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Honky Dong Country posted:E: I especially don't care if I'm playing a republic and all I want is unlanded male dynasty members. oh yeah lol. I will catch my wife sleeping with a man, then get an event saying she's pregnant, but I was away. shut up, i trust her word, next. my last game I had a somali character with a somali wife and a legitimate bedouin son. don't care, still counts as a male courtier.
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# ? Feb 3, 2016 18:24 |
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# ? May 30, 2024 13:48 |
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Yes A coalition member can start a war which is separate from the coalition though and can get a chance to get other coalition members to join (Which is really rare, I've never seen the AI do it except in very specific test cases) But this is with normal CB's and the normal mechanics just as if you didn't have a coalition.
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# ? Feb 3, 2016 18:25 |
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I'm perhaps in the minority, but I love Conclave. I'm always a slow-going player in terms of expansion, and I love the internal politics game. Granted, this is after only an evening's play, so I may find more to dislike as I go. But so far, no complaints only praise. Edit: My only real complaint remains the de jure situation in France. At least at the 1066+ bookmarks, please make remove the de jure kingdom of Aquitaine.
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# ? Feb 3, 2016 18:26 |
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Bloodly posted:A disturbingly sick horse, all things considered. Why's his/her health in the crapper? Weren't you treating him/her right? Ruddha posted:I don't know about anyone else, but I know for a fact that horses are stupider than poo poo and WILL kill themselves if you don't take an absurd amount of precautions and adorn them in the right silly accessories so that they don't scare themselves and fall over dead, and even then at best you can reduce the chances that they will do that, but they're still absolutely going to. Women who are obsessed with horses are just as bad as ones who are obsessed with anything else, but it may be dumber because it's a placeholder for animalistic male sexuality; however, in reality, it doesn't hold up because dominant male sexual energy is incompatible with horse personality and tendencies because, again, they're absolutely going to kill themselves by accident, whereas studs and straight power tops are highly unlikely to catch their reflection in a mirror then break their leg and get eaten by a mountain lioness. Ruddha posted:Of course, if you don't nail little metal rings onto them, they'll split open, and then they'll die. Ruddha posted:I personally guarantee you a dog will never in this life hear a bee then have a heart attack out of fear, dying. Ruddha posted:Babies grow up and that's okay, it's like, sometimes a great meal is worth a lot of prep, for example. Horses only get more likely to die from a stupid reason as they get older. Oh poor ol' Freckles, thought of ants and died. Ruddha posted:That's understandable, but in the scheme of things it's a fairly low chance. With horses, there is no such thing as a natural death at any point in existence: they've strictly only died from stupid poo poo. Saw water and passed away.
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# ? Feb 3, 2016 18:27 |
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Groogy posted:Coalitions don't trigger wars, they are defensive. We have been saying this over and over and over and over again. And over again. Yeah I came back in here when Conclave dropped so I never saw this, and I don't touch the paradox forums because I'm content seeing the hilarious stuff talked about in here. Like I said, I'm pretty casual with this game, sorry. I prefer to just play the game and figure out the finer points as I go rather than read all the release details and all that. I wasn't complaining about the mechanics man, I just thought they'd trigger a punitive war to check the target's continued aggression. Honky Dong Country fucked around with this message at 18:33 on Feb 3, 2016 |
# ? Feb 3, 2016 18:30 |
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No need for apologies or explain yourself. I am in "Stamp out false rumors" mode.
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# ? Feb 3, 2016 18:33 |
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Groogy posted:No need for apologies or explain yourself. I am in "Stamp out false rumors" mode. Glad to hear it, came across kinda snarky is all. I was hoping I wasn't pissing you off like some of the pdox forums ragers lol.
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# ? Feb 3, 2016 18:34 |
The amount of factions popping up is really kind of annoying. I guess with councils and coalitions the game is more in internal dynamics dynamics now but when guys like 60 points and they're joining factions in large numbers I'm a little peeved.
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# ? Feb 3, 2016 18:36 |
McGavin posted:
Can I put a fedora on a horse
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# ? Feb 3, 2016 18:39 |
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Goofballs posted:The amount of factions popping up is really kind of annoying. I guess with councils and coalitions the game is more in internal dynamics dynamics now but when guys like 60 points and they're joining factions in large numbers I'm a little peeved. I'm finding the opposite in my current Venice game. I abolished the council's powers right out of the gate and it's taking pretty much zero effort to keep a faction from forming. I'm murdering patricians left and right around election time and only barely keeping them in the green opinion range with honorary titles and poo poo, yet nobody has started a faction to push for the council to get some more power. I figured a republic would be a nice easy intro to conclave mechanics but I'm surprised I'm not having any factions form to grant the council more power.
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# ? Feb 3, 2016 18:39 |
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DStecks posted:They definitely do now, I've had the AI refuse to honor a couple great betrothals, which is horseshit because I have to eat the rear end in a top hat points for cancelling it. On the other hand, there may be a workaround by using favours, but it is very lovely that the AI goes all Darth Vader on poo poo at the very end. On the gripping hand, you can now use favours to force cross-religious marriages? Hot diggidy! Grrrroooogggyyy did you make sure we couldn't land horses? and that if we did, we couldn't play them and then have "horse" culture on the counties because if not...
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# ? Feb 3, 2016 18:39 |
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The amount of tears on the Ck2 subreddit is delicious. I think that's where the HRE claims Byzantine whining that Groogy is referring to came from. Only compliments from me about the expansion at this point. Though I've not played much; had two characters die in a row from illness in their early twenties, poof no heirs.
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# ? Feb 3, 2016 18:42 |
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Speaking of favors, they don't seem to have much impact on the Papacy. I had a brother in line to become the next pope, so I buttered up his opinion and bought a favor before he became the Pope. Granted, I have a -30 malus for hearing the voice of Jesus, but his opinion was 68 and he told me to gently caress off when I requested money, favor never played into it. I've no doubt this is working as intended, but I am a little surprised papal favors don't extend to things like money requests. Oh well. I was just hoping it'd be like another time I got a family member into the papacy with good positive opinion and pillaged a good chunk of money from the papal coffers lol. I'm hoping papal favors will be more useful when the crusades and poo poo start up, or when I want a bishop nominated for cardinal. Oh hey maybe it'll come in handy for seizing egypt and thus the silk road port in alexandria I want, need to read up some on favors I think.
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# ? Feb 3, 2016 18:42 |
Honky Dong Country posted:I'm finding the opposite in my current Venice game. I abolished the council's powers right out of the gate and it's taking pretty much zero effort to keep a faction from forming. I'm murdering patricians left and right around election time and only barely keeping them in the green opinion range with honorary titles and poo poo, yet nobody has started a faction to push for the council to get some more power. I figured a republic would be a nice easy intro to conclave mechanics but I'm surprised I'm not having any factions form to grant the council more power. 769 west france was less kind, you start with several dukes who have the hate you trait though.
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# ? Feb 3, 2016 18:44 |
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Tercio posted:I'm perhaps in the minority, but I love Conclave. I'm always a slow-going player in terms of expansion, and I love the internal politics game. Yeah, first impressions are definitely very positive. More involved internal politics and more powerful vassals makes me excited to fire up CK2 again.
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# ? Feb 3, 2016 18:44 |
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Deceitful Penguin posted:Grrrroooogggyyy I did. QA kept ruining our office MP by designing a ruler with horse culture and spread their horse DNA to everyone so eventually everyone was just simply horses in the game... Usually I am loads of fun but if QA can do that, then the AI will do the same. (The AI loves Glitterhoof so would definitely land him and then the game is ruined for people who don't like fun)
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# ? Feb 3, 2016 18:45 |
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Goofballs posted:769 west france was less kind, you start with several dukes who have the hate you trait though. Yeah that doesn't surprise me. I'm betting the Byzantines are a similar nightmare. Groogy posted:QA kept ruining our office MP by designing a ruler with horse culture and spread their horse DNA to everyone so eventually everyone was just simply horses in the game... E: Crusader Kings II: Whiskey for my nobles, beer for my Horse vassals Honky Dong Country fucked around with this message at 18:50 on Feb 3, 2016 |
# ? Feb 3, 2016 18:46 |
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Feature request: Can there be a "find only characters within diplo range" checkbox or something on the character finder?
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# ? Feb 3, 2016 19:00 |
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Quick question about councillors and factions. If the council mood is content, I'm under the impression that councillors cannot create or join factions. However, I thought I saw in game malcontent councillors joining factions even when the overall mood was content. I could easily be mistaken, since they're all the red-bearded Jarl Fuckface of Unpronouncable, so it's quite possible I'm mixing up who's on the council or not.
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# ? Feb 3, 2016 19:01 |
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lol one of my councilors keeps quitting the council when me and him get in our monthly carousing fight event
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# ? Feb 3, 2016 19:04 |
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Orcs and Ostriches posted:Quick question about councillors and factions. Turns out content councilors are only prevented from joining factions if you allow them to vote on your wars. I have no idea why it's tied to that specific law, but there you have it.
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# ? Feb 3, 2016 19:07 |
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Quiz time! I started as the Duke of Anjou in 867 and swiftly conquered Brittany, because Brittany is always a hilarious clusterfuck of revolts and counter-revolts and counter-counter-revolts, it's just what they do. King Charlie of course immediately took the opportunity to create the Kingdom of Brittany (Breitagne, whatever). Both that and West Francia are on Gavelkind. So I got to thinking: what exactly the hell happens when he dies? Anjou's my primary title but half my land is now in Brittany. Charlie's my liege so presumably his older son will remain my liege when he gets West Francia. The younger son, however, will be king of Brittany, except that all 6 of Brittany's counties are mine and thus, presumably, will remain in East Francia's realm. So what will happen? I tested it and the answer is: The younger son gets one random county (La Marche) and the kingdom of Brittany title, which is destroyed when the older son immediately conquers the one county back.
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# ? Feb 3, 2016 19:41 |
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CK2 Trait files posted:can_hold_titles = no # Hopefully this will block Glitterhoof from becoming pope again
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# ? Feb 3, 2016 19:44 |
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ahahaha
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# ? Feb 3, 2016 19:50 |
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I love the new favours system as a concept, but I've not really seen much use for it beyond shenanigans in the council chamber. It's a great idea with so much potential, but it's vanishingly rare for anyone to ask me for a favour, come to cash one in or to offer me one autonomously. The AI doesn't seem aware that favours exist and nor do most of the more useful pre-existing diplomatic interactions make use of it. Most egregiously, this includes "invite to plot" which may as well not exist now that getting people on board with your plots through bribery seems next to impossible.
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# ? Feb 3, 2016 19:53 |
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Eric the Mauve posted:I tested it and the answer is: The younger son gets one random county (La Marche) and the kingdom of Brittany title, which is destroyed when the older son immediately conquers the one county back.
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# ? Feb 3, 2016 19:55 |
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I'm gonna mod that line out and create a whole event chain for "The Equine Papacy". All hail the Horsepope!
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# ? Feb 3, 2016 19:55 |
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Friendship is witchcraft
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# ? Feb 3, 2016 20:02 |
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What is being hollered when I enforce realm peace?
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# ? Feb 3, 2016 20:12 |
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Eric the Mauve posted:Feature request: Can there be a "find only characters within diplo range" checkbox or something on the character finder? Yes please.
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# ? Feb 3, 2016 20:12 |
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What the hell happened during testing? And why didn't you take screenshots?
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# ? Feb 3, 2016 20:37 |
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I am very sad that this game's performance is still trash, because the new features are actually pretty neato. It would be really nice if sieges didn't take eons though, especially with shattered retreat making decisive battles more difficult to attain.
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# ? Feb 3, 2016 20:39 |
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Hitlers Gay Secret posted:What the hell happened during testing? I wasn't testing if that's what you mean, that's the actual game files.
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# ? Feb 3, 2016 20:50 |
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shattered retreat is bad and makes the game very unfun
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# ? Feb 3, 2016 20:51 |
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So when you are on a council there is a tooltip message which says "the council is allowed to initiate voting for this type of law" - how do you initiate a vote? On my screen the option is greyed out, Is that because the council was formed a few years back?
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# ? Feb 3, 2016 20:58 |
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Megadyptes posted:shattered retreat is bad and makes the game very unfun I mostly hate the weird places it sends your armies. Making sure you have more than one battle per war is great tho.
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# ? Feb 3, 2016 21:00 |
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BravestOfTheLamps posted:I wasn't testing if that's what you mean, that's the actual game files. I know; I was directing that more towards the devs.
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# ? Feb 3, 2016 21:09 |
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i had an adventurer declare on my for brittany and after i shattered him up he just took 1k troops and left? i dont know where he went but he doesnt seem to be coming back and im just waiting for this ticking warscore
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# ? Feb 3, 2016 21:10 |
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Orcs and Ostriches posted:Quick question about councillors and factions. It's kind of hidden away in a tooltip somewhere, but councillors can still join factions regardless of laws or contentedness if you are tribal or nomadic. I'm assuming from the Jarl fuckface of whatever comment that you're probably the former, so that's why. There might be some specifics I'm forgetting (it might be tied to tribal organization and whether you're unreformed pagan as well, I don't remember), but in any case you'll see that happen until you switch to Feudal/Republic government.
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# ? Feb 3, 2016 21:10 |
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# ? May 30, 2024 13:48 |
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The Cheshire Cat posted:It's kind of hidden away in a tooltip somewhere, but councillors can still join factions regardless of laws or contentedness if you are tribal or nomadic. I'm assuming from the Jarl fuckface of whatever comment that you're probably the former, so that's why. There might be some specifics I'm forgetting (it might be tied to tribal organization and whether you're unreformed pagan as well, I don't remember), but in any case you'll see that happen until you switch to Feudal/Republic government. That makes sense. I thought I read somewhere that tribal and nomads ignored some of the council mechanics. I'm reformed pagan, and most of my trouble councillors are not, but I'm not sure if that makes a difference, probably just the government type. I think I like the shattered retreat army mechanics. I had a 250% revolt going on, and my large levies got hit pretty hard by rebels and I lost the first encounter pretty decisively. Between the lower losses, and having them retreat through a couple counties, I managed to get my allies and the rest of my levies merged to fight back properly. While on the offensive it takes a little more care to hunt them down, but it was still easy enough to outsmart the AI each time.
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# ? Feb 3, 2016 21:18 |