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Elliotw2 posted:Here you go, just go into xcomclassdata and do this: Cool, thanks. Workshop integration working yet? This'd be great to upload.
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# ? Feb 5, 2016 18:23 |
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# ? May 21, 2024 15:25 |
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I really hope they do something with the optimization. Game says I can run this on max on a 970, 4970K, and 16 gigs of ram yet I'm getting 30 and sub 30 FPS mostly which is insane since I can max every other new game to come out that are a lot more grapgic intensive
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# ? Feb 5, 2016 18:25 |
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I wish silencers were a thing in this game. It would be really cool to be able to use some real guerrilla tactics like ambush that actually matter instead of giving one of your soldiers a bonus when they shoot. They way I could see it working is that you regain concealment if you kill all the aliens in a pod the turn you activate them with silenced weapons only.
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# ? Feb 5, 2016 18:26 |
Coolguye posted:Biggest difference is that some basic enemies have a lot of health now so it is much more difficult to clear the field in this game vs EU. That generally translates into taking more shots and more damage. I think it's less that they have more health and more that they aren't afraid of mixing up pods with a variety of units. In EU you generally had to fight Sectoids OR Thin Men OR Mutons unless you messed up and activated several pods at once. Now every pod has at least a Advent Leader or a Sectoids accompanying what would normally just be two 3-health dudes. Even more so later, when you can get a leader, a muton, and a snake all in the same pod
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# ? Feb 5, 2016 18:26 |
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Dr. VooDoo posted:I really hope they do something with the optimization. Game says I can run this on max on a 970, 4970K, and 16 gigs of ram yet I'm getting 30 and sub 30 FPS mostly which is insane since I can mac every other new game to come out that are a lot more grapgic intensive Just turn AA off and it will run beautifully
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# ? Feb 5, 2016 18:26 |
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So something I just learned, enemies don't get aim bonuses for being close to your dudes. Which might explain some of the sectoid/advent trooper behavior where they don't shoot even when they're up your rear end sometimes, their aim is abysmal enough to override that flank shot.
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# ? Feb 5, 2016 18:27 |
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Dr. VooDoo posted:I really hope they do something with the optimization. Game says I can run this on max on a 970, 4970K, and 16 gigs of ram yet I'm getting 30 and sub 30 FPS mostly which is insane since I can max every other new game to come out that are a lot more grapgic intensive Yeah, I can run it alright which is a relief but it's impressive how they managed to make UE3 such a resource hog.
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# ? Feb 5, 2016 18:28 |
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First Guerrilla Ops choice, my options include Dripping Moan and Sweaty Whisper.
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# ? Feb 5, 2016 18:28 |
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Are the aliens supposed to always do their "activation cutscene" if they see you and will move against you next turn?
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# ? Feb 5, 2016 18:30 |
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DreamShipWrecked posted:I think it's less that they have more health and more that they aren't afraid of mixing up pods with a variety of units. In EU you generally had to fight Sectoids OR Thin Men OR Mutons unless you messed up and activated several pods at once. Now every pod has at least a Advent Leader or a Sectoids accompanying what would normally just be two 3-health dudes. Even more so later, when you can get a leader, a muton, and a snake all in the same pod I had a pod of 1 viper and 2 sectoids on the landed UFO mission I did before work. Luckily they were bunched up and I was in concealment flanking them so a grenade plus some overwatch killed them all before they could do anything.
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# ? Feb 5, 2016 18:30 |
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Coolguye posted:Biggest difference is that some basic enemies have a lot of health now so it is much more difficult to clear the field in this game vs EU. That generally translates into taking more shots and more damage. I had the same two files need reverification and I still wasn't having the problems you're describing so bite me back?
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# ? Feb 5, 2016 18:31 |
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Dr. VooDoo posted:I really hope they do something with the optimization. Game says I can run this on max on a 970, 4970K, and 16 gigs of ram yet I'm getting 30 and sub 30 FPS mostly which is insane since I can max every other new game to come out that are a lot more grapgic intensive
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# ? Feb 5, 2016 18:32 |
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Wizard Styles posted:First Guerrilla Ops choice, my options include Dripping Moan and Sweaty Whisper.
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# ? Feb 5, 2016 18:32 |
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Kai Tave posted:I had the same two files need reverification and I still wasn't having the problems you're describing so bite me back? Yeah? Which two dlls were they?
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# ? Feb 5, 2016 18:33 |
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Coolguye posted:Also, ran a cache verification before I left for work and just remoted in to check it. 2 files failed verification, and from checking file modified metadata it looks like it was two core dlls. A little suspicious that the unpacking process corrupted them. So to whomever was asking me if I was experiencing an RNG malfunction that nobody else was seeing? There's evidence to support that, actually, so bite me. Yeah uh corrupted DLLs would do more than just make you angry about missing shots. And still doesn't change the fact that your sample size was way too low to be drawing any genuine conclusions.
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# ? Feb 5, 2016 18:35 |
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We got us some tactical fuckin' geniuses here.
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# ? Feb 5, 2016 18:35 |
BuhamutZeo posted:We got us some tactical fuckin' geniuses here. Please tell me you recorded that
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# ? Feb 5, 2016 18:36 |
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Here's my character for the GoonPool: http://a.pomf.cat/ocmtlm.bin
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# ? Feb 5, 2016 18:36 |
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Coolguye posted:Biggest difference is that some basic enemies have a lot of health now so it is much more difficult to clear the field in this game vs EU. That generally translates into taking more shots and more damage. Among other things, Beagle poked around in the ini files and modded it so that his specialists could equip shotguns. I assume you could also do the same for any other class you wanted. You may or may not have been experiencing any RNG malfunctions, but on the after action report Successful Shot Percentage is just "how many of the primary weapon attacks that you made on your turns actually hit" and has absolutely nothing to do with the aim percentages you made them with. So if you made ten shots during the fight at whatever accuracy and you hit six times it would display a Successful Shot Percentage of 60%. Note that this doesn't track overwatch shots or anything from your subweapon (such as a sharpshooter's pistol), which lead to a situation two days ago on Jamball's playthrough at the 3 hour mark where she ended a retaliation with a Successful Shot Percentage and Made Most Attacks of "--" because her strategy was basically to roll through the area with overwatch and her three grenadiers worth of explosives plus a gunslinger to pump pistol shots into anything left standing. So no one actually fired their primary weapon on their turn and thus no one counted as making attacks. Speaking of Grenadiers, you accidentally put their video in the OP twice instead of putting in the Specialist's video.
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# ? Feb 5, 2016 18:38 |
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ThePeavstenator posted:I intentionally went into this game blind as possible because I know the basics from lots of XCOM 1 playtime and wanted to be surprised. My first terror mission I dashed a low-health ranger to a civilian as the last action for my turn. The civilian was in an enclosed area with high cover so I thought it would be safe. This is how I learned about the Faceless. Me too. Goodbye last surviving Tutorial mission ranger girl. That mission was a complete cluster gently caress, I didn't lose anyone else but I couldn't get across the map to save more than 4 civilians. I guess I could have gotten one or two more if I had just sacrificed dudes to the meat grinder but I can't even afford to replace people right now.
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# ? Feb 5, 2016 18:39 |
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Dr. VooDoo posted:I really hope they do something with the optimization. Game says I can run this on max on a 970, 4970K, and 16 gigs of ram yet I'm getting 30 and sub 30 FPS mostly which is insane since I can max every other new game to come out that are a lot more grapgic intensive
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# ? Feb 5, 2016 18:40 |
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DreamShipWrecked posted:Please tell me you recorded that Sorry, best I got for ya is some smoldering wreckage.
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# ? Feb 5, 2016 18:40 |
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Underwhelmed posted:Me too. Goodbye last surviving Tutorial mission ranger girl. I ran out of money, ran out of dudes, and my first XCOM 2 game just ended in total and ignominious defeat. this is GOTY
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# ? Feb 5, 2016 18:43 |
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Hick Magnet posted:By default the xcom 2 process is set to run at below normal priority, change that in task manager and your performance will improve a lot. Holy poo poo are you serious?
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# ? Feb 5, 2016 18:43 |
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Thirsty Dog posted:Yeah uh corrupted DLLs would do more than just make you angry about missing shots. How would you know? Dlls are wholly binary data. A bit out of place here or there can compromise functionally in weird ways. I've lost entire evenings of my life doing installs for work due to weird issues that were finally resolved by reloading dlls from known good sources. Heck, I've had to edit this binary data in a hex editor before to fix IPs that got knocked off in legacy systems and made it so they could no longer connect to dependencies. The reason identified in that case was that the new disk encryption system we were using hosed up. Generating, reading, iterating, or interpreting RNG seeds could have been compromised if any of that functionality was in these dlls. It is a fair bit of surface. And sure, it doesn't prove anything, but the opposite is true - your good experiences don't prove that everything is working as intended and is supremely reliable. But 6 full missions of at least a dozen shots apiece showing this pattern is SUSPICIOUS AS ALL HELL and having corrupted game files while still having the game load and run somehow is even more suspicious. Stop pretending like the game is above issues.
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# ? Feb 5, 2016 18:44 |
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Coolguye posted:How would you know? Dlls are wholly binary data. A bit out of place here or there can compromise functionally in weird ways. I've lost entire evenings of my life doing installs for work due to weird issues that were finally resolved by reloading dlls from known good sources. Heck, I've had to edit this binary data in a hex editor before to fix IPs that got knocked off in legacy systems and made it so they could no longer connect to dependencies. The reason identified in that case was that the new disk encryption system we were using hosed up. I want to frame this post and hang it on a wall.
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# ? Feb 5, 2016 18:45 |
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Elliotw2 posted:Here you go, just go into xcomclassdata and do this: The real question is how to distribute that properly. I'm missing something with the SDK I think, there's next to no documentation blah.
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# ? Feb 5, 2016 18:45 |
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So I'm on an extraction mission. My rookie is the last guy left to go. He is two squares away from the extraction zone. A viper poisons him and then an Advent trooper moves in on overwatch 3 squares away. The rookie panics and runs in to the open, where the trooper blows his head off. Mission accomplished.
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# ? Feb 5, 2016 18:45 |
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Coolguye posted:How would you know? Dlls are wholly binary data. A bit out of place here or there can compromise functionally in weird ways. I've lost entire evenings of my life doing installs for work due to weird issues that were finally resolved by reloading dlls from known good sources. Heck, I've had to edit this binary data in a hex editor before to fix IPs that got knocked off in legacy systems and made it so they could no longer connect to dependencies. The reason identified in that case was that the new disk encryption system we were using hosed up. No-one, least of all me, is pretending the game is above issues. I haven't at any point commented on my own experiences - good or bad - so I'm fairly certain you're just randomly flailing around at people while desperately trying to validate your anger at a videogame.
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# ? Feb 5, 2016 18:46 |
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Maybe if you shoot the guns better you can hit the aliens more? idk just a thought to try out
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# ? Feb 5, 2016 18:47 |
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So, if you give a soldier a speed PCS and they get grabbed by a viper they can still move one square at a time.
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# ? Feb 5, 2016 18:47 |
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Furism posted:Man these "make getting out of concealment count" ambushes are awesome. There's nothing quite like throwing a grenade and getting a 3x Overwatch followup. Grenade launcher with plasma grenade Sharpshooter with killzone, dragon rounds, and an extended mag. Also, I just discovered dragon rounds can detonate flammable objects immediately. I killed a guy who was hiding behind a semi truck cab by exploding the truck. And the game had the nerve to call it a miss...
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# ? Feb 5, 2016 18:48 |
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LightWarden posted:
quote:Speaking of Grenadiers, you accidentally put their video in the OP twice instead of putting in the Specialist's video.
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# ? Feb 5, 2016 18:51 |
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BuhamutZeo posted:We got us some tactical fuckin' geniuses here. What was the gene mod from EW that let you jump on roofs?
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# ? Feb 5, 2016 18:51 |
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Anyone got a tentative list of experimental poo poo? Got some good grenades and some very nice tracer rounds but just unlocked the armour and heavy weapon projects, I'm just curious what the armour ones are? Stuff like the nano vests but better I would assume right? Also does dashing still give you a bonus to dodging overwatch shots?
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# ? Feb 5, 2016 18:52 |
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Deuce posted:Grenade launcher with plasma grenade Well, to be fair, I've had the same explosion propensity come from a small campfire-sized flame next to a car. Yay, more grave wounds...
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# ? Feb 5, 2016 18:53 |
thebardyspoon posted:Anyone got a tentative list of experimental poo poo? Got some good grenades and some very nice tracer rounds but just unlocked the armour and heavy weapon projects, I'm just curious what the armour ones are? Stuff like the nano vests but better I would assume right? The initial vest is one like in EU where it trades an item slot for more health. After that you will get predator armor, which is proper armor and researching it then buying it will put it onto the entire team. From there you can start making exo suits and the like for more diverging armor choices
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# ? Feb 5, 2016 18:54 |
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Still can't get it to work and got a somewhat generic email from Take 2 about it. Sad, I want to be killing aliens now! quote:
If anyone else has any advice I would really appreciate it. I've already reverified the cache so will just wait to download now.
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# ? Feb 5, 2016 18:54 |
Orgophlax posted:Holy poo poo are you serious? Yeah I am not able to currently confirm this but I have heard this from other places--is this true? Somebody said that the lower priority for the Xcom 2 process was basically an illusion of being alt+tabbed out of the game to look at the task manager (or something, can't remember exactly what).
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# ? Feb 5, 2016 18:55 |
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# ? May 21, 2024 15:25 |
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idonotlikepeas posted:Just a note: if anybody can't wait until I get home for the latest Hot Goonpool Action, the "todo" folder in the share will be updated with the files I've received since the last update of the main pool. https://drive.google.com/open?id=0B207KFZXGRK2REQzWmk2YUcyU3M Schizotek ready to Schizotek fucked around with this message at 21:40 on Feb 5, 2016 |
# ? Feb 5, 2016 18:55 |