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Not sure what the threads thoughts on spoilers are so... into the tags! Skulljacker, what are you doing. That is not "her" skull oh god why?! Some of the point of view and model bugs in this game are magical, others are terrible and frustrating. This same thing happened to Jam too. This game, its so good. Damo posted:Couple questions if any kind people could help me out: Hybrid materials: You get a item that replaces grenades. I heavily question its usefulness. Build order: Beags Tips got you covered! Resistence radio & the rest: see above, but my advice would be to not delay getting access to the skulljack much past the first blacksite. When you use it is upto you, but have it handy because it... helps. Dont want to spoil too much. General Advice: Read Beaglerush's tips twice! No really! Thyrork fucked around with this message at 02:37 on Feb 7, 2016 |
# ? Feb 7, 2016 02:34 |
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# ? Jun 8, 2024 07:36 |
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You should also ignore Nanovests and just save your corpses for Predator Armor.
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# ? Feb 7, 2016 02:35 |
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sectopods have never really been scary for me, because by the time they started showing up i've already trained a psi op, and stasising them while taking out the mooks so i can focus fire it next round has stopped them from getting shots off every time. its ridiculous how stasis is the first skill a psi op gets, because its basically a re-usable single target mimic beacon.
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# ? Feb 7, 2016 02:35 |
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I'm in mid-June and I have not actually gotten Predator armor yet. I need one more Trooper corpse. Until then, I'm just gonna keep feeling like I'm hideously boned while improbably acing missions. Managed to sweep a Very Difficult Retaliation mission with one Specialist wounded by a Muton's melee but otherwise nothing but ridiculous trick shots from across the map. I only lost two civilians! :confutoot: I've got a full suite of fully equipped mag weapons, a couple ammo types (that have been invaluable) and a gas grenade (that has also been awesome). And that's it. I did have a pretty hilarious time with the Codex and my Blademaster Ranger, wherein I hit it with a couple grenades (and it multiplied twice) and then she just did a victory lap executing each one on the same turn. It was awesome.
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# ? Feb 7, 2016 02:36 |
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Thyrork posted:
Great,. thanks. One more question, how do I know whether or not a structure will require engineers to staff it before I build stuff? I don't want to build something adjacent to the Workshop and then realize it doesn't need engineers staffing it. At the least can someone tell me if these things need engineers or not: Advanced Warfare Center, Proving Grounds, Resistance Comms Center,
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# ? Feb 7, 2016 02:37 |
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Damo posted:Great,. thanks. One more question, how do I know whether or not a structure will require engineers to staff it before I build stuff? I don't want to build something adjacent to the Workshop and then realize it doesn't need engineers staffing it. Yes (if you have wounded soldiers, so yes), yes, and yes. EDIT: "Need" is a strong word. They work without, but with is much better.
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# ? Feb 7, 2016 02:38 |
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Roobanguy posted:sectopods have never really been scary for me, because by the time they started showing up i've already trained a psi op, and stasising them while taking out the mooks so i can focus fire it next round has stopped them from getting shots off every time. Its not always the first skill they get. I had Jake 'Hot Load' Soloman start with Insanity and he didnt roll stasis until he'd about finished the entire goddamn tree. Psi Op randomness is cool but it can totally gently caress you over too.
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# ? Feb 7, 2016 02:38 |
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Ironically they star making a lot more sense after the first armor upgrade when you can carry the vest and a grenade.
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# ? Feb 7, 2016 02:40 |
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Does anyone know how much defense the smoke grenades actually apply? I miss the inspect button.
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# ? Feb 7, 2016 02:42 |
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Hats Wouldnt Fly posted:Does anyone know how much defense the smoke grenades actually apply? I miss the inspect button. I'd guess the same 20% that the drone gives and the old smokes used to give. On a side note, using the hotkey for the machete will apparently prioritize propane tanks, which is simultaneously pants on head and completely metal.
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# ? Feb 7, 2016 02:44 |
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Well just ran into a bug. My ranger has that ability to move again if she kills someone, well she did and triggered the ability and I guess I pressed 'y' or something because now she can't do anything but my turn is not ending (no one else has a turn left) Now I am literally stuck on this mission. Cannot end turn or anything.
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# ? Feb 7, 2016 02:46 |
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Zore posted:Its not always the first skill they get. I had Jake 'Hot Load' Soloman start with Insanity and he didnt roll stasis until he'd about finished the entire goddamn tree. oh, i didn't realise that, i thought it was always the first skill you got. i guess if you don't get stasis as your first skill, always prioritize it if it shows up, even if the other 2 skills are something like rift or dominate.
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# ? Feb 7, 2016 02:47 |
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There's not a mod that changes injuries to work like back in EU is there? After playing a good bit of it, I think that's the only thing I'm looking to change.
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# ? Feb 7, 2016 02:49 |
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Strong Sauce posted:Well just ran into a bug. My ranger has that ability to move again if she kills someone, well she did and triggered the ability and I guess I pressed 'y' or something because now she can't do anything but my turn is not ending (no one else has a turn left) Press the end turn button, end by default.
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# ? Feb 7, 2016 02:52 |
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Really dumb question but how do I add my guy to goon pool? Where do I pull the file and do I name the solider after the file name or match my file name to the goon pool one?
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# ? Feb 7, 2016 02:52 |
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Is there a button in tactical to tell what all status effects are doing to a individual? For example I have no idea what Marked does when ADVENT throws it on one of my dudes.
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# ? Feb 7, 2016 02:54 |
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Captain Beans posted:Is there a button in tactical to tell what all status effects are doing to a individual? When I've been poisoned I've hovered over the little class symbol in the bottom left and it gave a tooltip that explained what was happening. No hard numbers though so might not be that useful. Being marked just makes you easier to hit I believe though. How far into the game am I people who have finished it? Just researched plasma guns but haven't got the heavy one yet, bought all the rest (was very glad to get the sniper ones since I'd put off upgrading the gauss ones for so long and by the time it became an issue I was like "I must be close to the next tier by now") and have had a few missions with the (lategame alien spoilers) Sectopods and gatekeepers in them, I'm upgrading the shadow lab to fit the gate and have to attack the place you get after scanning the blacksite vial. Just researching the powered armour as well, I have to assault a base soon though cause I'm on the actual timer now not the pips, though I assume assaulting the foundry gets you some reset progress as well. Where does it go back too if I reset it? thebardyspoon fucked around with this message at 03:06 on Feb 7, 2016 |
# ? Feb 7, 2016 03:01 |
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Good God, the final mission is a grind. Not too bad but the final encounter... Let's just say that it's definitely harder than Temple Ship.
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# ? Feb 7, 2016 03:02 |
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Yeah I don't know if Commander is now much harder than classic but doing a Retaliation mission with two rookies in a 4 man party is basically impossible. The only way I could imagine it may be done is if I save/reloaded to the point that I was doing everything picture perfect, which is boring and I don't want to have to do. Having to deal with mind control powers AND a that shapeshifter AND people being revived pushes it *way* too far.
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# ? Feb 7, 2016 03:04 |
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What's a good layout for one's base? It seems less restrictive than the first game's due to not really having proximity bonuses but then there's the stuff with the workshops, and possibly replacing power rooms once you can build them over the coils.
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# ? Feb 7, 2016 03:04 |
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aeigiven posted:Good God, the final mission is a grind. Not too bad but the final encounter... Let's just say that it's definitely harder than Temple Ship. The temple ship where you just used your overpowered psi guy that can summon black holes?
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# ? Feb 7, 2016 03:04 |
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Virulence posted:Press the end turn button, end by default. No end turn button but after about a minute it let me "cancel" my move and then let me move again.
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# ? Feb 7, 2016 03:05 |
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Strong Sauce posted:No end turn button but after about a minute it let me "cancel" my move and then let me move again. The "end' key on your keyboard or the X in the top right corner will both end your turn immediately when that happens.
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# ? Feb 7, 2016 03:07 |
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I have a mind controlled Viper, but the games not giving me an evac button for her. I'm going to file this as a bug. She strangled an advent officer to death, she's a member of the team now! Edit: And apparently when the Psi Ops evacs, I lose the 'permanent' mind control. More bugs.
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# ? Feb 7, 2016 03:10 |
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I just want to share a few of my favorite things from my current game. 1) Holy poo poo, this game has such pressure. I might have waited too long before doing blacksite, I've already got timers going. Also the only techs I have left to research are plasma and powered armor. Whoops. 2) My specialist ended up getting Serial. Yes, the colonel level Sniper perk. Fun fact if this happens, Serial can only be activated when you have both actions remaining, so you can't blue move then activate it. However, if it's on a non-sniper you can activate it, then blue move to start shooting. So you can shoot, shoot, move, shoot, shoot, reload, if you're really good (and got the kills needed). 3) Plasma grenades are great and i wish I had them sooner. 4) I got rank two armor and had a lack of good items to equip. Nanovests for everyone? I'd rather use hazmat vests, but I am unsure how to get them 5) I might have hosed up my geoscape, so the game might be a loss. I'm on avatar tickdown, doing the blacksite, then I need to hit a retaliation with my psi-ops dude injured. After that I need to someone get another resistance contact so I can get to a new region to demolish a 3 pip facility. I won't be too upset if I lose from it, it'll just be an important lesson for next campaign. 6) Next campaign won't be ironman. I'm on ironman right now mostly because I don't trust myself to not savescum. I haven't run into any bugs (SO FAR), but I'd rather not risk it next time. 7) Blast padding is cool, but I think I should really grab shredder. Fun fact, I haven't had the chance to check if shredder works yet with a stock on a missed shot, despite this being the thing I wanted to do the most. 8) My specialist is basically the backbone of my entire team. He currently has I think 115 base hack score (before the gremlin). 9) My Psi-op trained stasis as the first ability. This is the best ability. It can train domination but right now I don't expect it to be any good because the will isn't that high.
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# ? Feb 7, 2016 03:15 |
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Faldoncow posted:I have a mind controlled Viper, but the games not giving me an evac button for her. I'm going to file this as a bug. She strangled an advent officer to death, she's a member of the team now! Refund request sent. It's too bad we can't embed a giant flashing message at the top of every page in the thread giving people tips about performance issues.
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# ? Feb 7, 2016 03:16 |
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I think that the Unconcious thing really needs to be looked at. My guy in my exo suit got punched once while at full health by a muton, doing less than 1/3 of his health, but that put him out of the mission(and also had him as "Gravely wounded" after the mission despite not taking much damage). The game does make some badass moments though. Berserker with only 2 health runs up to punch my sniper, misses, and she pops him in the face with Return Fire to kill him.
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# ? Feb 7, 2016 03:17 |
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So I'm about to start playing through XCOM: Enemy Unknown. This game looks cool, but I can't justify buying 2 at 60 bucks when I've only put like 2 hours into the first one. I also hear the modding scene is decent. Are there any QoL mods I should grab? Or mods in general? The only real thing that kind of bugged me if I'm even remembering correctly is that I could run out of time, which I'm not a huge fan of (I like my tactics like FF tactics, though I acknowledge that people are gonna permanently die horribly)
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# ? Feb 7, 2016 03:21 |
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Monolith. posted:This thread moves way too fast but here's another mook for the pool. My poor GTX 760 That's fancy in my book, I'm playing on a 560 ti, that's how I roll. Saxophone posted:So I'm about to start playing through XCOM: Enemy Unknown. This game looks cool, but I can't justify buying 2 at 60 bucks when I've only put like 2 hours into the first one. I also hear the modding scene is decent. Are there any QoL mods I should grab? Or mods in general? The only real thing that kind of bugged me if I'm even remembering correctly is that I could run out of time, which I'm not a huge fan of (I like my tactics like FF tactics, though I acknowledge that people are gonna permanently die horribly) I'd say you don't need any QoL mods, the game is great as is. It's doable on the first try, at least on normal difficulty. Heavy Metal fucked around with this message at 03:23 on Feb 7, 2016 |
# ? Feb 7, 2016 03:21 |
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Tae posted:The temple ship where you just used your overpowered psi guy that can summon black holes? Yup. So if you wanted a harder final mission... Here you go.
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# ? Feb 7, 2016 03:23 |
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My commander ironman first playthrough is hanging by a thread. I've put all my hope into mag weapons. The question is, why can I only build a single mag rifle? I built it and the option just disappeared. I can still do a pistol and shotgun though?
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# ? Feb 7, 2016 03:24 |
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counterfeitsaint posted:My commander ironman first playthrough is hanging by a thread. I've put all my hope into mag weapons. The question is, why can I only build a single mag rifle? I built it and the option just disappeared. I can still do a pistol and shotgun though? Weapons completely upgrade, along with modifications.
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# ? Feb 7, 2016 03:25 |
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Saxophone posted:So I'm about to start playing through XCOM: Enemy Unknown. This game looks cool, but I can't justify buying 2 at 60 bucks when I've only put like 2 hours into the first one. I also hear the modding scene is decent. Are there any QoL mods I should grab? Or mods in general? The only real thing that kind of bugged me if I'm even remembering correctly is that I could run out of time, which I'm not a huge fan of (I like my tactics like FF tactics, though I acknowledge that people are gonna permanently die horribly) If you're not familiar with EU, just play it vanilla (or with the EW expansion which is incredible). If you fall really hard for the game and still can't justify purchasing XCOM 2, download Long War. It is very much not a mod for new players, however.
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# ? Feb 7, 2016 03:25 |
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If I wanted to start again would I really lose anything if I decided to forgo the tutorial?
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# ? Feb 7, 2016 03:26 |
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I just got a whole bunch of grenade upgrades at once and holy hell are they powerful when buffed up. Having 2 Grenadiers with EXO suits almost feels like cheating sometimes.
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# ? Feb 7, 2016 03:26 |
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Virulence posted:The "end' key on your keyboard or the X in the top right corner will both end your turn immediately when that happens. i've gotten the same bug, neither actually works. Had to save and reload
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# ? Feb 7, 2016 03:27 |
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SkySteak posted:If I wanted to start again would I really lose anything if I decided to forgo the tutorial? You basically get two free missions, a scientist, and engineer.
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# ? Feb 7, 2016 03:27 |
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SkySteak posted:If I wanted to start again would I really lose anything if I decided to forgo the tutorial? Came here to ask more or less the same thing. I started a run on Commander with the tutorial just to see the intro mission, then restarted without it. Does enabling the tutorial have any additional cutscenes beyond those in the first couple of missions or any other additional content? I know it isn't much but I like being able to see all those kinds of things.
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# ? Feb 7, 2016 03:28 |
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64bitrobot posted:4) I got rank two armor and had a lack of good items to equip. Nanovests for everyone? I'd rather use hazmat vests, but I am unsure how to get them You get Hazmats and other special armors by doing experimental armor projects in the Proving Grounds. Feed the roulette an elerium core, get a (single) nanovest out with some sort of extra bonus basically. Also, I'd say Fuse rivals Stasis in some situations. Especially when dealing with Mecs and Mutons. It's hilarious watching your Psyker reach out and pull the pin on the grenades in the enemy's pockets, shredding their armor and preventing them from using said grenades. Even works on corpses too!
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# ? Feb 7, 2016 03:32 |
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# ? Jun 8, 2024 07:36 |
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Hmm... are Andromedon's collapsing through the floor whenever they climb up to a roof a bug or a feature?
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# ? Feb 7, 2016 03:33 |