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Kenshin
Jan 10, 2007

Speedball posted:

And Aid Protocol is a great counter to stun lancers. Because it increases the target's DODGE chance as well as their cover defense. I've saved my ranger from a stun lancer several times by putting Aid Protocol on her.

And if you go up the hacker tree Aid Protocol gives the target automatic reaction fire overwatch too. :v:

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Tenzarin
Jul 24, 2007
.
Taco Defender

Rhymenoserous posted:

Yeah. Honestly playing this like you do the last game where you have a six man "A Team" and a bunch of rookies you haven't laid of yet just won't work. You have to be aggressively moving towards those objectives any time you aren't actively shooting. And when I say "Aggressive" I mean overwatching every turn isn't going to work. My first move is generally to sprint my shotgun wielding angel of death forward as far as she can go into at least light cover. If she's clear the rest of the squad joins. If she sees a pod the rest of the squad envelops the pod as much as possible without setting them off.

You are absolutely going to take wounds and will need a rotating stock of soldiers that can go on the next mission when it crops up. Literally the only missions you can be an overwatch fairy on are the ones without timers (Also if you can rescue six civies early in a terror mission or whatever the gently caress they are called).

Also I need someone to mod in golf clubs, hockey sticks, and cricket bats as melee weapons. The hockey mask is already there. Casey Jones must live.

I found for any of the timer missions you better spend up to your first 3 turns sprinting carefully up to the first pod to ambush. After they die you have to mad dash to find another pack on your way and obliterate them by the next turn.

Just got the upgrade for +3 movement when you start a mission concealed.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Randarkman posted:

Just did the blacksite mission (Commander difficulty). It was a heroic disaster. Deployed 2 grenadiers, 1 sharpshooter, 1 specialist and 1 ranger. Lost one grenadier due to bad luck in the first engagement which nearly took out 2 pods in one turn of shooting, but one stun lancer got through and critted my squaddie grenadier to death before receiving a dose of shotgun to the face in the next turn. Then things continued pretty well after that, avoided the turret, dealt with the android pod without casualties, was then caught wrongfooted by a pod containing a viper that appeared behind me (stupid! stupid! stupid!) which ended my other grenadier and the specialist. I then thought I had only the reinforcements left but my 2 remaining troopers before entering the room with the vial had to deal with a pod of ADVENT troopers before picking it up. After picking up the vial my ranger was knocked unconcious by a stun lancer who appeared as part of a reinforcement drop, this left my sharpshooter to deal with 3 ADVENT (including an officer) by himself, which by some miracle he did, pistols seem to have pretty good accuracy at close range even if enemies are in cover, and return fire also gave good return on investment. After they were down I was just able to pick up the ranger with the sharpshooter and reach the extraction area while surronded by the next reinforcement pod.

Think the sharpshooter bagged close to 10 enemies during this mission and 3 of those while on his own.

I take it from this that I should wait for upgrades/promotions before doing the blacksite?

Randarkman
Jul 18, 2011

StashAugustine posted:

I take it from this that I should wait for upgrades/promotions before doing the blacksite?

Not if you want the proper XCOM experience. It was tense as all hell. I did go in with magnetic rifles and 2 corporals (sharpshooter and 1 heavy). It could have gone better, I guess I was a bit too close in the first engagement which nailed my squaddie grenadier.

Frankston
Jul 27, 2010


So I can't continue the game if I try to equip a soldier with an item. I get stuck on the selection menu and I can't return or anything. The button in the lower left corner doesn't work nor does the escape key. Is this a known bug?

Tenzarin
Jul 24, 2007
.
Taco Defender
Hoping magnetic weapons will really help with my first blacksite, that sounds awful.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
Melee rangers are kind of a joke. :smith:

Rookersh
Aug 19, 2010

DreamShipWrecked posted:

That doesn't explain the memory of the commander getting stomped out by the muton, or even why everyone has such a reverence for the Commander if he never actually tried to fight for them. It makes much more sense for him to get caught early in the game but still to have had some hand in Xcom's leadership. It's possible the base was just assaulted much earlier in the war

Yes it does!

Ok. Let me timeline it, that'll make more sense.

XCOM is started in February. The Commander and Bradford/Shen become good friends.

XCOM shoots down a supply ship, since the aliens are 100% invading, 100% of the time. Things start out as if they were lategame EU for XCOM, and the Commander is punching at this weight.

The Council cuts funding/betrays XCOM in April/June. XCOM HQ is sieged, the Commander is captured, while Bradford and Shen escape. Earth capitulates by June.

The aliens hook the Commander up to the chair, and start the EU simulation. They set it to start in February. The Commander then goes through the simulation that is EU, believing it is reality. At no point is the Commander pulled from this chair, they are stuck there, replaying the simulation over and over again for 20 years. After a set amount of time, the aliens realize the Resistance is annoying, and writes in code for a Resistance style element in the Exalt to see how the Commander would deal with them. Then they realize they want to start introducing human bioaugmentation/MECs, and they write them into the code as well, to see how humans would use those tools. Throughout all of this, the ADVENT core troops are attached to the Commander psychically, using his human mind to figure out how "human troops" would react in combat situations, which is what the aliens get out of it.

So it goes both ways. Yes, the Commander, Bradford, and Shen knew each other/worked together for a few months. And yes, they probably did something very similar to the events we see in XCOM:EU. But in their war, they were fighting lategame/Temple Ship style invasion from the very beginning, which is why they were able to shoot down a supply ship at all. They were playing EU in the late months with rookies on Ironman Impossible and doing well, which is probably why Bradford has such respect for the Commander. Buuuuuut, we never see any of that. Literally from the moment you start up XCOM: EU, the Commander is in the chair. The entire game from beginning to end is a simulation, although it references events/maybe memories that happened in February/March. That's why there is no gap, no break in the story. Because the whole thing is a simulation well after Earth already gave up.

Sheep
Jul 24, 2003

Speedball posted:

Anyone who thinks the sword sucks, let me tell you an amazing discovery:

Sword attacks do extra damage against sectoids. Maybe because they're naked, I dunno. But a sword ranger is the hard counter to a sectoid. Ignore their tricks, ignore their zombies, just chop that fucker.

Jane Kelly has become a sectoid murder machine. She hardly needs to use her shotgun.

My Jane Kelly is one of two Captains in my game.

Everyone else is Squaddie or, at best, Corporal :v:

420 chop aliens every day this poo poo rules. With the first sword upgrade you can easily poo poo out 9-11 damage on dudes not to mention oneshotting mechs.

Broken Cog
Dec 29, 2009

We're all friends here

Internet Kraken posted:

I'm not liking rangers. The sword is funny but I just wish I had run and gun instead.

RIP Mister Bones, died because our dull blades are not as good as ADVENT stun sticks

Keep going

Edit: Also melee rangers absolutely murder Codexes.

Eimi
Nov 23, 2013

I will never log offshut up.


Did Beagle post his list of custom soldiers by any chance?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Kanos posted:

Melee rangers are kind of a joke. :smith:

I thought so at first, but once you get the hang of how to use them and can go full RULES OF NATURE on X-rays, they get essential in a loving hurry. One of my rangers is by far my deadliest units, she averages like three kills a mission and has twice as many kills as anyone else in the organization, despite the fact she spends weeks in bed.

They're also particularly good for dealing with Pectoids because they seem to do bonus damage against them.

Tenzarin
Jul 24, 2007
.
Taco Defender
Rangers also only have machetes, you would think they would use katanas.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Tenzarin posted:

Rangers also only have machetes, you would think they would use katanas.

If there's not a mod already, there will be within the next couple hours.

Internet Kraken
Apr 24, 2010

slightly amused
Speaking of mods, is there one that replaces the alien turn sound with the one from EU? I miss it.

EDIT: lol



:downs: "Dunno why you guys are so exhausted, I had tons of fun! I hope all the missions are like this."

Internet Kraken fucked around with this message at 23:22 on Feb 5, 2016

upgunned shitpost
Jan 21, 2015

I have an always angry Scotsman with a giant 'fooking' sword who absolutely wastes every muthafuck he comes across. Aim PCS are not for your snipers.

Dude always looks so pleased with himself when he's catching a ride back to the Avenger.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Rookersh posted:

Yes it does!

Ok. Let me timeline it, that'll make more sense.

XCOM is started in February. The Commander and Bradford/Shen become good friends.

XCOM shoots down a supply ship, since the aliens are 100% invading, 100% of the time. Things start out as if they were lategame EU for XCOM, and the Commander is punching at this weight.

The Council cuts funding/betrays XCOM in April/June. XCOM HQ is sieged, the Commander is captured, while Bradford and Shen escape. Earth capitulates by June.

The aliens hook the Commander up to the chair, and start the EU simulation. They set it to start in February. The Commander then goes through the simulation that is EU, believing it is reality. At no point is the Commander pulled from this chair, they are stuck there, replaying the simulation over and over again for 20 years. After a set amount of time, the aliens realize the Resistance is annoying, and writes in code for a Resistance style element in the Exalt to see how the Commander would deal with them. Then they realize they want to start introducing human bioaugmentation/MECs, and they write them into the code as well, to see how humans would use those tools. Throughout all of this, the ADVENT core troops are attached to the Commander psychically, using his human mind to figure out how "human troops" would react in combat situations, which is what the aliens get out of it.

So it goes both ways. Yes, the Commander, Bradford, and Shen knew each other/worked together for a few months. And yes, they probably did something very similar to the events we see in XCOM:EU. But in their war, they were fighting lategame/Temple Ship style invasion from the very beginning, which is why they were able to shoot down a supply ship at all. They were playing EU in the late months with rookies on Ironman Impossible and doing well, which is probably why Bradford has such respect for the Commander. Buuuuuut, we never see any of that. Literally from the moment you start up XCOM: EU, the Commander is in the chair. The entire game from beginning to end is a simulation, although it references events/maybe memories that happened in February/March. That's why there is no gap, no break in the story. Because the whole thing is a simulation well after Earth already gave up.


I love the big balls the Councilman has in this one. Not only is he funding the resistance everywhere on his own, he's the only member of the council to say 'gently caress you' to the aliens and his logo is a modified XCOM logo. Councilman is great.

FraudulentEconomics
Oct 14, 2007

Pst...
Can't find the goonpool email, so here I am:



Link

Rhymenoserous
May 23, 2008

Mister Adequate posted:

I thought so at first, but once you get the hang of how to use them and can go full RULES OF NATURE on X-rays, they get essential in a loving hurry. One of my rangers is by far my deadliest units, she averages like three kills a mission and has twice as many kills as anyone else in the organization, despite the fact she spends weeks in bed.

They're also particularly good for dealing with Pectoids because they seem to do bonus damage against them.

Rangers are just all around strong. You will get the same results (literally) with a crit boosted shotgun.

I'm tempted to go with one of each because they are just so loving clutch.

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


RBA Starblade posted:

I love the big balls the Councilman has in this one. Not only is he funding the resistance everywhere on his own, he's the only member of the council to say 'gently caress you' to the aliens and his logo is a modified XCOM logo. Councilman is great.

that first transmission from him was great.

Tenzarin
Jul 24, 2007
.
Taco Defender
On legendary, a ranger slash attack might do half of a stun lancers life.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Mister Adequate posted:

I thought so at first, but once you get the hang of how to use them and can go full RULES OF NATURE on X-rays, they get essential in a loving hurry. One of my rangers is by far my deadliest units, she averages like three kills a mission and has twice as many kills as anyone else in the organization, despite the fact she spends weeks in bed.

They're also particularly good for dealing with Pectoids because they seem to do bonus damage against them.

Sectoids are basically non-factors and almost completely disappear from the campaign a couple months in, so being super good against sectoids isn't really a significant upside. Being loving useless against Mutons is a substantially bigger downside.

The problem is that literally the only situation where the sword is more useful than a shotgun blast is if you need to run and gun multiple turns in a row or if you're using Reaper. In every other situation the shotgun has superior range, drastically superior damage output via much higher crit chance, the ability to use weapon attachments and special ammo, doesn't trip muton counterattacks, and is much safer to use because you don't need to run directly up to someone.

Kanos fucked around with this message at 23:27 on Feb 5, 2016

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Tenzarin posted:

Rangers also only have machetes, you would think they would use katanas.

LIGHSABERS.

upgunned shitpost
Jan 21, 2015

Telly Savalas would never betray Earth or her people. So glad we made him a member of whatever shadowy cabal used to rule the planet.

quote:

Sectoids are basically non-factors and almost completely disappear from the campaign a couple months in, so being super good against sectoids isn't really a significant upside. Being loving useless against Mutons is a substantially bigger downside.

Have you considered you are bad with the choppy men? Choppy men rule, you drool.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

jfood posted:

Telly Savalas would never betray Earth or her people. So glad we made him a member of whatever shadowy cabal used to rule the planet.

No gently caress you he's 47, using all his filthy assassination money to fund alien murder. He remains at large due to the fact that he is a master of disguise.

upgunned shitpost
Jan 21, 2015

Fuzz posted:

No gently caress you he's 47, using all his filthy assassination money to fund alien murder. He remains at large due to the fact that he is a master of disguise.

I disagree, as 'he loves us, baby'.

Elderbean
Jun 10, 2013


StashAugustine posted:

I take it from this that I should wait for upgrades/promotions before doing the blacksite?

Probably

I managed to do it with a grenadier, specialist, and two rookies after some reloads and lots of asspain.

Set up a good first ambush, wipe out the pod, and cautiously move your way up. There's lots of pods, and reinforcements might arrive after you grab the objective. After wiping out the pods I just had all but one guy evac, he grabbed the objective, then made a mad dash for the evac. Finished with one in good shape, one wounded, and two gravely wounded after killing 25ish enemies, including a mech.

RadioDog
May 31, 2005

It's a silly mod, but I really like your quotes.

LibbyM
Dec 7, 2011

Is there any reason to try and skulljack multiple enemy types, like arc throwering everyone back in EU?

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Hats Wouldnt Fly posted:

Has anyone figured out how to view the replays that are supposed to be in each save file?

You need to start in debug mode.

-allowconsole -log -autodebug

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.
Mimic Beacons are OP as hell and probably need a nerf

but you've made the game so easy to mod that if you nerf them I will just unnerf them

what have you done Jake

Tenzarin
Jul 24, 2007
.
Taco Defender
Ill make a mod called "buffed mimic mines".

When you use a mimic thing, it spawns 4 pods on your screen.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Tenzarin posted:

Ill make a mod called "buffed mimic mines".

When you use a mimic thing, it spawns 4 pods on your screen.

hahaha

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Wow the technical aspects of this game. How can a game so long in development feel so rushed?

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Ilustforponydeath posted:

Wow the technical aspects of this game. How can a game so long in development feel so rushed?

It just really needs an optimized driver

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
That special driver that makes your soldiers no longer fire through walls

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS
So why if i succeed in the main objective (hack a workstation and extract all agents) is it a failure if I don't kill all the enemies, but if I say don't extract all agents (no requirement to kill all enemies) and still get the vip out, it's a pass and excellent rating. I get getting a lower rating, but not a mission failed.

But it seems that the council member treats it as a success, and I pass the dark event (and get the benefit).

So...was it okay? I mean mission rating doesn't matter if I get the primary done and extract all my agents.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

KyloWinter posted:

If you don't extract by the timer you lose all your dudes. Cool. Can't wait for the balance mods to come out.

We've already gone through this, this is good game design and if you don't like central yelling what a mook you are every ten seconds you're enjoying the game wrong.

Rhymenoserous
May 23, 2008

Tenzarin posted:

Ill make a mod called "buffed mimic mines".

When you use a mimic thing, it spawns 4 pods on your screen.

Name it buff mimic mines. When it's thrown a faceless pops out and flexes.

Ilustforponydeath posted:

We've already gone through this, this is good game design and if you don't like central yelling what a mook you are every ten seconds you're enjoying the game wrong.

I do wish central would shut the gently caress up when civilians are getting toasted. Look dude it's like round two and I've rescued 3 already. I'm out of move points and that rear end in a top hat was on the other end of the map.

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poptart_fairy
Apr 8, 2009

by R. Guyovich
The main map is weirdly compelling. Making contact, building pylons, arranging assassinations...some of the combat sequences feel like they're getting in the way of my resistance management simulator. :ohdear:

Also, what are the differences between Commander and Legendary other than times?

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