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fallie posted:I thought I went into this fight prepared, using an Arbalest-Occulist-Houndmaster-Hellion party. The strategy was to go all-out offense with eldritch-slaying rings on, Houndmaster using the multi-target bleed, Occultist stabbing and ceiling spaghetti-ing, Arbalest and Hellion single-targeting heart parts. Didn't work all too well. I won, but the piece of poo poo killed off my only Arbalest and the Houndmaster. I am not really sure how to deal with the head dealing 20 damage to two targets while also applying a 4/turn bleed. I have been able to prepare and pretty much control all the other champion-level boss fights, but not this one. Now I'm thinking that maybe a party of 4 Houndmasters would have been better, where the 2 front liners protect the back row with Guard and have the back row spam bleed. I prefer the DoT method on those, direct damage doesn't seem as good when you can apply a good blight or bleed that ignores prot value and treat every piece of it as a damage opportunity. I also used a leper to intimidate spam the front two pieces, with their high base damage they do OK and with intimidate will lower the damage/acc of the first two slots. Rascyc posted:I've cleared almost every boss except like two generations of bosses in the cove. I hate that place, haha. I have to grind out like 3 more dungeon levels of the Cove. Why can't there be deeds or something useful in there instead of crests argh I like the cove quite a bit personally, it doesn't really feel tough and the worst party is basically 4x spearfishers. Think of it as a pseudo sanitarium and make sure to bring a few herbs along, it also feels like it has more loot than the others (except ruins). I am a little worried about the resolve XP changes - that might make it hella difficult to get all the bosses in during the L3 period, i just barely managed to fit them all in before all my guys were too high for it. Maybe have that reduced XP curve happen after you've cleared out all of them? Like a reward for doing it or something?
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# ? Feb 2, 2016 14:07 |
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# ? May 15, 2024 00:06 |
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fallie posted:I thought I went into this fight prepared, using an Arbalest-Occulist-Houndmaster-Hellion party. The strategy was to go all-out offense with eldritch-slaying rings on, Houndmaster using the multi-target bleed, Occultist stabbing and ceiling spaghetti-ing, Arbalest and Hellion single-targeting heart parts. Didn't work all too well. I won, but the piece of poo poo killed off my only Arbalest and the Houndmaster. I am not really sure how to deal with the head dealing 20 damage to two targets while also applying a 4/turn bleed. I have been able to prepare and pretty much control all the other champion-level boss fights, but not this one. Now I'm thinking that maybe a party of 4 Houndmasters would have been better, where the 2 front liners protect the back row with Guard and have the back row spam bleed. Yawp + Blinding Gas. Shut the whole goddamn thing down.
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# ? Feb 2, 2016 14:33 |
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"no random target for corpses" just made Blindfire way better when I need that speed boost, thank you based Red Hook. Can't wait to try out the buffed Leper, as well. I still don't get why "high level dudes can't do low level poo poo" is such a sore spot for people though. Letting like, a level 6 baby your level zeros through a baby dungeon would be cheap as gently caress. I like the idea that XP now gets increased across 4, 5, and 6 though. Shortens grind to the bigger stuff as well as making your guys stronger in a shorter timeframe. Lets you fight out the lower level bosses at a broader pace and then ramps it up once you get to 4 and beyond.
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# ? Feb 2, 2016 15:16 |
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All of the problems basically come down to the limited roster. So I have 25 level 4 dudes. One of them dies. Now they are level 0, and I can't level them until I replace 3 of my other level 4 dudes. I'm already into the situation where I want to experiment with more different classes, but I can't without wrecking my roster gearing up for champion dungeons. And yeah, I don't understand why they though that blindfire needed a buff. It was already insanely good.
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# ? Feb 2, 2016 15:30 |
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I really need to train up an Arbalest. I didn't get any early so I never figured out how good they could be.
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# ? Feb 2, 2016 15:36 |
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The arbalest mini heal -> Occultist heal is funny poo poo.
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# ? Feb 2, 2016 15:38 |
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MinibarMatchman posted:"no random target for corpses" just made Blindfire way better when I need that speed boost, thank you based Red Hook. Can't wait to try out the buffed Leper, as well. It is a sore spot for me because this rule was not explained to me. Without realizing it I worked myself into a corner where I now have a number of bosses I cannot fight. I honestly don't know how I'm supposed to go forward with a roster of mostly level 3s and level 1 bosses populating the missions.
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# ? Feb 2, 2016 16:35 |
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Bemis posted:It is a sore spot for me because this rule was not explained to me. Without realizing it I worked myself into a corner where I now have a number of bosses I cannot fight. I honestly don't know how I'm supposed to go forward with a roster of mostly level 3s and level 1 bosses populating the missions. At this point, I'd just go to the .ini and increase the number of available spots in your roster, cheating be damned. Is not as if you're making the game any easier.
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# ? Feb 2, 2016 16:40 |
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Bemis posted:It is a sore spot for me because this rule was not explained to me. Without realizing it I worked myself into a corner where I now have a number of bosses I cannot fight. I honestly don't know how I'm supposed to go forward with a roster of mostly level 3s and level 1 bosses populating the missions. Good news: most of your characters will probably die, at which point you'll be free to finish off those early bosses. I don't know how it works for everyone else but when I get to this point, I say gently caress it and keep playing with level 3's. To my knowledge, don't the dungeons continuously match your roster for the most part? Like, if those lvl 3's get to level 4 and 5, I assume the level of dungeon poo poo will increase as well. Worst case scenario, by the time you have to absolutely dismiss people to advance, you'll likely have built up a huge reserve of heirlooms and monies from your high-level adventurers to permanently bolster future characters. Or just edit the ini file to expand your roster a few slots. Nobody will judge you for expanding it a bit so you can access more bosses and poo poo.
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# ? Feb 2, 2016 16:42 |
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Bemis posted:It is a sore spot for me because this rule was not explained to me. Without realizing it I worked myself into a corner where I now have a number of bosses I cannot fight. I honestly don't know how I'm supposed to go forward with a roster of mostly level 3s and level 1 bosses populating the missions. I assume being so early in the game, you don't have the stagecoach upgraded all the way so the first solution is to get more deeds. Failing that you either fire the dudes you like the least, wait for some guys to die by chance, or just keep playing til your guys level to 6 because as far as I know you can enter the Darkest Dungeon, the goal of the game, at any time without any of the bosses dead.
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# ? Feb 2, 2016 16:48 |
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I need so many deeeeeeeeds, i've done half a dozen weald runs and still don't have enough to upgrade the stagecoach and weapons. Seriously, i wish they'd balance requirements because I'm so sick of this place.
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# ? Feb 2, 2016 17:13 |
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I'm in a somewhat similar position right now: I have no healers below level 3 and I haven't gotten a single Vestal or Occultist in like six in-game weeks. I've got a maxed out roster size, too. (Plus, the update pushed half of my level 3s into level 4 thanks to the XP threshold adjustment, which puts more of a crunch on me to use them to kill some Veteran bosses.) What I'm doing right now is just milling through all my level 0s, smashing them into dungeons for cash and then dismissing them, until I get some classes I don't already have two or three of.
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# ? Feb 2, 2016 17:14 |
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MinibarMatchman posted:I still don't get why "high level dudes can't do low level poo poo" is such a sore spot for people though. Letting like, a level 6 baby your level zeros through a baby dungeon would be cheap as gently caress. I like the idea that XP now gets increased across 4, 5, and 6 though. Shortens grind to the bigger stuff as well as making your guys stronger in a shorter timeframe. Lets you fight out the lower level bosses at a broader pace and then ramps it up once you get to 4 and beyond.
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# ? Feb 2, 2016 17:18 |
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Bemis posted:It is a sore spot for me because this rule was not explained to me. Without realizing it I worked myself into a corner where I now have a number of bosses I cannot fight. I honestly don't know how I'm supposed to go forward with a roster of mostly level 3s and level 1 bosses populating the missions. dismiss heroes problem solved
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# ? Feb 2, 2016 17:23 |
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DOWN JACKET FETISH posted:dismiss heroes The level gating and level grinding are two dumb and clunky aspects of this game
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# ? Feb 2, 2016 17:25 |
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Snak posted:All of the problems basically come down to the limited roster. So I have 25 level 4 dudes. One of them dies. Now they are level 0, and I can't level them until I replace 3 of my other level 4 dudes. bring your baby to a short champion mission. trial by fire. the most annoying part of the level restriction is lower tier bosses you sometimes need to skip, and thats only a problem because of my crippling aspergers
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# ? Feb 2, 2016 17:30 |
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FrickenMoron posted:The arbalest mini heal -> Occultist heal is funny poo poo. yeah i got one of those ridiculous ~50 point crit heals the other night with that combo i mean, the guy i was healing was only maybe 15 health down from full, but it was a good effort
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# ? Feb 2, 2016 17:47 |
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Doctor Schnabel posted:bring your baby to a short champion mission. trial by fire. Everyone complaining about the new xp changes are literally missing the point of the game. The way to win the game is to beat the Darkest Dungeon. The bosses have nothing to do with the game's progression, they are just another goal to put on a checklist. The game is called Darkest Dungeon, not "Bosses of the Weald, Warrens, Ruins, and Cove." "Outleveling" the bosses is not a real complaint. If you "outlevel" the bosses, fight the bosses once your first team dies and you raise some new adventurers. On top of that, if you clear all the low level bosses, you're forced to grind random missions to create a new team once you complete a level of the Darkest Dungeon.
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# ? Feb 2, 2016 17:48 |
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incidentally can i just say that i love the occultist attack sound effects a whole freaking bunch?
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# ? Feb 2, 2016 17:52 |
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victrix posted:
The fact that the level gating is only for higher level heroes going into lower level missions and not the reverse completely negates that.
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# ? Feb 2, 2016 17:55 |
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satanic splash-back posted:Everyone complaining about the new xp changes are literally missing the point of the game.
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# ? Feb 2, 2016 17:56 |
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The bosses actually give you the best trinkets in the game at level 6
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# ? Feb 2, 2016 18:00 |
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Doctor Schnabel posted:bring your baby to a short champion mission. trial by fire. I didn't know you could even bring them, because they say stuff to the effect of refusing to go.
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# ? Feb 2, 2016 18:01 |
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you can send them straight to the darkest dungeon at level 0 if you want. the game only prevents you from sending higher level dudes on milk runs; anything else is fair game. they'll probably go nuts and theres a decent chance they'll bite it, but they get more experience on the high level stuff, so it evens out a little
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# ? Feb 2, 2016 18:04 |
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I don't think "You don't have to do the bosses!" is even worth arguing. Of course people are going to want to do the bosses, don't be dense. They're "technically optional" but bosses are the only somewhat unique content in the game outside the DD and they drop rewards that help with doing the DD, telling someone to "just skip them" is idiotic.Doctor Schnabel posted:bring your baby to a short champion mission. trial by fire. And if that's the intended solution then stop offering me non-Champion missions because those may as well be empty slots on the Embark menu.
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# ? Feb 2, 2016 18:06 |
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Nakar posted:I don't think "You don't have to do the bosses!" is even worth arguing. Of course people are going to want to do the bosses, don't be dense. They're "technically optional" but bosses are the only somewhat unique content in the game outside the DD and they drop rewards that help with doing the DD, telling someone to "just skip them" is idiotic. Speaking of boss trinkets, thanks to the help of Doctor Schnabel, I was able to test and discover that you can edit the trinkets json and make the boss trinkets appear in the trinket vendor if a player wants. I did it because I played throughout EA (closing in on 300 weeks lol), and my only option for getting those trinkets was to start a new file. The boss trinkets are stupidly good compared to almost all the other trinkets in game.
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# ? Feb 2, 2016 18:12 |
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Adding a level-lock toggle would be one (admittedly clunky) way to solve this issue.
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# ? Feb 2, 2016 18:12 |
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Nakar posted:I don't think "You don't have to do the bosses!" is even worth arguing. Of course people are going to want to do the bosses, don't be dense. They're "technically optional" but bosses are the only somewhat unique content in the game outside the DD and they drop rewards that help with doing the DD, telling someone to "just skip them" is idiotic.
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# ? Feb 2, 2016 18:12 |
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Nakar posted:I don't think "You don't have to do the bosses!" is even worth arguing. Of course people are going to want to do the bosses, don't be dense. They're "technically optional" but bosses are the only somewhat unique content in the game outside the DD and they drop rewards that help with doing the DD, telling someone to "just skip them" is idiotic. the safer solution is to either fire some fools, or wait until enough people bite it that you have enough slots for a team of new hires. or you can just mod your roster size. nobody will punch you through the monitor if you take that route
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# ? Feb 2, 2016 18:14 |
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Doubly stupid when the caretakers checklist is 'beat every boss!' and the story snippits are tied to the bosses
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# ? Feb 2, 2016 18:15 |
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FreeKillB posted:Yup, level 5 dudes will refuse veteran quests. I think the devs have pushed themselves into a corner, where it is now too easy to level guys up to 5 way before you have enough heirlooms+gold for champion to feel reasonable. However, making levelups take longer just makes the grind for "more level 6's to throw at the DD" that much worse. I almost immediately ran into this wall last night. I'm nowhere near getting gear/skills upgraded to level 5 yet 1/4 of my roster has hit level 5 already. I've only defeated 3 of the Veteran bosses so I'll have to decide tonite if I'm going to edit the roster size or start dismissing level 5 dudes to make room. I'm going to edit the ini obviously.
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# ? Feb 2, 2016 18:17 |
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ive always approached the game in a way where experience is something that needs to be budgeted just as much as money. i go through my roster, figure which guys i want to use for boss runs, and which ones can send on missions without bumping them over the level threshold. its not really that big a deal if you put a little thought into it, but i can see how it would get up peoples nose, and tbh having to ask yourself "ok will this guy get TOO MUCH experience?" is kind of counter intuitive
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# ? Feb 2, 2016 18:18 |
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The way they are handling resolve XP is misguided and it shows in people rapidly out leveling bosses and the guild/blacksmith for most of the game but then having to grind replacement teams for the final dungeon. You should gain resolve slower than you do now for a good portion of the game, then increase the rate as the game progresses. Applying flat bonus or penalty is stupid. A simple and effective solution would be to lower the global rate somewhat, but to increase the resolve gain rate for every building in the hamlet that is maxed out (such that and max upgrades you are significantly above the current resolve generation rate).
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# ? Feb 2, 2016 18:20 |
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Another successful Long Weald 0 stress run but this party is really awkward. In what situations do you guys like to have the Houndmaster in position 1?
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# ? Feb 2, 2016 18:20 |
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paranoid randroid posted:ive always approached the game in a way where experience is something that needs to be budgeted just as much as money. i go through my roster, figure which guys i want to use for boss runs, and which ones can send on missions without bumping them over the level threshold. its not really that big a deal if you put a little thought into it, but i can see how it would get up peoples nose, and tbh having to ask yourself "ok will this guy get TOO MUCH experience?" is kind of counter intuitive
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# ? Feb 2, 2016 18:21 |
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Nakar posted:I don't think "You don't have to do the bosses!" is even worth arguing. Of course people are going to want to do the bosses, don't be dense. They're "technically optional" but bosses are the only somewhat unique content in the game outside the DD and they drop rewards that help with doing the DD, telling someone to "just skip them" is idiotic. Telling them to "just skip the bosses" is a reasonable response to someone who is unwilling to lose anyone on their roster. Losing guys is an inherent part of this game, how comfortable you are with it is all on your part. Once again "What will you sacrifice to save the life of your favourite hero?" Sacrifice doing the bosses? I guess so.
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# ? Feb 2, 2016 18:27 |
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It's definitely worth fighting the bosses if you've got what it takes, but it's nice to know that any one particular boss giving you a legendarily bad time can be skipped without inhibiting your ability to finish the game.
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# ? Feb 2, 2016 18:32 |
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Lyrax posted:Telling them to "just skip the bosses" is a reasonable response to someone who is unwilling to lose anyone on their roster. Losing guys is an inherent part of this game, how comfortable you are with it is all on your part. Once again "What will you sacrifice to save the life of your favourite hero?" Sacrifice doing the bosses? I guess so. It's just weird that you're better off wiping entirely in the DD than losing one guy, because it's easier to build up a full party from scratch than a single hero.
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# ? Feb 2, 2016 18:32 |
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Lyrax posted:Telling them to "just skip the bosses" is a reasonable response to someone who is unwilling to lose anyone on their roster. Losing guys is an inherent part of this game, how comfortable you are with it is all on your part. Once again "What will you sacrifice to save the life of your favourite hero?" Sacrifice doing the bosses? I guess so. Sorry that's the dumbest thing I've read in this whole thread
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# ? Feb 2, 2016 18:32 |
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# ? May 15, 2024 00:06 |
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Nakar posted:Guys dying is an inherent part of the game. Dismissing low-level guys who didn't make the cut on their first mission is an inherent part of the game. Throwing out heavily-leveled and upgraded lv5/6 heroes because you ran out of space and need a full party to fight a Veteran boss to unlock the Champion version is dumb in every sense. I deal with it because I don't really want to alter the challenge of the game by modding in a bigger roster or whatever, and I try to clear every Apprentice/Veteran boss before my crew outlevels it, but that doesn't mean I don't find it a bit irksome and it's insanely fast to level now. Post-patch my guys went 3 -> 4 in a single dungeon, and after another were halfway to 5. There are like 8 Veteran bosses. Something has to give there. This. I've killed 1 veteran boss, 1/3 of my roster is level 4.
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# ? Feb 2, 2016 18:35 |