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Unfunny Poster posted:Why does CIG need feedback from a guy who has harassed people for asking questions about Star Citizen's design? I was kinda joking. I don't know how much anyone notices my comments.
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# ? Feb 3, 2016 07:34 |
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# ? Jun 12, 2024 18:16 |
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Fuzzy Modem posted:Quite the opposite. I appreciate meaningful feedback on my own work, and try to offer specifics to others, both the things I wouldn't want to change, and the things that can be improved. Point to one thing thats in the "game" that you helped with?
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# ? Feb 3, 2016 07:35 |
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I have used Shotgun in a production environment. Basically it is a web-based front end that is designed to act as a production tracker and asset manager. It's meant to work alongside your fileserver and provide a platform independent way to view and access assets. So for instance it would have APIs and plugins that generate thumbnails of files or automatically generate low res movies from exported sequences. You can also set it up as a client delivery system so they can watch it with you while teleconferencing and making notes lives. It was first developed for use in the visual effects industry where it's invaluable for tracking versions of assets and allowing for notes and revisions from supervisors and so forth as well as being able to get integrated into programs so things get exported with correct naming conventions. It's main draw are it's playback features where you can pick and choose shots or image sequences to run though for dailies. For an actual film it's good for dalies and edit reviews with some use in pre if you happen to be on a film that needs a ton of concept art and the director needs a way to see and review things. Despite it's FX origins it isn't unusual to use it in games, however you would most likely be using it for asset creation and project tracking and planning. It could potentially have a plugin created so you can tell it to load a Cryengine cutscene and play it back . You get an idea of how Star Citizen uses this with some darling quotes. quote:Shotgun is also used to facilitate the studio’s review process which is critical to the development of Star Citizen because the studio is constantly issuing new updates as part of their commitment to transparency with their crowd-sourced backers. Though the game is not officially scheduled to launch until sometime in late 2015 , a steady stream of pre-alpha versions are continually released. It would be amusing if this implied that any progress of the game was internally shown in pre-rendered clips in order to hide the severity of problems popping up . This could explain why Roberts had no idea about how bad his actual game was in motion.
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# ? Feb 3, 2016 07:35 |
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Kramjacks posted:What areas of their work do you give feedback on? I assume the ship modeling, anything else? Mostly just concept art. I admittedly don't pay attention to much else.
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# ? Feb 3, 2016 07:35 |
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CrazyTolradi posted:The fact that there's 25 artist roles that CIG cannot fill at https://www.cloudimperiumgames.com/jobs is probably why they're getting feedback from random scrubs who'll do design work for jpegs. Maybe, but that just raises the question. Why is Fuzzy Modem doing those jobs for free rather than, you know, being paid actual money and not living in a shithole like Alaska? Fuzzy Modem posted:I was kinda joking. I don't know how much anyone notices my comments. You think bullying someone is a joke? That's pretty hosed up dude.
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# ? Feb 3, 2016 07:37 |
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Unfunny Poster posted:Maybe, but that just raises the question. Why is Fuzzy Modem doing those jobs for free rather than, you know, being paid actual money and not living in a shithole like Alaska. Because he's using Chris Roberts as a reference, clearly.
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# ? Feb 3, 2016 07:37 |
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Fuzzy Modem posted:Mostly just concept art. I admittedly don't pay attention to much else. that's ok, I don't think anyone there does either
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# ? Feb 3, 2016 07:39 |
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WebDog posted:It would be amusing if this implied that any progress of the game was internally shown in pre-rendered clips in order to hide the severity of problems popping up . This could explain why Roberts had no idea about how bad his actual game was in motion. Scamming C-Ro out of a paycheck with minimal work invested while ensuring the project crashes and fails? Almost noble, excepting the source of the paycheck funds.
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# ? Feb 3, 2016 07:41 |
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Fuzzy Modem posted:Quite the opposite. I appreciate meaningful feedback on my own work, and try to offer specifics to others, both the things I wouldn't want to change, and the things that can be improved. The physical shield on your ship is quite silly. Are you supposed to turn your ship right in order to be able to take a stab from one of the stabby ships? But the real problem with your ship is that the whole modular catamaran system is too obvious of a cash-grab. Not even CIG would go with something that blatant, and they designed the Endeavor.
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# ? Feb 3, 2016 07:42 |
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Fuzzy Modem posted:Mostly just concept art. I admittedly don't pay attention to much else. To be fair that is the main body of work of SC.
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# ? Feb 3, 2016 07:45 |
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Kramjacks posted:Why does fuzzy modem have access to CIG's shotgun stuff anyway. How does that system work? I think they um...forgot to take him off
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# ? Feb 3, 2016 07:47 |
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Kakarot posted:I think they um...forgot to take him off Someone should be a good Samaritan and remind them.
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# ? Feb 3, 2016 07:48 |
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trucutru posted:The physical shield on your ship is quite silly. Are you supposed to turn your ship right in order to be able to take a stab from one of the stabby ships? No. Just decouple.
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# ? Feb 3, 2016 07:48 |
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EightAce posted:Behold the Stimperor ! boy george sure let himself go
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# ? Feb 3, 2016 07:48 |
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D_Smart posted:New blog: Star Citizen - The Shafting Crikey. He even mush-mouthedly mumbles in his signature. (Mine is about that bad, but I am not a mumbly con man with delusions of grandeur.)
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# ? Feb 3, 2016 07:50 |
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Skoll posted:This is the Naval Action SA thread. We play on EU PVP 1 as Pirates. If you get it, let me know and I will get you into GAY. I've waited my whole life for someone to make that offer. It's next on my list once I've finished gorging myself on xcom 2.
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# ? Feb 3, 2016 07:50 |
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trucutru posted:The physical shield on your ship is quite silly. Are you supposed to turn your ship right in order to be able to take a stab from one of the stabby ships? The idea of a ramming ship is completely nonsensical since the "blade" would get trashed after the first or second impact, but in the case it's some sort of feasible structure, then a shield of sorts would be the logical response besides moving faster. However, this would necessitate a shield that covered multiple angles of attack such as from in front and above and below and behind and from the opposite side. Depending on how those physical shields work though, it may as well be just as useful to use them as an impact weapon to ram opponents as well. Frankly, it's stupid to design weapons and new systems in a game whose mechanical engine isn't even completely finalized. A melee spaceship might be completely viable or utter garbage and it should be obvious from the mechanics if that's the case.
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# ? Feb 3, 2016 07:54 |
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https://www.youtube.com/watch?v=hbNh8Z-ILcI I'm hoping you threw this away to productively rework your lovely premise and footage
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# ? Feb 3, 2016 07:54 |
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https://www.youtube.com/watch?v=lofR-R_rFJ0 Chris roberts is the ravens cry!!11!!!!1 Best pirate game ever (it isn't) but if you decide to play it don't patch it unless you get to the game breaking bugs. Which is pretty much the whole game. If star marine is in the game, and can be "turned on" like a switch, how come it isn't? Same goes for the boarding procedures, also where is the 100 star systems that were supposed to be in the alpha? No one has any answers.
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# ? Feb 3, 2016 07:55 |
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Tijuana Bibliophile posted:https://www.youtube.com/watch?v=hbNh8Z-ILcI To a large extent, yes I did. This is where I leave though, as I know exactly what you guys will say about my silly little low budget sci-fi vs fantasy film (that I'm actually quite proud of.) Again, I get that's why this place exists. Bye.
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# ? Feb 3, 2016 07:57 |
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Ash1138 posted:no one is safe from the stimpire, commando
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# ? Feb 3, 2016 07:58 |
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Fuzzy Modem posted:To a large extent, yes I did. This is where I leave though, as I know exactly what you guys will think of my silly little low budget sci-fi vs fantasy film. Again, I get that's why this place exists. Bye.
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# ? Feb 3, 2016 07:58 |
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Fuzzy Modem posted:To a large extent, yes I did. This is where I leave though, as I know exactly what you guys will say about my silly little low budget sci-fi vs fantasy film (that I'm actually quite proud of.) Again, I get that's why this place exists. Bye. oh c'mon Fuzzy we just started having fun at you.. I mean having fun at the moment. stay stay and post post this thread will be monolithic if people like you would leave.
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# ? Feb 3, 2016 07:59 |
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honestly the idea of spaceships being used as big jousting melee weapons is - in my head - kind of cool. at worst it is at least a concious design decision that has strange and potentially cool ramifications for the universe the ships exist in, and it is novel, which is more than the ships in SC have. but gently caress all that; stop playing cute fuzzy modem and at least have the balls to engage with beer4tbg directly
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# ? Feb 3, 2016 08:00 |
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I was just randomly emptyquoting while catching up on the thread after a latenight snack, I didn't realize it would be apropos.
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# ? Feb 3, 2016 08:00 |
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Fuzzy Modem posted:To a large extent, yes I did. This is where I leave though, as I know exactly what you guys will say about my silly little low budget sci-fi vs fantasy film (that I'm actually quite proud of.) Again, I get that's why this place exists. Bye. Please don't miss this opportunity to defend your great cinematic venture Did Chris coach you on the dialog shots? There's a reason they're not shot like that you know
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# ? Feb 3, 2016 08:00 |
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Unfunny Poster posted:You need a Kryptonium account to see this post. You need to have an e:f,b account or be Mrs. Lowtax to see this post.
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# ? Feb 3, 2016 08:00 |
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Fuzzy Modem posted:To a large extent, yes I did. This is where I leave though, as I know exactly what you guys will say about my silly little low budget sci-fi vs fantasy film (that I'm actually quite proud of.) Again, I get that's why this place exists. Bye. your project sucks and your not chris roberts
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# ? Feb 3, 2016 08:01 |
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Fuzzy Modem posted:To a large extent, yes I did. This is where I leave though, as I know exactly what you guys will say about my silly little low budget sci-fi vs fantasy film (that I'm actually quite proud of.) Again, I get that's why this place exists. Bye. No ones gonna trash your low budget movie dude. They are gonna trash your statements about star citizen though! It's quite fine to be proud of making something like that and the world would be a better place if more people did. Heck its better than the poo poo those hack frauds put out over at uhhh channel awesome I think it was. The nerd guy and stuff.
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# ? Feb 3, 2016 08:02 |
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also you may understand some peoples frustration when you become another crowd funding failure
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# ? Feb 3, 2016 08:02 |
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Also, where are the rest of the ships? The ones that have supposedly taken 2 plus years to develop and still aren't finished? Where is the "constant pirate swarm battles, and rich planet side landings that exist in the PU" 100 players to an instance? Wheres that stuff too? Oh look we can play this game alright, you get some comms mission to <<use>>, theres like 8 copy and paste of the same, and you can fps, if you can get there without the game crashing or falling through the floor, or the elevator not working. BDSGE.yfhcdkbckhgd with a kitchen sink simulator built in, amirite? I used to be like the beer guy but the missed dates and BS piled up, star citizen is lipstick on a pig, with crash reports. paaarppp
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# ? Feb 3, 2016 08:04 |
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Tippis posted:Tbh, if I wanted space ants, I'd just play more FTL. But I'm one of those insane weirdos who never really liked xcom. Because it might, if the rumors ive been hearing are true...
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# ? Feb 3, 2016 08:04 |
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Fuzzy Modem posted:Again, if Beer (or anyone else) was an employee, he can name his Shotgun page, and I can go look at the quality of his work, and what Sandi, and everyone else, had to say about it.
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# ? Feb 3, 2016 08:06 |
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Ramadu posted:No ones gonna trash your low budget movie dude.
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# ? Feb 3, 2016 08:06 |
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What I really want to know though is how the PvP slider works, it's been talked about here a lot but no one knows. So if you don't want to PVP you slide it there and like you are immune and only pirates can pirate etc? Sounds like fun. said no one ever.
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# ? Feb 3, 2016 08:08 |
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Ok well I guess I was wrong, whoops.
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# ? Feb 3, 2016 08:08 |
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Fuzzy Modem posted:To a large extent, yes I did. This is where I leave though, as I know exactly what you guys will say about my silly little low budget sci-fi vs fantasy film (that I'm actually quite proud of.) Again, I get that's why this place exists. Bye. -I like criticism. -Whoa! criticism incoming! better bolt! Thanks...little.sister. I am two months older. I am six inches taller. This is the kind of talk I always have with my sis. trucutru fucked around with this message at 08:11 on Feb 3, 2016 |
# ? Feb 3, 2016 08:08 |
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Tijuana Bibliophile posted:https://www.youtube.com/watch?v=hbNh8Z-ILcI This is pretty god awful.
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# ? Feb 3, 2016 08:09 |
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G0RF posted:What if I told you Star Citizen is going to provide "the best combat experience on the simulated battlefield + your remote controllable Space Ant"? Then I'd look at Chris' track record and other pre-existing evidence and immediately conclude that I'll still be playing FTL. Or It Came From the Desert — it's more in line with the kind of game Chris wants to produce. Especially given those rumours, since we all know where those get started.
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# ? Feb 3, 2016 08:09 |
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# ? Jun 12, 2024 18:16 |
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trucutru posted:-I like criticism. star citizen backer logic, implanted since October 2012
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# ? Feb 3, 2016 08:09 |