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Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Demiurge4 posted:

The research tree seems kinda short if you go by Beagle's progress last night. By the end of the stream he had plasma weapons available as an option, albeit at a long research time, but he also had only one scientist the whole game.

In the same token, in EU you can start researching plasma weapons the deployment after you get the arc thrower, possibly completely skipping lasers if you want.

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Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Elliotw2 posted:

In the same token, in EU you can start researching plasma weapons the deployment after you get the arc thrower, possibly completely skipping lasers if you want.

It'll take forever unless you get a full sized plasma rifle early by capturing one of mutons from operation slingshot(for research credit on plasma from interrogation and entirely avoiding the need to research light version first)

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

Demiurge4 posted:

The research tree seems kinda short if you go by Beagle's progress last night. By the end of the stream he had plasma weapons available as an option, albeit at a long research time, but he also had only one scientist the whole game.

I would argue that the tech tree advancing faster makes sense. The plasma technology isn't a complete unknown like it was in the first game; it's relatively familiar, just different.

Furism
Feb 21, 2006

Live long and headbang
Steam won't automatically start downloading the game once it's available, right? I'm traveling until the 6th and it'd be great if I could come home and start playing XCOM2 straight away because I left the computer on.

dogstile
May 1, 2012

fucking clocks
how do they work?
I thought the go to tactic was to just load everyone up with arc throwers and take the weapons from the enemy?

Furism posted:

Steam won't automatically start downloading the game once it's available, right? I'm traveling until the 6th and it'd be great if I could come home and start playing XCOM2 straight away because I left the computer on.


You can get teamviewer on your phone these days.

Colapops
Nov 21, 2007

DreamShipWrecked posted:

I am sure that this has been asked before, but is there a chance for VPN fun if GMG sends their keys out early? I am more than happy to become a 4-second citizen in exchange for Xcom early

I thought Steam itself had cut out the ability to mess with stuff like that.

64bitrobot
Apr 20, 2009

Likes to Lurk

dogstile posted:

I thought the go to tactic was to just load everyone up with arc throwers and take the weapons from the enemy?



You can get teamviewer on your phone these days.

You can also get steam mobile, and tell your computer to download it from your phone. I've done this before, I think I was hanging out at college one day and thought 'Man, I really want to play this game.' So I had steam install it for me from my phone.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
The very first X-COM is a bit like this too. The game is more challenging if you research everything "in order." It's much better in it to sell off/not even research any pistol weapons (even the starting ones) because of the lower accuracy and damage compared to say the laser rifle. A lot of times I don't even bother researching the medi-kit, since almost everything takes someone out in one or two shots anyway, and by the time it doesn't you usually have access to armor.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
https://www.youtube.com/watch?v=5FkZdURy07I

Video with Multiplayer. Interestingly enough the list of possible alien units has no surprises.

Sininu
Jan 8, 2014

64bitrobot posted:

You can also get steam mobile, and tell your computer to download it from your phone. I've done this before, I think I was hanging out at college one day and thought 'Man, I really want to play this game.' So I had steam install it for me from my phone.

Don't even need that. Just log in from the browser.

Furism
Feb 21, 2006

Live long and headbang

dogstile posted:

You can get teamviewer on your phone these days.

I work in "cyber security" so I'm completely paranoid and I'm never going to install TeamViewer. Oh, well.

E:

64bitrobot posted:

You can also get steam mobile, and tell your computer to download it from your phone. I've done this before, I think I was hanging out at college one day and thought 'Man, I really want to play this game.' So I had steam install it for me from my phone.

SinineSiil posted:

Don't even need that. Just log in from the browser.

Oh we can do that? Sweet, thanks for the tip!

amanasleep
May 21, 2008

Thyrork posted:

https://www.youtube.com/watch?v=5FkZdURy07I

Video with Multiplayer. Interestingly enough the list of possible alien units has no surprises.

Replay files alone will make XCOM 2 MP really great.

It is interesting that there were no other aliens, although it's possible that they were embargoed from that review build. I'd be pretty shocked if Ethereals are not a unit.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Demiurge4 posted:

The research tree seems kinda short if you go by Beagle's progress last night. By the end of the stream he had plasma weapons available as an option, albeit at a long research time, but he also had only one scientist the whole game.

It's entirely possible that plasma isn't the end of things, though I imagine Beagle would be able to confirm or deny this. There's no law that says every single XCOM game has to be a rigid 3 tier ballistic-laser equivalent-plasma setup.

Even if it is, it was quite possible to have your entire team in full plasma/titan equivalents by the middle of month 3 in EW vanilla, so not hugely surprising.

64bitrobot
Apr 20, 2009

Likes to Lurk

Thyrork posted:

https://www.youtube.com/watch?v=5FkZdURy07I

Video with Multiplayer. Interestingly enough the list of possible alien units has no surprises.

I am absolutely loving concealment in multiplayer. That looks amazing.

poptart_fairy
Apr 8, 2009

by R. Guyovich
If I can get my head around the mod tools, my first experiment will be making ballistic weapons upgradeable rather than replaceable. Plasma "feels" weaker than the punchy BANG BANG shooty sticks and that annoys me, even though they're statistically superior.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

64bitrobot posted:

I am absolutely loving concealment in multiplayer. That looks amazing.

It looks really obnoxious to play against and it also looks like it would encourage turtling up like whoa. Also can you imagine two concealment stack squads circlejerking around each other for 100 turns?

Profanity
Aug 26, 2005
Grimey Drawer

Thyrork posted:

https://www.youtube.com/watch?v=5FkZdURy07I

Video with Multiplayer. Interestingly enough the list of possible alien units has no surprises.

They mention it briefly in the video that they should have a rematch with the full roster. Plus we know of two further enemies that aren't on that list.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

amanasleep posted:

Replay files alone will make XCOM 2 MP really great.

It is interesting that there were no other aliens, although it's possible that they were embargoed from that review build. I'd be pretty shocked if Ethereals are not a unit.

Ah, good point. :haw: Still at this point I'm going to assume that's the full unit list bar a few nasty surprises at the end (Uber Ethereal-like alien(s)) and upgraded versions of existing units.

Profanity posted:

They mention it briefly in the video that they should have a rematch with the full roster. Plus we know of two further enemies that aren't on that list.

Rad. I've never been happier to be wrong. :allears:

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
I'm watching Beagle's stream from yesterday, the beginning part that I missed. Best. Stream. Ever.


I've noticed however that the passage of time seems to be slowing down as we get closer and closer to the release date. This is most troubling.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Does Beagle not like the melee options? I didn't watch the whole thing, but sword didn't seem that great when you can use another grenade launcher dude.

Crosspeice
Aug 9, 2013

Get the shotgun close enough and it's 100%. The sword seems to always be 95%, so the only time to use it is when you need to dash attack, unless you're going full sword Ranger instead of concealment like Beagle goes for.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
I feel like melee would be significantly improved if it had 100% chance to hit

Nordick
Sep 3, 2011

Yes.

poptart_fairy posted:

If I can get my head around the mod tools, my first experiment will be making ballistic weapons upgradeable rather than replaceable. Plasma "feels" weaker than the punchy BANG BANG shooty sticks and that annoys me, even though they're statistically superior.
I'm with ya in that sentiment, I've always preferred ballistic guns over energy ones in games too.
One of my favourite things about Xenonauts was that there was a fourth tier of weapons after plasma, and it was "mag" weapons, so effectively gauss. It was like "We took a look at everything we learned from the aliens, and used it to come up with our own poo poo that's just flat-out better. Projectile supremacy, bitches!" :smug:

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Tae posted:

Does Beagle not like the melee options? I didn't watch the whole thing, but sword didn't seem that great when you can use another grenade launcher dude.

Beagle seems to be in love with explosions and grenades, even at the expense of other things that do more damage.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tae posted:

Does Beagle not like the melee options? I didn't watch the whole thing, but sword didn't seem that great when you can use another grenade launcher dude.

Sword guys get a bunch of really cool movement based skills, can take out entire squads later on and blademaster will let them kill baby chryssalids stupid enough to charge them in one hit.

Beagle is just going for the sure thing. Explosives remove cover and the majority of enemies use cover.

StringOfLetters
Apr 2, 2007
What?
I'm glad that shotguns are better than swords because that makes sense.

Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


StringOfLetters posted:

I'm glad that shotguns are better than swords because that makes sense.

This isn't what Halo taught me

Gay Horney
Feb 10, 2013

by Reene
okay having seen some media and poo poo I am officially aboard the gosh drat mother hugging hype train

Speedball
Apr 15, 2008

64bitrobot posted:

So I'm watching parts of Jamball's stream from after beagle stopped last night. ...Apparently Wetwork is retroactive. Your soldiers can apparently gain retroactive experience.

This is amazing. I love it!

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Elliotw2 posted:

Beagle seems to be in love with explosions and grenades, even at the expense of other things that do more damage.

Explosives and grenades are 100% reliable sources of damage that can also instantly strip cover from multiple enemies and depending on grenade type can also apply horrifying status ailments and area denial. That and XCOM2 is far less punishing about carpet bombing maps than EU/EW was because there's no weapon fragment mechanic; you lose out on weapon attachment loot chances and potentially corpses, but you're not shooting your own research/manufacturing in the foot if you decide to Rolling Thunder the map.

Speedball
Apr 15, 2008

The one thing I really want to see in action is how awesome the ranger's Untouchable skill is. Kill an enemy, get 100% dodge on next enemy attack. You could chain that into so many nasty things. Totally ignore cover as long as you aren't being swarmed by enemies.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I never used any other grenades other than regular/Alien. Are the gimmick ones actually useful, or is it still kinda meh compared to the guaranteed damage?

Speedball
Apr 15, 2008

Tae posted:

I never used any other grenades other than regular/Alien. Are the gimmick ones actually useful, or is it still kinda meh compared to the guaranteed damage?

There's a Mimic Beacon now that is guaranteed to draw enemy fire for one turn (as long as they don't break the hologram). Acid grenades do guaranteed damage but also damage over time, good for chunky enemies with lots of health. Flashbangs destroy psionic powers and when used on sectoids will kill or release their mind-controlled zombies or minions (even clear psi-panic!) So, yeah, the "gimmick" grenades are actually really good.

If you're talking Enemy Within, ghost grenades are loving AMAZING. You want to keep someone alive? They're ghosted. You want to sneak a MEC past enemy fire to blow up two Sectopods at once with an EMP? Ghost grenade him!

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Tae posted:

I never used any other grenades other than regular/Alien. Are the gimmick ones actually useful, or is it still kinda meh compared to the guaranteed damage?

In vanilla EW the only nonstandard grenade worth using is the ghost grenade. Long War is a different matter altogether.

XCOM2 has a ton of really awesome specialist grenades that look useful in a variety of situations, and flashbangs disrupting overwatch and psionic aliens makes them a billion times more useful.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Nordick posted:

I'm with ya in that sentiment, I've always preferred ballistic guns over energy ones in games too.
One of my favourite things about Xenonauts was that there was a fourth tier of weapons after plasma, and it was "mag" weapons, so effectively gauss. It was like "We took a look at everything we learned from the aliens, and used it to come up with our own poo poo that's just flat-out better. Projectile supremacy, bitches!" :smug:

I've always liked the idea that energy weapons are the "Big guns" in a sci-fi's arsenal. Beam Weapons in Freespace 2 being the "Main Guns". Ion Frigates from Homeworld & the Buster weapons in Gundam Wing for example. You put them on dedicated platforms for when something absolutely has to die and deal with how fiddly it is to fire them again.

Maybe someone will take a page from Long War. Have Gen 2 Mag weapons built on beam weapon principles that, while lacking for ammo, slag's armour & mechanized units like its going out of fashion. :shobon:

E:

Speedball posted:

...

If you're talking Enemy Within, ghost grenades are loving AMAZING. You want to keep someone alive? They're ghosted. You want to sneak a MEC past enemy fire to blow up two Sectopods at once with an EMP? Ghost grenade him!

Yeah I have you to thank for making me realize how good ghost grenades are! I saved so many out of position soldier's with a timely ghosting its unreal, and when my support of choice randomly rolled up "two "support" grenades per mission" perk... :magical:

E2: Also I got some mileage out of the mimic beacon in EW, tossing it on a terror mission to pull the pods into a killzone worked nicely.

Thyrork fucked around with this message at 17:33 on Feb 2, 2016

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Elliotw2 posted:

Beagle seems to be in love with explosions and grenades, even at the expense of other things that do more damage.

Beagle's strategy mainly revolves around 'sure things' in Legendary difficulty. Yes, there are things that do more damage. But grenades have a 100% chance to do damage in a decent area, typically have the ability to shred armor from hard targets, and also have a chance to obliterate cover, making things that 'do more damage' have a higher chance of success. There are few things in the game that do all three things as well as grenades do. I read previously in this thread that high-level XCOM:EU/EW gameplay revolved around the successful application of grenades, so I'm not surprised to see it make a big comeback in XCOM 2 especially with the diversity in grenade types and the fact that there's a class built around using them.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Alright, cool. I was afraid after watching Beagle's stream that it was going to have the same problem as EW which was heavily in favor of rockets/nades instead of trying other stuff.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
Swords appear to never get 100% hit rates and exposing a soldier for only a chance, no matter how high, just isn't beags' style.

For us normal people who gleefully threw run and gun assaults into the grinder rather than playing safe at all times the crazy blademaster bullshit will be fantastic

Demiurge4
Aug 10, 2011

UberJew posted:

Swords appear to never get 100% hit rates and exposing a soldier for only a chance, no matter how high, just isn't beags' style.

For us normal people who gleefully threw run and gun assaults into the grinder rather than playing safe at all times the crazy blademaster bullshit will be fantastic

I dunno, phantom is just so good when the alternative is 2 damage. Maybe if blademaster was 100% hit on swords.

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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Demiurge4 posted:

I dunno, phantom is just so good when the alternative is 2 damage. Maybe if blademaster was 100% hit on swords.

the ranger problem rears its ugly head again

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