodies the Glide offered. I haven't used this version, I'd like ot hear how well it works.
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# ? Feb 9, 2016 05:16 |
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# ? May 9, 2024 03:20 |
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Accordion Man posted:You talking about the disc version or the GOG version? The GOG version. I think I tried it with nGlide a month or so ago and everything just looked off. The chances of it being user error are pretty high though because I don't really understand how nGlide's settings work and how they interact with the settings in Undying's config. I have the disc version somewhere too but I'd have to dig out an external optical drive. Widescreen aside, I couldn't even get it to look right at 1400x1050 on a 1680x1050 monitor.
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# ? Feb 9, 2016 16:04 |