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Wizard Styles
Aug 6, 2014

level 15 disillusionist

RBA Starblade posted:

I will say this, it does seem like chances to hit across the board are lower, but I might just be forgetting what point-blank flank shot percentages used to be.
I'm picking up every single guaranteed damage anything I can find, that's for sure.

Edit: Not that I really need them, my Sharpshooter is happily landing crits on 30% shots because she doesn't give a gently caress, but eventually she's going to get injured or something.

Wizard Styles fucked around with this message at 19:41 on Feb 5, 2016

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Wiggly Wayne DDS
Sep 11, 2010



Coolguye posted:

Well I understand that system files are important so
You have a vague understanding that system files are important, but that means nothing when we're talking about how third-party programs use prngs (especially for gameplay purposes). Your attempts to justify this based on your experiences are dubious at best, and it's hilarious that you insist on defending your insanity.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Tenzarin posted:

I have been getting missions to hack data points, that was one of the exalt missions but in reverse. Makes sense.

Were you at any point losing control of the situation?

Space Skeleton
Sep 28, 2004

If a stunner takes out one of my guys but I carry their body to the evac do they survive?

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Tenzarin posted:

Takes me atleast 3 shots to kill a faceless on legend. Really need to get better guns or a 6th soldier.

Setting them on fire might also help since that disables all abilities except moving, hunkering and their basic attack. I know being on fire prevents stunlancers from stun lancing (though they can still shoot) but I don't know if the basic attack of the faceless counts or not. Barring that poison will give them penalties to make it them less likely to work, as does disorienting.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Space Skeleton posted:

If a stunner takes out one of my guys but I carry their body to the evac do they survive?

If they're unconscious (not dead) and carried to the evac, yes.

PirateBob
Jun 14, 2003

Tenzarin posted:

I lowered the AA to FXAA because 3440x1440 is big enough not to need it. It was causing not needed lag.

That doesn't help me at all.


What happens if you finish a mission by killing all enemies before picking up loot? Do you still get it?

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


How do you get a stun lancer'd guy back up, anyway? Mission I played last night, my ranger got nailed and he was down for at least three turns.

Sheep
Jul 24, 2003
Just found out that teleport doesn't trigger overwatch for no apparent reason. That was a fun lesson to learn.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

PirateBob posted:

That doesn't help me at all.


What happens if you finish a mission by killing all enemies before picking up loot? Do you still get it?

In any mission where you finish by eliminating all enemies, timed elements are recovered.

Dongattack
Dec 20, 2006

by Cyrano4747

Wizard Styles posted:

I'm in India. (Tutorial enabled.)

Tenzarin posted:

XCOM counter strike is coming from Madagascar in my game.

PantsBandit posted:

Your starting point is random I believe.

Cool cool, i just got unlucky then.

barkbell
Apr 14, 2006

woof
How do I increase squad size. When is long war coming out for xcom2?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

PirateBob posted:

That doesn't help me at all.


What happens if you finish a mission by killing all enemies before picking up loot? Do you still get it?

I auto-picked up some loot this way, but they were also already standing on it.

By the way as a fun tip: If you flashbang a sectoid the mind control zombie instantly dies.

Sheep
Jul 24, 2003

KyloWinter posted:

How do I increase squad size. When is long war coming out for xcom2?

There's a facility you get not far in.

Rookersh
Aug 19, 2010

DreamShipWrecked posted:

I think the Commander got captured during the base assault, yeah

No.

None of EU happened. None of it. Literally no point in that game is real.

Canon is someone else was playing XCOM, fell in March to the Council betraying you, and by June Earth capitulated. Between March/June they strapped the Commander to the simulation, which was the whole game.

The whole game was a simulation. They didn't capture the Commander midgame and keep the sim going from that point, they made a sim that started in Feb. And then when XCOM became a resistance movement instead, they altered the simulation to make it so you were fighting rebels. Then they tested how humans would react to gene mods/MECs.

MikeC
Jul 19, 2004
BITCH ASS NARC

KyloWinter posted:

How do I increase squad size. When is long war coming out for xcom2?

Gureilla training school will increase squad size. Go to the bottom centre there should be a research button.

Finishing a mission with loot on the ground results in an auto pickup last time it happened for me

Deuce
Jun 18, 2004
Mile High Club

KyloWinter posted:

How do I increase squad size. When is long war coming out for xcom2?

GTS is your OTS.

Tenzarin
Jul 24, 2007
.
Taco Defender

LightWarden posted:

Setting them on fire might also help since that disables all abilities except moving, hunkering and their basic attack. I know being on fire prevents stunlancers from stun lancing (though they can still shoot) but I don't know if the basic attack of the faceless counts or not. Barring that poison will give them penalties to make it them less likely to work, as does disorienting.

Havent unlocked different ammo yet, will try.

RBA Starblade posted:

Were you at any point losing control of the situation?

Was in reference the XCOM EW simulation where you were fighting exalt when they try to hack your poo poo.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

I really love the ragdolling that occurs when you pick up loot. If you grab an item from the opposite corner of the pickup zone, it will zoom into the soldier's hand, smacking around any debris in the way. I got a Viper flung at least six tiles that way.

Space Skeleton
Sep 28, 2004

LightWarden posted:

If they're unconscious (not dead) and carried to the evac, yes.

How do you tell the difference?

Klyith
Aug 3, 2007

GBS Pledge Week

PirateBob posted:

Is this the same engine that Xcom used? I'm unimpressed by the aliasing. Even 4x MSAA doesn't seem to help much.

Yes, a decedent of Unreal 3.5 (they mucked with the engine too much for a UE4 switch, though it looks like they've pulled in at least some new graphics tech since they're using nicer PBR & lighting)


Regular MSAA was kinda pointless on Xcom 1 as well, the edges that are most noticeable are the UI textures that are overlayed on the world, not the poly edges on normal objects. If you have a beastly video card you could try turning off AA in the game and force enabling 2x supersampling in your drivers. Like a 980 or 980ti, but with the lousy performance from in-game MSAA it might actually be a FPS improvement!

Xcom 1 eventually got some good help from SweetFX with very nice SMAA settings that worked great.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Ciaphas posted:

How do you get a stun lancer'd guy back up, anyway? Mission I played last night, my ranger got nailed and he was down for at least three turns.

If they're unconscious then they're down for the remainder of the mission unless you have Revival Protocol or Restoration on your Specialist. If you don't and you have to evac then you're going to need to carry your buddy out or leave the soldier behind. They will get back up after the mission ends though.

(I'm wondering if the psionic ability Solace could clear it? I know it clears several other abilities that Revival Protocol clears and I don't think there's much of a chance, but I've never seen a situation where it could be tested)

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Tenzarin posted:

Was in reference the XCOM EW simulation where you were fighting exalt when they try to hack your poo poo.

I know, I was referencing what happens when EXALT panics. :haw:

Grapplejack
Nov 27, 2007

Rookersh posted:

No.

None of EU happened. None of it. Literally no point in that game is real.

Canon is someone else was playing XCOM, fell in March to the Council betraying you, and by June Earth capitulated. Between March/June they strapped the Commander to the simulation, which was the whole game.

The whole game was a simulation. They didn't capture the Commander midgame and keep the sim going from that point, they made a sim that started in Feb. And then when XCOM became a resistance movement instead, they altered the simulation to make it so you were fighting rebels. Then they tested how humans would react to gene mods/MECs.


wouldn't that mean that long war was some rear end in a top hat programmer playing a mean prank on you?

Fister Roboto
Feb 21, 2008



I randomly got Frank Serpico on my first mission. I swear I didn't make him in advance.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Rookersh posted:

No.

None of EU happened. None of it. Literally no point in that game is real.

Canon is someone else was playing XCOM, fell in March to the Council betraying you, and by June Earth capitulated. Between March/June they strapped the Commander to the simulation, which was the whole game.

The whole game was a simulation. They didn't capture the Commander midgame and keep the sim going from that point, they made a sim that started in Feb. And then when XCOM became a resistance movement instead, they altered the simulation to make it so you were fighting rebels. Then they tested how humans would react to gene mods/MECs.


I am going to be really scared if their MECs start running up to my troops and punching their faces clear into the next state like I used to do in EW.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
I think I'm running into the strategy layer traps Hot Load was warning about playing on Commander and it seems like the only way to tell would be to spend several hours watching beags' post-launch stuff

This game is tense as hell even when you're winning the tactical fights

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Space Skeleton posted:

How do you tell the difference?

When it happens there will be a notice down in the lower right corner that says "[Name] was killed" or "[NAME] is unconscious". Barring that mouse over the body and look for any health bar.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



LuiCypher posted:

I am going to be really scared if their MECs start running up to my troops and punching their faces clear into the next state like I used to do in EW.

Don't worry, Their MECs are heavy weapons platforms, basically Sectopods that don't make civvies run screaming. Now, the Mutons on the other hands are absolute dicks. Had one gank a dude through a wall

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

What's a good early game strategy for tech / Intel / supply seeking? I think I may have hosed myself because I'm facing tons of lancers every mission and it's like I'm hitting the tanker with starting equipment, I'm just getting destroyed

CuddleCryptid
Jan 11, 2013

Things could be going better

Rookersh posted:

No.

None of EU happened. None of it. Literally no point in that game is real.

Canon is someone else was playing XCOM, fell in March to the Council betraying you, and by June Earth capitulated. Between March/June they strapped the Commander to the simulation, which was the whole game.

The whole game was a simulation. They didn't capture the Commander midgame and keep the sim going from that point, they made a sim that started in Feb. And then when XCOM became a resistance movement instead, they altered the simulation to make it so you were fighting rebels. Then they tested how humans would react to gene mods/MECs.


That doesn't explain the memory of the commander getting stomped out by the muton, or even why everyone has such a reverence for the Commander if he never actually tried to fight for them. It makes much more sense for him to get caught early in the game but still to have had some hand in Xcom's leadership. It's possible the base was just assaulted much earlier in the war

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Love the game, but I just got stunlanced through an undamaged wall. :shepface:

Rookersh
Aug 19, 2010

Grapplejack posted:

wouldn't that mean that long war was some rear end in a top hat programmer playing a mean prank on you?

Yup!

BigRed0427
Mar 23, 2007

There's no one I'd rather be than me.

SO at what point are you guys going after that first black site?

Dominic White
Nov 1, 2005

Something I noticed about the Leader Pack mod: It makes seamless additions to both the combat UI (the 'Toggle leadership radius' button) and the base UI (buttons for training leaders, etc). Between that, and the SMG pack fitting in equally seamlessly (they even look nice and accept external weapon mods same as any other gun), the sky's the limit for modding this time round. The Day 0 mods showcase stuff that was either nearly or completely impossible to do in Xcom 1.

This one is going to have very, very long legs.

Eau de MacGowan
May 12, 2009

BRASIL HEXA
2026 tá logo aí
how do i assign scientists to help out with research, theyre just sitting around

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
...I think one of my rookies is an advent spy. Ran her right to the square next to a basic trooper, told her to attack... and she shot the ground. 'Whoops' indeed.

Kennel
May 1, 2008

BAWWW-UNH!

Lesson learned: Know when to fold 'em. :stonk:

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

DreamShipWrecked posted:

That doesn't explain the memory of the commander getting stomped out by the muton, or even why everyone has such a reverence for the Commander if he never actually tried to fight for them. It makes much more sense for him to get caught early in the game but still to have had some hand in Xcom's leadership. It's possible the base was just assaulted much earlier in the war
Yeah, exactly this. Bradford is practically in love with you, "oh you were never the original Commander" is completely implausible.

Also why are we using spoiler tags for speculation about poo poo from the tutorial.

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Coolguye
Jul 6, 2011

Required by his programming!

jng2058 posted:

Sometime yesterday, some kind soul posted a way to modify the .ini to make it so your pool characters all show up first before the random ones do. Unfortunately today I find there are hundreds of posts between now and then and I can't seem to find it. Can anyone please repost that info? Thanks.

Here you go



Elliotw2 posted:

I don't think you can ensure specific characters, but you can tell the game to only use people from the pool until they all die/get recruited by changing the line
code:
InitialSoldiersCharacterPoolSelectionMode=eCPSM_Mixed
to eCPSM_PoolOnly in the gamedata.ini file.

Coolguye fucked around with this message at 20:22 on Feb 5, 2016

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