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Paradoxish posted:So, how are you guys feeling about hacking on the whole? I feel like hacking suffers from what most of this game has too much of, way too much RNG. First there is RNG with actually hitting the mark, that's fine, but then there is also RNG with getting the 20+ tech boosts in RNG drops. XCOM2 is a really good game, but sometimes all the new extra RNG makes it feel too luckbased.
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# ? Feb 8, 2016 17:22 |
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# ? May 23, 2024 17:47 |
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Are crits broken in this game? I finished my first playthrough yesterday, and outside of when my guys used Rupture (which guarantees a crit) none of my guys got a single crit the entire game. My ranger even had 70+% crit one mission due to buffs and not a single attack was critical (and I made her attack a lot). Plenty of crits on my guys from the aliens though, but not one, not a single one by my guys. Even that 5% instant kill weapon mod triggered multiple times during the game, and the 15% quite a few times, but no (non-Rupture) crits at all. Actually I think one of my grenades critted once after getting the upgrade that let them, but that's it. *Edit* Actually, now that I think about it it was probably because I was cheating and had my frontliners aim cranked up. I'm guessing it's using a table where stuff either hits, crits, or misses, as opposed to checking for crits after scoring the hit. Well, that's what I get then AG3 fucked around with this message at 17:25 on Feb 8, 2016 |
# ? Feb 8, 2016 17:22 |
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Harrow posted:Do you all prefer a sniper or a gunslinger Sharpshooter? My two snipers did fantastic work in my last campaign, but I'm hearing that gunslingers are death-machines. Why not one of both? I love my sniper(nothing quite like putting killing field up on a group of guys while you are concealed), but gunslinger seems quite powerful in its own right. AG3 posted:Are crits broken in this game? I finished my first playthrough yesterday, and outside of when my guys used Rupture (which guarantees a crit) none of my guys got a single crit the entire game. My ranger even had 70+% crit one mission due to buffs and not a single attack was critical (and I made her attack a lot). Plenty of crits on my guys from the aliens though, but not one, not a single one by my guys. Even that 5% instant kill weapon mod triggered multiple times during the game, and the 15% quite a few times, but no (non-Rupture) crits at all. I crit all the time, so certainly not a universal bug if there is one.
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# ? Feb 8, 2016 17:23 |
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Broken Cog posted:
Sounds like someone should be making a character pool to share.
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# ? Feb 8, 2016 17:23 |
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Feonir posted:Not sure how everyone else handled their UFO mission but holy poo poo mine was a slog. 19 Rounds long, barely escaped, no casualties but everyone was gravely wounded. Killed 8 Mec's and left 3 on the field chasing my poor boys and girls. Killed 50 of 56 attackers. Is that the normal? Because holy poo poo that was a stressful mission. Had to send a team of 5 rookies after a "BUT THOU MUST" mission afterwards. Rookies are not..great for handling codex fellows. The UFO mission is a bad idea on top of XCOM2's other stuff (not on its own merits), because all it means is even more of your guys will be stuck in recovery for weeks than usual.
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# ? Feb 8, 2016 17:23 |
Harrow posted:Do you all prefer a sniper or a gunslinger Sharpshooter? My two snipers did fantastic work in my last campaign, but I'm hearing that gunslingers are death-machines. If you get AP or Shredder Ammo on your first roll then Gunslinger. If you get Tracer or Crit ammo then go Sniper.
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# ? Feb 8, 2016 17:24 |
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Fans posted:I'd get Proving Grounds early because Experimental Gear is 5 days a core but it is all awesome, especially Tracer Rounds and Incendary Grenades. There is a continent bonus that makes this instant, so eventually you're going to be limited only by Elerium Cores. A good upgrade will make some missions much easier, though, so by prioritizing other things you're going to make the early game harder.
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# ? Feb 8, 2016 17:26 |
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That feeling when you get the squad you beat the final mission with on your first mission in a new playthrough is heartwarming
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# ? Feb 8, 2016 17:26 |
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ZenVulgarity posted:That feeling when you get the squad you beat the final mission with on your first mission in a new playthrough is heartwarming It certainly will be when your (former) best shooter cops a plasma blast in the chest their first mission out .
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# ? Feb 8, 2016 17:27 |
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Well, that was an anticlimactic ending to my current commander ironman campaign. Lost my entire A-team to a group of two stun lancers and a snake that dodged 7 shots in a row(flanking, 70-75% is as good as you'll get early in a commander campaign), and proceeded to knock 2 people unconscious and grab the third in the same round.
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# ? Feb 8, 2016 17:30 |
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Fat Samurai posted:There is a continent bonus that makes this instant, so eventually you're going to be limited only by Elerium Cores. A good upgrade will make some missions much easier, though, so by prioritizing other things you're going to make the early game harder. Aren't the bonues random each game? I didn't get that one. I got one that decreases proving grounds costs by 50% which is pretty worthless since they are cheap anyway.
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# ? Feb 8, 2016 17:35 |
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I played through vanilla XCOM shortly after it launched and just picked up Enemy Within yesterday. Is there any reason not to go straight to Long War or Dynamic War? They sound really cool.
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# ? Feb 8, 2016 17:35 |
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It's worth trying but it's not for everyone. I hated it because it added a bunch of dumb fiddly poo poo and crams like 30 aliens in maps meant for 9.
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# ? Feb 8, 2016 17:38 |
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Beat the final mission last night, and good thing I brought six grenadier's in warsuits because holy poo poo that last encounter. Oddly enough, first time I ever saw a berseker in this game.
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# ? Feb 8, 2016 17:42 |
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Broken Cog posted:DD doesn't actually have a fail state. You'll never outright "lose" the game. Is being unable to send anyone into a dungeon a failstate? Or did they fix that, it's been a while since I played and I stopped after my entire ensemble of adventurers were maxed out on horror and stuck in an endless loop of "take five steps inside the dungeon and go back outside because this isn't fun anymore."
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# ? Feb 8, 2016 17:43 |
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Khisanth Magus posted:Meh, throw the rookies in exo/war suits with good grenades and heavy weapons and they will do just fine! I have no weapon upgrades currently, or armor. They were each a single day away from being finished. (I had rail weapons but no funds for them that was a day away too.) Anyway. I survived, but barely, it was rather inspiring and depressing. Here is my sniper showing off his fastball skills.
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# ? Feb 8, 2016 17:44 |
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Someone just fixed the squad UI display so you can add a bunch of soldiers and have them all show up. http://steamcommunity.com/sharedfiles/filedetails/?id=619112580 Coincidentally there's an alien pod size increase mod available too...
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# ? Feb 8, 2016 17:49 |
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Dongattack posted:I feel like hacking suffers from what most of this game has too much of, way too much RNG. First there is RNG with actually hitting the mark, that's fine, but then there is also RNG with getting the 20+ tech boosts in RNG drops. XCOM2 is a really good game, but sometimes all the new extra RNG makes it feel too luckbased. My main gripe with hacking is that it takes so long relative to how much actually happens. First you get to watch your Gremlin sloooowly float over to the target, then you get a few seconds of animation for the perspective to switch. Then you get to make one choice and click go, only to be treated to another slower-than-necessary animation for your RNG result. Then the game takes a while to show you the result that you just rolled, and then you're treated to another shot of the Gremlin sloowly floating back. All in all you're sitting there for probably 10-15 seconds all to make a single choice and a dice roll. Hell, the game as a whole is much too fond of locking your camera on things. A reinforcement beacon drops in, the camera zooms over there while one of your soldiers says "enemy reinforcements coming in", and then the camera locks on it again while Central helpfully lets you know that there are in fact reinforcements coming in. These are all things that may be very helpful the first few times when you still get used to everything, but start to become hella annoying after the tenth+ time you saw them.
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# ? Feb 8, 2016 17:52 |
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Man, it's so hard beating the first mission on commander without losing anyone. All you have is rookies, and the RNG is not very generous there. Almost did a flawless just now before all my operatives missed one guy out in the open, who proceeds to run up and crit one of my guys for an insta-kill.Mordaedil posted:Is being unable to send anyone into a dungeon a failstate? Or did they fix that, it's been a while since I played and I stopped after my entire ensemble of adventurers were maxed out on horror and stuck in an endless loop of "take five steps inside the dungeon and go back outside because this isn't fun anymore." Yeah, they fixed that. Now there will always be at least one dungeon of each tier to explore, no matter how far into the game you are.
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# ? Feb 8, 2016 17:53 |
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Yeah, I really want a fast mode. It's great that you can tab and select another guy while your first one moves, but a lot of "actions" are slower than necessary and really drag the game out.
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# ? Feb 8, 2016 17:56 |
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Mordaedil posted:Is being unable to send anyone into a dungeon a failstate? Or did they fix that, it's been a while since I played and I stopped after my entire ensemble of adventurers were maxed out on horror and stuck in an endless loop of "take five steps inside the dungeon and go back outside because this isn't fun anymore." See? That's your problem. You care about those guys. Fire them and hire new ones. I'm sure they'll do just fine with their crippling diseases and mental problems. You monster.
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# ? Feb 8, 2016 17:59 |
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Wildtortilla posted:I played through vanilla XCOM shortly after it launched and just picked up Enemy Within yesterday. Is there any reason not to go straight to Long War or Dynamic War? They sound really cool. They're actually awful. Just play vanilla EW first. Maybe with some mods. Every good bit of long war is outweighed by piles of poo poo.
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# ? Feb 8, 2016 18:00 |
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Speaking of mods, I haven't tried out that Leadership mod yet, how is it?
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# ? Feb 8, 2016 18:01 |
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Perestroika posted:Hell, the game as a whole is much too fond of locking your camera on things. A reinforcement beacon drops in, the camera zooms over there while one of your soldiers says "enemy reinforcements coming in", and then the camera locks on it again while Central helpfully lets you know that there are in fact reinforcements coming in. These are all things that may be very helpful the first few times when you still get used to everything, but start to become hella annoying after the tenth+ time you saw them. It's annoying to me that to skip the footage of the alien lander coming in you have to press escape. It brings up the menu each time but I can't find another way of ending it. I just end up alt-tabbing all the time.
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# ? Feb 8, 2016 18:03 |
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LordNat posted:If you get AP or Shredder Ammo on your first roll then Gunslinger. If you get Tracer or Crit ammo then go Sniper. AP Ammo goes to my crit boosted shotgun lass who oneshots mecs all day and all night.
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# ? Feb 8, 2016 18:04 |
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Speedball posted:Speaking of mods, I haven't tried out that Leadership mod yet, how is it? I installed it, but you have to train your soldiers in leadership abilities and this takes like two weeks. Unlike with PSI training you can't take them out of it and use them on missions, so i kinda stopped doing it before i got to any skills that seemed good.
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# ? Feb 8, 2016 18:06 |
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Dongattack posted:I installed it, but you have to train your soldiers in leadership abilities and this takes like two weeks. Unlike with PSI training you can't take them out of it and use them on missions, so i kinda stopped doing it before i got to any skills that seemed good. That's my biggest issue with it as well
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# ? Feb 8, 2016 18:07 |
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Are SMG's worth a poo poo? I mean plasma rifles etc are already pretty good, unless I can snap a smg on my pistol sniper I can't see the point.
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# ? Feb 8, 2016 18:09 |
Rhymenoserous posted:Are SMG's worth a poo poo? I mean plasma rifles etc are already pretty good, unless I can snap a smg on my pistol sniper I can't see the point. They are nice if you are rushing objectives or you want a guy that can run in, drop the bomb, and run out for evac. I got a Specialist who ended up rolling Run & Gun so I dropped a SMG and a +3 Movement PCS on him. Can book it to an objective in 2 turns at most on 90% of maps.
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# ? Feb 8, 2016 18:13 |
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I might not be correct on this but it seems that you can take your psi troops on missions while they're in training to no penalty, unless they get injured and then their training will be paused until they heal. I didn't notice this right away and I would have used my better psi guy instead of thinking he had to stay in the can until fully baked. I finished the game on veteran yesterday and I like it a great deal more than EW. One weird thing is I did have a mission where it would give me vision of the final enemy on the map, a chryssalid, unburrowing, moving a bit, and reburrowing until I just moved a guy close enough to let it try an activation dash attack.
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# ? Feb 8, 2016 18:18 |
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I posted on their forums for the change to the Leader Pack. Dunno if they'll be amicable about it. If anything I imagine someone will figure it out eventually.
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# ? Feb 8, 2016 18:22 |
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SMGs own on rangers e: Shotguns do too, but I like having range on a few of them.
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# ? Feb 8, 2016 18:23 |
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Broken Cog posted:Man, it's so hard beating the first mission on commander without losing anyone. All you have is rookies, and the RNG is not very generous there. Almost did a flawless just now before all my operatives missed one guy out in the open, who proceeds to run up and crit one of my guys for an insta-kill. My last restart on legend I flawless'd the tutorial. There's a huge amount of luck to it like having 2-3 pods stuck on the statue or really lovely pod spawns in general. I dropped down to commander last night to see how much easier the game is and holy poo poo only 2 pods on the tutorial? And pod size is now 2 enemies? LOL
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# ? Feb 8, 2016 18:31 |
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A rookie just threw a grenade through a wall, breaking it, to blow up a sectoid. Nice work rookie.
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# ? Feb 8, 2016 18:32 |
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There's no way to get guaranteed Elerium Cores, is there? It's been a while since I've gotten something that isn't a stock or repeater from regular drops.
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# ? Feb 8, 2016 18:33 |
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If you notice future windows are pretty strong, as when you blow up the wall they are part of they still stand. Also love it when my soldiers do the "break glass" animation for a window with lasers.
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# ? Feb 8, 2016 18:35 |
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Wizard Styles posted:There's no way to get guaranteed Elerium Cores, is there?
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# ? Feb 8, 2016 18:35 |
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This thread is moving awfully fast, so apologies if I missed this, but is there any word that Firaxis is working on a performance patch of some kind? I still have that foolish hope that a patch will magically make this game playable on my laptop with an Intel HD 4000. (I also have a desktop with a GTX 670, but that's at home and I'm at university right now)
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# ? Feb 8, 2016 18:35 |
I'd swear that you used to be able to move the camera around during the alien turn in XCOM1, but now I'm forced to stare at my dudes while the enemies they were concealed from move away into who-loving-knows-where and I have to scout them out again. Is there a way to fix this?
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# ? Feb 8, 2016 18:36 |
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# ? May 23, 2024 17:47 |
Wizard Styles posted:There's no way to get guaranteed Elerium Cores, is there? Elerium Cores are my biggest complaint about the game really. I wish they showed up on the Black Market. It just feels bad sitting there not being able to build anything in the Proving Ground.
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# ? Feb 8, 2016 18:37 |