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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
How hard would it be to mod in the Xcom 1 aliens as additional varieties?

Like have both sectoids and OG sectoids.

Probably a good amount of work, but the art assets are already done for you and it'd add a ton of variety to the game.

Like the original Mutons could be called 'Muton Jr.' :)

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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Elliotw2 posted:

Alien Data Pads are 80 intel, ADVENT ones are like 40? Balance it out with if you need intel or supplies more.

If you have the time to decode a datapad you can easily flip the intel for more supplies than you'd get for selling them.

Dr. Carwash posted:

So what corpses are safe to sell?

Someone's attempting to compile a tech tree, though the listed values are probably increased/decreased at higher difficulties (and almost certainly doubled at legendary). Specifically you need a large pile of advent corpses to get to the various forms of Tier 2 armor, so don't vend those until you're done getting armor. Officers can be freely sold, as can advent mecs (in fact, just about every mechanical enemy can be safely sold after autopsy is complete). Mutons aren't involved in anything after you're done with them, and neither are archons or andromedans. Faceless, berserkers, vipers and chrysallid corpses can all be used to build items in engineering, with the faceless in particular being valuable for the production of the ludicrously helpful mimic beacons which are basically get-out-jail-free cards for bad turns. If you're doing psi then you need a couple of sectoid and gatekeeper corpses to upgrade your psi amps later on.

Tenzarin
Jul 24, 2007
.
Taco Defender
How much damage do plasma grenades hit for?

Khisanth Magus
Mar 31, 2011

Vae Victus

Elliotw2 posted:

If a soldier is downed by a crit they're dead as poo poo, which makes sense since it's a crit. Bleedout in general seems to be attached to being brought to 1-2 health in XCOM2 instead of actually running out of health and rolling the dice this time.

Bleedout does still happen, it just seems to not be as common. I've had a couple soldiers go into bleedout. Its pretty much always my medic, and I usually have to have someone sling their body over their shoulder and evac with them to keep em from bleeding out.

Nordick
Sep 3, 2011

Yes.
This is from several pages back but whatever:

Harrow posted:

(For some reason I don't like to rename/nickname my soldiers--it's more fun to roll with whatever codename the game assigns and hope it fits. It sure as hell did in that case.)
I am the same way. And sometimes the callsigns are just better than anything I could've come up with (check my post history for the sharpshooter The Truth). Why put in existing action heroes when the game is so good at creating new ones itself?

Cippalippus
Mar 31, 2007

Out for a ride, chillin out w/ a couple of friends. Going to be back for dinner
Done my first playthrough. I liked it. The ending wasn't really unexpected, also the final scene is more or less an advertisement for "X-Com 3: Terrorest from the deepest", which is ok because I actually liked Terror from the deep.

Peewi
Nov 8, 2012

Is the Blacksite Vial research supposed to have a cutscene? I got one for the Codex brain research, but not the vial. Could it be because I did Codex first when it's supposed to be a later thing?

Kenshin posted:

I have so many mod ideas and can't wait to get home from work and mess with the SDK.

https://docs.google.com/document/d/1ZsiU0UGjyWpQRuRCZAjAgklE55iKJlQtzGPRv1-LxGA/edit?usp=sharing

Some of these are pretty simple, so I'll tackle them first.

I really like your portable shield idea. The weapons could be neat too.

Peewi
Nov 8, 2012

Tenzarin posted:

On the topic of wacky military weapon system names

Aegis Ballistic Missile Defense System


Aegis the shield of ZEUS!

And an odd question do you pronounce Aegis as A-gis or E-gis?

Æ-gis :v:

Crowetron
Apr 29, 2009

sighnoceros posted:

I was getting something similar, though not as drastic, along with shadow flickering and I turned shadows down to Directional Only or something and it went away.

Directional Only shadows fixed it, thanks. Now if only there was something in the options menu to fix my severe intel deficit...

along the way
Jan 18, 2009
Does the first blacksite mission scale? Wondering if I've doomed my little pre-mag weapon dudes by hitting it too early.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Tenzarin posted:

On the topic of wacky military weapon system names

Aegis Ballistic Missile Defense System


Aegis the shield of ZEUS!

And an odd question do you pronounce Aegis as A-gis or E-gis?

Ay-jiss!

NuttO
Oct 22, 2001

sold fifty gold sixty platinum
you guys are free to pronounce aegis however you like but please understand that you are doing it wrong

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Soothing Vapors posted:

is there a mod that will change the rank names for Psi Ops back to military ranks because it makes me irrationally angry that I have no idea what rank my wizardmans is without checking a chart

steam\steamapps\common\xcom 2\XComGame\Localization\INT\XComGame.int

code:
PsiRankNames[0]="Rookie"
PsiRankNames[1]="Initiate"
PsiRankNames[2]="Acolyte"
PsiRankNames[3]="Adept"
PsiRankNames[4]="Disciple"
PsiRankNames[5]="Mystic"
PsiRankNames[6]="Warlock"
PsiRankNames[7]="Magus"

PsiShortNames[0]="Rk."
PsiShortNames[1]="Int."
PsiShortNames[2]="Acl."
PsiShortNames[3]="Adp."
PsiShortNames[4]="Dsc."
PsiShortNames[5]="Mys."
PsiShortNames[6]="War."
PsiShortNames[7]="Mag."
Just change those to your favorite bananas in pajamas. I recommend Banana #1 through Banana #8

Internet Kraken
Apr 24, 2010

slightly amused

Zaphod42 posted:

How hard would it be to mod in the Xcom 1 aliens as additional varieties?

Like have both sectoids and OG sectoids.

Probably a good amount of work, but the art assets are already done for you and it'd add a ton of variety to the game.

Like the original Mutons could be called 'Muton Jr.' :)

Wouldn't the new ones be Muton Jr. since they are smaller though?

I miss the bulky football players of EU. Though the new ones are even more reminiscent of the original, ridiculous design from UFO Defense so they have that going for them.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


It's ee-jiss, this ain't hard

Also, after trawling Reddit in boredom for a while I want a Ned Flanders voicepack for soldiers. "On Overwatch, Commanderino!" "We're done for! We're done diddly-doodly done for!!"

upgunned shitpost
Jan 21, 2015


I have a loving warlock in my squad, dude.

Internet Kraken
Apr 24, 2010

slightly amused
"Alright time for another terror mission. I'll start off by grappling up to this civilian for an easy rescue."



:stonk:

Wizard Styles
Aug 6, 2014

level 15 disillusionist


I agree, Tygan. Chryssalids are :whitewater:.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

Random question, is there an upgrade for flashbangs, and if so how do you get it?

Tenzarin
Jul 24, 2007
.
Taco Defender

NuttO posted:

you guys are free to pronounce aegis however you like but please understand that you are doing it wrong

ejis

e as in seed
j as in jam
i short as in bid
s as in sigh

Had a friend correct me once. It looks like A-gis to me still.

Danaru
Jun 5, 2012

何 ??

Wizard Styles posted:



I agree, Tygan. Chryssalids are :whitewater:.

Every time I see him do that face, I see it as

KOMI
Sep 21, 2005
Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done.

Gave it a go but there's really one single thing that has ruined it for me and a few others - and it's the pathetic panic system. It's mental and it just needs to go. The game would be quite the cakewalk without it and that in itself is pretty telling as it's the SOLE RESPONSIBLE "feature" that has caused me failure every time. They've really ramped it up since last release and it's obnoxious. In a game where "89% chance to hit!" is merely a goddamn suggestion and you will miss 4 out of 4 shots all the time, we need all the help we can get, and bullshit gimmicks like "omg panic mode everyone!" only make it more frustrating.

gently caress it. Seriously. It's a total cop-out mechanic to give the illusion of challenge (and realism, I guess) when it really just needlessly sabotages your carefully planned tactics which would have otherwise went smoothly.
Some examples:

Veteran soldier gets poisoned. 1 point of damage. Panics. Runs 5 squares away from squad and throws back a grenade, killing a couple.

Soldier get attacked but is grazed, doing one point of damage. Veteran soldier next to him panics for the next 2-3 turns and is inevitably executed by incoming hostiles as he cannot be controlled to move away.

Soldier takes a hit from the enemy. PANIC. Runs away from squad into oncoming Overwatchers. Gets hit again. RE-PANIC (I guess this is a thing?). Runs BACK INTO THE SQUAD and shoots one, resulting in death.

Soldier gets hit. Minimal damage. PANIC. Then two or three nearby soldiers PANIC as well, and it seems contagious like a virus. All soldiers are now panic'd and I miss a turn due to first soldier taking minimal damage.

You've been with this squad for 10 or more missions, and you panic to that extent? It also doesn't help that the audio guys behind this game for some reason decided to raise the volume level of the panic sound queue by an additional 30 decibels so it just sounds like someone getting off to anyone who happens to be listening.



Maybe I'll remove panics with a mod sometime in the future when this goes on sale but right now I'd rather just play something without any bullshit mechanics, thanks.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Heavy Metal posted:

Random question, is there an upgrade for flashbangs, and if so how do you get it?

Muton Autopsy for the Plasma Grenade and High Explosives projects at the proving grounds. Plasma Grenade upgrades the damage of frag grenades by 2 and radius by 1, High Explosives does the same for almost every other form of grenade by turning it into a "____ bomb" instead of a "____ grenade". Flashbangs seem to be the exception.

Though, since flashbangs seem to be a 0-damage grenade instead of a no-damage grenade, the Volatile Mix grenadier ability can make them deal 2 damage.

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

I'm disappointed that Vipers and Sectoids disappear entirely from the enemy roster round about the mid game. Primarily because it means Gatekeepers and Andromedons take their place.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

LightWarden posted:

Muton Autopsy for the Plasma Grenade and High Explosives projects at the proving grounds. Plasma Grenade upgrades the damage of frag grenades by 2 and radius by 1, High Explosives does the same for almost every other form of grenade by turning it into a "____ bomb" instead of a "____ grenade". Flashbangs seem to be the exception.

Though, since flashbangs seem to be a 0-damage grenade instead of a no-damage grenade, the Volatile Mix grenadier ability can make them deal 2 damage.

Thanks, I just recently unlocked the Advanced Explosives project. Surprised there's no upgrade for the flashbang itself though, maybe giving it a bigger radius etc.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

KOMI posted:

Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done.

Gave it a go but there's really one single thing that has ruined it for me and a few others - and it's the pathetic panic system. It's mental and it just needs to go. The game would be quite the cakewalk without it and that in itself is pretty telling as it's the SOLE RESPONSIBLE "feature" that has caused me failure every time. They've really ramped it up since last release and it's obnoxious. In a game where "89% chance to hit!" is merely a goddamn suggestion and you will miss 4 out of 4 shots all the time, we need all the help we can get, and bullshit gimmicks like "omg panic mode everyone!" only make it more frustrating.

gently caress it. Seriously. It's a total cop-out mechanic to give the illusion of challenge (and realism, I guess) when it really just needlessly sabotages your carefully planned tactics which would have otherwise went smoothly.
Some examples:

Veteran soldier gets poisoned. 1 point of damage. Panics. Runs 5 squares away from squad and throws back a grenade, killing a couple.

Soldier get attacked but is grazed, doing one point of damage. Veteran soldier next to him panics for the next 2-3 turns and is inevitably executed by incoming hostiles as he cannot be controlled to move away.

Soldier takes a hit from the enemy. PANIC. Runs away from squad into oncoming Overwatchers. Gets hit again. RE-PANIC (I guess this is a thing?). Runs BACK INTO THE SQUAD and shoots one, resulting in death.

Soldier gets hit. Minimal damage. PANIC. Then two or three nearby soldiers PANIC as well, and it seems contagious like a virus. All soldiers are now panic'd and I miss a turn due to first soldier taking minimal damage.

You've been with this squad for 10 or more missions, and you panic to that extent? It also doesn't help that the audio guys behind this game for some reason decided to raise the volume level of the panic sound queue by an additional 30 decibels so it just sounds like someone getting off to anyone who happens to be listening.



Maybe I'll remove panics with a mod sometime in the future when this goes on sale but right now I'd rather just play something without any bullshit mechanics, thanks.

What the gently caress are you even doing? I've never had more than one soldier panic from wounds in a turn, and I've never had a soldier's panic set off a chain. This seems like a weak-rear end reason to quit, since it's literally as easy as opening up the .ini and setting panic chance to zero.

how me a frog
Feb 6, 2014
The biggest problem I'm facing at the moment is that one of my specialists is ridiculously beautiful and it's causing me to field her whenever possible while also making sure she's never in any danger. Pretty sure she's an advent plant. Well played alions, well played.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

KOMI posted:

Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done.

Gave it a go but there's really one single thing that has ruined it for me and a few others - and it's the pathetic panic system. It's mental and it just needs to go. The game would be quite the cakewalk without it and that in itself is pretty telling as it's the SOLE RESPONSIBLE "feature" that has caused me failure every time. They've really ramped it up since last release and it's obnoxious. In a game where "89% chance to hit!" is merely a goddamn suggestion and you will miss 4 out of 4 shots all the time, we need all the help we can get, and bullshit gimmicks like "omg panic mode everyone!" only make it more frustrating.

gently caress it. Seriously. It's a total cop-out mechanic to give the illusion of challenge (and realism, I guess) when it really just needlessly sabotages your carefully planned tactics which would have otherwise went smoothly.
Some examples:

Veteran soldier gets poisoned. 1 point of damage. Panics. Runs 5 squares away from squad and throws back a grenade, killing a couple.

Soldier get attacked but is grazed, doing one point of damage. Veteran soldier next to him panics for the next 2-3 turns and is inevitably executed by incoming hostiles as he cannot be controlled to move away.

Soldier takes a hit from the enemy. PANIC. Runs away from squad into oncoming Overwatchers. Gets hit again. RE-PANIC (I guess this is a thing?). Runs BACK INTO THE SQUAD and shoots one, resulting in death.

Soldier gets hit. Minimal damage. PANIC. Then two or three nearby soldiers PANIC as well, and it seems contagious like a virus. All soldiers are now panic'd and I miss a turn due to first soldier taking minimal damage.

You've been with this squad for 10 or more missions, and you panic to that extent? It also doesn't help that the audio guys behind this game for some reason decided to raise the volume level of the panic sound queue by an additional 30 decibels so it just sounds like someone getting off to anyone who happens to be listening.



Maybe I'll remove panics with a mod sometime in the future when this goes on sale but right now I'd rather just play something without any bullshit mechanics, thanks.

:lol: source your quotes

Kenshin
Jan 10, 2007

KOMI posted:

Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done.

Gave it a go but there's really one single thing that has ruined it for me and a few others - and it's the pathetic panic system. It's mental and it just needs to go. The game would be quite the cakewalk without it and that in itself is pretty telling as it's the SOLE RESPONSIBLE "feature" that has caused me failure every time. They've really ramped it up since last release and it's obnoxious. In a game where "89% chance to hit!" is merely a goddamn suggestion and you will miss 4 out of 4 shots all the time, we need all the help we can get, and bullshit gimmicks like "omg panic mode everyone!" only make it more frustrating.

gently caress it. Seriously. It's a total cop-out mechanic to give the illusion of challenge (and realism, I guess) when it really just needlessly sabotages your carefully planned tactics which would have otherwise went smoothly.
Some examples:

Veteran soldier gets poisoned. 1 point of damage. Panics. Runs 5 squares away from squad and throws back a grenade, killing a couple.

Soldier get attacked but is grazed, doing one point of damage. Veteran soldier next to him panics for the next 2-3 turns and is inevitably executed by incoming hostiles as he cannot be controlled to move away.

Soldier takes a hit from the enemy. PANIC. Runs away from squad into oncoming Overwatchers. Gets hit again. RE-PANIC (I guess this is a thing?). Runs BACK INTO THE SQUAD and shoots one, resulting in death.

Soldier gets hit. Minimal damage. PANIC. Then two or three nearby soldiers PANIC as well, and it seems contagious like a virus. All soldiers are now panic'd and I miss a turn due to first soldier taking minimal damage.

You've been with this squad for 10 or more missions, and you panic to that extent? It also doesn't help that the audio guys behind this game for some reason decided to raise the volume level of the panic sound queue by an additional 30 decibels so it just sounds like someone getting off to anyone who happens to be listening.



Maybe I'll remove panics with a mod sometime in the future when this goes on sale but right now I'd rather just play something without any bullshit mechanics, thanks.

I'm going to reckon you're really bad at this game and neither understand positioning or cover because :wtc:

how me a frog
Feb 6, 2014

KOMI posted:

Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done.

Gave it a go but there's really one single thing that has ruined it for me and a few others - and it's the pathetic panic system. It's mental and it just needs to go. The game would be quite the cakewalk without it and that in itself is pretty telling as it's the SOLE RESPONSIBLE "feature" that has caused me failure every time. They've really ramped it up since last release and it's obnoxious. In a game where "89% chance to hit!" is merely a goddamn suggestion and you will miss 4 out of 4 shots all the time, we need all the help we can get, and bullshit gimmicks like "omg panic mode everyone!" only make it more frustrating.

gently caress it. Seriously. It's a total cop-out mechanic to give the illusion of challenge (and realism, I guess) when it really just needlessly sabotages your carefully planned tactics which would have otherwise went smoothly.
Some examples:

Veteran soldier gets poisoned. 1 point of damage. Panics. Runs 5 squares away from squad and throws back a grenade, killing a couple.

Soldier get attacked but is grazed, doing one point of damage. Veteran soldier next to him panics for the next 2-3 turns and is inevitably executed by incoming hostiles as he cannot be controlled to move away.

Soldier takes a hit from the enemy. PANIC. Runs away from squad into oncoming Overwatchers. Gets hit again. RE-PANIC (I guess this is a thing?). Runs BACK INTO THE SQUAD and shoots one, resulting in death.

Soldier gets hit. Minimal damage. PANIC. Then two or three nearby soldiers PANIC as well, and it seems contagious like a virus. All soldiers are now panic'd and I miss a turn due to first soldier taking minimal damage.

You've been with this squad for 10 or more missions, and you panic to that extent? It also doesn't help that the audio guys behind this game for some reason decided to raise the volume level of the panic sound queue by an additional 30 decibels so it just sounds like someone getting off to anyone who happens to be listening.



Maybe I'll remove panics with a mod sometime in the future when this goes on sale but right now I'd rather just play something without any bullshit mechanics, thanks.

My experience of panic in this game has without exception been an exposed trooper fleeing into cover and then shooting an alion in the free pseudoturn gained this way, which is a massive net gain. This was way early though, I haven't seen a single instance of panic in the last 20 missions. Sorry you suck at vido gaem. It's nothing like xcom EU/EW where vips would invariably panic if anyone some much as farted in their general vicinity.

lordsummerisle
Aug 4, 2013
So I just got my first Advanced Warfare Center upgrade and it was.......serial! I have never been close to Colonel so far, and my ranger gets a top tier skill in her lap. Is it a good match? I imagine her reaking havoc with multiple nearby enemies with this one.

KOMI
Sep 21, 2005

Strobe posted:

This seems like a weak-rear end reason to quit, since it's literally as easy as opening up the .ini and setting panic chance to zero.

Would rather just recognize this game as being "not bad but not good" and moving on, but thanks.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

I gotta say, it's annoying how you lose a region whenever you skip a mission. I lost the East Coast because I couldn't do the Retaliation mission, so I re-bought it for 66 intel or so, then within a couple weeks there's a standard strike first get some supplies council mission thingy that if I skip, I have to make contact with the East Coast for a third time. Plus I only have 18 intel, and I'm just trying to do a little prep to do a blacksite (10 days until extinction folks). And the blacksite is in that region.

Enemy Unknown gave you a lot more breathing room in the campaign, I beat that on my first attempt somehow (though with some reloading).

Tenzarin
Jul 24, 2007
.
Taco Defender

KOMI posted:

Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done.

Gave it a go but there's really one single thing that has ruined it for me and a few others - and it's the pathetic panic system. It's mental and it just needs to go. The game would be quite the cakewalk without it and that in itself is pretty telling as it's the SOLE RESPONSIBLE "feature" that has caused me failure every time. They've really ramped it up since last release and it's obnoxious. In a game where "89% chance to hit!" is merely a goddamn suggestion and you will miss 4 out of 4 shots all the time, we need all the help we can get, and bullshit gimmicks like "omg panic mode everyone!" only make it more frustrating.

gently caress it. Seriously. It's a total cop-out mechanic to give the illusion of challenge (and realism, I guess) when it really just needlessly sabotages your carefully planned tactics which would have otherwise went smoothly.
Some examples:

Veteran soldier gets poisoned. 1 point of damage. Panics. Runs 5 squares away from squad and throws back a grenade, killing a couple.

Soldier get attacked but is grazed, doing one point of damage. Veteran soldier next to him panics for the next 2-3 turns and is inevitably executed by incoming hostiles as he cannot be controlled to move away.

Soldier takes a hit from the enemy. PANIC. Runs away from squad into oncoming Overwatchers. Gets hit again. RE-PANIC (I guess this is a thing?). Runs BACK INTO THE SQUAD and shoots one, resulting in death.

Soldier gets hit. Minimal damage. PANIC. Then two or three nearby soldiers PANIC as well, and it seems contagious like a virus. All soldiers are now panic'd and I miss a turn due to first soldier taking minimal damage.

You've been with this squad for 10 or more missions, and you panic to that extent? It also doesn't help that the audio guys behind this game for some reason decided to raise the volume level of the panic sound queue by an additional 30 decibels so it just sounds like someone getting off to anyone who happens to be listening.



Maybe I'll remove panics with a mod sometime in the future when this goes on sale but right now I'd rather just play something without any bullshit mechanics, thanks.

This is pretty amazing I have never seen a soldier panic create a chain reaction of panics and I have never seen a panic kill or throw a grenade at team mates. Alot of the time its a panic hunker down but sometimes they turn into a hero and run up and murder aliens.

I play on legend.

lordsummerisle posted:

So I just got my first Advanced Warfare Center upgrade and it was.......serial! I have never been close to Colonel so far, and my ranger gets a top tier skill in her lap. Is it a good match? I imagine her reaking havoc with multiple nearby enemies with this one.

Rules of nature.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

lordsummerisle posted:

So I just got my first Advanced Warfare Center upgrade and it was.......serial! I have never been close to Colonel so far, and my ranger gets a top tier skill in her lap. Is it a good match? I imagine her reaking havoc with multiple nearby enemies with this one.

Serial on a ranger is probably one of the greatest ability combos you can get from the AWC, so good job. Try not to let her die.

how me a frog
Feb 6, 2014

KOMI posted:

Would rather just recognize this game as being "not bad but not good" and moving on, but thanks.

No loss to anyone unless you decide to stick around and poo poo up the thread with your retarted rear end opinions, so go for that refund girlfriend!

edit: Also get your memory checked because you're just flat out wrong. Panic is barely even a mechanic this time around. \/ \/ \/

KOMI
Sep 21, 2005

how me a frog posted:

Sorry you suck at vido gaem. It's nothing like xcom EU/EW where vips would invariably panic if anyone some much as farted in their general vicinity.

Nah, they def increased its presence and 'effectiveness' since then.

KOMI
Sep 21, 2005

how me a frog posted:

No loss to anyone unless you decide to stick around and poo poo up the thread with your retarted rear end opinions, so go for that refund girlfriend!

Yup, retarted me.

Sorry if I hit a nerve with you, friend.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Last night my sniper was on a roof shooting at a muton below. In doing so he shot through the floor that my ranger was standing on, who promptly fell through down to the first floor, panicked, ran to a nearby window, and instakilled a different muton.

Panic seems like a good mechanic to me, not sure what people are complaining about.

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Pomp
Apr 3, 2012

by Fluffdaddy

KOMI posted:

Nah, they def increased its presence and 'effectiveness' since then.

oh you're not quoting steam forums

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