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Mr.Pibbleton posted:Eh, it's not so bad. A rocket or plasma grenade would cause all of those to plummet to their death.
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# ? Feb 6, 2016 19:22 |
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# ? May 21, 2024 17:05 |
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Elliotw2 posted:The predator armor you unlock after the nanoscale vest. The vests are the replacement for the underarmor item from EU. Predator armor? Is that the result of the research that requires 20 alloys (of which I have none) ? Also, what sort of rank do you get on a "Soldier" reward for a mission?
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# ? Feb 6, 2016 19:23 |
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These "Dodged: Grazed" on 100% hits are pissing me off. The game could at the very least display the dodge chance somewhere so I could take it into consideration. Also, I skulljacked a Codex, and it turned into an anime.
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# ? Feb 6, 2016 19:23 |
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Finished the first blacksite mission by the skin of my teeth, managed to activate 3 pods at once and had to funnel them into a flash bang and grenade doorway.
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# ? Feb 6, 2016 19:25 |
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So I threw a grenade to blow up a sectoids cover and this somehow caused my sniper to lose vision of him. What the hell.
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# ? Feb 6, 2016 19:27 |
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Triprepot, forcing SLI through Nividia controlpanel did nothing to improve performance
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# ? Feb 6, 2016 19:28 |
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FairGame posted:I'm sure this game is well balanced, so I'm doing something wrong. Shotgun rangers absolutely murder things. First, there's the Abilities: -Phantom: Gives you concealment on all missions, letting you scout as needed, which is really valuable -Shadowstep: When not in concealment, you can now avoid overwatch fire forever (Shadowstrike is trash, don't take it) -Run and Gun: Get into a flank and murder the poo poo out of something -Implacable: While Bladestorm is fun, Implacable lets you keep the murder train rolling or get back into cover if you overextend -Untouchable: Murder things, don't get murdered in return -Rapid Fire: Murder things even faster every turn At the GTS, get Hunter's Instinct, which gives your rangers +3 to damage vs. flanked targets. Then you worry about the gear: -When getting gun parts on the battlefield or at the black market, be on the lookout for any laser sight you can find (not scopes). Shotguns already gain a sizeable aim bonus for close range, laser sights provide a critical chance bonus that increases at close range, basically tripling at point blank. For your other weapon mods think about expanding your ammo capacity or giving yourself some free reloads -Experimental Ammo at the proving grounds can give you Talon Rounds, which provide +20% crit chance and +1 crit damage. Put them on your shotgun ranger -Spider Suits (and the upgraded Wraith Suits at tier 3) give a mobility bonus and a free action grappling hook that can help you move into a better flanking/high ground position -If you get PCS chips, mobility is probably the best bonus you can put on your ranger, though aim, health and dodge can be nice as well Putting it all together and you take your high-mobility ranger and flank a target for the +50% crit chance, which stacks with the base crit chance from the shotgun, bonus crit chance from the talon rounds and close range boosted crit chance from the laser sight for 100% crits guaranteed. You take the base weapon damage, add +3 from Hunter's Instinct and then the bonus damage on top of that from critical hits and talon rounds. You can get 20 damage critical hits with tier 3 weapons, and with rapid fire you can do it twice per turn. Nothing in the game can take that kind of damage assuming you hit (and with the aim bonus from a close range shotgun that's a pretty good chance). Having murdered an opponent you can activate Implacable to either run to cover or start approaching your next target, while Untouchable will block the next attack someone makes on you regardless of what it is. You now have a soldier that can provide premium scouting intel while also allowing you to go loud and just murder dudes.
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# ? Feb 6, 2016 19:28 |
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kater posted:Can there be like... fake cover? I just did a terror mission and the heavy cover I was in when I moved just didn't exist on alien's turn. My guys were just standing in the wind. This happened four turns in a row. The first time I thought I just made a mistake, and then it happened again and I noticed the poo poo my guys had been behind wasn't even on the map. I didn't blow it up or anything dumb like that, it was just gone. I've seen this a few times with terrain that was destroyed but failed to "unload". I've yet to be screwed over by it, but sometimes there's a tree stump or wall that is there visually but doesn't actually exist according to the tactical information. My favorite was a heavy armored vehicle that just went intangible when it exploded. It took me a bit to figure out why my soldiers could see and shoot a flanked enemy through the burned out hulk. It got even better when a reinforcement dropship landed and tossed a few new dudes down in the middle of the vehicle, watching a Captain and his trooper walking in and out of a heavy armored vehicle.
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# ? Feb 6, 2016 19:32 |
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Alkydere posted:
My first run in with a turret was while I was hiding behind a not really there truck. If nothing else this game has forced me to double check everything.
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# ? Feb 6, 2016 19:34 |
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Lotish posted:It's hilarious seeing people watching Beagle saying, "this looks bonehead easy" and then all this thread going I think a big part of it is that everyone that knew how good beagle was just figured they could turn the difficulty down to find something that suits them and it turns out even rookie throws insane amount of at you and doesnt actually change any of the things that make the harder settings hard (mission timers and ridiculous geoscape shennanigans).
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# ? Feb 6, 2016 19:39 |
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Why I learned to stop worrying and love the (flash) bomb: not only do they gently caress up enemy turns, they can force a Viper to release a Bound unit, and effectively shutdown an active Psi effect on Sectoids, making them leave control of a corpse. I don't know if it can force them to leave control of a fully mind-controlled unit, but I'm going to give it a try next time!
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# ? Feb 6, 2016 19:40 |
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MadJackMcJack posted:A rocket or plasma grenade would cause all of those to plummet to their death. When spotted the snake and codex went to the ground floor, my squaddie sniper was able to grenade the mutons and the archon so the mutons fell, it wasn't enough to kill them, but I hacked the MEC and had two grenadiers and my lieutenant gunslinger sniper so it went ok. I probably wouldn't have so many wounded if I had brought mimic grenades, but oh well!
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# ? Feb 6, 2016 19:43 |
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PiCroft posted:I don't know if it can force them to leave control of a fully mind-controlled unit, but I'm going to give it a try next time! They can
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# ? Feb 6, 2016 19:43 |
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PiCroft posted:Why I learned to stop worrying and love the (flash) bomb: not only do they gently caress up enemy turns, they can force a Viper to release a Bound unit, and effectively shutdown an active Psi effect on Sectoids, making them leave control of a corpse. The problem with taking flashbangs is it means you're taking one less grenade
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# ? Feb 6, 2016 19:44 |
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So an explosion blew up an area with a bunch of corpses in, seemingly causing a ragdoll glitch that prevents the aliens turn from ending, welp. At least this cemented my choice of not bothering to even try Ironman until they clean some of this stuff up. Edit: The reason I think it's a ragdoll glitch is because of the distinct "corpse stuck in ground" sound, so familiar from UE and Source games, playing constantly.
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# ? Feb 6, 2016 19:47 |
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Furnaceface posted:I think a big part of it is that everyone that knew how good beagle was just figured they could turn the difficulty down to find something that suits them and it turns out even rookie throws insane amount of at you and doesnt actually change any of the things that make the harder settings hard (mission timers and ridiculous geoscape shennanigans). I think difficulty just changes enemy density, right? Not composition, maps, geoscape...?
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# ? Feb 6, 2016 19:47 |
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monster on a stick posted:I think difficulty just changes enemy density, right? Not composition, maps, geoscape...? Also changes the progress towards the avatar project, I believe it's only 8 pips on legendary.
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# ? Feb 6, 2016 19:48 |
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monster on a stick posted:I think difficulty just changes enemy density, right? Not composition, maps, geoscape...? Density and stats really as far as I can tell. The higher you go, the more aliens you fight, the faster they "level up" to meaner aliens, the more accurate they'll have and the more health/armor they'll have. So for reference: at level 2/4 basic Troopers will have 3 HP. At 3/4 they'll start with 4 HP.
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# ? Feb 6, 2016 19:49 |
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I wish I knew that playing the opening tutorial locked out Ironman mode. I made it till about May and then just decided to start a new game with Ironman mode on because save/reload was becoming too tempting at that point. I figure now that I actually have a better grasp of what's going on, things might go better, but if not I guess this is just a reminder to only play this game with Ironman mode on. It honestly makes things that much more enjoyable/stressful since there's no going back.
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# ? Feb 6, 2016 19:51 |
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Ravenfood posted:gently caress. I knew I should have built AGLs ASAP. Just got caught by the hunt event and I've only got a few mag weapons available, but AGLs would have been great. As for people saying to rush plated armor, where are you getting the alloys? I've never even had enough to research the drat thing, though I am buying mag gear asap. Excavate rooms in your base. The second level gives alloys.
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# ? Feb 6, 2016 19:53 |
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This game is making me feel like an enormous scrub. I beat Xcom EU on I/I but can't even get out of the first few months in this. It feels way less forgiving but maybe I'm just insanely rusty.
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# ? Feb 6, 2016 19:54 |
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This game can really gently caress you with a roll of the dice by never providing an opportunity to get engineers. I started a new campaign on Commander and I'm a month and a half in and haven't seen an Engineer. I still only have one spot in my base excavated which has my GTS, so I have no Resistance Comms and can't actually progress on the map screen. I rushed Mag weapon research but can't build them because that requires two engineers. All I can do is stay at HQ and scan for intel while working through all the missions that pop up and hoping that 1-2 of them give me Engineers before the end of the month, because I won't be able to keep up if we hit Month 3 and I'm still hamstrung like this.
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# ? Feb 6, 2016 19:55 |
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So some of the enemy density seems off. I had one mission with Chryssalids or Berserkers and they now seem to be completely phased out in September. I'm still encountering almost everything else but... what the hell?
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# ? Feb 6, 2016 19:55 |
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I have 3 engineers and I already have plasma in my current campaign.
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# ? Feb 6, 2016 19:56 |
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Is there any way to unequip the modified weapons at once and change them for standard ones? It's annoying to go through the entire roster removing my cool weapons.
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# ? Feb 6, 2016 19:57 |
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I just got a piece of ambient dialogue from Bradford about his old sweater. He misses it.
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# ? Feb 6, 2016 19:59 |
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Do they even test this stuff? Still shooting through walls instead of taking a step to the side, aiming the cannon before switching to the rocket launcher out, trying to break unbreakable laser grids/windows with a rifle butt, Blademaster totally bugging out your animations if you get grabbed by a snake and misc other animation bugs like skulljacks not lining up, disappearing instead of evaccing up a rope, skyranger landing feet above the ground... I'd forgive it if it didn't have all the animation bugs of the original plus new, more serious ones. The main problem I'm having is 10~ second pauses for no reason.
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# ? Feb 6, 2016 20:02 |
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So what is generally considered the best skills for the sniper? I'm stuck between Long Watch and return fire atm. I think you'll get a skill later that will make long watch a little pointless, but I don't imagine using return fire a ton as I tend to try to keep my sniper back.
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# ? Feb 6, 2016 20:03 |
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TescoBag posted:So what is generally considered the best skills for the sniper? I'm stuck between Long Watch and return fire atm. You probably won't end up using your rifle much, and Return Fire works on psionic attacks too. If they hit you with a Psi panic you'll still take the Return Fire after your panic action, it's pretty sweet.
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# ? Feb 6, 2016 20:04 |
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Internet Kraken posted:This game is making me feel like an enormous scrub. I beat Xcom EU on I/I but can't even get out of the first few months in this. It feels way less forgiving but maybe I'm just insanely rusty. You can't use the same tactics. You have to learn how to do a running fight because of the timers. Honestly for me its much more fun. My last fuckup was a VIP assassination I decided to KO and carry and my carry guy was one tile short of the extraction point. Shoulda just killed'em. Also the GTC is crazy important, gotta have that for sure.
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# ? Feb 6, 2016 20:04 |
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Hick Magnet posted:This game can really gently caress you with a roll of the dice by never providing an opportunity to get engineers. Are there not usually engineers available at the black market or HQ? I took advantage of those when I was short scientists.
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# ? Feb 6, 2016 20:04 |
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Carecat posted:Do they even test this stuff? Animations are really hard, and it's even more difficult when you have things that are called windows but aren't intended to be broken and the such.
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# ? Feb 6, 2016 20:05 |
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Either this game is harder or I'm worse than xcom than I thought. What should I be focusing on in general early game in the geoscape?
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# ? Feb 6, 2016 20:05 |
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The Devil Tesla posted:Are there not usually engineers available at the black market or HQ? I took advantage of those when I was short scientists. I think you need to establish comms with a friendly country before it unlocks, which I haven't done because not having an engineer has prevented me from excavating a room and building Resistance Comms. I guess the real lesson is that Resistance Comms should always be the very first thing you build, but even so I imagine it would be possible to also not roll Engineers in the Black Market.
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# ? Feb 6, 2016 20:06 |
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Sky Shadowing posted:I just got a piece of ambient dialogue from Bradford about his old sweater. I swear every single resistance meet video I see it's Bradford getting off the plane talking to Bradford. One of them even had his nasty green sweater on.
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# ? Feb 6, 2016 20:07 |
Ravenfood posted:gently caress. I knew I should have built AGLs ASAP. Just got caught by the hunt event and I've only got a few mag weapons available, but AGLs would have been great. As for people saying to rush plated armor, where are you getting the alloys? I've never even had enough to research the drat thing, though I am buying mag gear asap.
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# ? Feb 6, 2016 20:07 |
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Danaru posted:I used it on my Ranger and he had a poo poo all chance at any bonuses. Specialist seems like a safe bet. The Specialist should get the option to Skulljack at range. Drone waddles over to the guy and BZZT SPLORCH! Does Skullmine affect more enemies than Skulljack, or just give more loot?
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# ? Feb 6, 2016 20:12 |
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have two snipes, each with one side of the tree. full out snipers own, not quite as good/op as an ITZ sniper, but Kill Zone is great with a good extended magazine. A dude with all the gun skills basically makes me wish I could put the repeater on his revolver because he shoots it A Lot.
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# ? Feb 6, 2016 20:13 |
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I don't really see the point of scientists being as expensive as engineers. I've been out of research projects for about a month of in-game time at this point, and there's nothing else to use them on. Also, my "Rain of Bullets" Sniper with the Spider Suit owns. I can grapple up somewhere, move to cover, then shoot (Rain of Bullets only costs one action point, probably because it's not a native sharpshooter ability), with a 100% hit chance, and then, if I get a kill, I get an extra action point I can use to reload my gun.
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# ? Feb 6, 2016 20:14 |
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# ? May 21, 2024 17:05 |
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DrManiac posted:Either this game is harder or I'm worse than xcom than I thought. GTC! Extra dude plus the extra moves on conceal mission can make or break a timed mission. The tough enemies ramp up really quick, I got lancers on my second mission when I didn't do tutorial.
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# ? Feb 6, 2016 20:15 |