|
Ugh I had to step away while Bradford was talking, what does he tell you after you finish the first tutorial mission?
|
# ? Feb 5, 2016 17:34 |
|
|
# ? Jun 5, 2024 04:31 |
|
raverrn posted:No, a 'this move will get your rear end shot off' indicator. Enemies know just how to move to get a shot at an overwatching unit, but not trigger the overwatch. I wanna do that. The aliens generally have the same sight range as you, so if you get the LOS indicator, they can see you too.
|
# ? Feb 5, 2016 17:34 |
|
A big problem I have with the early game is that if one of your guys so much as takes a hit they become gravely wounded and whoops, they're out for the next month or so. I can't train rookies fast enough to replace the Grenadier and Specialist I've lost to wounds before the scripted Retaliation mission in the beginning, and I can't build the AWC fast enough to get them to heal faster. And of course, I wind up activating three different pods and a Faceless all on the same turn. I've got a Sharpshooter, a Ranger, and three rookies.
|
# ? Feb 5, 2016 17:40 |
|
jtm33 posted:Taking some casualties is fine, but having 3 total failure missions in a row sealed the deal for my first XCOM 2 run. I had to learn about Codex enemies at the worst time... For people who aren't playing on Ironman make sure you save loving constantly vs those things. They have an ability that has gotten the game stuck 4 out of the 5 times they've used it against me.
|
# ? Feb 5, 2016 17:42 |
LuiCypher posted:A big problem I have with the early game is that if one of your guys so much as takes a hit they become gravely wounded and whoops, they're out for the next month or so. I can't train rookies fast enough to replace the Grenadier and Specialist I've lost to wounds before the scripted Retaliation mission in the beginning, and I can't build the AWC fast enough to get them to heal faster. Don't be afraid to take it slow with running the big missions if it means sitting at a supply point or your base to heal up your people
|
|
# ? Feb 5, 2016 17:43 |
|
heckyeahpathy posted:I'm running it on a Dell XPS 13 which has integrated graphics and is therefore way under the GPU requirement. Everything on minimum. Looks like rear end, runs fairly smooth. Do you have an Intel Iris or Intel HD?
|
# ? Feb 5, 2016 17:44 |
|
Meta-Mollusk posted:This is pretty much exactly how I got my first casualty. Saved a civilian with my Ranger by heroically slicing a Sectoid hiding behind a car. Of course the civilian turned into a loving monster, attacked his savior and blew up the car in the process. My first death was a ranger missing a sword attack vs a sectoid next to a car, and then another soldier missing the sectoid too and setting the car alight. The sectoid then ran away from the burning car before it blew up to kill the ranger. Friendly fire is not very friendly
|
# ? Feb 5, 2016 17:45 |
mune posted:I was thinking of picking XCOM2 up but should I? Should I play the original first?
|
|
# ? Feb 5, 2016 17:46 |
jBrereton posted:It's good. Don't feel you have to play the original first, it's quite different. And even then they retconned the first game's whole story into (start of game spoiler) "it was just a simulation" so plot isn't an issue.
|
|
# ? Feb 5, 2016 17:50 |
|
Rumor from the Resistance: Fire Axis
|
# ? Feb 5, 2016 17:51 |
|
If you haven't played the first, it's also a hell of a lot cheaper since it's on sale pretty frequently and you can get it on nearly anything.
|
# ? Feb 5, 2016 17:54 |
|
Am I missing something about overwatch and concealment? ADVENT forces are walking right through my LOS and my troops won't shoot.
|
# ? Feb 5, 2016 17:54 |
|
gonadic io posted:My first death was a ranger missing a sword attack vs a sectoid next to a car, and then another soldier missing the sectoid too and setting the car alight. The sectoid then ran away from the burning car before it blew up to kill the ranger. Just be glad we don't have to clear lines of fire like in classic. There's something about beaning one of your own dudes in the back of the head on a 90% shot that's just magic.
|
# ? Feb 5, 2016 17:54 |
|
RBA Starblade posted:Am I missing something about overwatch and concealment? ADVENT forces are walking right through my LOS and my troops won't shoot. If you're in concealment your guys won't shoot unless they get spotted or you shoot first.
|
# ? Feb 5, 2016 17:56 |
|
Elliotw2 posted:If you're in concealment your guys won't shoot unless they get spotted or you shoot first. How are they not seeing me then? They're within their sight range and staring at them when they walk through. Also I just activated a group from outside my own sight range, that's cool. Walk that 4 damage off, Kelly. At least she RULES OF NATURE'd an officer.
|
# ? Feb 5, 2016 17:58 |
|
This game is not loving around, I was pretty drat good at 1 but I am getting my rear end reamed right here
|
# ? Feb 5, 2016 17:59 |
|
RBA Starblade posted:How are they not seeing me then? They're within their sight range and staring at them when they walk through. Are your guys in cover? They won't see guys in cover as easily.
|
# ? Feb 5, 2016 18:00 |
|
I've mostly been staying in the dark on xcom 2 info for the last few months to stay unspoiled. Cracked open the game last night and having a blast with it. After early 700 combined hours with EU, EW, and Long War, its nice to have to learn a new ruleset and have soldiers take hits occasionally, eg: way underestimating stun lancer move + attack range and being terrified by faceless. Not that deep in, but I like the different feel of the strategy layer framing Also, after Long War, I was so used to weapon tech upgrades being piddly little jumps, so mag weapons actually doing significantly more felt so good. Soldier customization is great, weapon customization is great Pretty sure I hit my first bug, with a grenadier who used demolition and missed now being stuck out of cover 1 tile away from where he started the action from which is an old EU bug that gave everyone the warm fuzzies, so I'm fully expecting to run into the full gamut of weird LOS quibbles, teleporting enemies etc from EU at some point. Still going to play on ironman, though POLICE CAR AUCTION posted:Rumor from the Resistance: Fire Axis This also made me smile.
|
# ? Feb 5, 2016 18:01 |
|
Is hacking the towers only possible in concealed mode or can you do so even after you kill stuff?
|
# ? Feb 5, 2016 18:01 |
RBA Starblade posted:How are they not seeing me then? They're within their sight range and staring at them when they walk through. They can't see behind cover, which I assume your guys typically are in, unless they are flanking you. That only applies for actually being in the cover and not one step behind it, though, it doesn't block vision all the way back. That is why scouting with someone by bouncing cover to cover is good because you won't trigger them if they walk by you.
|
|
# ? Feb 5, 2016 18:02 |
|
Getting the Advanced Warfare Center early rules because of the crazy bonuses you can get. Already have a concealment medic, a guardian sniper (who is levels up high enough that she also has killzone), and a cannon grenadier who has what I think is a high-level sniper ability? If he kills an enemy using the ability he gets his action points back. I'll have to look at it when I get home from work. Just unlocked tracer rounds (straight on to my long-range sniper, +10% aim!), gas grenades, and I'm developing an experimental armor and I have no idea what that will end up being because I never saw beagle or jams do that research while streaming. Goddamn this game rules. (playing on Veteran)
|
# ? Feb 5, 2016 18:02 |
|
I get the yiur machine doesnt meet the minimum requirements message, but at least the tutorial mission runs smoothish on a late 2013 13" macbook retina. I get the bug where the aliens dont start immediately, so I hope that gets fixed. I have no idea if the more intensive missions will be okay, but I have graphics as low as possible. That said I am running the mac version that was ported by Feral and even in the original EU/EI i got far better performance playing on the windows side.
|
# ? Feb 5, 2016 18:03 |
|
So tutorial mission 2. I deactivate the bomb, the sectoid appears...then the truck explodes. For no reason. It wasn't shot or anything. Is it just scripted to kill a rookie?Lotish posted:Are your guys in cover? They won't see guys in cover as easily. quote:They can't see behind cover, which I assume your guys typically are in, unless they are flanking you. That only applies for actually being in the cover and not one step behind it, though, it doesn't block vision all the way back. Half cover, yeah. Is it a random chance to be spotted when they patrol then? They walked around it.
|
# ? Feb 5, 2016 18:04 |
|
RBA Starblade posted:Half cover, yeah. Is it a random chance to be spotted when they patrol then? They walked around it. if you are flanked while in cover they will see you, otherwise they won't
|
# ? Feb 5, 2016 18:05 |
|
Cool I lost the tutorial because the truck exploded randomly.Kenshin posted:if you are flanked while in cover they will see you, otherwise they won't It's bugged then, they did.
|
# ? Feb 5, 2016 18:07 |
^^^^ AFAIK if they walk around to a flanking position then they will spot you, otherwise you'll be fine. The trick is that if you move at all you will lose your cover and get spotted. The game needs a stop drop and roll option for when I accidentally path people through fire and they continue to not give a drat while burning to death
|
|
# ? Feb 5, 2016 18:08 |
|
Note to future self: Gas stations blow up twice. Once for each pump, and then a big one later for when the main tank goes. RIP Rookies, you died so others could live.
|
# ? Feb 5, 2016 18:08 |
|
In case it hasn't been posted here somewhere yet, there's a fix to prevent menu tops and soldier heads cropping off screen at 21:9 aspect ratio. Locate XComEngine.ini in My Documents/my games/XCOM2/XComGame/Config and change the aspect ratio lock from X to Y Change this: AspectRatioAxisConstraint=AspectRatio_MaintainXFOV To: AspectRatioAxisConstraint=AspectRatio_MaintainYFOV And enjoy your ultrawide with intact soldier heads and legible menus
|
# ? Feb 5, 2016 18:10 |
|
DreamShipWrecked posted:^^^^ AFAIK if they walk around to a flanking position then they will spot you, otherwise you'll be fine. The trick is that if you move at all you will lose your cover and get spotted. That's what I mean, they walked through a flanking position - two turns in a row, and nobody did anything on either side. I just gave up and attacked. e: Reloaded to fiddle around, it's scripted that the truck explodes when the converter is disabled so you're guaranteed to have someone die. I guess to show off the sectoid's new abilities? RBA Starblade fucked around with this message at 18:13 on Feb 5, 2016 |
# ? Feb 5, 2016 18:10 |
|
I intentionally went into this game blind as possible because I know the basics from lots of XCOM 1 playtime and wanted to be surprised. My first terror mission I dashed a low-health ranger to a civilian as the last action for my turn. The civilian was in an enclosed area with high cover so I thought it would be safe. This is how I learned about the Faceless.
|
# ? Feb 5, 2016 18:12 |
|
RBA Starblade posted:That's what I mean, they walked through a flanking position - two turns in a row, and nobody did anything on either side. I just gave up and attacked. How far away were they? If one of their red vision squares didn't cover the square your soldier was on, it won't break concealment even if it's a flank.
|
# ? Feb 5, 2016 18:13 |
|
Friction posted:In case it hasn't been posted here somewhere yet, there's a fix to prevent menu tops and soldier heads cropping off screen at 21:9 aspect ratio. Locate XComEngine.ini in My Documents/my games/XCOM2/XComGame/Config and change the aspect ratio lock from X to Y Thaaaank you.
|
# ? Feb 5, 2016 18:13 |
|
RBA Starblade posted:That's what I mean, they walked through a flanking position - two turns in a row, and nobody did anything on either side. I just gave up and attacked. Mine didn't explode though, and the converter was far enough away from the cab that the soldier wouldn't have been caught in it anyway.
|
# ? Feb 5, 2016 18:15 |
|
Biggest difference is that some basic enemies have a lot of health now so it is much more difficult to clear the field in this game vs EU. That generally translates into taking more shots and more damage. Also, ran a cache verification before I left for work and just remoted in to check it. 2 files failed verification, and from checking file modified metadata it looks like it was two core dlls. A little suspicious that the unpacking process corrupted them. So to whomever was asking me if I was experiencing an RNG malfunction that nobody else was seeing? There's evidence to support that, actually, so bite me. Regardless, this experience has made me think that shotguns for rookies might be a good mod for me to make. Should be easy to make, and even with the fuckery yesterday, shotguns hit 100% accuracy at close range so it presumably would have helped a lot. Also it's always struck me as weird that you need ginzu training to figure out a pump action.
|
# ? Feb 5, 2016 18:16 |
|
cheesetriangles posted:Rangers are the best. This so much.
|
# ? Feb 5, 2016 18:18 |
|
I got up through the first terror mission last night before I got tired and went to sleep. I feel like the game's still got its kid gloves on, though, since I don't have a doomsday timer to work against yet and so far none of the missions have threatened me with consequences if I fail or ignore them. Or maybe I'm just doing really good? That doesn't seem likely, though. I do have a question: twice now I've been in Concealment, ended my turn, and then the aliens moved on their turn so that soldiers who were safe before are now in alert tiles. Is there any way to avoid Concealment being blown at that point? I've just been going "okay, gently caress it then" and opening fire, but if I can wait it out by holding still that'd be nice to know.
|
# ? Feb 5, 2016 18:20 |
|
CapnAndy posted:I got up through the first terror mission last night before I got tired and went to sleep. I feel like the game's still got its kid gloves on, though, since I don't have a doomsday timer to work against yet and so far none of the missions have threatened me with consequences if I fail or ignore them. Or maybe I'm just doing really good? That doesn't seem likely, though. If a soldier doesn't move they won't be seen but if they get flanked they're boned. It depends on the situation but I've found it better to break cover at that point rather than risk losing the bonus all together.
|
# ? Feb 5, 2016 18:21 |
|
Orgophlax posted:How far away were they? If one of their red vision squares didn't cover the square your soldier was on, it won't break concealment even if it's a flank. About ten tiles. They patrolled back and forth through it, and it was visible on either side. quote:Mine didn't explode though, and the converter was far enough away from the cab that the soldier wouldn't have been caught in it anyway. That's strange then. I could only hack the converter from the right or the tile nearest the cab; I did so from further away and they died. I made sure everyone hunkered down and no enemy made a shot; it blew up anyway.
|
# ? Feb 5, 2016 18:22 |
|
Coolguye posted:Regardless, this experience has made me think that shotguns for rookies might be a good mod for me to make. Should be easy to make, and even with the fuckery yesterday, shotguns hit 100% accuracy at close range so it presumably would have helped a lot. Also it's always struck me as weird that you need ginzu training to figure out a pump action. Here you go, just go into xcomclassdata and do this: code:
|
# ? Feb 5, 2016 18:22 |
|
|
# ? Jun 5, 2024 04:31 |
|
Patrols only spot you if they both have you in a conceal tile and are flanking you. So sure, you can bunker and hope they walk by. The timed missions seem pretty tight, though, so that might not be much of an option, depending.
|
# ? Feb 5, 2016 18:22 |