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I mean it was a frantic moment and I wasn't paying attention just kind of firing and hoping he'd stop doing what he was doing.
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# ? Feb 5, 2016 20:28 |
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# ? May 14, 2024 05:20 |
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Take your dakka gimmick builds to the next level. https://www.youtube.com/watch?v=aFPZklbFCOA
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# ? Feb 5, 2016 20:30 |
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Krinkle posted:I mean it was a frantic moment and I wasn't paying attention just kind of firing and hoping he'd stop doing what he was doing. Catapults mount their missiles very high. So if the guy was of equal height or less to your cockpit, you may have been firing your SRMs over their head accidentally. Sometimes do the same thing myself in my Warhammer.
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# ? Feb 5, 2016 21:00 |
Endbuster posted:Take your dakka gimmick builds to the next level. You know what must be done
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# ? Feb 5, 2016 21:04 |
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Why do 4xAC5 on a basicīd Jager with a tooltip heat of "1" build 10% heat per shot? What is the heat treshhold of a mech, can i read that somewhere? Edit: my heat ratio is 1.51/2, i thought i should be safe with that Yolomon Wayne fucked around with this message at 21:09 on Feb 5, 2016 |
# ? Feb 5, 2016 21:05 |
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Yolomon Wayne posted:Why do 4xAC5 on a basicīd Jager with a tooltip heat of "1" build 10% heat per shot? That gives you almost 200 damage before you overheat. It's not bad!
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# ? Feb 5, 2016 21:10 |
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Pattonesque posted:it's all good bruh This game doesn't deserve you, bro.
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# ? Feb 5, 2016 21:13 |
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Yolomon Wayne posted:Why do 4xAC5 on a basic´d Jager with a tooltip heat of "1" build 10% heat per shot? 2/2 is safeish, but 1.51 is a very easy to manage level of heat accumulation. You just need to get a feel for how heat works. The heat system can be quite punishing in this game.
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# ? Feb 5, 2016 21:19 |
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Yolomon Wayne posted:Why do 4xAC5 on a basicīd Jager with a tooltip heat of "1" build 10% heat per shot? A.o.D. posted:2/2 is safeish, but 1.51 is a very easy to manage level of heat accumulation. You just need to get a feel for how heat works. The heat system can be quite punishing in this game. To add to this, you aren't expected to run completely cool. Managing your heat without overheating, knowing when to back off and reposition/duck behind cover and use the time to cool off is expected. You'll never be able to shoot enemies 100% of the time, and balancing a build with a lot of upfront heat (and damage) with the need to maintain fire and DPS over time is part of the design process. 1.51 runs very cool; you won't be able to fire indefinitely but you could stand and fire your weapons for a while before you risk overheating and you'll sink the heat you generate relatively quickly when you're not firing.
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# ? Feb 5, 2016 21:31 |
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This concept of "not shooting" confuses me. My Ostwind has 4 autocannons, how can i "not shoot" at any time?
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# ? Feb 5, 2016 21:41 |
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Anita Dickinme posted:This game doesn't deserve you, bro. by the by, here is the build I have been using for my Mauler MX-90, from MetaMechs http://mwo.smurfy-net.de/mechlab#i=326&l=31148ee451cd55e98509de362bb55191611aed52 Cool things about this build: 1. You can stare down anything in the game 2. People panic when they see you because you deal out rapid-fire 25-point alphas 3. Five AC/5s makes a cool BOOM BOOM BOOM sound 4. Basically impossible to overheat 5. Reach out and touch someone from about 850m for full damage 6. Mounts are reasonably high Lame things about this build 1. Oh man it is so slow 2. Like seriously slower than a Dire Wolf. If you hesitate at all you will get your rear end left behind and ruined, and even if you don't hesitate sometimes 3. Is immediately a priority target for everyone who sees it 4. VERY minor structure quirks Basically you wanna stick at about 500m or so and punish anything that pokes its head out. Lights will have to beware you because you can take out their legs very easily. Great at killing heavies and assaults. Don't brawl with it, try to stick behind Dad or other brawly 'mechs, do lots of damage
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# ? Feb 5, 2016 22:07 |
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I'm falling down the rabbit hole and bought the Marauder hero mech. Not really a fan of the one on metamech since I'm more into brawling, so I whipped this one up. Any suggestions or other decent builds?
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# ? Feb 5, 2016 22:39 |
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Stringbean posted:The Mauler looks fun, but I'm just not a good ballistics guy. Leading my shots isn't the problem, I just never get good damage out. Guess I'm more of a laser/SRM kind of guy... There are laservomit builds for everything. Just put on 3 LPL and as many mediums as will fit and that works too. I do fine with AC5's even with bad latency. That Gobbo posted:I'm falling down the rabbit hole and bought the Marauder hero mech. Not really a fan of the one on metamech since I'm more into brawling, so I whipped this one up. Any suggestions or other decent builds? I'd do 3 LPL in the arm you shield with the best, on mine I do right arm, and then mediums everywhere else. The ghost heat on LPL is 3 and right now they are probably the best gun in the game. If you want to get into mods then you get mlaser range and lpl cooldown to try to make them match up at least a little better. If you are poo poo at twisting then split up the LPL and put one in the opposite arm. Washout fucked around with this message at 22:49 on Feb 5, 2016 |
# ? Feb 5, 2016 22:39 |
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Looks like the MAL-2P can make a nice laser boat, I'll be aiming for that.
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# ? Feb 5, 2016 23:15 |
Why are PPCs so bad, I want them to be good.
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# ? Feb 5, 2016 23:32 |
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Devorum posted:Why are PPCs so bad, I want them to be good. I murdered Paul a bunch in early beta with a stock K2. Saw him like 3 games in a row, and cored him 3 games in a row.
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# ? Feb 5, 2016 23:38 |
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Orcs and Ostriches posted:I murdered Paul a bunch in early beta with a stock K2. Saw him like 3 games in a row, and cored him 3 games in a row. reminder that lead designer Paul Inouye has this as his -K2 build
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# ? Feb 5, 2016 23:49 |
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MWO is p.much what happens when your lead designer's best qualifications are Asperger's and nostalgia.
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# ? Feb 5, 2016 23:52 |
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I liked the time when goons rammed him to death, and ramming was removed a few days later.
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# ? Feb 5, 2016 23:54 |
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That Gobbo posted:I'm falling down the rabbit hole and bought the Marauder hero mech. Not really a fan of the one on metamech since I'm more into brawling, so I whipped this one up. Any suggestions or other decent builds? If you're into brawling I like the build I run: 7 medium lasers and 1 AC20. Group the Mediums in two groups and the AC in a third. It runs pretty toasty but you can manage the heat pretty well.
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# ? Feb 5, 2016 23:55 |
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Talmonis posted:If you treat it like a Hunchback, it sees you through some nasty brawls. I actually recommend normal medium lasers though, to keep your heat managable. I'm maintaining a 3 to 1 KDR with that build, far higher than my usual poo poo average of .90 Yeah I'm using an standard 300, endo steel, 4 mediums, AC/20, 5 tons of ammo (sometimes too much, sometimes too little depending on the match), some extra heat sinks, ECM (goes without saying really), and maxed-out armour minus a touch on the legs to shave it down to the closest half-ton. Feels good man It runs hot enough with 4 standard mediums and a bunch of extra heat sinks so I can't imagine being able to use medium pulse lasers for any length of time.
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# ? Feb 6, 2016 00:37 |
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Pattonesque posted:reminder that lead designer Paul Inouye has this as his -K2 build Lol that UAC/5 ammo lasts what 5 seconds tops?
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# ? Feb 6, 2016 00:59 |
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Style and coolness aside, are crabs worth it? Im still very under-mediumīd, and theyre on sale, so...
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# ? Feb 6, 2016 01:01 |
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Yolomon Wayne posted:Style and coolness aside, are crabs worth it? yes, they are extremely tough
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# ? Feb 6, 2016 01:05 |
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Yolomon Wayne posted:Style and coolness aside, are crabs worth it? I loving love the CRB-27SL, but the rest are way too samey. It's the most expensive variant and comes with jumpjets, double heat sinks, and an xl of some kind. It has half of the structure quirks as the other crabs though. I run mine with two large pulses, three small pulses, and an xl 300 with max armor, max jump jets, and even an AMS plus 1/2 ton of ammo. Pretty sure it has endo and ferro. It is seriously my favorite mech at the moment, but I sold the other two variants I used to basic it out. One has a really high engine cap, but it's not worth it without jump jets. I fly around like an rear end in a top hat and
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# ? Feb 6, 2016 01:12 |
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I just saw one crab has a max engine of 350, and i have a 340xl from the cicadas... Ok, i think i will go crabs.
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# ? Feb 6, 2016 01:16 |
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So number19
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# ? Feb 6, 2016 01:20 |
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when is your company going to ban the huge number of people that you acknowledge are cheating in your game
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# ? Feb 6, 2016 01:21 |
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Yolomon Wayne posted:Style and coolness aside, are crabs worth it? They're pretty awesome. My Lance mate has had excellent results in his.
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# ? Feb 6, 2016 01:32 |
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Yolomon Wayne posted:I just saw one crab has a max engine of 350, and i have a 340xl from the cicadas... you might could do this, from metamechs http://mwo.smurfy-net.de/mechlab#i=331&l=cfabfb234f218bbd4e3d29c655a36f4cfa30483d
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# ? Feb 6, 2016 01:32 |
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Just ran this crab for giggles and it was pretty fun. Now i have a valid reason to buy lobster red color one day. Thanks guy
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# ? Feb 6, 2016 01:42 |
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Banano posted:when is your company going to ban the huge number of people that you acknowledge are cheating in your game They will just ban half of 228 nd nkva again and call it a day and let LORD and MS continue to abuse every mechanic possible.
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# ? Feb 6, 2016 01:54 |
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Here's the build for my insane flying contraption: CRB-27SL Could I switch out the lasers for five medium pulses, cram in a larger engine, and maybe even drop ferro to fit some more heat sinks? Yes. However, I've found that I have to poke a bunch at 400-ish meters so this build works better for me. I used to run it with three medium pulses in place of the smalls, but I decided that that was a little too crazy.
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# ? Feb 6, 2016 01:56 |
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Safety Factor posted:Here's the build for my insane flying contraption: CRB-27SL you could probably cram another large pulse in there if you downgrade the engine/take out AMS
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# ? Feb 6, 2016 02:00 |
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Pattonesque posted:you could probably cram another large pulse in there if you downgrade the engine/take out AMS Nah, the speed is a pretty big part of the robot. A slow crab is a dead crab. Edit: The AMS is only there because I had a spare ton. I guess I could drop it and upgrade a small pulse to a medium pulse, but whatever. Safety Factor fucked around with this message at 02:07 on Feb 6, 2016 |
# ? Feb 6, 2016 02:04 |
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Safety Factor posted:Nah, the speed is a pretty big part of the robot. A slow crab is a dead crab. yeah I hear ya. this loses 7 KPH and a JJ/AMS for the extra LPL, so it may be losing too much defensively CRB-27SL
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# ? Feb 6, 2016 02:07 |
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Crabs don't really poke worth a poo poo though, so may as well fill all 5 slots with lasers so you can vomit all over people.
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# ? Feb 6, 2016 02:08 |
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Banano posted:when is your company going to ban the huge number of people that you acknowledge are cheating in your game
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# ? Feb 6, 2016 02:11 |
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Birdgang, our glorious tour of the Innersphere continues tonight. This week we will be role playing Space Vikings in the FRR.
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# ? Feb 6, 2016 02:36 |
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# ? May 14, 2024 05:20 |
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Pattonesque posted:yeah I hear ya. this loses 7 KPH and a JJ/AMS for the extra LPL, so it may be losing too much defensively That's going to run nuclear hot and anyone who sees you knows you'll be running an XL engine to fit those 3 LPLs. Can't poke because you need to bring your entire mech out of cover because of hardpoint placement and too hot/fragile to brawl. Fit a STD 280, 5x MPLs and jump jets. The crab is not a pokey mech and you should be brawling to make the best use of it. It rolls damage like a loving champ if you run STD.
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# ? Feb 6, 2016 04:42 |