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Speedball posted:And Aid Protocol is a great counter to stun lancers. Because it increases the target's DODGE chance as well as their cover defense. I've saved my ranger from a stun lancer several times by putting Aid Protocol on her. And if you go up the hacker tree Aid Protocol gives the target automatic reaction fire overwatch too.
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# ? Feb 5, 2016 23:08 |
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# ? May 22, 2024 10:16 |
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Rhymenoserous posted:Yeah. Honestly playing this like you do the last game where you have a six man "A Team" and a bunch of rookies you haven't laid of yet just won't work. You have to be aggressively moving towards those objectives any time you aren't actively shooting. And when I say "Aggressive" I mean overwatching every turn isn't going to work. My first move is generally to sprint my shotgun wielding angel of death forward as far as she can go into at least light cover. If she's clear the rest of the squad joins. If she sees a pod the rest of the squad envelops the pod as much as possible without setting them off. I found for any of the timer missions you better spend up to your first 3 turns sprinting carefully up to the first pod to ambush. After they die you have to mad dash to find another pack on your way and obliterate them by the next turn. Just got the upgrade for +3 movement when you start a mission concealed.
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# ? Feb 5, 2016 23:11 |
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Randarkman posted:Just did the blacksite mission (Commander difficulty). It was a heroic disaster. Deployed 2 grenadiers, 1 sharpshooter, 1 specialist and 1 ranger. Lost one grenadier due to bad luck in the first engagement which nearly took out 2 pods in one turn of shooting, but one stun lancer got through and critted my squaddie grenadier to death before receiving a dose of shotgun to the face in the next turn. Then things continued pretty well after that, avoided the turret, dealt with the android pod without casualties, was then caught wrongfooted by a pod containing a viper that appeared behind me (stupid! stupid! stupid!) which ended my other grenadier and the specialist. I then thought I had only the reinforcements left but my 2 remaining troopers before entering the room with the vial had to deal with a pod of ADVENT troopers before picking it up. After picking up the vial my ranger was knocked unconcious by a stun lancer who appeared as part of a reinforcement drop, this left my sharpshooter to deal with 3 ADVENT (including an officer) by himself, which by some miracle he did, pistols seem to have pretty good accuracy at close range even if enemies are in cover, and return fire also gave good return on investment. After they were down I was just able to pick up the ranger with the sharpshooter and reach the extraction area while surronded by the next reinforcement pod. I take it from this that I should wait for upgrades/promotions before doing the blacksite?
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# ? Feb 5, 2016 23:11 |
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StashAugustine posted:I take it from this that I should wait for upgrades/promotions before doing the blacksite? Not if you want the proper XCOM experience. It was tense as all hell. I did go in with magnetic rifles and 2 corporals (sharpshooter and 1 heavy). It could have gone better, I guess I was a bit too close in the first engagement which nailed my squaddie grenadier.
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# ? Feb 5, 2016 23:12 |
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So I can't continue the game if I try to equip a soldier with an item. I get stuck on the selection menu and I can't return or anything. The button in the lower left corner doesn't work nor does the escape key. Is this a known bug?
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# ? Feb 5, 2016 23:13 |
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Hoping magnetic weapons will really help with my first blacksite, that sounds awful.
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# ? Feb 5, 2016 23:13 |
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Melee rangers are kind of a joke.
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# ? Feb 5, 2016 23:14 |
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DreamShipWrecked posted:That doesn't explain the memory of the commander getting stomped out by the muton, or even why everyone has such a reverence for the Commander if he never actually tried to fight for them. It makes much more sense for him to get caught early in the game but still to have had some hand in Xcom's leadership. It's possible the base was just assaulted much earlier in the war Yes it does! Ok. Let me timeline it, that'll make more sense. XCOM is started in February. The Commander and Bradford/Shen become good friends. XCOM shoots down a supply ship, since the aliens are 100% invading, 100% of the time. Things start out as if they were lategame EU for XCOM, and the Commander is punching at this weight. The Council cuts funding/betrays XCOM in April/June. XCOM HQ is sieged, the Commander is captured, while Bradford and Shen escape. Earth capitulates by June. The aliens hook the Commander up to the chair, and start the EU simulation. They set it to start in February. The Commander then goes through the simulation that is EU, believing it is reality. At no point is the Commander pulled from this chair, they are stuck there, replaying the simulation over and over again for 20 years. After a set amount of time, the aliens realize the Resistance is annoying, and writes in code for a Resistance style element in the Exalt to see how the Commander would deal with them. Then they realize they want to start introducing human bioaugmentation/MECs, and they write them into the code as well, to see how humans would use those tools. Throughout all of this, the ADVENT core troops are attached to the Commander psychically, using his human mind to figure out how "human troops" would react in combat situations, which is what the aliens get out of it. So it goes both ways. Yes, the Commander, Bradford, and Shen knew each other/worked together for a few months. And yes, they probably did something very similar to the events we see in XCOM:EU. But in their war, they were fighting lategame/Temple Ship style invasion from the very beginning, which is why they were able to shoot down a supply ship at all. They were playing EU in the late months with rookies on Ironman Impossible and doing well, which is probably why Bradford has such respect for the Commander. Buuuuuut, we never see any of that. Literally from the moment you start up XCOM: EU, the Commander is in the chair. The entire game from beginning to end is a simulation, although it references events/maybe memories that happened in February/March. That's why there is no gap, no break in the story. Because the whole thing is a simulation well after Earth already gave up.
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# ? Feb 5, 2016 23:14 |
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Speedball posted:Anyone who thinks the sword sucks, let me tell you an amazing discovery: My Jane Kelly is one of two Captains in my game. Everyone else is Squaddie or, at best, Corporal 420 chop aliens every day this poo poo rules. With the first sword upgrade you can easily poo poo out 9-11 damage on dudes not to mention oneshotting mechs.
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# ? Feb 5, 2016 23:15 |
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Internet Kraken posted:I'm not liking rangers. The sword is funny but I just wish I had run and gun instead. Keep going Edit: Also melee rangers absolutely murder Codexes.
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# ? Feb 5, 2016 23:15 |
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Did Beagle post his list of custom soldiers by any chance?
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# ? Feb 5, 2016 23:17 |
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Kanos posted:Melee rangers are kind of a joke. I thought so at first, but once you get the hang of how to use them and can go full RULES OF NATURE on X-rays, they get essential in a loving hurry. One of my rangers is by far my deadliest units, she averages like three kills a mission and has twice as many kills as anyone else in the organization, despite the fact she spends weeks in bed. They're also particularly good for dealing with Pectoids because they seem to do bonus damage against them.
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# ? Feb 5, 2016 23:17 |
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Rangers also only have machetes, you would think they would use katanas.
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# ? Feb 5, 2016 23:18 |
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Tenzarin posted:Rangers also only have machetes, you would think they would use katanas. If there's not a mod already, there will be within the next couple hours.
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# ? Feb 5, 2016 23:19 |
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Speaking of mods, is there one that replaces the alien turn sound with the one from EU? I miss it. EDIT: lol "Dunno why you guys are so exhausted, I had tons of fun! I hope all the missions are like this." Internet Kraken fucked around with this message at 23:22 on Feb 5, 2016 |
# ? Feb 5, 2016 23:20 |
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I have an always angry Scotsman with a giant 'fooking' sword who absolutely wastes every muthafuck he comes across. Aim PCS are not for your snipers. Dude always looks so pleased with himself when he's catching a ride back to the Avenger.
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# ? Feb 5, 2016 23:21 |
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Rookersh posted:Yes it does! I love the big balls the Councilman has in this one. Not only is he funding the resistance everywhere on his own, he's the only member of the council to say 'gently caress you' to the aliens and his logo is a modified XCOM logo. Councilman is great.
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# ? Feb 5, 2016 23:21 |
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Can't find the goonpool email, so here I am: Link
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# ? Feb 5, 2016 23:21 |
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Mister Adequate posted:I thought so at first, but once you get the hang of how to use them and can go full RULES OF NATURE on X-rays, they get essential in a loving hurry. One of my rangers is by far my deadliest units, she averages like three kills a mission and has twice as many kills as anyone else in the organization, despite the fact she spends weeks in bed. Rangers are just all around strong. You will get the same results (literally) with a crit boosted shotgun. I'm tempted to go with one of each because they are just so loving clutch.
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# ? Feb 5, 2016 23:21 |
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RBA Starblade posted:I love the big balls the Councilman has in this one. Not only is he funding the resistance everywhere on his own, he's the only member of the council to say 'gently caress you' to the aliens and his logo is a modified XCOM logo. Councilman is great. that first transmission from him was great.
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# ? Feb 5, 2016 23:23 |
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On legendary, a ranger slash attack might do half of a stun lancers life.
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# ? Feb 5, 2016 23:23 |
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Mister Adequate posted:I thought so at first, but once you get the hang of how to use them and can go full RULES OF NATURE on X-rays, they get essential in a loving hurry. One of my rangers is by far my deadliest units, she averages like three kills a mission and has twice as many kills as anyone else in the organization, despite the fact she spends weeks in bed. Sectoids are basically non-factors and almost completely disappear from the campaign a couple months in, so being super good against sectoids isn't really a significant upside. Being loving useless against Mutons is a substantially bigger downside. The problem is that literally the only situation where the sword is more useful than a shotgun blast is if you need to run and gun multiple turns in a row or if you're using Reaper. In every other situation the shotgun has superior range, drastically superior damage output via much higher crit chance, the ability to use weapon attachments and special ammo, doesn't trip muton counterattacks, and is much safer to use because you don't need to run directly up to someone. Kanos fucked around with this message at 23:27 on Feb 5, 2016 |
# ? Feb 5, 2016 23:23 |
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Tenzarin posted:Rangers also only have machetes, you would think they would use katanas. LIGHSABERS.
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# ? Feb 5, 2016 23:24 |
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Telly Savalas would never betray Earth or her people. So glad we made him a member of whatever shadowy cabal used to rule the planet.quote:Sectoids are basically non-factors and almost completely disappear from the campaign a couple months in, so being super good against sectoids isn't really a significant upside. Being loving useless against Mutons is a substantially bigger downside. Have you considered you are bad with the choppy men? Choppy men rule, you drool.
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# ? Feb 5, 2016 23:24 |
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jfood posted:Telly Savalas would never betray Earth or her people. So glad we made him a member of whatever shadowy cabal used to rule the planet. No gently caress you he's 47, using all his filthy assassination money to fund alien murder. He remains at large due to the fact that he is a master of disguise.
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# ? Feb 5, 2016 23:25 |
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Fuzz posted:No gently caress you he's 47, using all his filthy assassination money to fund alien murder. He remains at large due to the fact that he is a master of disguise. I disagree, as 'he loves us, baby'.
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# ? Feb 5, 2016 23:26 |
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StashAugustine posted:I take it from this that I should wait for upgrades/promotions before doing the blacksite? Probably I managed to do it with a grenadier, specialist, and two rookies after some reloads and lots of asspain. Set up a good first ambush, wipe out the pod, and cautiously move your way up. There's lots of pods, and reinforcements might arrive after you grab the objective. After wiping out the pods I just had all but one guy evac, he grabbed the objective, then made a mad dash for the evac. Finished with one in good shape, one wounded, and two gravely wounded after killing 25ish enemies, including a mech.
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# ? Feb 5, 2016 23:27 |
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JonTerp posted:My Corgi mod just got press http://www.gamespot.com/articles/xcom-2-mod-adds-a-puppy-gun/1100-6434552/ It's a silly mod, but I really like your quotes.
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# ? Feb 5, 2016 23:27 |
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Is there any reason to try and skulljack multiple enemy types, like arc throwering everyone back in EU?
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# ? Feb 5, 2016 23:28 |
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Hats Wouldnt Fly posted:Has anyone figured out how to view the replays that are supposed to be in each save file? You need to start in debug mode. -allowconsole -log -autodebug
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# ? Feb 5, 2016 23:29 |
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Mimic Beacons are OP as hell and probably need a nerf but you've made the game so easy to mod that if you nerf them I will just unnerf them what have you done Jake
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# ? Feb 5, 2016 23:33 |
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Ill make a mod called "buffed mimic mines". When you use a mimic thing, it spawns 4 pods on your screen.
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# ? Feb 5, 2016 23:34 |
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Tenzarin posted:Ill make a mod called "buffed mimic mines". hahaha
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# ? Feb 5, 2016 23:35 |
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Wow the technical aspects of this game. How can a game so long in development feel so rushed?
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# ? Feb 5, 2016 23:35 |
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Ilustforponydeath posted:Wow the technical aspects of this game. How can a game so long in development feel so rushed? It just really needs an optimized driver
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# ? Feb 5, 2016 23:36 |
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That special driver that makes your soldiers no longer fire through walls
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# ? Feb 5, 2016 23:39 |
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So why if i succeed in the main objective (hack a workstation and extract all agents) is it a failure if I don't kill all the enemies, but if I say don't extract all agents (no requirement to kill all enemies) and still get the vip out, it's a pass and excellent rating. I get getting a lower rating, but not a mission failed. But it seems that the council member treats it as a success, and I pass the dark event (and get the benefit). So...was it okay? I mean mission rating doesn't matter if I get the primary done and extract all my agents.
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# ? Feb 5, 2016 23:39 |
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KyloWinter posted:If you don't extract by the timer you lose all your dudes. Cool. Can't wait for the balance mods to come out. We've already gone through this, this is good game design and if you don't like central yelling what a mook you are every ten seconds you're enjoying the game wrong.
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# ? Feb 5, 2016 23:40 |
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Tenzarin posted:Ill make a mod called "buffed mimic mines". Name it buff mimic mines. When it's thrown a faceless pops out and flexes. Ilustforponydeath posted:We've already gone through this, this is good game design and if you don't like central yelling what a mook you are every ten seconds you're enjoying the game wrong. I do wish central would shut the gently caress up when civilians are getting toasted. Look dude it's like round two and I've rescued 3 already. I'm out of move points and that rear end in a top hat was on the other end of the map.
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# ? Feb 5, 2016 23:40 |
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# ? May 22, 2024 10:16 |
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The main map is weirdly compelling. Making contact, building pylons, arranging assassinations...some of the combat sequences feel like they're getting in the way of my resistance management simulator. Also, what are the differences between Commander and Legendary other than times?
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# ? Feb 5, 2016 23:43 |