Maluco Marinero posted:What exactly is the disoriented debuff. in my second commander play through (iron man cause I'm a masochist who wants to git gud) things are going fine til the stun lancers come out, and then cover destruction plus shots starts to get less effective as they can take a real beating. I think next time around I may just need to be way more ready to evacuate for that little period in between stun lancers coming in and magnetic weapons, as they just wreck me when they come in right now and it's setting back otherwise good campaigns. DISORIENTED_TURNS=2 DISORIENTED_MOBILITY_ADJUST=-6 DISORIENTED_AIM_ADJUST=-25 DISORIENTED_WILL_ADJUST=-30 Plus it disables abilities but I can't find where that flag is in the INI files.
|
|
# ? Feb 8, 2016 01:12 |
|
|
# ? May 21, 2024 15:40 |
|
Anyone know how to fix the game being stuck in limbo? It's at the end of my turn after I spent every action point in my squad, I can move my view around the map but that's all I can do. The control options still appear on the top right of the screen but the end turn and swap soldier buttons don't actually do anything. I tried exiting out and reloading it but that did nothing. I also tried the console commands EndTurn and EndBattle XcomWins but those don't seem to do anything either. It's Ironman so loading a previous save obviously isn't an option.
|
# ? Feb 8, 2016 01:13 |
|
Something to remember about run and gun in this game versus EU is that you can use grenades or other items at the end of your run and gun as well, not just shoot/overwatch.
|
# ? Feb 8, 2016 01:13 |
|
Doctor Schnabel posted:Any good advice floating around on how to fill up the ant farm on the Avenger? With what? You can hire rookies inside the avenger in a menu somewhere, this took me 50% of the game to find out. You also get them from missions. Engineers and Scientists you can get from missions or hire them from the black market/resistance HQ.
|
# ? Feb 8, 2016 01:15 |
|
I got soulfire as the initial ability for my first Psi-op, why did I wait so long to get psionics?
|
# ? Feb 8, 2016 01:16 |
|
LibbyM posted:Something to remember about run and gun in this game versus EU is that you can use grenades or other items at the end of your run and gun as well, not just shoot/overwatch. Plus, if you take Implacable, you can generally just Run and Gun right up to the enemy, Rapid fire double tap them in the face for 20+ damage, then retreat back to cover with your extra move after killing a guy. This is the core of my ranger strategy.. Rapid Fire shots with > 70% to hit. My preferred ranger setup is Phantom / Shadowstep / Run and Gun / Implacable / Untouchable / Rapid Fire. We'll see if that holds true on higher difficulties. Substandard fucked around with this message at 01:19 on Feb 8, 2016 |
# ? Feb 8, 2016 01:17 |
|
Im about to start the final mission and I have only seem berserkers one on the avenger defense mission, and i finished that one without activating its pod. What did i miss research wise for not getting the autopsy?
|
# ? Feb 8, 2016 01:17 |
|
When you think about it I'm surprised the aliens didn't have the Commander in some ultra high security tower instead of just stashed in the back room of some gene clinic. You've literally been using the mind of a tactical genius who beat back simulations of your original invasion over and over again as a organic super computer to try to better your own tactics for twenty years. Might not want to risk someone like that getting free by stashing him in a glorified broom closet
Dr. VooDoo fucked around with this message at 01:22 on Feb 8, 2016 |
# ? Feb 8, 2016 01:17 |
|
IShallRiseAgain posted:How do you even open up a .UPK? I know its with some version of unreal editor, but I don't know which version to use, and the documentation is missing that information. I just used the XCOM 2 editor that comes with the SDK. Make sure you follow the quickstart PDF to get it to launch.
|
# ? Feb 8, 2016 01:18 |
|
ProZocK posted:Im about to start the final mission and I have only seem berserkers one on the avenger defense mission, and i finished that one without activating its pod. What did i miss research wise for not getting the autopsy? Single use stimpacks
|
# ? Feb 8, 2016 01:19 |
|
Dr. VooDoo posted:When you think about it I'm surprised the aliens didn't have the Commander in some ultra high security tower instead of just stashed in the back room of some gene clinic. You've literally been using the mind of a tactical genius who beat back simulations of your original invasion over and over again as a organic super computer to try to better your own tactics for twenty years. Might not want to risk someone like that getting free Haha yeah, and there were like 5 guys defending him. 3 of whom immediately peaced out as soon as they heard sirens. Definitely a little goofy. I guess they were just that over-confident?
|
# ? Feb 8, 2016 01:19 |
|
Substandard posted:Run 'n' Gun is amazing. I have it on everyone. I haven't even tried conceal though. Run n' Gun is still the same ability we love, but conceal is interesting for phantom rangers. Normally, you don't want your phantom ranger to get involved in an engagement, but that means you essentially have one less soldier in a firefight. Conceal lets you to use him once in a tough situation and still continue the mission with your concealed ranger. So it's a get out of jail card. Alternatively you can have conceal on your blademaster and have him work as a semi-scout? I'm not sure to be honest.
|
# ? Feb 8, 2016 01:19 |
|
PantsBandit posted:Haha yeah, and there were like 5 guys defending him. 3 of whom immediately peaced out as soon as they heard sirens. The real answer is because then there'd be no game, but otherwise let's explain it away by saying they need to move the Commander close to combat zones to properly make use of them, cause otherwise you'd stuff them in a black site under 50 sectopods.
|
# ? Feb 8, 2016 01:22 |
|
fspades posted:Run n' Gun is still the same ability we love, but conceal is interesting for phantom rangers. Normally, you don't want your phantom ranger to get involved in an engagement, but that means you essentially have one less soldier in a firefight. Conceal lets you to use him once in a tough situation and still continue the mission with your concealed ranger. So it's a get out of jail card. Conceal works great on a blade ranger since they don't need rng. It lets you use them for the first engagement then recloak to figure out everything else, its p. great. Or its a huge escape button if you've over-extended them. Phantom is super lame in comparison. For blade rangers you should probably grab all the blade perks except RnG and grab conceal.
|
# ? Feb 8, 2016 01:24 |
|
Had mission to recover something from a truck, I ambush the first patrol with a couple of advent troops. Move up and trigger the rest of the enemies. 6 Sectoids and a Codex. Guess that mission isn't going to happen in 6 turns.
|
# ? Feb 8, 2016 01:25 |
|
Maluco Marinero posted:The real answer is because then there'd be no game, but otherwise let's explain it away by saying they need to move the Commander close to combat zones to properly make use of them, cause otherwise you'd stuff them in a black site under 50 sectopods. Or the aliens figured that there's a million gene clinics around the world and it's better to hide the Commander as a needle in a haystack. If they stuffed her in a Blacksite, well, X-COM knows from the security that Blacksites have goodies inside.
|
# ? Feb 8, 2016 01:25 |
|
Oh, the blacksite doesn't scale most of the map to your current status.
|
# ? Feb 8, 2016 01:26 |
|
Is it better to do the first Black Site early on, do you suppose, before you start seeing Mutons and such?
|
# ? Feb 8, 2016 01:27 |
Is there any down side to selling corpses on the black market? Is there something you can use them for at some point?
|
|
# ? Feb 8, 2016 01:27 |
|
PantsBandit posted:Haha yeah, and there were like 5 guys defending him. 3 of whom immediately peaced out as soon as they heard sirens. I think ADVENT didn't even know XCOM was still kicking around at that point. Who else would even expect a random clinic downtown was holding the legendary commander of a top-secret organization?
|
# ? Feb 8, 2016 01:27 |
Dr Snofeld posted:Is it better to do the first Black Site early on, do you suppose, before you start seeing Mutons and such? Matters the style of handling the Avatar Project you are going for. If you want to keep it constantly low then pop it early, likely before moving to T2 weapons/armor even. If you are going to ride the timer then leave it as a easy reset for late game. Same goes for the rest of the sites too. You want to be popping them right away or letting them slow burn, mixing the styles does not seem to work well.
|
|
# ? Feb 8, 2016 01:30 |
|
Have a working version of the No Avatar Project mod! http://steamcommunity.com/sharedfiles/filedetails/?id=618935868 Requires a new game, as I had to extend an XComGameState unrealclass, which are serialized into gamesaves. That is to say there's no way to update it on an existing savegame. I mean you can use it on an existing save, but it will only eliminate the doom meter gain from dark events.
|
# ? Feb 8, 2016 01:30 |
|
So I just finished my first blacksite mission with literally two days left on plated armor research. Oops. Is there some trick to poison/burning I'm not getting that doesn't just make them a death sentence if you're out of medkits? Losing my ranger from full health to that poo poo in the last turns of the blacksite seems like some pretty terrible design.
|
# ? Feb 8, 2016 01:30 |
|
Does the to-hit chance of blades ever hit 100% or higher? Does it interact with dodge
|
# ? Feb 8, 2016 01:30 |
|
CharlieFoxtrot posted:Does the to-hit chance of blades ever hit 100% or higher? Does it interact with dodge It's based on your soldier's aim, so pump those aim PCS's and use tracer rounds (which hilariously do work on swords.)
|
# ? Feb 8, 2016 01:31 |
|
Casted rift on an advent pod, got the insanity proc on all three, mind controlled them all. Psy ops are very good
|
# ? Feb 8, 2016 01:31 |
|
XCOM 2 is the Dark Souls of strategy games. The punishment. The masochism. The glory of RNGesus.
|
# ? Feb 8, 2016 01:33 |
|
Gravely wounded seems to get applied really easily. My Ranger took 1 damage from fire and is now out for 20 days.
|
# ? Feb 8, 2016 01:33 |
|
Zore posted:Conceal works great on a blade ranger since they don't need rng. It lets you use them for the first engagement then recloak to figure out everything else, its p. great. Or its a huge escape button if you've over-extended them. Well, the problem is you need a phantom ranger scout during the early game. Blade rangers can't fulfill that role until Lieutenant.
|
# ? Feb 8, 2016 01:34 |
|
I made a sword ranger, but the raw damage output seems to be considerably less than rapid fire shotguns. or even shotguns without rapid fire. This seems insane since it's seemingly riskier as well. I think I'm doing something wrong. Is there a good way to force a bunch of bladestorm procs or something?
|
# ? Feb 8, 2016 01:36 |
|
Ok I kind of love that the little hologram displays have mugshots of your squaddies in them.
|
# ? Feb 8, 2016 01:36 |
|
Substandard posted:Plus, if you take Implacable, you can generally just Run and Gun right up to the enemy, Rapid fire double tap them in the face for 20+ damage, then retreat back to cover with your extra move after killing a guy. E: wraith armor is some serious bullshit. Wow.
|
# ? Feb 8, 2016 01:36 |
|
I only JUST realized something... Is the G-Man in Half-Life... a Thin Man?!
|
# ? Feb 8, 2016 01:36 |
|
Toadsmash posted:So I just finished my first blacksite mission with literally two days left on plated armor research. Evac them if the mission allows it. It'll save the soldier. edit: Oh you are talking about the blacksite. Well, he's hosed then. edit edit: Also, I've read getting a soldier into shallow water will put out burning. Haven't tested it though. fspades fucked around with this message at 01:39 on Feb 8, 2016 |
# ? Feb 8, 2016 01:37 |
|
Substandard posted:I made a sword ranger, but the raw damage output seems to be considerably less than rapid fire shotguns. or even shotguns without rapid fire. This seems insane since it's seemingly riskier as well. I think the benefit of swords is you can use them from dashing, so you can metal gear rising your way through dudes, also you don't need to reload a sword, and they hit more reliably.
|
# ? Feb 8, 2016 01:37 |
fspades posted:Well, the problem is you need a phantom ranger scout during the early game. Blade rangers can't fulfill that role until Lieutenant. I have yet to used a Phantom Ranger at all. Why do you need them?
|
|
# ? Feb 8, 2016 01:37 |
|
Dongattack posted:With what? wondering more about the room layout
|
# ? Feb 8, 2016 01:38 |
|
LordNat posted:I have yet to used a Phantom Ranger at all. Why do you need them? You can use them as spotters. Pods revealed by concealed characters don't immediately engage. Pretty useful, but not invaluable imo. I also don't like being down a man.
|
# ? Feb 8, 2016 01:38 |
|
LordNat posted:I have yet to used a Phantom Ranger at all. Why do you need them?
|
# ? Feb 8, 2016 01:39 |
|
|
# ? May 21, 2024 15:40 |
|
Dr Snofeld posted:Is it better to do the first Black Site early on, do you suppose, before you start seeing Mutons and such? Do it ASAP, putting it off to "prepare" is what crippled my first three campaigns. If you do it the second it becomes available you can pretty much run it with 5 rookies.
|
# ? Feb 8, 2016 01:39 |