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It sure is awesome losing my Lysander Z and other annoyingly hard to come by weapons because the autosave failed.
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# ? Jan 23, 2016 16:09 |
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# ? May 25, 2024 07:05 |
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Whoa, that sure sucks. Didn't know it could even happen, thought it was only with completion medals.
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# ? Jan 23, 2016 20:13 |
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It's both from what I've experienced. I'm going to have to back up my save every time it fails from now on.
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# ? Jan 23, 2016 21:34 |
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Whenever the autosave fails for me it just asks me if I want to try again until it works. What's happening for you? Also, it looks like a decent inferno weapon farm strategy I bumbled into last night is to go onto Machine Squad, run all the way to the back of the level, have an air raider put up one of those circular barrier walls, and lay into the deroys that drop with rail guns and other long range kill cannons. Once you're down to the very last deroy that spawns on your left, blow all the leg cannons off and hoover up all the drops in relative safety. It worked really well until I got kicked for accidentally killing my teammates once with the level 90 grenade launcher I just picked up. I don't understand how you can take this game that strictly serious but whatevs, I had fun.
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# ? Jan 23, 2016 22:48 |
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It does ask me to save again and I always do but sometimes even that isn't enough. At the very least it only shows it's ugly head when playing online so I can at least farm offline without issue.
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# ? Jan 23, 2016 23:03 |
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liquidypoo posted:Have you seen what you look like when you're punching ants at your feet? Watching one punch the air is like watching a giant robot tantrum, and its even better.
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# ? Jan 24, 2016 11:20 |
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There's an update that fixes the autosave loving you over and thank god for that. I had the worse one yet yesterday where an hour of progress didn't save at all even with the icon showing up.
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# ? Feb 4, 2016 20:24 |
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i did it i saved the earth from the GIANT INSECTS
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# ? Feb 5, 2016 00:35 |
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I need to grind for armor and heard that level 13 is good for afk farming. Anyone here know the setup for this?
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# ? Feb 5, 2016 04:22 |
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Renegret posted:i did it That's what they said 8 years ago and we thought we were safe....................................................
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# ? Feb 5, 2016 16:29 |
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Because I played the version of 4.1, I don't think I will ever be able to forget what GIANT INSECTS is in Japanese . (it's KYODAI SEIBUTSU, which actually translates to GIANT CREATURES but that doesn't have the same ring to it)
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# ? Feb 5, 2016 16:35 |
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Doc Morbid posted:Because I played the version of 4.1, I don't think I will ever be able to forget what GIANT INSECTS is in Japanese . That translation implies that spiders and dagrons are not insects and I will not stand for it.
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# ? Feb 5, 2016 16:37 |
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keyboard vomit posted:That translation implies that spiders and dagrons are not insects and I will not stand for it. Well if you trust Ohara (which clearly, you shouldn't) there are all somehow one creature that "evolves" constantly (he probably means metamorphosis). Something like: Ant -> Spider - > Retarius? -> Flying Bug? / Queen Ant / King Spider -> Death Queen -> Dragons? -> Kaiju Yeah OK Ohara, those are definitely all the same creature, sure. I like to imagine he's like the EDF science guy in a completely different field but since he's a scientist they all assume he knows biology too and he's just making poo poo up.
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# ? Feb 5, 2016 21:09 |
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Light Gun Man posted:Yeah OK Ohara, those are definitely all the same creature, sure. I like to imagine he's like the EDF science guy in a completely different field but since he's a scientist they all assume he knows biology too and he's just making poo poo up. He introduces himself as "ravager researcher Ohara" so I just assumed he specialized in robots and motherships.
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# ? Feb 5, 2016 21:32 |
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I also think "shield screen" is weird and "force field" is much more common but he likes to say it so as soon as one shows up he yells shield screen on the radio so everyone has to call it that now. Retiarius makes sense at least.
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# ? Feb 5, 2016 22:06 |
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Light Gun Man posted:I also think "shield screen" is weird and "force field" is much more common but he likes to say it so as soon as one shows up he yells shield screen on the radio so everyone has to call it that now. EDF has advanced tactical communications, its why they have to differentiate from normal spider silk and webs, and retarius threads and nets
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# ? Feb 5, 2016 22:08 |
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keyboard vomit posted:EDF has advanced tactical communications Which reminds me, if you have never played EDF Insect Armageddon you are missing out on quality radio chatter. Sometimes I wonder if the entire reason Storm 1 can win entire wars solo is because they have the best radio. They hear everyone's communications, including random civilians and news reports. There are missions where you will hear a call to HQ, who will then call you about the call you just heard.
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# ? Feb 5, 2016 22:15 |
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Light Gun Man posted:Which reminds me, if you have never played EDF Insect Armageddon you are missing out on quality radio chatter.
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# ? Feb 6, 2016 15:51 |
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Light Gun Man posted:Which reminds me, if you have never played EDF Insect Armageddon you are missing out on quality radio chatter. Yeah, I love being warned about Hectors multiple times on a map that only has ants.
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# ? Feb 6, 2016 18:14 |
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Doc Morbid posted:I thought Insect Armageddon's radio chatter was trying too hard to be funny, as if the developer was going "See? We GET EDF! We have the silly voiceovers and everything!" Did you get far? I feel like they start to grow on you. And the "true" ending is just...stupid, but endearingly so.
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# ? Feb 6, 2016 20:22 |
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Light Gun Man posted:Did you get far? I feel like they start to grow on you. And the "true" ending is just...stupid, but endearingly so. Insect Armageddon just felt unfinished to me. It really felt like they randomly cut out sections of levels for time and didn't really do much to fix the transitions. I enjoyed it and thought it was fun but just not as complete as it should have been.
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# ? Feb 6, 2016 20:26 |
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Yeah I don't disagree that it's not a super great game, or that they didn't quite reach the Sandlot EDF magic, but they tried, drat it. Also there are a few really cool enemies that they should think about putting into EDF 5, like the spider-carrier and the mantis.
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# ? Feb 6, 2016 20:41 |
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IA is what you get when you try to apply 'triple A' style Good Game Design(TM) to an EDF game. A serviceable co-op shooter largely lacking in the borrowed charm of it's source material and devoid of it's own. It was also a bad idea to set the game during 2017. They should have just invented their own invasion and let you actually win at the end instead of trying to tie themselves to an already flimsy continuity. I really didn't need the gap between 'The European front has fallen, the Mothership is headed for America!' and 'The Mothership is on it's way to Japan!' fleshed out.
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# ? Feb 6, 2016 22:14 |
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IA is important because it answers the age old question 'can love bloom on the battlefield?'.
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# ? Feb 6, 2016 22:34 |
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Light Gun Man posted:Did you get far? I feel like they start to grow on you. And the "true" ending is just...stupid, but endearingly so. Mr Phillby posted:IA is what you get when you try to apply 'triple A' style Good Game Design(TM) to an EDF game. A serviceable co-op shooter largely lacking in the borrowed charm of it's source material and devoid of it's own.
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# ? Feb 6, 2016 22:46 |
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They seemed like they understood the idea behind the gameplay of EDF, but the xp and currency system show that they have no idea how the weapon system works and makes me question how much they actually played the original.
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# ? Feb 6, 2016 22:55 |
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Broseph Brostar posted:They seemed like they understood the idea behind the gameplay of EDF, but the xp and currency system show that they have no idea how the weapon system works and makes me question how much they actually played the original. The enemy distribution and over reliance on rail turret sequences was what made me question that.
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# ? Feb 6, 2016 22:59 |
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Cowman posted:Insect Armageddon just felt unfinished to me. It really felt like they randomly cut out sections of levels for time and didn't really do much to fix the transitions. I enjoyed it and thought it was fun but just not as complete as it should have been. The final mission in IA was me saying "Finally, Batshit crazy that's starting to feel like EDF outside of 'shoot the anthills!'... Wait, that was the LAST MISSION!?"
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# ? Feb 7, 2016 01:56 |
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In Invaders from Planet Space, how are you supposed to deal with Deroys on Hardest besides having at least 10,000 armor?
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# ? Feb 8, 2016 15:22 |
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Mr Phillby posted:IA is what you get when you try to apply 'triple A' style Good Game Design(TM) to an EDF game. A serviceable co-op shooter largely lacking in the borrowed charm of it's source material and devoid of it's own. I actually really liked that part of it. If you listen to the dialogue in 4.1 they mention the EDF in Detroit and other things that directly reference IA. It's nice that Sandlot kept it in the "canon." Broseph Brostar posted:They seemed like they understood the idea behind the gameplay of EDF, but the xp and currency system show that they have no idea how the weapon system works and makes me question how much they actually played the original. Section Z posted:The final mission in IA was me saying "Finally, Batshit crazy that's starting to feel like EDF outside of 'shoot the anthills!'... Wait, that was the LAST MISSION!?" These two things made me feel that a lot was cut from the game and never rebalanced or fixed. The insane grind to level up or whatever would make sense if there were more levels and the final level felt like it was actually the start of the buildup to a big final level. I really wish there was a rundown or something about the production of IA because I want to know if I'm right about the huge cutting and stuff. Cowman fucked around with this message at 23:26 on Feb 9, 2016 |
# ? Feb 9, 2016 23:24 |
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Need some help with mission 34 in EDF 2 on the vita. I have cleared all the downward pointing cannons from the mothership, and am fighting wave after wave of ufo's it drops. It has that spinning pink ring at the bottom, but I can't seem to hit it. Normal difficulty, using a wing diver with Thunderbow, and Mirage 5. the mini map shows 2 targets above me at all times (when there isn't a wave of ufo's on the screen). My Mirage 5 goes towards the hatch where the ufo's come out of, but it doesn't hit anything. It just kinda floats there. If there a UFO trapped above the mothership or something?
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# ? Feb 11, 2016 18:00 |
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That's weird. If you had range to hit the cannon panels, you have range to hit the weakspot.
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# ? Feb 11, 2016 18:22 |
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I'd use an LRSL for the mothership, and a LAZR for the little ships. It sounds like there's some weird glitch or janky design going on, where the lock-on point for homing missiles is floating in the middle of the mothership's hangar port, and your Mirage projectiles are too nimble to actually impact the sides of the port and do any damage so they just orbit around that point until they burn out. Hwurmp fucked around with this message at 18:51 on Feb 11, 2016 |
# ? Feb 11, 2016 18:29 |
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Yeah, assuming I hit a glitch on this one. Picked up so many armor and weapons, but if it never ends, not much point. Will restart it.
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# ? Feb 11, 2016 19:16 |
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It's really not too huge a problem to leave some stuff behind unless it's an inferno mission or something. You can always redo it, or do earlier levels at higher difficulties for better stuff
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# ? Feb 11, 2016 19:24 |
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Yup - was a glitch. Replayed it, and had no problems.
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# ? Feb 11, 2016 20:07 |
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Didn't see this noted in the thread yet. Earth Defense Force 4.1 — Mission Pack 2: Extreme Battle - FREE (for two weeks, presumably $9.99 regular price)
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# ? Feb 11, 2016 21:20 |
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Free for 2 weeks because of the auto save bug. XSEED is awesome.
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# ? Feb 11, 2016 21:28 |
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RadicalR posted:Free for 2 weeks because of the auto save bug. XSEED is awesome.
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# ? Feb 11, 2016 21:32 |
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# ? May 25, 2024 07:05 |
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gibbed posted:Didn't see this noted in the thread yet. 'Free DLC? Why? You arseholes aren't even supposed to be playing this yet. And we fixed this bug already.' Doc Morbid posted:Pretty much how I feel about Insect Armageddon. I really wanted to like the game, but it just never felt right and came across as a mediocre budget shooter with some amusing writing. I might have liked it better if it wasn't billed as an EDF game at all, because there was never any chance the Matt Hazard guys (or anyone, really) could replicate the feel of the Sandlot games.
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# ? Feb 12, 2016 00:11 |