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e; double post
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# ? Feb 6, 2016 21:02 |
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# ? May 21, 2024 14:53 |
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Is there a solution for the game crashing (or not even starting) on launch?
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# ? Feb 6, 2016 21:03 |
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poptart_fairy posted:One of my supposedly injured specialists is dicking around on the command deck. I know it's you, Najaur, those glasses are not very discrete! Thats probably the best way to have it. Though I can't wait for the inevitable "increase your stats around the base by assigning your soldiers to rooms to practice" mod. Still not working, I am still here trying to reverify and assuming that support services do not work on weekends. Defiant Sally posted:Is there a solution for the game crashing (or not even starting) on launch? Not yet and I have been trying for days. Josef bugman fucked around with this message at 21:08 on Feb 6, 2016 |
# ? Feb 6, 2016 21:04 |
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Every time I start up the game, it discards my video settings in favor of what I presume are the (very low quality) default settings. It's not just resolution; it's discarding options like v-sync as well. Has this been happening to anyone else? And is there a fix for it?
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# ? Feb 6, 2016 21:06 |
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So the tactics you can buy for each class are only specific to that class right? (only that class gets the bonus?)
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# ? Feb 6, 2016 21:08 |
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Carcer posted:Has anyone else had sectoids reanimating the "dead" meme grenade hologram? I had a mission where I threw one into the middle of a pack, who "killed" it, and a few turns later a sectoid reanimated a xcom soldier from the same spot that the grenade had gone off. That is hilarious. Speaking of gamebreaking bugs my scan timers on the geoscape once decided to go into the negatives rather than actually complete.
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# ? Feb 6, 2016 21:10 |
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Strong Sauce posted:So the tactics you can buy for each class are only specific to that class right? (only that class gets the bonus?) Correct.
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# ? Feb 6, 2016 21:11 |
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Magnus is the empty seat
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# ? Feb 6, 2016 21:12 |
Bloomington posted:That is hilarious. I have had that a few times. You need to pop in and out of the geoscape a few times to break it back into normal time.
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# ? Feb 6, 2016 21:13 |
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Slanderer posted:I'm getting hosed by the black site because enemies keep chasing after my (hidden) soldiers and then teleporting through geomtery and spotting them. For instance: Hey I'm just now doing the first blacksite they are teleporting too.
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# ? Feb 6, 2016 21:13 |
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Also loving ADVENT BURGERS, this is pretty funny if you were playing MGSV before this.
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# ? Feb 6, 2016 21:14 |
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So, if for some odd reason you lose your GTS, you do lose the tactics you've researched until you build another one, just in case anyone was wondering or anything.
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# ? Feb 6, 2016 21:15 |
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Fister Roboto posted:
75 average damage per attack?
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# ? Feb 6, 2016 21:15 |
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poptart_fairy posted:One of my supposedly injured specialists is dicking around on the command deck. I know it's you, Najaur, those glasses are not very discrete! Same, though I will switch up language packs to make them a bit more unique. Also, holy gently caress, if I recolor sword guys I can literally have all of the power rangers.
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# ? Feb 6, 2016 21:16 |
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Bruceski posted:75 average damage per attack? Dude's head is covering a decimal point.
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# ? Feb 6, 2016 21:16 |
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Strong Sauce posted:Also loving ADVENT BURGERS, this is pretty funny if you were playing MGSV before this. I think it's pretty clear what the Avatar Project is: A McAdvents in every city!
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# ? Feb 6, 2016 21:16 |
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Dumb question. I meant to preorder, but got lazy. Is there a way to unlock the preorder kevlar for non-preorders?
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# ? Feb 6, 2016 21:17 |
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Strong Sauce posted:Also loving ADVENT BURGERS, this is pretty funny if you were playing MGSV before this.
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# ? Feb 6, 2016 21:17 |
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This games an rear end in a top hat. (Operation Black Tears) I played the original xcom and the long war. First VIP mission in this game I take 3 of my best guys and a recruit to level him. Only 15(?) turns to get to VIP and evac, ok that's doable. Set my sniper up and ambush a group of 3 jerks killing them all. Then a sectoid group triggers. I spend 2 turns fighting them while trying to move into the building, lost 1 recruit RIP. Blew a hole in the wall then hacked the door. Walk outside into 2 new groups and 2 turrets...Down to 3 turns, can't call in evac on me and the evac zone is probably 3 turns away with turrets in the way and a sectoid group. So lost the entire squad. They killed my sniper and turned him into a zombie who then killed a panicked hacker. Then they mind controlled my ranger and ran out of time. (Operation Senseless Mother) Now I thought I was doing OK a couple weeks after that cluster gently caress. Got a mission to raid a convoy. I roll up in there with my best squad because I know this game don't gently caress around. I find a trooper and officer and figure this is a great time to do the skulljack poo poo they are complaining to me about. I set everyone up and it goes ok. Except my overwatches missed the trooper and then the codex pops up(had no idea about this). Luckily I had a backup plan in case of crazy poo poo. My ranger tosses a flashbang on the codex and trooper. The trooper then runs up next to my hacker and puts 3 dmg on him and the codex finishes him off from a mile away behind a tree. I them move my ranger up to get a shot on the codex and triggers a loving snake with a shock trooper. The snake pulled my heavy from across the entire loving lake and triggers a sectoid group. Mmhmm. A shock trooper brings my ranger to 1 HP(Thank god for nanoscale) and disorients her. My sniper blows up the snake trying to mate with my heavy. At this point I said gently caress it and dropped an evac point on my surrounded 1hp ranger. Sprinted my heavy there and evaced him. My sniper was out of points. The entire map overwatches in range of the evac point and my sniper runs through all of them and made it away. Now my entire team is gravely wounded and I have 1 recruit and supplies for only 1 more. I think I lost. Shadowlz fucked around with this message at 21:23 on Feb 6, 2016 |
# ? Feb 6, 2016 21:18 |
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This game has so many neat little touches. Getting to rescue captured squaddies if you leave them behind, posters with your troops' faces on them, seeing your guys wander round the base etc. Even nice little things like when you overwatch shoot an enemy and miss, they do a little "cover their head" animation.
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# ? Feb 6, 2016 21:19 |
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khy posted:Dumb question. I meant to preorder, but got lazy. Is there a way to unlock the preorder kevlar for non-preorders? Not yet, though they sold the preorder pack for EU after about a month. On losing all your soldiers, if you have enough Doom Bars left, you can totally just chill for a month or two in this game and ignore missions. The Resistance won't be happy, but it's not like EU where they'll shutter your base and give you a game over.
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# ? Feb 6, 2016 21:20 |
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Tenzarin posted:Hey I'm just now doing the first blacksite they are teleporting too. I got tired of the glitch bullshit, but it turns out that Our Friend Grenade can beat this mission for me.
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# ? Feb 6, 2016 21:22 |
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Welp, literally the day after my first ever blacksite operation I get my first ever UFO shootdown. This is gonna be real interesting.
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# ? Feb 6, 2016 21:23 |
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MOVIE MAJICK posted:Dont do Ironman Actually this has happened to me once and I just waited around and it worked eventually. I still wouldnt touch ironman though, the game definitely feels broken.
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# ? Feb 6, 2016 21:25 |
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Slanderer posted:I got tired of the glitch bullshit, but it turns out that Our Friend Grenade can beat this mission for me. Doing a mission to protect a transmitter. All my squad is miraculously alive and only 1 sectoid left to kill. He's behind a trash can giving him full cover and has only 3 HP left, but it's the end of the mission so I run a rookie out into the open to flank and kill. I try to line up the shot only to find that the 3 spaces of EMPTY loving AIR are somehow preventing it and he cannot shoot the sectoid. Whatever. Grenade, boom, win, leave. Also regarding the little stuttering here and there. Does anyone who's install the game on an SSD have those? Little pauses and stutters when performing actions, like when jumping through a window or whatever?
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# ? Feb 6, 2016 21:25 |
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PiCroft posted:This game has so many neat little touches. Getting to rescue captured squaddies if you leave them behind, posters with your troops' faces on them, seeing your guys wander round the base etc. And then you see soldiers shooting through walls on a regular basis. I don't remember it being this bad in EW.
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# ? Feb 6, 2016 21:26 |
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khy posted:Doing a mission to protect a transmitter. All my squad is miraculously alive and only 1 sectoid left to kill. He's behind a trash can giving him full cover and has only 3 HP left, but it's the end of the mission so I run a rookie out into the open to flank and kill. I try to line up the shot only to find that the 3 spaces of EMPTY loving AIR are somehow preventing it and he cannot shoot the sectoid. Yes. Anti-aliasing seems to be the massive bottleneck.
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# ? Feb 6, 2016 21:28 |
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Err, my ranger stunned someone with her new special sword, how long does this stun last?
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# ? Feb 6, 2016 21:31 |
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The number it shows is how many actions they lost, so Stun 1 means they lost half a turn, Stun 4 means they lost two.
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# ? Feb 6, 2016 21:32 |
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Got two mods up so far! Any Class Any Weapon, which does exactly what it says on the tin. Any class can equip any weapon, including rookies. Animations all work fine too! http://steamcommunity.com/sharedfiles/filedetails/?id=617733366 No Squadsight penalties, which eliminates the aim and crit penalties from squadsight. This is already a super mobile game, and honestly sharpshooters need a little bit of a buff as is. http://steamcommunity.com/sharedfiles/filedetails/?id=617712294
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# ? Feb 6, 2016 21:33 |
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Elliotw2 posted:The number it shows is how many actions they lost, so Stun 1 means they lost half a turn, Stun 4 means they lost two. There's no number, just a swirly circle icon under their health. edit: unless you mean the number that popped up when she hit him? i missed that and it was only there for a few seconds
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# ? Feb 6, 2016 21:34 |
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LordNat posted:I have had that a few times. You need to pop in and out of the geoscape a few times to break it back into normal time.
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# ? Feb 6, 2016 21:35 |
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Is in-game time passed the only variable influencing enemy deployments? (except for a few, like the Codex)
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# ? Feb 6, 2016 21:36 |
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So I had to restart since I ran the doom clock to the max and lost. First mission where I can take people and the enemy all start on the roof right above where i start and i lose conceal right off the bat and they all have height advantage and
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# ? Feb 6, 2016 21:36 |
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PiCroft posted:This game has so many neat little touches. Getting to rescue captured squaddies if you leave them behind, posters with your troops' faces on them, seeing your guys wander round the base etc. This definitely seems to be lacking in games considered "in-depth". Player influence is always something that games should account for, kind of like how too many head-shots would lead to soldiers wearing bulletproof helmets in MGSV.
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# ? Feb 6, 2016 21:37 |
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The Iron Rose posted:This is already a super mobile game, and honestly sharpshooters need a little bit of a buff as is. Also I came across the most XCOMiest operation name Went better than expected, thankfully
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# ? Feb 6, 2016 21:41 |
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Having one enemy run at normal speed while everything else slows down during an overwatch ambush looks really silly. Edit: Sharpshooters are amazing when geared up. My main sniper has like 70 kills at this point, 20 more than the next one.
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# ? Feb 6, 2016 21:41 |
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Kanos posted:Use your shotgun and focus on stealth talents and rangers are great. The sword isn't worth the time or effort except for sick early game sectoid kills or whatever. You should really try out sword rangers. They come into their own in the late game and grabbing Conceal gives you better utility than Phantom.
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# ? Feb 6, 2016 21:41 |
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I'm having a hard time enjoying this game. I feel like the normal difficulty level (Veteran) is too intense, and the Rookie setting is far too easy. I'd love something in between the two settings. This is coming from someone who's completed XCOM and Enemy Within multiple times on Commander difficulty. I keep coming back, but the losses you take on Veteran are so punishing, especially early on when you only have 4 squad members active. All it takes is one stun stick guy and your team can be totally screwed. I don't think XCOM 1 was nearly this punishing. I've started the campaign over twice now, having had all my decent guys get obliterated on the first retaliation mission (where the aliens attack a resistance camp). You have to save 6 people and kill the attacking aliens, but I can never get more than 3 before my team is obliterated. After that the rookies you're left with are just not good enough to continue the campaign with. Really frustrating.
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# ? Feb 6, 2016 21:41 |
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# ? May 21, 2024 14:53 |
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Operation Half-eaten Knife was the dumbest mission name I had so far.
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# ? Feb 6, 2016 21:42 |