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Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle

Zore posted:

codexes


"codices" actually, I think

:goonsay:

EDIT: Started a new file, got an all woman team for Gatecrasher, and the one with Guile hair gets a sword :hellyeah:

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ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!




:gonk:

legs

The Meat Dimension
Mar 29, 2010

Gravy Boat 2k

Klyith posted:

T & G keys

(and then disable the action cam because it resets to default after every action shot. maybe there's an ini setting for default zoom level? if you rebind mousewheel to zoom it's not so bad.)

Owns, thanks. Dunno how I skipped over that I when I first looked under the control menu.

Ramadu
Aug 25, 2004

2015 NFL MVP


Eifert Posting posted:

Man, I just feel like such a schmuck paying $60 for a PC game. I know it's irrational but can't do it. Waiting for a sale I guess.

http://www.greenmangaming.com/vip/

Log in and its 46 bux. Join us my friend. Ittl be better than the super bowl lets be honest.

Away all Goats
Jul 5, 2005

Goose's rebellion


Yeah that was my first experience with the skulljack too. Was not expecting a balljack

Eimi
Nov 23, 2013

I will never log offshut up.


So with Psi Troopers, can they only be trained from rookies? Or can you 'demote' an experienced solder to psion?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

nessin posted:

Shotguns have ammo (an actual problem in XCOM 2 sometimes) and you can only dash and attack with a shotgun once every few turns. Also there is Reaper. You can also take the skill that allows you to reposition after a kill so assuming you use the blade for a kill (and get it) you don't end up up the rear end of that guys pod.

Edit:
Also I don't know at what point it starts happening, but the point where having enough cores to safely consider using special ammo on more than a couple people is probably pretty drat late in the game.

Autoloaders exist to eliminate any delay from reloading if you happen to not have a single action to reload at any point, and shotguns will always have room for them. I don't know when the hell you need to yellow move and attack multiple turns running. Reaper competes with Rapid Fire, which is a terrible shame; Reaper requires you to do some serious softening of a bunch of dudes to get real mileage out of it, while Rapid Fire ensures whatever you're attacking is dead. Implacable works with shotguns and is likely to get you to a safer spot because you didn't have to go into melee anyway. On Commander, I had plenty of cores for all the special ammo I ever wanted, since it's only one core per special ammo project and you can reuse the insanely powerful ammo you get from them endlessly.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


NEVERMIND I'M NOT PLAYING IRONMAN ANYMORE

Internet Kraken
Apr 24, 2010

slightly amused

Space Skeleton posted:

Someone needs to do a Russian voices mod.

Didn't EU have Russian voices? Kind of weird that this one does not.

Ciaphas posted:

NEVERMIND I'M NOT PLAYING IRONMAN ANYMORE

Ciaphas has panicked!

CuddleCryptid
Jan 11, 2013

Things could be going better

I think we all need to take a moment to appreciate the fact that the key for Overwatch is now the same key regardless of the class/skills you have equipped on a character

64bitrobot
Apr 20, 2009

Likes to Lurk

Eimi posted:

So with Psi Troopers, can they only be trained from rookies? Or can you 'demote' an experienced solder to psion?

Only rookies from what I've noticed. I got my first psi trooper going and all they have so far is stasis and I have to say that it seems to have been completely worth it. I imagine he's only going to get better as my campaign goes on.

Also I seem to be doing really bad at the geoscape, my avatar project box just keeps ticking up and up and I'm really starting to feel the pressure. I should hurry on that blacksite.

e:

DreamShipWrecked posted:

I think we all need to take a moment to appreciate the fact that the key for Overwatch is now the same key regardless of the class/skills you have equipped on a character
Yep

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Wizard Styles posted:

I almost suspect the remaining council member is using the resistance to set himself up for supreme rulership, planning to take over the alien infrastructure. Although that would be a weird XCOM game, with a human antagonist. Still, I don't trust that guy.

The screen brightens and contorts to reveal that he was an alien himself, all along, using humanity as their pawn to weaken the Ethereal Empire and overthrow them.


In the next game, you can get Sectoid recruits and poo poo as you band together with the alien remnant to fight the new transdimensional threat. :dance:

Coolguye
Jul 6, 2011
Probation
Can't post for 5 hours!
Jesus Christ this thread is moving faster than the Star Citizen thread.

Baloogan
Dec 5, 2004
Fun Shoe

Ciaphas posted:

NEVERMIND I'M NOT PLAYING IRONMAN ANYMORE

im happy at rookie ironman


problem with me and non-ironman was that i was born a savescummer

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Coolguye posted:

Jesus Christ this thread is moving faster than the Star Citizen thread.

Well yeah, we actually have a game to play and then talk about. :downsrim:

nessin
Feb 7, 2010

Kanos posted:

Autoloaders exist to eliminate any delay from reloading if you happen to not have a single action to reload at any point, and shotguns will always have room for them. I don't know when the hell you need to yellow move and attack multiple turns running. Reaper competes with Rapid Fire, which is a terrible shame; Reaper requires you to do some serious softening of a bunch of dudes to get real mileage out of it, while Rapid Fire ensures whatever you're attacking is dead. Implacable works with shotguns and is likely to get you to a safer spot because you didn't have to go into melee anyway. On Commander, I had plenty of cores for all the special ammo I ever wanted, since it's only one core per special ammo project and you can reuse the insanely powerful ammo you get from them endlessly.

Either you've had amazing luck or I've had the worst. I'm only up two ammo, two grenades, and one exo suit, with one special weapon (probably a waste on that one but I wanted to see what I could get besides the Rocket Launcher), and only one core remaning that I'm keeping in reserve. All that by the time I've just filled out my T3 weapon set. And I've only gotten two autoloaders, which compete pretty heavily between Sharpshooters, Grenadiers, and Rangers.

64bitrobot
Apr 20, 2009

Likes to Lurk

Coolguye posted:

Jesus Christ this thread is moving faster than the Star Citizen thread.

Well ther-

Fuzz posted:

Well yeah, we actually have a game to play and then talk about. :downsrim:

Ramadu
Aug 25, 2004

2015 NFL MVP


Coolguye posted:

Jesus Christ this thread is moving faster than the Star Citizen thread.

bullshit. I've never seen a thread move as fast as star citizen.

I can't believe how excited I am for Star Citizen! Its my favorite fake game.

Internet Kraken
Apr 24, 2010

slightly amused
Can someone explain to me why the gently caress a muton and stun lancer pack got to attack me when they patrolled into my vision? I haven't seen any other enemies do that. It nearly cost me my favorite ranger but luckily both stun lancers whiffed.

Away all Goats
Jul 5, 2005

Goose's rebellion

DreamShipWrecked posted:

I think we all need to take a moment to appreciate the fact that the key for Overwatch is now the same key regardless of the class/skills you have equipped on a character

It was always the same key (y)? Unless you mean on the action number keys

CuddleCryptid
Jan 11, 2013

Things could be going better

Away all Goats posted:

It was always the same key (y)? Unless you mean on the action number keys

Yeah, the numbers. It would flit between 2 and 3 depending on what character you had selected at the time

Furnaceface
Oct 21, 2004




Oh god why did I do the skulljack quest thingy during a VIP mission this is not going well at all.

Klyith
Aug 3, 2007

GBS Pledge Week

LightWarden posted:

Aggro works very similarly to how it works in XCOM 1- if you see them or they see you they scatter into cover or overwatch depending on the enemy and will be active on the next turn. Murdering or at least corralling them before their next turn comes up will prevent them from screwing you over on their turn.

*amazing wall of text*

Note that just like Xcom 1, when aliens run for cover they rarely put themselves in a bad or flanked position, even from troops they shouldn't technically know are there. With concealment you may be tempted to try a pincer style move: seems easy if they can't see you coming right? Don't bother, you will hardly ever have them blunder into a free flank. There are places where the AI cheats, and movement is the biggest one.

When thinking about position for setting up a concealment ambush, assume that they will move to good cover and concentrate more on getting the most shots above anything else. Splitting up your guys can at most herd them *away* from a place with full cover and into more half cover -- which might be quite valuable if there's more x-rays than you can kill in one round of overwatch fire! But don't put your guys into inferior cover to do it.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.
Haha remember last time when I said I had a feeling the other shoe was just waiting to drop, well Jesus Christ this game is going to turn my hair grey, it is sheer stress incarnate. I'm low on supplies, the Avatar project was like four bars away so I had to ignore a dark mission that's going to cut all my supplies in half next month in favor of stopping one that would gain another Avatar bar, I was down to three active soldiers because rookies have no loving health and if they get grazed for 3 damage that's still a greivous goddamn wound and they're in the hospital for three loving weeks or whatever so I had to plow the few supplies I had into getting cannon fodder so now even though I just researched magnetic weapons I can only afford one shotgun and nothing else, there's a blacksite in loving Brazil and I started in North America and all my drat resource contacts are maxed out so I'm getting there no time soon, the world is actively ending all around me and I need to be in six places at once and aaaaaaaaaaaaaaaaaaaaah

Jane Kelly is carrying the survival of the human race solely on her shoulders right now. Thank God she's around to just sword the gently caress out of everything.

Coolguye
Jul 6, 2011
Probation
Can't post for 5 hours!

Dallan Invictus posted:

also, :rip: Coolguye, that last mission was a snakepit:

This seriously made my night. Thank you.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Went out just like he would have wanted...

Buried in snake tits.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Also am I alone in thinking the Geoscape is by far the more stressful part of the game

Jesus christ everything just seems to go wrong all at once, all the worst dark events, timing on assaults, oh the avatar project's two bars out, I somehow still don't have enough loving engineers aaaaaaaaaaaaaaaaaaaa

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Ciaphas posted:

Also am I alone in thinking the Geoscape is by far the more stressful part of the game

Jesus christ everything just seems to go wrong all at once, all the worst dark events, timing on assaults, oh the avatar project's two bars out, I somehow still don't have enough loving engineers aaaaaaaaaaaaaaaaaaaa
Christ no, at least on missions you can shoot things

Roobanguy
May 31, 2011

Internet Kraken posted:

Can someone explain to me why the gently caress a muton and stun lancer pack got to attack me when they patrolled into my vision? I haven't seen any other enemies do that. It nearly cost me my favorite ranger but luckily both stun lancers whiffed.

thats weird, i thought only crysalids could attack from contact. maybe they had spotted you previously but ran out of your vision?

amuayse
Jul 20, 2013

by exmarx

Klyith posted:

The concept of turn limits in general I think is a great idea for the game. The exact implementation has some flaws -- things like not giving an extra turn in a map where the distance between objectives is extra large. I really encourage you to eventually try it again, if and when you feel like the game is rolling over for you.

It absolutely can be, because the procedural map was difficult or the aliens had superior positioning or you hosed up a turn and lost momentum or just had a bad RNG panic chain and half your team can't move for a turn. Not every mission will be like that, most of the time it's just enough pressure to
[/i] :xcom:

Okay then. I didn't expect the government to respond to these terrorist attacks, but now I'm proven wrong.

Internet Kraken
Apr 24, 2010

slightly amused

Roobanguy posted:

thats weird, i thought only crysalids could attack from contact. maybe they had spotted you previously but ran out of your vision?

Yeah I honestly have no clue why they got a move there. It was definitely the first time I saw them. They came in from the fog, shot my ranger, and then failed to poke her. Would of pissed me off if she died to that.

...of course she died anyways. Something I just learned; faceless can blow up cars with their swipes. So don't take cover behind cars in terror missions if a civilian is anywhere near one. On a lighter note, my other ranger panicked upon seeing the death and took a blindfire at a muton that somehow critted and killed it from full health.

Eimi
Nov 23, 2013

I will never log offshut up.


64bitrobot posted:

Only rookies from what I've noticed. I got my first psi trooper going and all they have so far is stasis and I have to say that it seems to have been completely worth it. I imagine he's only going to get better as my campaign goes on.

Also I seem to be doing really bad at the geoscape, my avatar project box just keeps ticking up and up and I'm really starting to feel the pressure. I should hurry on that blacksite.

e:

Yep

drat shame. Now I wanna see if its moddable. I know its dumb to give up a high ranked soldier but... :v:

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.
"Oh hey Commander there's a UFO on our tail now, so be careful where we fly to"

WHY DID YOU PULL ME OUT OF THE TANK, BRADFORD

I WAS WINNING IN THE TANK

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Ciaphas posted:

Also am I alone in thinking the Geoscape is by far the more stressful part of the game

Jesus christ everything just seems to go wrong all at once, all the worst dark events, timing on assaults, oh the avatar project's two bars out, I somehow still don't have enough loving engineers aaaaaaaaaaaaaaaaaaaa

no i'm completely with you

tactical missions are nice and simple, your timer is consistent and expressly told to you and you just have to kill everything and step off in time

geoscape is just constantly falling down an infinite series of stairs

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

nessin posted:

Either you've had amazing luck or I've had the worst. I'm only up two ammo, two grenades, and one exo suit, with one special weapon (probably a waste on that one but I wanted to see what I could get besides the Rocket Launcher), and only one core remaning that I'm keeping in reserve. All that by the time I've just filled out my T3 weapon set. And I've only gotten two autoloaders, which compete pretty heavily between Sharpshooters, Grenadiers, and Rangers.

Did you get Vulture from the guerilla school to double loot drops? Are you using tons of explosives which are deleting loot drops? I get tons of cores from looting bodies and supply raids.

I buy all my good weapon attachments from the black market because intel is pretty easy to come by. I use laser sights/autoloaders on rangers, laser sights/magazine cap increase on my single sniper rifle sharpshooter, laser sights/mag cap increases on my grenadiers, and repeaters and stocks on my specialists/psi troopers.

Roobanguy
May 31, 2011

UberJew posted:

no i'm completely with you

tactical missions are nice and simple, your timer is consistent and expressly told to you and you just have to kill everything and step off in time

geoscape is just constantly falling down an infinite series of stairs

CapnAndy posted:

"Oh hey Commander there's a UFO on our tail now, so be careful where we fly to"

WHY DID YOU PULL ME OUT OF THE TANK, BRADFORD

I WAS WINNING IN THE TANK

maybe if bradford could learn how to fly better :argh:

Furnaceface
Oct 21, 2004




UberJew posted:

no i'm completely with you

tactical missions are nice and simple, your timer is consistent and expressly told to you and you just have to kill everything and step off in time

geoscape is just constantly falling down an infinite series of stairs

I feel like Ive conquered my fear of the mission timer only to be pushed over the edge of a waterfall now that the geoscape is in play.

LibbyM
Dec 7, 2011

Man the literal free movement that can sometimes be as far as a full dash that you get out of the spider armor is absolutely amazing. I had a ranger rescue 3 civilians in one action doing that, while everyone else was able to wait around in case of faceless.

I really hope there's a lategame armor that still gives you that free movement action like the spider.

nessin
Feb 7, 2010

Kanos posted:

Did you get Vulture from the guerilla school to double loot drops? Are you using tons of explosives which are deleting loot drops? I get tons of cores from looting bodies and supply raids.

I buy all my good weapon attachments from the black market because intel is pretty easy to come by. I use laser sights/autoloaders on rangers, laser sights/magazine cap increase on my single sniper rifle sharpshooter, laser sights/mag cap increases on my grenadiers, and repeaters and stocks on my specialists/psi troopers.

I've got lots of loot. I've even got rookie guns outfitted with Scopes and Laser Sights just in the odd chance they get pushed out the door for an Avenger defense mission. Amount of loot isn't a problem, just cores, non-Will based PCS, and anything besides sights and scopes (and the instant kill chance one, which has been surprising helpful when you're loading out 4-5 soldiers per mission with one). I've at least got the two autoloaders, I've had only one magazine cap, and all of those are the first tier.

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euphemism
Nov 16, 2015

be kind, don't rewind
congrats, you've learned how to crawl! please run from this cheetah intent on devouring your entrails. make sure to take out the garbage and mow the lawn on your way out.

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