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Deuce posted:Is there a primer somewhere on how to record and/or view replays? Debug mode, I think someone said earlier.
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# ? Feb 6, 2016 04:43 |
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# ? May 18, 2024 05:44 |
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Ciaphas posted:Not only doesn't it have an aim penalty, but the fuckers you're shooting at effectively have zero cover. Always break Concealment with overwatch I would if my soldiers would ever fire in it.
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# ? Feb 6, 2016 04:43 |
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I think i'm screwed because I bought this off GMG, i doubt they do refunds. I'm thinking about just kicking the turns to x2 or x1.5
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# ? Feb 6, 2016 04:44 |
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Pomp posted:man i hecka don't like the new health bars. I couldn't begin to tell you how much health that sectopod has
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# ? Feb 6, 2016 04:44 |
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TheSpiritFox posted:There's a mod on steam that extends those timers by 2-4 turns depending on mission type for non story missions. Gives a little extra breathing room on coincidentally hellish procedurally generated maps. I heard talk that you can edit certain files to accomplish the same thing, is this correct? So you can pull a System Shock 2 and say "No,
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# ? Feb 6, 2016 04:45 |
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MisterBibs posted:I heard talk that you can edit certain files to accomplish the same thing, is this correct? So you can pull a System Shock 2 and say "No, Fargin Icehole posted:I think i'm screwed because I bought this off GMG, i doubt they do refunds. I'm thinking about just kicking the turns to x2 or x1.5
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# ? Feb 6, 2016 04:46 |
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Here's a free tip: don't take a medkit the moment you are able to. Not only do you not have enough time to heal early on but grenades are worth their weight in gold at the start. Always blow your way to victory.
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# ? Feb 6, 2016 04:47 |
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mimic beacons are real goddamn good. like saving multiple people good.
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# ? Feb 6, 2016 04:47 |
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Timers are fine and Dead Rising was perfect. Also there's no way the advent speaker isn't a gene therapy'd up thin man.
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# ? Feb 6, 2016 04:47 |
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timers implicitly fix so many things I hated about the first game that it isn't even funny
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# ? Feb 6, 2016 04:47 |
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Red Mundus posted:Here's a free tip: don't take a medkit the moment you are able to. Not only do you not have enough time to heal early on but grenades are worth their weight in gold at the start. Always blow your way to victory. yeah, medkits and support specialists start to come into their own after you get into mid-gear armor, where you can have a grenade and a medkit equiped.
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# ? Feb 6, 2016 04:48 |
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Roobanguy posted:mimic beacons are real goddamn good. like saving multiple people good. Mimic beacons, much like ghost grenades, are broken. They are basically a free escape from whatever dumb mistake you made. I made a personal rule not to touch them because watching multiple enemies waste their turn on a shiny hologram isn't very fun. I wish they worked the way Beagle added to his mod; infinite duration, but only one health. That way they only serve as a temporary distraction but can be used preemptively.
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# ? Feb 6, 2016 04:49 |
Andromedas are not okay.
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# ? Feb 6, 2016 04:51 |
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kater posted:Four people left behind on first blacksite. One cut corner on the last move led to getting grenaded and burning to death. And then I got it in my head to haul their corpses home, only to find 3 sectoids in the back of the building after the codex group. Today I learned you only get like a 70% to hit on zombies sharing your tile. At what point do you attack the black site anyway? When you can field 6 troops?
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# ? Feb 6, 2016 04:51 |
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also psionics are real drat good. stasis just shutting a difficult enemy down with no chance of failing is very powerful.
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# ? Feb 6, 2016 04:56 |
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What saves does Ironman allow? Can you restart the mission in the event of a glitch, or are you utterly hosed if something bugs out on the alien turn because it autosaves at the start of yours?
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# ? Feb 6, 2016 04:57 |
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This seems like a massive oversight, but drat the game should let you save to character pool from the Memorial wall.
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# ? Feb 6, 2016 04:57 |
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I am sorry if this has been answered already but I just researched level 2 weapons and my dudes are still using level 1 weapons and I am apparently too stupid to figure out how to upgrade them.
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# ? Feb 6, 2016 05:01 |
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Two Sectopods at once, game? Oh, you shouldn't have.Megaman's Jockstrap posted:I am sorry if this has been answered already but I just researched level 2 weapons and my dudes are still using level 1 weapons and I am apparently too stupid to figure out how to upgrade them.
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# ? Feb 6, 2016 05:02 |
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Fister Roboto posted:The argument that the mission timers discourage careful planning and tactics is bullshit anyway, since it's a turn based game. You can spend all day planning out the perfect move if you want. What people are really upset about is not being able to crawl around the battlefield at one tile per turn and then hunker until the enemy does something stupid. I don't crawl around in overwatch and my last major mission was within two turns of me running out of time. If I'd lost a single dude during it, I'd have been boned. I'm not sure which mission I'm going to do the skulljacking tutorial on because I'm not sure how hard it's going to cut into my time limit on that mission.
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# ? Feb 6, 2016 05:06 |
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Can I ignore a council mission for about 4 days to pick up my supplies, or will it disappear in that time?
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# ? Feb 6, 2016 05:06 |
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So I just had a fun turn where a viper tried to grab and bind my blademaster ranger. 'Bind Failed' 'SLASH!'. And then a Stun Lancer thought he could do better. He couldn't.
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# ? Feb 6, 2016 05:07 |
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Doctor Goat posted:I don't crawl around in overwatch and my last major mission was within two turns of me running out of time. If I'd lost a single dude during it, I'd have been boned. I had a supply train mission that had no time limit.
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# ? Feb 6, 2016 05:07 |
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Alright I'm just gonna start an ironman game, I'll be sure to report in if a glitch royally fucks me. Reloading just feels too much like cheating, even if it really isn't.
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# ? Feb 6, 2016 05:08 |
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whelp realised I will need to start again as I didn't catch the significance of establishing communications with other rebel cells the new satellites. I have had a few glitches and the camera has similar issues to the original so I might wait for some optimisation patches. It is otherwise really fun and the AI never quite reacts how I expect it will.
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# ? Feb 6, 2016 05:08 |
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Alain Post posted:timers implicitly fix so many things I hated about the first game that it isn't even funny I've suddenly remembered that when the first had just come out a frequent complaint was that the aliens got "free moves" to get into cover when you revealed them. Waaah, why can't I shoot the aliens when they're standing in the open?! It's not fair that they get free moves! Firaxis figured out a way to allow brutal ambush attacks and still make it balanced. But timers are part of what makes it work. If there were no timers, you could just sneak around forever until you knew where all the enemies were and could set up the perfect attacks. I loved nearly every drat thing about xcom 1 but it really had been solved, which made it kinda boring. Unless you modded up the difficulty to something completely brutal, but that wasn't much fun either because you needed to play even more cautiously in that case. e: Internet Kraken posted:I wish they worked the way Beagle added to his mod; infinite duration, but only one health. That way they only serve as a temporary distraction but can be used preemptively. Klyith fucked around with this message at 05:14 on Feb 6, 2016 |
# ? Feb 6, 2016 05:11 |
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Alain Post posted:I had a supply train mission that had no time limit. If you truly hate the timers, as I did, there's a workshop mod that removes them from most, but not all, levels. It was fun to have the bomb levels in the other X-Com, at least they had nodes to increase the timer, and they weren't every single level. I don't care if I'm a filthy casual or that I can't Git Gud. I have way more fun when every single level isn't a stress run and gun. Some people like playing timed chess, some don't. I'm the latter. Don't artificially shoe-horn me into playing a single style. Otherwise, it's a lot of fun, same enjoyable strategy game where your highly trained fighters can't even melee with complete accuracy. Great game, screw the timers.
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# ? Feb 6, 2016 05:15 |
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Supply missions appear to not have timers. Neither do retaliation strikes (uh, at least not officially). Those are the ones that scare me most, because the enemies are significantly tougher, far as I can tell.
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# ? Feb 6, 2016 05:16 |
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The game feels harder than XCom 1 to me so far, but it might just be because I have few high ranking troops. I dunno.
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# ? Feb 6, 2016 05:16 |
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I had a nice retaliation strike where I went northwest from the start and basically all the civvies were in the northeast. Wiped the enemies and got a grand total of one civ out, mission failed.
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# ? Feb 6, 2016 05:17 |
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Is the timer unforgiving?
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# ? Feb 6, 2016 05:20 |
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Strobe posted:Supply missions appear to not have timers. Neither do retaliation strikes (uh, at least not officially). Avenger defense doesn't have a timer either, but only in the wink wink nudge nudge way like retaliation strikes (you eventually just start getting enemy reinforcements every single turn). amuayse posted:Is the timer unforgiving? So far, on Normal and Commander, they get tight but not unforgiving. You can get really screwed with some bad pod placement or having an objective on literally the other side of the map, but so far I've been able to get almost all of them done with 2-3 turns left over at least. I think the only real problem I have with timers is you're going to need a specialist with you on any mission that requires accessing an item. Yeah, you might not need a ranged hack, but there will be that one mission where you do and the difference will be huge. I like Specialists so it isn't a big deal, but it is a bit annoying. Timers also mean you're going to take hits that you'd otherwise be able to avoid in XCOM 1. Sometimes taking the chance or advancing farther than you'd prefer just to make sure you're in range or one turn closer to an objective is going to be a thing you have to do. nessin fucked around with this message at 05:25 on Feb 6, 2016 |
# ? Feb 6, 2016 05:20 |
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BenRGamer posted:So I just had a fun turn where a viper tried to grab and bind my blademaster ranger. 'Bind Failed' 'SLASH!'. And then a Stun Lancer thought he could do better. He couldn't. im bummed out i chose the other skill instead of blademaster. i thought it would let you get a free attack after your first kill, but it just gives you another yellow move.
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# ? Feb 6, 2016 05:21 |
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Does anyone else have a problem where sometimes your monthly income won't show up? I had $1 at the end of the month, the supply drop came, and I still had $1. I was supposed to have gotten $180.
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# ? Feb 6, 2016 05:24 |
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So both me AND the aliens had a moment just now. I'm down to three guys with just one Sectoid running around with two health left with a risen zombie slave. Next turn Sectoid mind controls my demo who wipes out a rookie. My last solider can flank but will be in no cover but with this shot it'll kill the Sectoid which drops the zombie and lets my demo live and gives me the win. 80% shot....misses. Well this is game over for this squad. Sectoid scurries behind a tree and has my gunner blast my guy who manages to not get crit despite being in the open with no cover. They have one health left. Well the was lucky but now here comes the zombie slowly lumbering at my last guy, stands next to him....and whiffs the melee swipe. Next turn I run point blank to the Sectoid and blast it away, freeing my guy, killing the zombie, and winning me the mission. Sometimes works for you
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# ? Feb 6, 2016 05:24 |
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I think I just had my most moment so far. One of my soldiers took one point of poison damage, which caused him to panic, run 2 squares away, and throw a plasma grenade right in the middle of my group hunkering behind some wreckage, killing 3 people.
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# ? Feb 6, 2016 05:24 |
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Alain Post posted:I had a nice retaliation strike where I went northwest from the start and basically all the civvies were in the northeast. Wiped the enemies and got a grand total of one civ out, mission failed. Yeah, terror missions are complete poo poo in 2. The faceless make it even worse because it just fucks you either way. Go too fast and get a soldier stuck in a yellow move next to one or too slow and just fail. Some things in this game are kind of a mess/poorly thought-out.
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# ? Feb 6, 2016 05:25 |
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Red Mundus posted:Yeah, terror missions are complete poo poo in 2. The faceless make it even worse because it just fucks you either way. Go too fast and get a soldier stuck in a yellow move next to one or too slow and just fail. Some things in this game are kind of a mess/poorly thought-out. Bring scanners. That makes it not a mess. I carry one on my sniper and a backup on a Ranger, because both can toss and still do good things (advancing/gunslinger shots with sniper and run & gun or blade hits with the ranger). No clue how in the hell you'd do those on Legendary though.
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# ? Feb 6, 2016 05:28 |
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Roobanguy posted:im bummed out i chose the other skill instead of blademaster. i thought it would let you get a free attack after your first kill, but it just gives you another yellow move. The stealth one is lousy on it's own. It's when you mix it with the next skill that gives you a fat boost to aim and crit when in stealth it comes into its own. Especially when mixed with a later ability to re-enter steatlh one time at-will. You basically have one "gently caress everything" attack stored in your back pocket.
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# ? Feb 6, 2016 05:29 |
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# ? May 18, 2024 05:44 |
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Roobanguy posted:mimic beacons are real goddamn good. like saving multiple people good. https://www.youtube.com/watch?v=jWoBtcFw040
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# ? Feb 6, 2016 05:29 |