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RandallODim posted:Now I'm conflicted; should Guile be a Ranger for melee fighting, or a Grenadier so he can bring the Sonic Boom? Grenadier so he can double as Rudolf Von Stroheim in a pinch.
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# ? Feb 2, 2016 19:40 |
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# ? May 14, 2024 09:12 |
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Jibo posted:I used to play a lot of Enemy Unknown and decided I should probably try to do an Enemy Within run before the new game launches. Are there any new units/traits/research things that got added that I should really be making use of? Get a Sprinter with Mimetic skin, and use him as the best loving scout ever. Even better if you get lucky with Training Roulette and pick up Low Profile at the same time. All you really need early on is a single scout, but eventually you'll want to have your entire squad with Feedback/either eyeball/Adrenal/Mimetic/Muscle legs. 105 meld per soldier, which isn't that bad. Once you get your first Mimetic scout, it all starts rolling from there. Just make sure you don't put Close Combat Specialist on it, because eventually that will bite you in the rear end.
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# ? Feb 2, 2016 19:41 |
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I honestly don't see what the bid deal is with Phantom. It honestly seems pretty lovely and I'm definitely taking Blademaster on all my dudes. The later skill that lets you activate concealment at will 1/mission I see in a much better light because that seems to open up a lot of tactical options. But concealment that lasts when the rest of your team un-conceals seems pointless and mostly seems to make you fight at a man down. Like concealment is gamebreaking good to get you out of tight situations. But Phantom means the second you get into one it becomes useless.
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# ? Feb 2, 2016 19:42 |
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Megaman's Jockstrap posted:Ok I'm gonna mod the Skryranger mission briefing to have classic rock songs playing from the PA. https://www.youtube.com/watch?v=EbI0cMyyw_M https://www.youtube.com/watch?v=NGaVUApDVuY https://www.youtube.com/watch?v=uSquiIVLhrQ
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# ? Feb 2, 2016 19:42 |
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Megaman's Jockstrap posted:Ok I'm gonna mod the Skryranger mission briefing to have classic rock songs playing from the PA. Slayer, "Raining Blood" and Iron Maiden "Fear of the Dark" for max
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# ? Feb 2, 2016 19:46 |
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Colapops posted:I see rangers being the same way, where you'll take blademaster on your first couple of rangers because of the extreme potency--and by the time that potency's started to thin out, you have other, newer rangers who can specialize into the other skills. You can actually retrain leveled up dudes in XCOM2 so you don't even need to replace your old guys. Zore posted:I honestly don't see what the bid deal is with Phantom. It honestly seems pretty lovely and I'm definitely taking Blademaster on all my dudes. Phantom gives you a totally invisible spotter and scout who can move totally freely at all times, which lets you figure out exactly where aliens are at no risk of triggering pods prematurely or accidentally blundering into an overwatch. It synergizes hugely with sharpshooters(since they all have squadsight now) and at the very worst case lets you set up a brilliant perfect flank shot at no risk on any target of your choice at least once per mission. Blademaster is +2 damage on a weapon that requires you to move right next to an enemy to use and will merely make it equal to the shotgun's damage output(if not still inferior, because the shotgun can take weapon mods and the sword can't). Blademaster has some amazing stuff later on in the tree that makes it much more valuable via synergy but when you're simply comparing the two starting skills in a vacuum the comparison between the two isn't a comparison at all.
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# ? Feb 2, 2016 19:49 |
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For the gunslinger vs. sniper deal, it seems like gunslingers are flat out better early on but snipers can eventually catch up in theory. The problem is, you have to invest in both sniper rifles and pistols as far as research goes so why wouldn't you just specialize in one or the other? I dunno, maybe later on a sniper can get enough aim to counteract the distance penalties. It kinda sucks how most sniper active abilities have aim penalties, too! It seems like sharpshooters are really good at shooting dudes, whereas all the other classes can also shoot dudes and then do a bunch of extra stuff besides. But who knows, maybe late game sniper rifles are so amazing that they make raising a less than great dude or two to use them completely worthwhile.
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# ? Feb 2, 2016 19:50 |
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The only interesting thing the sword does is blade master - which lets you reaction stab enemies entering your personal space
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# ? Feb 2, 2016 19:51 |
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Blade master also means a double hit if you use it right because most enemies will try to escape flanks
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# ? Feb 2, 2016 19:53 |
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I am going to have two different rangers specced for stealth and for melee. So I can have both types of ninja.
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# ? Feb 2, 2016 19:56 |
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Once I understood how, I spent literally all of EU and EW ramming Assaults directly down the enemy's throat. gently caress you and gently caress your cover, alien. I have Lightning Reflexes and a shotgun, this is my cover now. So yeah, I'm probably going to at least TRY Stab Ranger and see if I can make that work as well. EDIT: Is the skill tree up on a wiki someplace? Today sucks and I want something nice to read.
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# ? Feb 2, 2016 19:56 |
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There's no doubt that phantom will save you a million times, and is worth way more than +2 to melee in a vacuum. Having a dedicated scout can make your engagements safe, and safe engagements are what win missions. However, if I pick up a captainish recruit later in the game I'll give strong consideration to make him a stabman rather than a shootman. My question is, how far will people go to keep their scout? Would you be willing to have only 5 people fight and keep your scout concealed for an entire mission?
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# ? Feb 2, 2016 19:59 |
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Megaman's Jockstrap posted:Ok I'm gonna mod the Skryranger mission briefing to have classic rock songs playing from the PA. Starman by Bowie?
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# ? Feb 2, 2016 20:01 |
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Colapops posted:https://www.youtube.com/watch?v=EbI0cMyyw_M Oh man I was just going to ignore modding and stuff but how can I not have Hocus Pocus playing flying in now? Bonus points if I can have it do this to sectoids.
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# ? Feb 2, 2016 20:01 |
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Is the sword range just single-tile? The thing about Run and Gun was that you could advance and take out an enemy in cover while also landing in a cover spot against the enemy front. If you have to get up in an enemy's grill won't you end your turn exposed most of the time
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# ? Feb 2, 2016 20:01 |
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Dash slash seems ideal for going after enemies who don't need los to gently caress you, meaning advanced psychics. Blade master alone would make having a sword dude worthwhile, if only for chrysalids who can now also dash attack. It does seem that swords are completely useless unless you specialize in them, though.
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# ? Feb 2, 2016 20:02 |
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For what it's worth, Run-And-Gun is now a much-later ability you only get at like, Lieutenant, and it's on the Blademaster side of things.
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# ? Feb 2, 2016 20:02 |
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CharlieFoxtrot posted:Is the sword range just single-tile? The thing about Run and Gun was that you could advance and take out an enemy in cover while also landing in a cover spot against the enemy front. If you have to get up in an enemy's grill won't you end your turn exposed most of the time Your guy will take cover where he's standing after taking a swing, so you can stab a guy and then still be in full cover with careful positioning. Obviously this isn't going to be the case every time. The waypointing system is your friend here.
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# ? Feb 2, 2016 20:03 |
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Megaman's Jockstrap posted:Ok I'm gonna mod the Skryranger mission briefing to have classic rock songs playing from the PA. Uh huh. Uhhuh Uhhuh Uhuh. "Paint it Black" by Rolling Stones "DLZ" by TV on the Radio "Hysteria" by Muse Some of these are more classic than others obviously, but I think they're all appropriate. Maybe if a mission has a really high difficulty play this to really let the squaddies know they're in for it.
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# ? Feb 2, 2016 20:04 |
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CharlieFoxtrot posted:Is the sword range just single-tile? The thing about Run and Gun was that you could advance and take out an enemy in cover while also landing in a cover spot against the enemy front. If you have to get up in an enemy's grill won't you end your turn exposed most of the time You can attack through half cover with no penalties. There is a skill to dodge the next attack if you kill a dude. So, run up, kill a guy, and your sword dude can still serve to flank someone else while not being completely vulnerable. Kind of situational though, and as beagle has demonstrated you can just use 100% hit rate/obscene crit rate shotguns instead.
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# ? Feb 2, 2016 20:06 |
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CrazyLoon posted:Sheeeit, who the hell wouldn't pick it then? Honestly, with Wetwork being retroactive now I can see putting it off--whereas before it was more or less, get it early or not at all. Demiurge4 posted:I dunno, phantom is just so good when the alternative is 2 damage. Maybe if blademaster was 100% hit on swords. The thing about phantom is that it comes up twice, with concealment in the tree as well, so I can easily see dropping phantom for blademaster.
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# ? Feb 2, 2016 20:07 |
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Serious Frolicking posted:chrysalids who can now also dash attack.
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# ? Feb 2, 2016 20:07 |
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DreamShipWrecked posted:If you aren't blind dashing to grab a meld container on its last turn are you really even playing? Handle it the manly way and kill everything on the map super quickly and you get any uncollected meld.
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# ? Feb 2, 2016 20:08 |
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Speedball posted:For what it's worth, Run-And-Gun is now a much-later ability you only get at like, Lieutenant, and it's on the Blademaster side of things. Regular run and gun is a skill, yeah. But you can essentially run and gun at any time with the sword, because you can do melee attacks as part of a movement. It is just that it still isn't worth doing unless you take a bunch of sword skills because shotguns continue to own.
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# ? Feb 2, 2016 20:09 |
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Trilin posted:Your guy will take cover where he's standing after taking a swing, so you can stab a guy and then still be in full cover with careful positioning. Obviously this isn't going to be the case every time. And also assuming your sword attack doesn't explode your own cover, which happened to Christopher Odd a few times.
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# ? Feb 2, 2016 20:09 |
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BenRGamer posted:Honestly, with Wetwork being retroactive now I can see putting it off--whereas before it was more or less, get it early or not at all. The problem with Conceal is that it's competing with Run and Gun, which is a much harder sacrifice to make.
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# ? Feb 2, 2016 20:09 |
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Kanos posted:The problem with Conceal is that it's competing with Run and Gun, which is a much harder sacrifice to make. Is it, though? If you're going Blademaster, you're not gonna be running and gunning but dashing and slashing--you don't really need something else to replace that.
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# ? Feb 2, 2016 20:11 |
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emTme3 fucked around with this message at 02:28 on Mar 31, 2022 |
# ? Feb 2, 2016 20:14 |
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I think I'm going to play the game through once like a normal person, and then try with 100% sword rangers for my second runthrough. It probably won't be beatable, but it will be fun to give it a shot. In an all ranger scenario, it actually seems like Phantom / Shadowstrike / Conceal on everyone might allow you to do some cool seemingly broken stuff. Substandard fucked around with this message at 20:21 on Feb 2, 2016 |
# ? Feb 2, 2016 20:18 |
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BenRGamer posted:Is it, though? If you're going Blademaster, you're not gonna be running and gunning but dashing and slashing--you don't really need something else to replace that. True, you would essentially always take the skill on the other side. So sword dudes would also essentially have phantom without really sacrificing their ability to sword things. Always having someone with phantom and/or conceal seems like a good idea, what with how most missions have more going on than "kill all the dudes with no time limit".
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# ? Feb 2, 2016 20:20 |
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It looks like most guns have 3 shots before needing to reload, which is not a lot. Swords don't need to reload, and they can move&attack with one action, and it looks like there will be a lot more time-sensitive deployments and a loving lot of chrysalids sometimes. It looks like a really handy side-arm, which is rightly overshadowed by a loaded shotgun. +2 damage is a big deal when it's the difference between 1 chop or 2 chop to make splat.
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# ? Feb 2, 2016 20:22 |
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splifyphus posted:Beagle's stream is back up, he's looking at multiplayer poo poo. Futbol.
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# ? Feb 2, 2016 20:23 |
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Phantom Ranger costs more than Blademaster in multiplayer
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# ? Feb 2, 2016 20:26 |
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emTme3 fucked around with this message at 02:28 on Mar 31, 2022 |
# ? Feb 2, 2016 20:27 |
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Judge Schnoopy posted:Sectoids being bitches and avoiding gun combat isn't that surprising based on the end of EW. The uber ethereal complains that their minds were strong, but their combat skills were poo poo. This made them cowardly and cruel and unfit for the ethereal's purpose. You have see the new Sectoids, right? People have been calling them Pectoids because they are now massive, buff, monstrosities. Now either the ethereal are total incompetents and somehow made them buff but still worthless in combat they should perhaps fire their guns once in a while. Sectoids in EU/EW sure did fairly often. Sectoids are no longer the scrub tier enemy, that's the Advent trooper.
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# ? Feb 2, 2016 20:30 |
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Megaman's Jockstrap posted:Ok I'm gonna mod the Skryranger mission briefing to have classic rock songs playing from the PA. https://www.youtube.com/watch?v=f3t9SfrfDZM Born to Run https://www.youtube.com/watch?v=cNdB5-A9O7g Paranoid https://www.youtube.com/watch?v=ZDwotNLyz10 Kashmir By the way thanks to the people who said supportive things regarding my last post
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# ? Feb 2, 2016 20:34 |
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I would definitely always take rapid fire over reaper, of course. I haven't seen anything else in the skill trees that can do such huge unconditional damage to a single target. The other chain attack stuff requires hitting with the first shot and lacks the ridiculous crit shotguns can get, plus there are a bunch of "finish off low health dudes in an area" methods. Reaper is just too situational.
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# ? Feb 2, 2016 20:34 |
Playing through EU is really making me appreciate the fact that enemies will no longer just teleoprt around the map. The worst is using a sensor grenade to see around a corner and guess what, that counts as spotting for scatter-turn purposes.
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# ? Feb 2, 2016 20:35 |
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Darkrenown posted:You have see the new Sectoids, right? People have been calling them Pectoids because they are now massive, buff, monstrosities. Now either the ethereal are total incompetents and somehow made them buff but still worthless in combat they should perhaps fire their guns once in a while. Sectoids in EU/EW sure did fairly often. I don't think they should change their actions, but rather their positioning. Sectoids shouldn't even be moving in to flanking positions--they're support, they should -act- like it. Hang as far back as possible and still be able to do their psi stuff and stay in heavy cover/concealment.
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# ? Feb 2, 2016 20:37 |
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# ? May 14, 2024 09:12 |
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Megaman's Jockstrap posted:Ok I'm gonna mod the Skryranger mission briefing to have classic rock songs playing from the PA. The Theme from Curb Your Enthusiasm It's Raining Men by The Weathergirls
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# ? Feb 2, 2016 20:38 |