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What the gently caress. A snake just moved, tongue-pulled, and bound my sniper in one turn. Same mission weird poo poo with healing meant a snake one-shot a person who had more than 4 health with a 4 damage shot. gently caress Thin Men.
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# ? Feb 6, 2016 22:58 |
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# ? May 13, 2024 06:54 |
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Heads up people that are installing mods, if you disable a mod you cannot load a save that had it enabled. What mods you install you are stuck with for the entire playthrough, it's really lovely and pretty much the exact opposite of every game i have ever modded.
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# ? Feb 6, 2016 23:00 |
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Is there any recommended tips for playing on commander difficulty? I got my rear end handed to me in my first game. I hear people keep saying ride the avatar project. Can someone explain to me what that means?
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# ? Feb 6, 2016 23:02 |
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So how long do rumors stick around on the geoscape? Im trying to scan something so I can get a new engineer but Bradford just told me theres a "time-sensitive mission" to blow up some tower somewhere and as far as I'm aware theres no way to tell how long either one will last. I really want that engineer, trying to build up my base with all of one guy is loving awful.
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# ? Feb 6, 2016 23:05 |
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Welp I had a huge setback in my game, probably enough to start over. On one of the retaliation missions, I ran into 3 of the mutons, one of my guys panicked and threw a grenade at 2 of my other guys that were stupidly huddled together. Then one of the mutons also threw a grenade at them so at that point they were both pretty close to dead. To add insult to injury, I also had just skulljacked one of the guys: A codex appeared, cloned itself and disabled the weapons for a bunch of my guys I thought I had killed everything and then a faceless appears, at this point I'm down to my final guy which I tried to evac out, misclicked and moved OUT of the evac zone and then the faceless killed me. I basically lost 6 dudes in the span of 3 minutes.
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# ? Feb 6, 2016 23:06 |
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7 rookies lost in 3 missions, I'm playing on Commander difficulty. Is it a good idea to just restart?
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# ? Feb 6, 2016 23:06 |
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Dongattack posted:Heads up people that are installing mods, if you disable a mod you cannot load a save that had it enabled. What mods you install you are stuck with for the entire playthrough, it's really lovely and pretty much the exact opposite of every game i have ever modded. It's like that in a shitload of games and makes sense? \/\/ They already fixed that. Also if that happens with another mod you can just manually change the name of the folder the mod's in. VDay fucked around with this message at 23:10 on Feb 6, 2016 |
# ? Feb 6, 2016 23:08 |
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Dongattack posted:Heads up people that are installing mods, if you disable a mod you cannot load a save that had it enabled. What mods you install you are stuck with for the entire playthrough, it's really lovely and pretty much the exact opposite of every game i have ever modded. Also have fun if a mod ever changes it's name, some people are saying that free camera rotation mod has pretty much borked a buncha saves now because the mod name was changed some, so trying to load a save that's running off the old name or something causes it to just have a fit and refuse.
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# ? Feb 6, 2016 23:09 |
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My current strategy is to have my Grenadiers be the Scouts and cannon fodder. I basically have 10 spare Grenaiders in my barracks from training rooks via base. Because ultimately I just need their 3 frags and their skills are worse than the other classes.
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# ? Feb 6, 2016 23:10 |
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LightWarden posted:Hitting the black site will knock two bars off of the Avatar project, which can fill up again as normal. If it hits twelve bars again then you start the two to three week countdown all over again and need to make sure you have something you can hit to take bars off the clock (such as an alien facility). So then, im in a situation now where iv basically got 3 or so bars to go on project avatar before it starts the doomsday clock, im currently rushing any contacts I can get but I'm a couple days away from a radio facility I need to spread out (god drat I wish i knew what I was doing when i first started making contact with no rhyme or reason to it). Is it more sensible then to wait for the 3 bars to fill up, then wait for the doomsday clock to be a couple days left and then raid a blacksite? That way I can calmly use those doomsday weeks to actually get my poo poo in order. e: general xcom 2 chat: my memorial wall is incredibly populated, my first non-tutorial mission I lost 3/4 people, my second mission it happened again, my third mission I only lost half of them though and now I only lose one guy or much more often, all of them get greviously injured.
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# ? Feb 6, 2016 23:10 |
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This is the most 'X-COM' of rookies I've ever gotten
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# ? Feb 6, 2016 23:11 |
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VDay posted:It's like that in a shitload of games and makes sense? I have never modded a game and had uninstalling a mod flat out render the savegame unavailable. If you are extremely poo poo at modding Skyrim you can brick your save, but not have it flat out be unavailable by design in a game touted to be mod friendly lol, give me a break. Yardbomb posted:Also have fun if a mod ever changes it's name, some people are saying that free camera rotation mod has pretty much borked a buncha saves now because the mod name was changed some, so trying to load a save that's running off the old name or something causes it to just have a fit and refuse. Yeah, i had my savegames be unusable for a few minutes cause of that, but i think the OP changed the name back.
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# ? Feb 6, 2016 23:13 |
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nopantsjack posted:So then, im in a situation now where iv basically got 3 or so bars to go on project avatar before it starts the doomsday clock, im currently rushing any contacts I can get but I'm a couple days away from a radio facility I need to spread out (god drat I wish i knew what I was doing when i first started making contact with no rhyme or reason to it). You want to do the mission during Doomsday countdown because you effectively get a free week or two instead of none.
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# ? Feb 6, 2016 23:14 |
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Tae posted:My current strategy is to have my Grenadiers be the Scouts and cannon fodder. I basically have 10 spare Grenaiders in my barracks from training rooks via base. Because ultimately I just need their 3 frags and their skills are worse than the other classes. Uh, no they aren't. At least later on they're amazing and necessary when you have a ton of armor to shred off. Chain Gun sounds bad but its basically a dedicated 'kill Sectopod/MEC/Andromedon/Gatekeeper'' button since they have gently caress all defense and your second shot benefits from shredding the armor with your first. You can also get up to +25 aim between tracer rounds and a superior scope which is great. High rank grenadiers can rain down more death and destruction in a single turn than any other class in the game thanks to Salvo and Volatile mixture as well. When Im at squad 6 I run with one of each class and two grenadiers because destroying cover and armor is so important. Also both trees have an amazing ability to gently caress poo poo up (Always get Shredder thougb) Zore fucked around with this message at 23:17 on Feb 6, 2016 |
# ? Feb 6, 2016 23:14 |
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This doesn't get old https://twitter.com/DJSnM/status/696089871245377537
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# ? Feb 6, 2016 23:16 |
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Tae posted:My current strategy is to have my Grenadiers be the Scouts and cannon fodder. I basically have 10 spare Grenaiders in my barracks from training rooks via base. Because ultimately I just need their 3 frags and their skills are worse than the other classes. why would you need anything to scout but concealment rangers with snipers setting up overwatch trap and the other 4 dudes picking up the pieces
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# ? Feb 6, 2016 23:18 |
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nopantsjack posted:So then, im in a situation now where iv basically got 3 or so bars to go on project avatar before it starts the doomsday clock, im currently rushing any contacts I can get but I'm a couple days away from a radio facility I need to spread out (god drat I wish i knew what I was doing when i first started making contact with no rhyme or reason to it). Yeah, waiting for the clock to fill up and then letting the days go by is a good bet, it'll give you the time you need to get set up.
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# ? Feb 6, 2016 23:19 |
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For some reason, the game suddenly tanks itself down to single digit frame rates, outta nowhere. When I look on MSI afterburner, it seems like the card is throttling down to 135 MHz, which it doesn't do on any other game. I went into NVIDIA control panel to set power mgmt to "max," but it's still doing this bullshit. GPU is a 970, drivers are current, CPU is a 2500K OC'd to 4.4, so it SHOULD be running well. Any ideas?
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# ? Feb 6, 2016 23:20 |
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Notorious QIG posted:You mean besides the fact that they have said explicitly time and time again that it's not coming to consoles? And Capcom said they'd cut off the creators head if RE4 went to Ps2. Now I say again, is there anything in the gameplay of this game that would mean it can't be done on consoles?
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# ? Feb 6, 2016 23:20 |
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Only thing I dont like are snakes during timed missions, it takes like 2 turns to free them.
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# ? Feb 6, 2016 23:21 |
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Great game so far, my man Zackarie Attacke is getting the job done. Seems a bit harder than the last one, or it just drops you in the thick of it faster before you have the cooler stuff. Panicking rookies galore. Question, are civilians on the map that aren't in the objectives of any use? Can you rescue them or anything? I saw a few civilians off to the side once in either the second or third mission, died, played it again and won but didn't run into any civilians. Also in the first VIP escort mission, I notice "bad" civilians, some scientisty guy with a red circle around him who keeps walking away when I go near them. Should I kill them? (Assuming they might do bad stuff)
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# ? Feb 6, 2016 23:21 |
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Fulchrum posted:And Capcom said they'd cut off the creators head if RE4 went to Ps2. pretty much only the fact that nobody bought the console version of xcom 1
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# ? Feb 6, 2016 23:24 |
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I can run the original XCOM very smoothly on high settings, but this one requires me to turn down the graphics to the point where it looks worse than the first game if I want to have stable performance. Is there some .ini trick or setting that I don't know about that is making this game perform so badly?
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# ? Feb 6, 2016 23:25 |
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Fetterkey posted:I can run the original XCOM very smoothly on high settings, but this one requires me to turn down the graphics to the point where it looks worse than the first game if I want to have stable performance. Is there some .ini trick or setting that I don't know about that is making this game perform so badly? I was linked this: http://segmentnext.com/2016/02/06/xcom-2-pc-tweaks-guide-baseengine-ini-file-tweaks-for-improved-performance/
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# ? Feb 6, 2016 23:27 |
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Fetterkey posted:I can run the original XCOM very smoothly on high settings, but this one requires me to turn down the graphics to the point where it looks worse than the first game if I want to have stable performance. Is there some .ini trick or setting that I don't know about that is making this game perform so badly? Apparently it might be something to do with the anti-aliasing.
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# ? Feb 6, 2016 23:29 |
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Just lost a mission because my ranger missed a shot and blew up the objective vehicle in the background. Is everything in this game constructed with sugar glass or something? Terrain destruction is awful. And just sneezing will level houses.
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# ? Feb 6, 2016 23:30 |
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Pomp posted:pretty much only the fact that nobody bought the console version of xcom 1 Weren't like half the sales from consoles? And I had no idea that sales fell under the category of gameplay. Now can someone answer my actual question - is there anything in this game you couldn't do with a ps4 controller?
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# ? Feb 6, 2016 23:31 |
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Red Mundus posted:Just lost a mission because my ranger missed a shot and blew up the objective vehicle in the background. It's been that way since the very first X-Com game, terrain destruction being weird nonsensical bullshit is pretty much a tradition at this point. I think it's more that the previous games usually didn't put objectives in/next to suff that can blow up.
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# ? Feb 6, 2016 23:33 |
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Fulchrum posted:Weren't like half the sales from consoles? Not really but they obviously don't think it's worth the time and money to do it.
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# ? Feb 6, 2016 23:35 |
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Fulchrum posted:Now can someone answer my actual question - is there anything in this game you couldn't do with a ps4 controller? It would be fine on consoles, sure. And in an interview recently they said the ol' vague "but we'd like it to be played by as many people as possible, naturally" or something like that, so who knows it mind end up getting ported at some point. But for now it's a PC game.
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# ? Feb 6, 2016 23:36 |
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So assuming decent play on the battlescape, how long can you postpone the Avatar Project for? Or does it snowball to an extent that it's literally impossible to do anything but slow your defeat?illectro posted:This doesn't get old This is how I ganked those things before I got tier 2 equipment. Lure it to the top of a building and toss a grenade - bye bye!
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# ? Feb 6, 2016 23:38 |
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One handed snipers are a thing I want GunSword is a good bug
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# ? Feb 6, 2016 23:40 |
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Another megapool character pack, taking the Goonpool, Persons of interest and my own group of misfits and smashing them together. I modified some to look a bit better, be VIPs or add in character bios where there were none (and delete all traces of pokemans from my game). 96 characters in total: https://www.dropbox.com/home?select=supermax3.bin
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# ? Feb 6, 2016 23:44 |
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Psi operatives are.... pretty good.
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# ? Feb 6, 2016 23:46 |
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poptart_fairy posted:So assuming decent play on the battlescape, how long can you postpone the Avatar Project for? Or does it snowball to an extent that it's literally impossible to do anything but slow your defeat? So, each Avatar building starts off being worth one pip on the timer. You can see it next to each building, and also next to the indicator in the ocean. Any Avatar building, including the ocean indicator, will provide additional pips over time, advancing the doomsday clock. Doing story advancement stuff will just remove pips. Also, destroying a building will reduce the pips by the number of pips it's providing, so technically it's somewhat advantageous to let a building get to at least two pips before you take it down. More bang for your mission, risk, and time bucks. You can keep it at bay for a long time, but there's no way that I've found to remove pip advancement on the main indicator in the ocean, so there's a hard limit that will catch up to you eventually. Also, a note on the skulljacking. When they ask you to skulljack things, be careful. When they ask you to keep skulljacking other things, HOLY poo poo be careful.
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# ? Feb 6, 2016 23:48 |
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So does researching specific items also count as story advancement?
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# ? Feb 6, 2016 23:49 |
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Dongattack posted:Heads up people that are installing mods, if you disable a mod you cannot load a save that had it enabled. What mods you install you are stuck with for the entire playthrough, it's really lovely and pretty much the exact opposite of every game i have ever modded. You mean unlike the TES/Fallout games by Bethesda, AKA the most moddable games? Because while some of them are okay with taking mods out, it can result ina pile of bugs and Skyrim loving hates you and your entire family if you try to load a save without all the ms enabled. I'm kind of surprised it's not like "hey are you sure you want to do this?" but i'm also not super surprised. Besides, you should always keep seperate saves as you try out new mods. Iron Rose, are you having any issues with the mod tools? It keeps saying it can't find some necessary component when I try to open them. I'm thinking this might be because they're in two different locations, because I put the game proper on my SSD but not the tools. I think I might need to move the game over the my not SSD because it feels like the SSD isn't helping much either.
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# ? Feb 6, 2016 23:50 |
Mister Adequate posted:Okay first thing that's genuinely bugged me in this game: If I succeed in sneaking a guy into the heart of a blacksite facility, the whole place should not then light up and activate every bastard on the map when he plants the X4 charge. He should be able to sneak right back out (or at least try) pop the charges, and instantly bail. If that's not balanced or whatever, well, poo poo, ADVENT should design better bases.
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# ? Feb 6, 2016 23:50 |
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I'm really liking the medusa ammo. Seems a bit out of place but you can't argue with the results.
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# ? Feb 6, 2016 23:51 |
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# ? May 13, 2024 06:54 |
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Tae posted:So does researching specific items also count as story advancement? I think you get story advancement for completing specific objectives. So far, I've just gotten them from skulljacking objectives, of which I think there are just two, but I haven't done the special missions you get from the resulting research and stuff. Oh! I forgot dark events. There's a dark event that just advances the doom clock, so keep an eye out for that if you want to stretch for time.
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# ? Feb 6, 2016 23:53 |