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So apparently if you whiff on skulljacking, you still deal damage if you had a stock equipped on your rifle.
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# ? Feb 8, 2016 12:59 |
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# ? May 23, 2024 06:16 |
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This game rules.
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# ? Feb 8, 2016 13:00 |
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Vib Rib posted:What crates? This isn't the first time I heard those mentioned but I have no idea what you're referring to. Some objective McGuffin that looks like a crate. You have to defuse a bomb on it. Nelson Mandingo posted:Two power plants, both staffed, one on the +10 bonus and one upgraded will get you every building slot with a unique structure except the final one- but if you upgrade both plants then you will have a power surplus. This is assuming you get the +5 power upgrade from the world map. Same deal with resistance communications. Thanks. Although I don't think I have a power continental bonus?
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# ? Feb 8, 2016 13:01 |
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From Beagle's twitter Beaglerush posted:This guy I'm vsing right now has 4 lids, a gatekeeper, and his mic stuck on Open. "This guy is an absoloute oval office", he says idly to no-one. Beaglerush posted:Other great quotes: screaming "No thank you!" to his girlfriend, and sputtering "you can do that?" in wonder aftergrenading his burrowed lid Beaglerush posted:X2 MP with an open mic opponent amazing. An Australian man is shouting "BULLSHIT" while my Ranger waypoint-dances in front of his last unit
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# ? Feb 8, 2016 13:03 |
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Is there a way to get the soundtrack without having got the Digital Deluxe version? I got the GMG version which had the resistance warrior DLC and I just got the Reinforcement pack, but neither contains the soundtrack. It's bollocks that I can't purchase it.
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# ? Feb 8, 2016 13:05 |
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I will say swords are weird, especially with their chance to miss, but I kinda think it makes a bit of sense. If you upgrade the sword with the lancer's corpse, you'll get a sword that can stun if you don't kill. Which might be a bit overpowered if you can effectively run up to anything and take it out consistently, or if you use other swords, apply some kind of DOT or whatever other kinda effects they get later on. Not to mention, later skills like the automatic attack when enemies get too close would get ridiculous. That said, I have been wondering how to actually improve it. The first skill you get could probably use a buff, either raising the accuracy, or give you a second attack if you miss the first. While I'm not sure if 100% accuracy would be ideal, I think that some kind of change is needed cause just +2 damage isn't really that big of a deal in comparison to always starting in stealth and staying in it.
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# ? Feb 8, 2016 13:09 |
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What's everyone's build orders at the moment? I've found myself building: 1) Guerilla Tactics (gotta get that increased squad size ASAP) 2) Advanced Warfare Centre (100% bonus to heal is just too good) 3) Power relay (because you need to) 4) Resistance Comms Anyone do something much different?
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# ? Feb 8, 2016 13:16 |
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Vib Rib posted:What crates? This isn't the first time I heard those mentioned but I have no idea what you're referring to. Occasionally you'll get a mission to hack a crate. The only hackables outside of objective stuff are those red light towers. Some of which can be really good. Restore action points for my entire team? Yes please.
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# ? Feb 8, 2016 13:17 |
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Well it's a start, but I'd really like a more elegant way to do this*. Also maybe fix weapon attachments so they don't do this lol: *I was thinking of making it so buying a weapon upgrade also ups the base damage of the previous weapons, allowing you to select which style of weapon on the fly without having to mess with swapping the models entirely
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# ? Feb 8, 2016 13:21 |
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Krazyface posted:There's no achievement for killing a sectopod with a sword, what the gently caress Jake? A while back but seriously. Needs an achievement called "Rules of Nature".
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# ? Feb 8, 2016 13:24 |
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Is there anything that I can modify to reduce the length of time someone stays injured? I know about the HQ scanning bonus and the AWC reducing healing time, but I'm sick of having people who lose 3 hp while in predator armor bieng laid up for 10 days. In Xcom:EU and EW the various armors gave a buffer of health that your soldier could lose before they actually got hurt, but it seems to not be the case here and its bullshit that people can lose a tiny amount of health and still be unusable for 10 days Carcer fucked around with this message at 13:29 on Feb 8, 2016 |
# ? Feb 8, 2016 13:26 |
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I know this has probably been brought up a ton of times, but holy gently caress are mimic beacons just incredibly broken and overpowered. Like gently caress, you almost don't even have to worry about putting your guys in poo poo situations or bad cover when you have 3-4 mimic beacons per map. I just accidentally triggered 6 enemies, 2 archons 2 codex and 2 advent lancers. I threw a mimic beacon into full cover near one of them and they ALL focused the beacon, with only one hitting. I wonder (it will) if it's going to be nerfed.
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# ? Feb 8, 2016 13:34 |
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Insert name here posted:
Yeah, I'm definitely waiting on your mod. However, if you're thinking of the weapon upgrade method, remember that mods like scopes and magazines won't transfer back to your old stuff when you upgrade tiers.
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# ? Feb 8, 2016 13:38 |
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Kitchner posted:What's everyone's build orders at the moment? In my Commander difficulty mission, nothing. No engineers to clear debris. GTS is completed, but it doesn't matter. No one has survived long enough to reach Sergeant anyway. On my Veteran Campaign, I think it's just clearing the bottom level, but had just completed Psi lab, and a while before that Comms. Next up is AWS, because recovery times are becoming a drag, but I may have to completely shake up the layout depending on how I can pull together some power for more Comms. I'll be capped after contacting the next area for a blacksite, and since there isn't much left to build I'd like to get a little headstart so I can initiate contact as soon as I stumble upon a lead.
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# ? Feb 8, 2016 13:40 |
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Any mods worth using for my first play through?
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# ? Feb 8, 2016 13:43 |
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How the hell do you get an Avenger defense mission? I've had a UFO flying around me several times now, either while scanning or moving from place to place, and yet it just flies around and then buggers off to who knows where. Also, a semi-related question, when I started the final mission a message popped up saying I could take extra troops. But I only got the usual 6 slots and no way to add anyone else. Am I missing something, or is the message mostly for people without the squad size unlocks?
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# ? Feb 8, 2016 13:44 |
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Kitchner posted:What's everyone's build orders at the moment? I will drop anything to put up a Psi lab the moment it's available. Other than that, I try to crank out a Workshop before the Comms. GTS top left, AWC top mid, power relay row 2 left, workshop row 2 mid, comms row 2 right, psi lab goes top right as soon as I'm able.
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# ? Feb 8, 2016 13:46 |
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Carcer posted:Is there anything that I can modify to reduce the length of time someone stays injured? I know about the HQ scanning bonus and the AWC reducing healing time, but I'm sick of having people who lose 3 hp while in predator armor bieng laid up for 10 days. I completely agree. The length of time people are wounded is by far the worst part of the game. In a weird bug if you take a wounded person to the "Avenger Down" mission and they don't take any damage they'll be fully usable after it. My two best Rangers were both "Gravely Wounded" with 12 days left and after it were fully done. They start the mission with less health but it doesn't seem to count it unless they actually incur the damage in the level itself.
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# ? Feb 8, 2016 13:48 |
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MadJackMcJack posted:How the hell do you get an Avenger defense mission? I've had a UFO flying around me several times now, either while scanning or moving from place to place, and yet it just flies around and then buggers off to who knows where. Extra troops seems to mean you get 6 even if you did not unlock 6 slots, and you can take wounded, wounded people take a health penalty going into the mission.
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# ? Feb 8, 2016 13:50 |
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toasterwarrior posted:Yeah, I'm definitely waiting on your mod. However, if you're thinking of the weapon upgrade method, remember that mods like scopes and magazines won't transfer back to your old stuff when you upgrade tiers.
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# ? Feb 8, 2016 13:53 |
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Insert name here posted:Yeah I considered that, but I can't think of anyway else to make it so you can swap between the three types of weapon models easily (short of adding a whole new ui feature to swap individual weapon models around, something quite out of my depth). I really wish I actually knew what I am doing cause right now I'm pretty much fumbling in the dark. Yeah, a UI option is probably the only way to address it, with another option under props. Maybe poke around the source from that adds a button to strip weapons with upgrades from soldiers to get a bit of insight into ui modding. Probably the same, but might give you the jist.
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# ? Feb 8, 2016 13:57 |
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In case anyone didn't know, you can use killzone to replicate the beaglerush ambush from concealment as the kill zone does not obey the usual "Only overwatch if concealment is broken rule". I usually use this to handle paired pods, set killzone in the patrol path of the weaker pack, rest of squad overwatches nearer the more deadly one and boom 2 turns of fire for the price of 1
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# ? Feb 8, 2016 13:57 |
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Taear posted:I completely agree. The length of time people are wounded is by far the worst part of the game. Yup it's pretty annoying. In my game Jane Kelly went down to 4 pips of health in one mission, came back shocked and gravely wounded for 26 DAYS. That's a ridiculous amount of time to put someone out for, especially my favourite ranger. This is on babby difficulty as well.
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# ? Feb 8, 2016 14:03 |
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Stormgale posted:In case anyone didn't know, you can use killzone to replicate the beaglerush ambush from concealment as the kill zone does not obey the usual "Only overwatch if concealment is broken rule". You can also do it out of concealment with a Long Watch Sharpshooter and a Phantom/Conceal Ranger spotter. Overwatch everyone just out of visual range, with the spotter providing Squadsight eyes on the pod you want to nail. Sniper takes the shot from way out of activation range when the pod patrols, pod activates on enemy turn, probably charges forward straight into more waiting Overwatches.
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# ? Feb 8, 2016 14:03 |
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How long is visual range anyway? I usually have a concealed ranger somewhere, but bumble into sight range while setting up my ambush unless everyone is hidden.
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# ? Feb 8, 2016 14:05 |
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NaDy posted:Yup it's pretty annoying. In my game Jane Kelly went down to 4 pips of health in one mission, came back shocked and gravely wounded for 26 DAYS. That's a ridiculous amount of time to put someone out for, especially my favourite ranger. This is on babby difficulty as well. Occasionally even though I'm succeeding in the mission I feel I've failed if a good character gets hit at all since they're out then for absolutely forever. I guess I don't feel like I should need 3 full teams of guys. I know that's the norm for people on high difficulties but I'm not on that and I reload whenever anyone dies!
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# ? Feb 8, 2016 14:07 |
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Fat Samurai posted:How long is visual range anyway? I usually have a concealed ranger somewhere, but bumble into sight range while setting up my ambush unless everyone is hidden. Who even knows. I just use the LoS indicator. I heard 17 tiles floated around somewhere, though.
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# ? Feb 8, 2016 14:07 |
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17 was the visual range in EU. It's possible they didn't change it.
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# ? Feb 8, 2016 14:09 |
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MarquiseMindfang posted:I just use the LoS indicator. At 10+ squares it's impossible to see both your dude and the enemy, unless there is something I'm missing (there probably is).
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# ? Feb 8, 2016 14:10 |
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Fat Samurai posted:At 10+ squares it's impossible to see both your dude and the enemy, unless there is something I'm missing (there probably is). You can zoom out with G and err T i think, that combined with angling the camera has let me see every LOS indicator so far, but it's been finicky sometimes.
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# ? Feb 8, 2016 14:16 |
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Taear posted:Hacking is only good if you manage to get your support lots of +20 hacking skill results from crates and such. I have three support characters and the one who has done that can do some amazing stuff whereas the other two can barely do poo poo. Yeah, having a subpar skill level on your guy to begin with, that barely gets mediocre by the endgame, and relies on being available for missions with workstations/crates and not injured, and actually getting that bonus to be available, and getting lucky enough to get that bonus on a random roll to get good is what kills it for me.
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# ? Feb 8, 2016 14:28 |
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Dongattack posted:You can zoom out with G and err T i think, that combined with angling the camera has let me see every LOS indicator so far, but it's been finicky sometimes. That is an attribute of the free camera mod. It isn't available by default. You have to hold middle-mouse to zoom out with default settings.
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# ? Feb 8, 2016 14:32 |
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Kiggles posted:That is an attribute of the free camera mod. It isn't available by default. You have to hold middle-mouse to zoom out with default settings. Really? I could have sworn i didn't have it installed when someone told me those were the zoom buttons, he didn't mention the mod either when he told me. Oh well, OP you should install that mod.
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# ? Feb 8, 2016 14:35 |
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Tensei posted:Finished on Veteran last night. What a game. Grenadiers were probably the most useful class overall, but my favorite moment in my campaign was brought on by a Specialist. I hacked into a tower and took the 'control a random enemy for two turns' option. Somehow the game figured it would give me a goddamn Sectopod of all things. I immediately used its cannon to blow away half of the building that the VIP was being kept in, conveniently vaporizing a pod of Archons at the same time, and finished up with like 6 turns to spare. As buggy as it is, the improved terrain destruction really puts this game ahead of EU/EW for me. It really brought back the xcom one feeling of "oh gently caress this I don't want to deal with them" and just nuke the building a pod is in
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# ? Feb 8, 2016 14:36 |
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elite_garbage_man posted:taking control of an enemy through hacking one of those pylons will cause you to lose concealment too. Not sure about other hacks. I can confirm that getting a hack that disorients all enemies on the map does not break concealment, and gives you a nice warning about how many enemies there are and their types.
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# ? Feb 8, 2016 14:37 |
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Kiggles posted:That is an attribute of the free camera mod. It isn't available by default. You have to hold middle-mouse to zoom out with default settings. Completely wrong, the middle mouse/z hold zoom exists in the game but so does T/G to do fixed zooms.
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# ? Feb 8, 2016 14:40 |
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Kiggles posted:That is an attribute of the free camera mod. It isn't available by default. You have to hold middle-mouse to zoom out with default settings. G and T works fine to zoom unmodded, though I personally just hold Z for that stuff so I don't have to zoom back in again after I'm done checking line-of-sight.
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# ? Feb 8, 2016 14:41 |
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So I figured out what annoyed me most about the last mission was the lag between actions and twice my camera got stuck in shaky cam mode
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# ? Feb 8, 2016 14:41 |
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I've been putting off the advent officer research while I did other things, and then wondering why I didn't have a proving grounds. Now I know!
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# ? Feb 8, 2016 14:42 |
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# ? May 23, 2024 06:16 |
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Is it just me or is the skeleton suit grapple broken? No rope shoots out and the guy doesn't move. Shooting and movement range work off the position that was grappled to, but all visuals, including enemy fire, have the soldier at the old position. When you move, the soldier instantly teleports to the position they grappled to and are back to normal until the next time they grapple. It's mostly a visual bug, but grenade throwing appears to treat you as being at the old position. Gridlocked posted:Any mods worth using for my first play through? Someone's made a pretty nice looking beret. I've added Denmark, Finland and Iceland soldier flags.
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# ? Feb 8, 2016 14:43 |