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CharlieFoxtrot
Mar 27, 2007

organize digital employees



IShallRiseAgain posted:

Your VIP might not even be able to make it to the roof and reach the evac point, because the random map generator doesn't take into account the fact that VIPs can't climb pipes.

I have definitely had VIPs climb pipes.

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Stormgale
Feb 27, 2010

IShallRiseAgain posted:

Your VIP might not even be able to make it to the roof and reach the evac point, because the random map generator doesn't take into account the fact that VIPs can't climb pipes.

They can, or at least the one I just did... did.

Edit: bigger problem was depending on how I activated the mec pod they broke the roof and send the evac across the map with 3 turns to go

alarumklok
Jun 30, 2012

Alkydere posted:

How the gently caress are you doing super-hard mode? I'm stressing out at level three. On top of their bullshit powers the enemies are all developing Long-War sized health bars. About the only enemy I have any luck killing in one shot anymore are the holo-waifus when using EMP bullets. Even the Advent grunts are meat walls.

Yeah, this is why I had such problems with wounds. It's pretty much impossible to keep stringing situations where the alien turn is ineffective, and they're going to get that turn when sectoids take 3 shots to kill. Whenever it's possible to waste time, pulling back and making them spend a turn moving while they burn/poison/whatever while your sniper keeps firing is a pretty pro strat. I ended up retreating around a failed terror mission slowly after I activated 2 pods, the story codex (I had no idea it'd appear), and two faceless. On that note, it's literal bullshit that they can kill two civilians a turn if they feel like it, gently caress right off with that.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

CharlieFoxtrot posted:

I have definitely had VIPs climb pipes.

Weird, I had a VIP right next to a pipe, and he wouldn't climb up it. All my soldiers climbed it fine.

Pomp
Apr 3, 2012

by Fluffdaddy

Shadowlz posted:

Holyshit. Just did the blacksite. Lost 3 of my good people. Didn't even make it into the base. My ranger panicked while everyone died around her. Then when she came back she killed every single alien and got the loving vial. What the gently caress.
She killed:
1 mech
2 troopers
2 turrets
1 advanced trooper
1 stun trooper
3 sectoids(in 2 turns)

Then after getting the vial I sneaked around them and evaced. She had full health at evac. It was Jane Kelly, the ranger from the tutorial that has been wounded for the past month.

(also got my codex kill on this map)

https://www.youtube.com/watch?v=ph5NSJ3GRBo

Moola
Aug 16, 2006
so I have a bug where none of the menus are visible anymore?

Like I click load game and it will load no menus on top of the lovely animated backround scene

If I hit enter it will load a game, but then at the Avenger I have no menus either

Help!

kater
Nov 16, 2010

SkySteak posted:

Does this actually work? Surely if you're losing missions because rookies arn't capable enough you're just going to start getting into an irrecoverable spiral.

Also if you don't do the tutorial, do you miss anything story/rewards wise?

I had 14 people in the hospital at once at the start of the game. I wasn't losing missions, but everyone always came back wanting a few weeks off. The start has a lot of missions packed into it so it's easy to feel stretched out, but it gets a lot better.

IShallRiseAgain posted:

Weird, I had a VIP right next to a pipe, and he wouldn't climb up it. All my soldiers climbed it fine.

Was someone sitting on the bottom of the pipe? Everyone in Xcom is a rude fatass that won't let people pass.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
So it's really hard to tell how much is legit criticism and how much is whining. Is it worth it to get the mod that relaxes turn limits? I haven't had it be an issue thus far but if it becomes obnoxious down the line i'd rather just deal with it now.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

kater posted:

I had 14 people in the hospital at once at the start of the game. I wasn't losing missions, but everyone always came back wanting a few weeks off. The start has a lot of missions packed into it so it's easy to feel stretched out, but it gets a lot better.


Was someone sitting on the bottom of the pipe? Everyone in Xcom is a rude fatass that won't let people pass.

Nah, everyone else had evacuated already..

Roobanguy
May 31, 2011



this stupid loving prison and its stupid loving see through walls.

keyframe
Sep 15, 2007

I have seen things

Slugnoid posted:

Behold my avatar project progress bar. Because I'm a panicky babby who despises time limits.



If you want to give yourself more avatar project time you just need to change one number in the defaultgamedata.ini.

The .ini is in the your XCOM2 steam directory (something like \common\XCOM 2\XComGame\Config) Just open it up and search for "DoomMaxValue" then you can edit each difficulty level's maximum number of pips in the Avatar project bar. Default is 12, I bumped mine up to 24.

Thanks! Totally doing this.

Slugnoid
Jun 23, 2006

Nap Ghost
Lol, this is what happens if you rename a character Peter Van Doorn



Coolguye
Jul 6, 2011

Required by his programming!

PantsBandit posted:

So it's really hard to tell how much is legit criticism and how much is whining. Is it worth it to get the mod that relaxes turn limits? I haven't had it be an issue thus far but if it becomes obnoxious down the line i'd rather just deal with it now.

I haven't had too many problems with it so far, and the two times it got tight I basically just tossed flashbangs and ran away. The turn limits tend to be most oppressive during VIP extractions, and the good news there is that since you have a specific place to run to, you can basically just huck flash grenades and scatter.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



alarumklok posted:

Yeah, this is why I had such problems with wounds. It's pretty much impossible to keep stringing situations where the alien turn is ineffective, and they're going to get that turn when sectoids take 3 shots to kill. Whenever it's possible to waste time, pulling back and making them spend a turn moving while they burn/poison/whatever while your sniper keeps firing is a pretty pro strat. I ended up retreating around a failed terror mission slowly after I activated 2 pods, the story codex (I had no idea it'd appear), and two faceless. On that note, it's literal bullshit that they can kill two civilians a turn if they feel like it, gently caress right off with that.

Hahaha, that first codex is such a dick move, I don't blame you for running scared from that. I've been making sure I have one soldier with EMP bullets just to byte-gently caress those assholes and make sure even a grazing shot is comically lethal against them. Even with plasma Codex's have just enough HP to be a nuisance, especially when they start undergoing mitosis. They have so much utter bullshit at their disposal that I still consider them the most bullshit enemy, even after facing off with Gatekeepers.

kater
Nov 16, 2010

Shen told me that some crazy named Van Doorn had chased down the Avenger and was shouting to be let in.

Why didn't she I think she's a xeno.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Coolguye posted:

I haven't had too many problems with it so far, and the two times it got tight I basically just tossed flashbangs and ran away. The turn limits tend to be most oppressive during VIP extractions, and the good news there is that since you have a specific place to run to, you can basically just huck flash grenades and scatter.

Cool i'll stick with it for the moment. The one mission I had where it got tight was a VIP rescue like you said, but it was actually really fun going down to the wire like that. If those are the worst of them i'll be ok.

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.
This thread moves way too fast but here's another mook for the pool. My poor GTX 760 :(

https://www.dropbox.com/s/inkbfv3a1q4nudk/Monolith.bin?dl=0

Coolguye
Jul 6, 2011

Required by his programming!

PantsBandit posted:

Cool i'll stick with it for the moment. The one mission I had where it got tight was a VIP rescue like you said, but it was actually really fun going down to the wire like that. If those are the worst of them i'll be ok.

yeah the difference is that with destroy or hack objectives you only need to go some place in 8 turns. OK, you can't be pokey, but that's not so bad. VIP missions, you ened to basically go 2 places in 12 turns, so it effectively cuts your buffer.

Monolith. posted:

This thread moves way too fast but here's another mook for the pool. My poor GTX 760 :(

https://www.dropbox.com/s/inkbfv3a1q4nudk/Monolith.bin?dl=0



Please email idonotlikepeas at his username @ gmail for this - there's no issue with you posting it here (that's 100% fine actually) but if you want it to go into the goon pool that's how you get it done.

jneer
Aug 31, 2006

Mush Mushi!

PantsBandit posted:

So it's really hard to tell how much is legit criticism and how much is whining. Is it worth it to get the mod that relaxes turn limits? I haven't had it be an issue thus far but if it becomes obnoxious down the line i'd rather just deal with it now.

Nah, I'm well into the midgame and I end most timed missions with ~4 turns remaining. I think you'd be cheating yourself out of some tense moments/decisions if you made turns a non-issue.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

PantsBandit posted:

Cool i'll stick with it for the moment. The one mission I had where it got tight was a VIP rescue like you said, but it was actually really fun going down to the wire like that. If those are the worst of them i'll be ok.

Yeah, stick with it. I've had a few close calls, but never hit the limit. I was really anxious about time limits myself when I heard they were much more common, but it's fine in practice. They're even needed, I'd say, to some extent to break up the fact that the only 'optimal' way to play the first game was with slow motion overwatch crawling. I think your guys are naturally more resilient too, because they'll be taking more hits from rushing around more. My guys almost never get one hit killed.

EDIT: I wouldn't be entirely surprised if they buff the turn limits on lower difficulties though. I'm not even sure adding a couple extra turns would actually make the game easier, so much as let the player feel a bit more confident. You're still not going to be able to overwatch crawl with a 10 or 12 turn timer instead of 8.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Yeah, so far I have not lost missions due to the turn limit (on Commander). The closest has been with retaliation missions and not having enough civvies, but that's when you charge the enemies so you can wipe them out. Like, there are in-game solutions to make the time limits not so tight. Disorienting and other status ailments on enemies will help you shake them on evac missions. The GTS upgrade to give you mobility in concealment at the beginning of a mission will help you in most guerrilla ops.

quiggy
Aug 7, 2010

[in Russian] Oof.


I failed one mission on account of turn limit, but it was a hacking mission and all my specialists were injured so I couldn't quite get to the terminal in time.

Klyith
Aug 3, 2007

GBS Pledge Week

A Renaissance Nerd posted:

Does anyone know the .ini file where starting locations are set? I've had to reset and I don't really want to start over in the same spot again.

DefaultGameData, line 589-598, "PossibleStartingRegions="

List of world regions in GameBoard.ini line 50-65


Fintilgin posted:

I do hope they port it though. My wife played the first one on XBOX and does most of her gaming on the console. I feel bad that I'm enjoying it and she's gone off to replay the first one. :smith:
Yeah, not at all gloating that the game isn't on consoles. I'd love for this game, and all games, to be available to everyone. But getting mad at a game companies' business decisions isn't very productive, unless they are lovely decisions designed to gently caress people over.

Particularly when those decisions are both super justified (intentionally losing money porting to consoles) and made the game better (no port team = more people working on game features).

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

alarumklok
Jun 30, 2012

Alkydere posted:

Hahaha, that first codex is such a dick move, I don't blame you for running scared from that. I've been making sure I have one soldier with EMP bullets just to byte-gently caress those assholes and make sure even a grazing shot is comically lethal against them. Even with plasma Codex's have just enough HP to be a nuisance, especially when they start undergoing mitosis. They have so much utter bullshit at their disposal that I still consider them the most bullshit enemy, even after facing off with Gatekeepers.

Good thing they're retarded about taking teleporting flanking shots. They could kill a soldier a turn if they just did this every time

Furnaceface
Oct 21, 2004




PantsBandit posted:

So it's really hard to tell how much is legit criticism and how much is whining. Is it worth it to get the mod that relaxes turn limits? I haven't had it be an issue thus far but if it becomes obnoxious down the line i'd rather just deal with it now.

The mod adds 2-4 turns depending on mission type. I really only find the extra turns helpful on VIP missions because the randomly generated maps can throw you some really bad layouts.

alarumklok
Jun 30, 2012


gods work

quiggy
Aug 7, 2010

[in Russian] Oof.



goty

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Oh my god Wraith suits are the loving best.

Especially in city maps. Hi Advent just going to run my Ranger through three solid walls and gently caress you all up. :devil:

Rookersh
Aug 19, 2010
Man, VIP can sometimes be total bullshit!

Got a VIP mission in a city center. Ok, I've got a good team, this should be easy.

Clean up the first few patrols on the way to the VIP truck. Notice there is nothing between us and the VIP, so dash up a bit to a better position, so next turn we can grab the VIP.

Nope, my soldier "saw" the VIP through the van, which made him join my squad. Ok, that sucks, but whatever. I'll leave him in there. That was the end of my turn, I see no aliens, this should be fine......

Nope! Sectoid was right on the other side of the van, suddenly goes active the second the alien turn starts, and INSTANTLY GIBS THE VIP, through the van wall ( the van takes no damage mind you ) before running off.

Mission failed!

I think I might wait for them to patch this up a bit, that felt somewhat bullshit, and I really needed that Engineer.

Nebiros
Apr 25, 2013

The scarf is nice.
So about half of my team has been pulled from the Goon Pool just by virtue of them being in the starter lineup/recruiting pools by volume I guess. You fuckers do a good job of not dying for the most part. Loving this poo poo even if it does feel like the initial pressure wears off once you A: Realize the timers are actually pretty generous and B: you abuse the poo poo out of HE.



My contribution to the Goon pool because you can never have too many HE happy engineers on a team in any game. Shame there's not a way to point the import list at a file share or some poo poo so it's easier to check for updates. I need to accidentally get more of you almost killed.

a cow
May 6, 2007


friendship is magic
in a pony paradise
don't you judge me
Game makes my pc run hot, like xcom 1 but worse, but it's real good+fun

CharlieFoxtrot
Mar 27, 2007

organize digital employees



gently caress, I am now having problems with a showstopping bug, every time I enter a mission the game crashes. The geoscape is fine. I have restarted and validated the game files.

Grapplejack
Nov 27, 2007

Zore posted:

There are two plot skulljackings. To just slam into regular Advent you need to research Skullmining at the proving grounds. It'll pop up as another icon and also give the skull jack +25 tech power.

You can skullmine and skulljack in the same mission. Skullmining just goves intel and insta-kills with 70% hit rate. You only ever get to use skulljacking on an Advent officer and a Codex once.

Ohh, okay. That's really weird that they don't mention it, I thought I could just do it from the get go. Or if they do I just missed it.

CharlieFoxtrot posted:

gently caress, I am now having problems with a showstopping bug, every time I enter a mission the game crashes. The geoscape is fine. I have restarted and validated the game files.

I'm having a lot of fun with the game but I'm tired of constantly having to deal with los issues / buggy poo poo so I'm shelving the game for a couple days until we get a patch.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Coolguye posted:

Please email idonotlikepeas at his username @ gmail for this - there's no issue with you posting it here (that's 100% fine actually) but if you want it to go into the goon pool that's how you get it done.

I didn't see this in the OP, could we get it added there if i'm not blind. If it's already there just ignore me.

Yup, I'm just blind. My fault.

Damo
Nov 8, 2002

The second-generation Pontiac Sunbird, introduced by the automaker for the 1982 model year as the J2000, was built to be an inexpensive and fuel-efficient front-wheel-drive commuter car capable of seating five.

Offensive Clock
Couple questions if any kind people could help me out:

When I research Hybrid materials and as a result get Nano-Weave, is that automatically equipped and used by my soldiers? I can't seem to find a way to research/build/buy/equip it or whatever.

What should I build first? Guerilla Tatical School or whatever in the top left spot for squad+ so I can field more people in missions ASAP? It doesn't need engineers so it should be in top left, along with another building that doesn't require engineers in the top right since I will build my first workshop in the 2nd row middle spot for max Gremlin coverage right?

When exactly should I be building that resistence radio room by? Can I wait on it a bit and build stuff first? Also along the same lines, when should I build the proving grounds and do the skulljacking mission? Should I beeline for it or do I have some time to wait and build other stuff first?

Basically some general advice on what to build in what order and in what spot in the early game would be great as I'm at a loss at what stuff to build first. The strategy layer or whatver the building/map part of the game is called has me the most confused by far.

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"
I'm on the blacksite vial infiltration mission and I realize that I think I messed up my priorities because I have neither better armor nor kickass psionic warriors yet.

Also on the mission where you skulljack the second enemy type and jesus christ please stop having cyberwomen show up to kick my teeth in just let me on the internet. I'll probably just save it for a mission where I don't have to deal with the new sectopods :gonk:

Unlucky7
Jul 11, 2006

Fallen Rib
To any Steam Controller havers: How does this game control with it? I sorta want to get one with a Steam Link.

Coolguye
Jul 6, 2011

Required by his programming!
Nano vests are built from Shen's workshop and equipped in place of a grenade or whatever

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Furnaceface
Oct 21, 2004




Coolguye posted:

Nano vests are built from Shen's workshop and equipped in place of a grenade or whatever

They are good to plop on a rookie tagging along so s/he survives and gets promoted. Outside of that grenades will always be better.

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