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Kaubocks posted:is there a limit to how many rocket launchers you can buy? because I'd seriously consider that for any repeat playthroughs I've never fought the second gigante without a rocket launcher, just go for it
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# ? Feb 4, 2016 19:06 |
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# ? May 18, 2024 04:19 |
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irlZaphod posted:I don't think that guy understands what a port is but he's not a programmer so w/e yeah i guess if you're being pedantic
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# ? Feb 4, 2016 19:25 |
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Help Im Alive posted:Could there really be a person out there that hasn't played RE4 I played it up to the point of being on some elevated wooden dock/platform surrounded by fire. That's all I remember. It couldn't have been very far in the game, but I lost interest, due to the whole "it's so easy to PS2 games" era. I didn't like the predicament of being stuck on a wooden bridge surrounded by fire. poo poo sucks.
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# ? Feb 4, 2016 19:31 |
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Looper posted:yeah i guess if you're being pedantic He said himself he's not a programmer. He doesn't know a programming language, just how to use Game Maker. Which doesn't compile into whatever the Wii U uses. He would basically have to take all of his assets and remake all the game logic from scratch in a Nintendo SDK.
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# ? Feb 4, 2016 20:11 |
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deadly_pudding posted:He said himself he's not a programmer. He doesn't know a programming language, just how to use Game Maker. Which doesn't compile into whatever the Wii U uses. He would basically have to take all of his assets and remake all the game logic from scratch in a Nintendo SDK. when most people say port, they just mean "game on one system is now on another"
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# ? Feb 4, 2016 20:16 |
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And to do that, he'd have to rebuild the entire game's logic from scratch in a format that compiles and runs on Wii U since his "engine" isn't Wii U compatible. Just as a general example, if I had a program in Python that just displayed the words "Hello World", the code would look like this.code:
code:
Porting jobs are mostly easy these days since middleware engines are all the rage and it's easy to make a game in Unreal and compile Xbox, Playstation and PC versions, but Game Maker doesn't have that luxury and it'd probably be an arduous process for someone who's not a programmer to do a porting job of that to Wii U.
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# ? Feb 4, 2016 20:28 |
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Does game maker support any console platforms?
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# ? Feb 4, 2016 20:39 |
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greatn posted:Does game maker support any console platforms? Yes, after paying a bunch of extra money, it supports XBox One, PS3, PS4, and PS Vita, as well as iOS, Android and some other mobile stuff. You'll notice nothing Nintendo was on that list.
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# ? Feb 4, 2016 20:42 |
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No game maker game would ever receive the Nintendo Seal of Quality.
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# ? Feb 4, 2016 20:44 |
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greatn posted:Does game maker support any console platforms? XBone, PS3, PS4, Vita. edit: Beaten like your save file after completing a loop of UnderTale
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# ? Feb 4, 2016 20:44 |
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Ahh, RE4, that takes me back... https://www.youtube.com/watch?v=2s4OZcV-5fE
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# ? Feb 4, 2016 20:51 |
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ChaosArgate posted:And to do that, he'd have to rebuild the entire game's logic from scratch in a format that compiles and runs on Wii U since his "engine" isn't Wii U compatible. Just as a general example, if I had a program in Python that just displayed the words "Hello World", the code would look like this. i uh, i know that that's not why i was making fun of that guy
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# ? Feb 4, 2016 20:54 |
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chaosargate don't ignore my post demanding you play resident evil 4 you gently caress
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# ? Feb 4, 2016 21:09 |
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Kaubocks posted:chaosargate don't ignore my post demanding you play resident evil 4 you gently caress Maybe next time it goes on sale.
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# ? Feb 4, 2016 21:23 |
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Does RE4 require a motion control to play on Wii U?
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# ? Feb 4, 2016 23:39 |
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Augus posted:Does RE4 require a motion control to play on Wii U? No, which means you could use it on the Gamepad. That said, it has one of the best uses of motion controls on the Wii.
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# ? Feb 4, 2016 23:51 |
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I'm not sure but if you're not planning on using the Wii Remote/Nunchuk I dunno why you'd be considering the Wii version over the HD versions on PC/PS3 etc
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# ? Feb 4, 2016 23:51 |
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Help Im Alive posted:I'm not sure but if you're not planning on using the Wii Remote/Nunchuk I dunno why you'd be considering the Wii version over the HD versions on PC/PS3 etc I've heard it's one of the few Wii titles that used the Wiimote/Nunchuk combo to great effect. Also the HD version was poo poo. At least on PC.
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# ? Feb 5, 2016 00:40 |
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Rexroom posted:I've heard it's one of the few Wii titles that used the Wiimote/Nunchuk combo to great effect. A newer version came out on PC 2 years ago that isn't poo poo.
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# ? Feb 5, 2016 01:36 |
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SeANMcBAY posted:A newer version came out on PC 2 years ago that isn't poo poo. That's the HD version. Which wasn't poo poo, so that dude's wrong. It's a great port, especially since they fixed mouse aiming a month or so after release so the mouse now acts like a mouse instead of emulating a Wiimote.
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# ? Feb 5, 2016 01:38 |
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The only flaw I can think RE4 has is not all of the weapons are balanced. The Mine Thrower is fun to gently caress around with but kinda useless, and I've never been a fan of the TMP. Is it even worth buying the Riot Shotgun?
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# ? Feb 5, 2016 04:28 |
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voltcatfish posted:The only flaw I can think RE4 has is not all of the weapons are balanced. The Mine Thrower is fun to gently caress around with but kinda useless, and I've never been a fan of the TMP. Is it even worth buying the Riot Shotgun? It's good when its upgraded but I prefer the normal shotgun. I kinda like that some weapons not as good. It's fun to mess around crappy stuff like the TMP after you're playing the game for the 3rd or 4th time.
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# ? Feb 5, 2016 04:38 |
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voltcatfish posted:The only flaw I can think RE4 has is not all of the weapons are balanced. The Mine Thrower is fun to gently caress around with but kinda useless, and I've never been a fan of the TMP. Is it even worth buying the Riot Shotgun? I think it handles faster, or at least it aims faster, but the wider spread of the Striker makes the faster aiming less useful. Besides, shotguns are more important for their knockback than their damage, at least among mook-level enemies. Even so, In Training posted:it really, truly is one of the best games ever.
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# ? Feb 5, 2016 04:46 |
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voltcatfish posted:The only flaw I can think RE4 has is not all of the weapons are balanced. The Mine Thrower is fun to gently caress around with but kinda useless, and I've never been a fan of the TMP. Is it even worth buying the Riot Shotgun? the tmp's niche is better filled by the shotgun and grenades in story mode but it's also part of what makes HUNK so great
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# ? Feb 5, 2016 04:52 |
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Rirse posted:That said, it has one of the best uses of motion controls on the Wii.
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# ? Feb 5, 2016 05:15 |
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MisterAlex posted:lol. are you being for real right now
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# ? Feb 5, 2016 05:20 |
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Looper posted:are you being for real right now Heh, if you don't think that "wiggle back and forth to [anything]" isn't absurd, then nevermind. We're probably on totally different planes. To be fair, I've always felt like the Wii remote's motion control was weak at best and nonsensical at worst. MotionPlus made it a bit better, but then I had to deal with the frustrating controls in Skyward Sword... No, I'm not swinging upward; I'm bringing the sword up so I can slice diagonally downward... stupid.
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# ? Feb 5, 2016 05:23 |
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MisterAlex posted:Heh, if you don't think that "wiggle back and forth to [anything]" isn't absurd, then nevermind. We're probably on totally different planes. would you rather be wiggling the control stick would you rather use a control stick to aim in a shooting game
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# ? Feb 5, 2016 05:25 |
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Looper posted:would you rather be wiggling the control stick I wouldn't rather be wiggling anything, but if I'm having to rapidly do anything that isn't a button press, moving a stick a quarter of an inch with my thumb is preferable to shaking a remote control wildly in my hand. And yes, I would definitely prefer a stick to the Wii remote's aiming (though a mouse is always nice). The Wii remote's tracking is terribly laggy and unreliable. Edit: The PS Move's tracking is pretty good. I'd probably be fine with using that to aim. I'm not against motion controls entirely; I'm just unimpressed with the Wii's.
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# ? Feb 5, 2016 05:31 |
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It's "waggle" guys, waggle
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# ? Feb 5, 2016 06:01 |
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I prefer woggle
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# ? Feb 5, 2016 06:03 |
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Sometimes wyggle.
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# ? Feb 5, 2016 07:17 |
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big ups to the underdog wuggle
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# ? Feb 5, 2016 07:20 |
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Resident Evil 4 owns, hth.
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# ? Feb 5, 2016 07:24 |
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MisterAlex posted:Edit: The PS Move's tracking is pretty good. I'd probably be fine with using that to aim. I'm not against motion controls entirely; I'm just unimpressed with the Wii's. Hahaha, what? The Move required a camera tracking a glowing ball. It was laggier than Wiimotes because of that.
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# ? Feb 5, 2016 07:37 |
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MisterAlex posted:Heh, if you don't think that "wiggle back and forth to [anything]" isn't absurd, then nevermind. We're probably on totally different planes. You're using the motion controls in SS wrong by the way. That's not how it tracks movements.
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# ? Feb 5, 2016 08:03 |
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MisterAlex posted:I wouldn't rather be wiggling anything, but if I'm having to rapidly do anything that isn't a button press, moving a stick a quarter of an inch with my thumb is preferable to shaking a remote control wildly in my hand. a wiimote would have to be pretty crazy laggy to be as slow as aiming with a stick
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# ? Feb 5, 2016 08:06 |
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MisterAlex posted:I wouldn't rather be wiggling anything, but if I'm having to rapidly do anything that isn't a button press, moving a stick a quarter of an inch with my thumb is preferable to shaking a remote control wildly in my hand. There are pills for that, you know. https://www.youtube.com/watch?v=cEzy1IE2x0c
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# ? Feb 5, 2016 08:26 |
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voltcatfish posted:Is it even worth buying the Riot Shotgun? Lemon-Lime fucked around with this message at 13:53 on Feb 5, 2016 |
# ? Feb 5, 2016 09:08 |
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# ? May 18, 2024 04:19 |
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MisterAlex posted:To be fair, I've always felt like the Wii remote's motion control was weak at best and nonsensical at worst. MotionPlus made it a bit better, but then I had to deal with the frustrating controls in Skyward Sword... No, I'm not swinging upward; I'm bringing the sword up so I can slice diagonally downward... stupid.
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# ? Feb 5, 2016 12:11 |