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kazil
Jul 24, 2005

Derpmph trial star reporter!

Woolie Wool posted:

I just tried a bit of Tomb Raider Anniversary and despite the horribly janky camera this is much more my kind of game. Here's a set of controls. Here's a pair of guns. Here's a tomb. Go raid it.

We'll welcome you back to this thread when you get to the final level.

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QuietLion
Aug 16, 2011

Da realest Kirby
Battleblock Theater is a fun little cooperative platformer/block puzzle game, but it's dragged down by the fickleness of the blocks themselves. Many of the puzzles require you to lift and pass large rocks to your teammate, but if any number of factors are present, you rapidly slam the boulder into your face and die.

Is the boulder right next to a wall? You're dead. Do you need to pass the rock to your teammate, who is on a different level than you? You're dead. At one point I threw a rock down to my partner, only for the rock to disappear. After a couple of seconds, the rock flew out of ledge I was on, crushing my teammate. :psyduck:

False edit: The checkpoint system makes no sense too. You reach a checkpoint flag, die, and then it's a dice roll if you'll respawn next to the flag, or in some arbitrary part of the level - including inside an enemy grenade or Raccoon Death Monster.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

I replayed George Lucas' Star Wars: Dark Forces III: Jedi Knight II: Jedi Outcast this week and I knew it had a rough beginning going in and boy, it was even worse than I remembered.

You don't start as a Jedi which leads to almost two hours of the most accurate Stormtrooper combat simulator ever, because neither you nor the enemies can hit poo poo. I found myself either taking slow shots at a distance in the hopes of killing them eventually OR just running in melee-range and using the blaster rifle to shotgun them to death. There's also a bunch of dumb sequences like having to escort a prison warden at gunpoint. He only moves if you have your cross-hair over him, yet he walks at a snail's pace when you do. When he finally opens a door you need him for several critters will pop out and will chew him to death unless you quickly respond and kill them. Otherwise look forward to reloading and escorting the warden again, because while this game has checkpoints they are usually ten minutes apart. There's also the sequence where you have to protect the prisoners from Stormtroopers and an AT-ST before too many of them die, which is a good way to hate yourself for picking one of the harder difficulty levels (and the main reason I stuck to the default difficulty this time, because I've been there before).

But then you finally get your lightsaber and force powers, phew. And the tutorial section for them wasn't even that bad as I thought it would be! But oh, it's Nar Shaddaa all of a sudden where the main enemies are suicidal grenade lobbers and long-range snipers so you pretty much have to stick to guns. It's like an entire section of Greedo's cousins taking revenge for Han shooting first, because you can hear them charging the sniper rifle but you usually don't see them until after they've taken a shot at you. Also, lots of small platforms where it's easy to fall off into a endless pit AKA a quick game over.

It starts getting better when you get to Bespin/Cloud City although it starts with one of many sections where the devs fully intended you to die the first time. In the beginning you have to crack a vent and then wait for an elevator to come down to take you upwards. The force of the elevator coming down however blows you away if you decided to wait in the vent, sending you to off to the clouds (AKA another quick game over). At no other point in the game do you have to deal with wind blowing you away! Another Bespin highlight: being forced to protect an R2 droid that will just blindly stumble into trip mines, forcing you to run ahead and clear them all. Meanwhile some Nar Shaddaa rejects are firing from you across the way. So you either die because of them, die because of the trip mines exploding or the R2 droid dies and you have to do it all over again. You can use force speed to slow things down and use force push to shove the R2 unit back a bit, but there's just not enough time to do it all at once.

You are about halfway done at that point, but the game gets good. Sure, there's a stealth section, but it's actually not that bad if know where to go? Huh.
It helps that you can just rush to the alarm and prevent people from activating it during most of the section. It's probably a lot more trial and error the first time through.

Either way, onwards to replaying Jedi Academy next. You start with a lightsaber in that one, so it already has a leg up.

Mierenneuker has a new favorite as of 14:53 on Feb 7, 2016

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.
I actually started playing Jedi Outcast again yesterday, and I forgot everything about how brutal it is. I get the feeling my quicksave/load keys will be getting a lot of use.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mierenneuker posted:

I replayed George Lucas' Star Wars: Dark Forces III: Jedi Knight II: Jedi Outcast this week and I knew it had a rough beginning going in and boy, it was even worse than I remembered.

Jedi Academy is certainly a much better game, but Outcast is still pretty fun. The R2 escort mission is poo poo and so is protecting the prisoners, and I just used a walkthrough for that stealth mission that tells you where to plant mines to just cheese it. But I actually like the early levels before you get force powers, I thought the combat there was pretty fun.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Lord Lambeth posted:

relevant
https://www.youtube.com/watch?v=Ku1a1uNknCc
Lara Croft died a lot in the earlier games and nobody had an issue with them.

tomb raider classic
https://www.youtube.com/watch?v=J2W2K8oUplw

new tomb raider
:nws:https://www.youtube.com/watch?v=9qfDiULrnjI:nws:

deaths in the older games were grim but could get pretty goofy.

new game's deaths are just brutal.

Somfin posted:

There is a core difference.

When it happens to Leon or Nathan, we are meant to feel disempowered, because we are meant to project ourselves into the game.

The devs have been very explicit that when that poo poo happens to Lara, she is meant to project disempowerment, and we are meant to feel protective of her.

In RE4 and Uncharted, we are meant to be the main character. When bad stuff happens, it happens to us. That was also true of the old Tomb Raider games.

In the newer Tomb Raider games, we are meant to want to protect the main character. When bad stuff happens, it happens to her, and we are meant to be angered by it.

Because of that, there are differences in how the game presents its violence and torture sequences. It's less of a 'bad thing happening' and more of an 'audience being shown bad thing happening.'

i get that you're taking these bits from what the developers have said about lara and how they made her look more childlike so you'd feel empathetic towards her, but why should i straight up identify with nathan and leon but project myself separately from lara? is it because she's a female character and being a male player would just take me away from fully immersing myself into the character? to me, seeing leon get his head lopped off with a chainsaw elicits the same cringe as seeing lara get her face impaled with a stick.

eh, sorry to bring it all up again. just wanted to say my piece. the torture poo poo goes away like 3 hours in.

oldpainless posted:

Tomb raider 2013 was a really good game and I got it on sale for like 7 bucks a few days ago.

yeah, it's fun for what it is and i won't hate on eidos for going in this direction since uncharted sells so well.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
The suicide grenadiers on Nar Shadda are the worst, but I also found the level design- and lighting- to be a problem. The map isn't very intuitive and I had to crank up the gamma after a while.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Nuebot posted:

One thing that really disappointed me about TF2 was that pyros could only really do one thing after a while and that was airblast. Fire? Most classes could either cause fire or another, better, DoT. Someone else on fire? Again half the classes could throw milk, piss or just heal past it. Spy checking? Who cares about spychecking because everyone's just going to instinctively hit every team mate they see to make sure. Once they started giving everyone weapons that increased movement speed and stuff, there was just never any reason to use a pyro unless you had a real intense love for airblasting projectiles. Oh wait then they started adding in projectiles that couldn't be airblasted.

airblast can be pretty nifty. there's no guarantee that your teammates will help you out with jarate or milk if they plan on using it offensively, whereas you can just puff once or twice and still have fuel to go. i had an ubered heavy powering through the last point on dustbowl's final round. airblasted the pair off the bridge and they wasted their uber while the rest of my team finished them off in the pit.

pyros don't have much utility by themselves but they're great engineer buddies to ward off spies and homewrecker sappers or enemy buildings and blast away bombs and missiles. also the powerjack is a good weapon to keep if you're having trouble catching up to faster classes. if you were planning on dominating the board with kills then you shouldn't roll pyro, but if you wanna do a mix of harassment and support then pyro is an ok choice.

Leavemywife posted:

Could you explain what that update changed and why it made things terrible?

they took the third slowest class in the game, removed his secondary ability to place and detonate sticky bombs (thereby removing his fastest way to travel, bomb jumping), and gave him the ability to charge in a straight line and deal critical melee damage after reaching a set distance. if you're not hellbent on winning a game, it's fun for a bit.

it's made the class more gimmicky, since they couldn't find a way to work on the sticky bomb mechanics (at the time. now there's i think 3 secondary weapons that launch sticky bombs but there's several more sword and board combos for the demo).

there's a couple of classes that have gimmick builds or that one weapon that isn't objectively good but has an ability that everyone loves to use. soldiers have a shovel that deals crit damage when you rocket jump and hit someone with it and there's almost always one or two guys on a pub map using the nonlethal rocket launcher trying to shovel everyone to death. heavies have a minigun that makes no noise when spun up and that more than makes up for the damage reduction since they can ambush anyone around corners now. spies use the dead ringer not because it easily fools everyone into thinking they're dead, but the 90% damage reduction* you get when cloaked is like the best safety net in the game.

* haven't played the game since the last big balance patch so i dunno how the number values are for anything anymore.

The Moon Monster
Dec 30, 2005

Mierenneuker posted:

I replayed George Lucas' Star Wars: Dark Forces III: Jedi Knight II: Jedi Outcast this week and I knew it had a rough beginning going in and boy, it was even worse than I remembered.

It's amazing how well people liked that game is considering how much of it was just awful. Academy was the better game but I still like Outcast better for some reason.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

The Moon Monster posted:

It's amazing how well people liked that game is considering how much of it was just awful. Academy was the better game but I still like Outcast better for some reason.

Kyle Katarn was loving awesome, basically.

muscles like this!
Jan 17, 2005


I thought Outcast had a stronger story since Academy is a bunch of semi unconnected levels.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

The Moon Monster posted:

It's amazing how well people liked that game is considering how much of it was just awful. Academy was the better game but I still like Outcast better for some reason.

The multiplayer probably helped a lot. I remember how it sometimes the FPS would dip in the single digits on my PC and I still had a blast with it. I think that was before I realized how much you could get out of tweaking ini's, because just cutting reflective lighting/surfaces would have been a big boost.

Namarrgon
Dec 23, 2008

Congratulations on not getting fit in 2011!
I never knew or expected that Jedi Academy was considered the better game until I found it on SA. I always took Jedi Outcast's charm, character and story over JA's slightly more polished gameplay but incoherent "HEY PROTAGONIST"-y mess.

oldpainless
Oct 30, 2009

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Outcast is better than academy

Lunchmeat Larry
Nov 3, 2012

I feel like Academy hosed up the saber combat in ways I can't really explain. It's definitely a bit luck-based in Outcast sometimes, but in Academy everyone is a massive damage sponge and you just stand in front of each other spamming special attacks forever. And I played Academy first, so it was really weird to go back to its immediate predecessor and feel like the gameplay actually improved in doing so.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

muscles like this? posted:

I thought Outcast had a stronger story since Academy is a bunch of semi unconnected levels.

Jedi Academy has one of the worst stories in the Star Wars EU in my opinion, and that's a very bold statement. It's fun game and some of the levels are pretty cool, but drat it is a lame plot.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

I don't remember where the story goes but your fellow Jedi student is loathsome from the very first moment. I really hope I get to kill that walking cliche near the end.

Horrible Smutbeast
Sep 2, 2011

Somfin posted:

The devs have been very explicit that when that poo poo happens to Lara, she is meant to project disempowerment, and we are meant to feel protective of her.

This right here. The devs have straight up said in interviews that the player isn't supposed to project themselves, they're supposed to protect her. It's why they had that weird attempted rape intro where the guy chokes her out while it zooms in on her crying face because you failed the QTE to kick him in the dick.

Sleeveless
Dec 25, 2014

by Pragmatica
Considering that three years and a sequel later people are still really upset about bad things happening to Lara I'd say they did an excellent job designing a character that people would empathize with and want to protect.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

Mierenneuker posted:

I don't remember where the story goes but your fellow Jedi student is loathsome from the very first moment. I really hope I get to kill that walking cliche near the end.

Oh, Rosh.

It's been near a decade since I last played the game, but the Light/Dark side choice in the game involves whether or not you whack Rosh. I forget the exact context, but I think it involves he trying to kill you first.

EDIT: Spelt his name wrong.

Sic Semper Goon has a new favorite as of 00:58 on Feb 8, 2016

The Moon Monster
Dec 30, 2005

Sleeveless posted:

Considering that three years and a sequel later people are still really upset about bad things happening to Lara I'd say they did an excellent job designing a character that people would empathize with and want to protect.

It's less "upset about bad things happening to Lara" and more "being too skeeved out to play their weird game".

Punished Chuck
Dec 27, 2010

I've only ever played Academy so it's always weird to me when people talk about how great Kyle Katarn is and how he's the best part of the EU and etc etc etc because in that game all he does is go to the mission area with the new student, say "well, I've gotta take a poo poo, peace" and then the student takes down a small army of stormtroopers, criminals, Tusken raiders, and whatever else single-handedly, and then Katarn shows up afterwards and is all "wow I feel about ten pounds lighter--:eyepop: what'd I miss????" every single mission. Come on, dude.

RareAcumen
Dec 28, 2012




I can't even think of another game that gets the same reaction from the death scenes like Tomb Raider did. I almost wanted to say Dead Space but you're barely a character in that game to begin with.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


WeaponGradeSadness posted:

I've only ever played Academy so it's always weird to me when people talk about how great Kyle Katarn is and how he's the best part of the EU and etc etc etc because in that game all he does is go to the mission area with the new student, say "well, I've gotta take a poo poo, peace" and then the student takes down a small army of stormtroopers, criminals, Tusken raiders, and whatever else single-handedly, and then Katarn shows up afterwards and is all "wow I feel about ten pounds lighter--:eyepop: what'd I miss????" every single mission. Come on, dude.

Well you get to be kyle katarn in every other game so don't judge it by this rushed out the door cash grab with a wet fart for a plot.

Woolie Wool
Jun 2, 2006


Jedi Academy would have been a great Jedi Outcast mod.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Action Tortoise posted:

i get that you're taking these bits from what the developers have said about lara and how they made her look more childlike so you'd feel empathetic towards her, but why should i straight up identify with nathan and leon but project myself separately from lara? is it because she's a female character and being a male player would just take me away from fully immersing myself into the character? to me, seeing leon get his head lopped off with a chainsaw elicits the same cringe as seeing lara get her face impaled with a stick.

eh, sorry to bring it all up again. just wanted to say my piece. the torture poo poo goes away like 3 hours in.


yeah, it's fun for what it is and i won't hate on eidos for going in this direction since uncharted sells so well.

I didn't even know they made her look more childlike, gently caress, that's even creepier. I just knew they said that they wanted the player to be motivated by the idea of protecting Lara Croft from not-quite-rapists.

It's not a male character/female character thing, it's a 'this character is you' versus 'this character is yours' thing. If you're gonna gently caress with the fundamental link between player and player avatar, you better do something loving interesting with that disjoint. Otherwise you're just making a game in which we're watching Lara rather than being her. And then they put in a bunch of not-quite-rape scenes and torture poo poo and the combination kinda stacks on itself.

Dead Space had "look what happened to you." Tomb Raider had "Look what happened to this thing which is yours."

Max
Nov 30, 2002

E: Wrong thread.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
That's a very subjective division, especially since the only way you can "protect" Lara is by directly controlling her movements.

Lord Lambeth
Dec 7, 2011


RareAcumen posted:

I can't even think of another game that gets the same reaction from the death scenes like Tomb Raider did. I almost wanted to say Dead Space but you're barely a character in that game to begin with.

I only played Dead Space 2 to completion and he was definitely a character in that game.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Lord Lambeth posted:

I only played Dead Space 2 to completion and he was definitely a character in that game.

In 1 you were some fuckin' old hunched-over dude in a vacuum suit- you got maybe half a shot of the back of your head, then they wrapped the helmet around it and that was your face for the rest of the game. In 2 they made him young and pretty.

muscles like this!
Jan 17, 2005


In 2 they actually gave him a voice actor.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

2house2fly posted:

That's a very subjective division, especially since the only way you can "protect" Lara is by directly controlling her movements.

Yeah this is what I'm thinking. Like how do you explicitly convey "protect your charge" when you're directly controlling her without straight up saying it? I would just be like "yeah I'd rather not get raped, better mash x."

Somfin posted:

I didn't even know they made her look more childlike, gently caress, that's even creepier. I just knew they said that they wanted the player to be motivated by the idea of protecting Lara Croft from not-quite-rapists.


There were articles about how they designed Lara to have fuller cheeks to make her more childlike so that you'd wanna protect her, but that's on the same level as that one mirrors edge redesign that makes faith have bigger tits and a fuller face to make her more "feminine." No one would really care unless they had creepo tendencies and we're looking foe that kinda stuff.

Sleeveless
Dec 25, 2014

by Pragmatica

Somfin posted:

I didn't even know they made her look more childlike, gently caress, that's even creepier.

Why would they want to give a character a youthful appearance in a reboot that's all about her when she was younger and inexperienced huh buh muh fluh

Somfin posted:

In 1 you were some fuckin' old hunched-over dude in a vacuum suit- you got maybe half a shot of the back of your head, then they wrapped the helmet around it and that was your face for the rest of the game. In 2 they made him young and pretty.

Haha this actually happened.

➡️

Lord Lambeth
Dec 7, 2011


I don't think he looks younger than his dead space 1 counterpart. If anything I think he looks older.

Dead Space 1 Clarke was definitely an ugly mofo though.

RareAcumen
Dec 28, 2012




Lord Lambeth posted:

I only played Dead Space 2 to completion and he was definitely a character in that game.

He wasn't in the first game. That's why I said 'Dead Space' and not 'Dead Space 2' In the first one you basically played as an engineering suit filled with meat that grunted occasionally and people talked at like you were a person with emotions and feelings. All that 'character' stuff didn't start getting added till the second and third games.

Sleeveless posted:

Haha this actually happened.

➡️

I can't tell which is the first and second here, either way he looks like Ben Sharpiro on the right.

RareAcumen has a new favorite as of 03:39 on Feb 8, 2016

packetmantis
Feb 26, 2013
I guess Rogaine does work after all.

RyokoTK
Feb 12, 2012

I am cool.

Sleeveless posted:

Why would they want to give a character a youthful appearance in a reboot that's all about her when she was younger and inexperienced huh buh muh fluh


Haha this actually happened.

➡️

First pic is action hero Karl Pilkington.

Sleeveless
Dec 25, 2014

by Pragmatica

RareAcumen posted:

I can't tell which is the first and second here, either way he looks like Ben Sharpiro on the right.

The first is from the first game, the second from the second.

DS1 Isaac looks like an actual (space) janitor, DS2 Isaac looks like the actor they would hire to play him when they make a film adaptation of what happened in DS1.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Sleeveless posted:

The first is from the first game, the second from the second.

DS1 Isaac looks like an actual (space) janitor, DS2 Isaac looks like the actor they would hire to play him when they make a film adaptation of what happened in DS1.

I wonder how many sequels would make more sense as an in-universe 'based on a true story' adaptation/continuation of the original.

Because I remember someone around here correctly saying that Metroid: Other M should've ended with a shot of Samus watching the credits and going 'what the gently caress was THAT'.

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Other M wasn't that bad. I would still rather play that than Metroid 2. loving copy paste locations are goddamn impossible to navigate easily.

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