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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

toasterwarrior posted:

First game of mine had the same. I rushed Engineers and dug like a motherfucker to get that sweet electricity. It helps that freeing up slots gives you a decent amount of supplies, and that once you get one Relay up, you can coast on that mofo for a while.

If you're running out of room and don't want to put in another relay then putting a non-power-relay room on top of a shielded power coil removes the power cost for that room, which is nice for the power-hungry psi lab, shadow chamber and resistance comms.

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DeliciousCookie
Mar 4, 2011

PaybackJack posted:

What difficulty are you on, and what countered you other than Mutons?

!Quote is not edit.

On commander I think? The one before legendary. Mutons and Lancers. I THINK andromedons? But I can't quite recall on that one. I'm pretty sure that blade storm is triggering their melee-counters oddly enough or atleast playing different anims.

..And I hit the wrong button didn't I?

njsykora
Jan 23, 2012

Robots confuse squirrels.


I just encountered the Codex for the first time and it blew up my entire squad with the help of some sectoids mind controlling my sniper.

I love this game, currently on restart #7.

-Dethstryk-
Oct 20, 2000

necrobobsledder posted:

Uh, you know that Commander difficulty actually has AI try to avoid each other more often on top of removing bonuses for better aiming angles for enemies, so Legend means more multi-pod encounters that can crit you from behind full cover, right?

I did not! I'll probably start on a legendary campaign soon. I honestly don't have a problem with that stuff, I was just venting on the RNG a few missions in a row just starting me off basically with all of the pods right up my rear end. I'm all for the challenge of fighting them, just boy does it suck when you can't move at all or you're just triggering even more pods.

I need to start evacuating when this stuff happens and call it a loss, though. You're not supposed to win every time in this game. (When it's possible, at least. Goddamn VIP escorts.)

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Hahaha. So Blast Pads is kind of a meh skill, and I got it on my ranger and thought "eh at least she can use the armor." Then she got strangled by a Viper and I realized you can grenade the viper and she'll only take one point of damage.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

njsykora posted:

I love this game, currently on restart #7.

Thanks for this. I am about to start restart #4 and I was really starting to get a complex about how everyone seems to be the second goddamn coming of Ender Wiggin

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

waah posted:

Thanks for this. I am about to start restart #4 and I was really starting to get a complex about how everyone seems to be the second goddamn coming of Ender Wiggin

It's me in Ender Wiggin Manning

cheesetriangles
Jan 5, 2011





Psi soldiers are the best. Just the very best.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Rhymenoserous posted:

So no spoilers but holy poo poo does the end cutscene lay it on thick as to what the next game/expansion is going to be.
I haven't beaten it yet but let's not forget all the heavy "we ourselves are failures, there's something much greater than us that we've been desperately trying to find a race capable of dealing with and guess what, you're it" sequel hook-baiting from the last mission of XCOM 1 that they decided to not follow up on at all. (Unless that comes up later, I'm really not that far in the story, my point is that they've laid hints and gone somewhere else before.)

Also, this.
https://www.youtube.com/watch?v=qtyw3aURYCU

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Thyrork posted:

I mentioned this idea earlier, but having the workshop be able to make gun parts and the lab able to make combat sims would make them both feel very welcome. While I disagree that the workshop is under-utilized, it has its place and its good at what it does, the lab desperately needs something fun to make it appealing.

E: VVV Its "ironically" cynical. :airquote:

Even just a few hours in there are already some elements that feel like they're just waiting on DLC. I'm already missing soldiers with variable starting stats, for example.

njsykora
Jan 23, 2012

Robots confuse squirrels.


waah posted:

Thanks for this. I am about to start restart #4 and I was really starting to get a complex about how everyone seems to be the second goddamn coming of Ender Wiggin

It took me about 14 runs to clear Enemy Unknown on easy, so don't worry. Starting over knowing more about what is comomg is part of the game, like I now know about the Codex so I can be ready for it next time.

Kenshin
Jan 10, 2007

Eimi posted:

Also the only story bit I did not like was that ADVENT soldiers are manufactured and not alien sympathizers who (un)willingly underwent that transformation. It added something thinking I was shooting traitors to humanity in the face. And it would add some of the :stonk: from the first game in terms of fighting the alien invasion. This is a better game but it's much more obviously a power fantasy, none of the creepy atmospheric tension of the first.

That's because they were manufactured from biological slurry from people who went in for gene therapy treatments. They murdered and liquefied millions of people to turn into troops by tricking them into thinking they were going in to get cured of diseases and aging.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Obviously the sequel to XCOM 2 is gonna be Pacific Rim.

dogstile
May 1, 2012

fucking clocks
how do they work?
Just finished the game, spoilers abound

That ending fight was a loving nightmare. I mind controlled a gatekeeper to take it in with me, it turned during the fight and murdered some of my guys. That was a loving fantastic last level though. It's a shame they didn't mention anything about the contagion that they'd put into the books, but I don't care to much.

They've definitely set up for a TFTD expansion

dogstile fucked around with this message at 17:45 on Feb 9, 2016

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

njsykora posted:

It took me about 14 runs to clear Enemy Unknown on easy, so don't worry. Starting over knowing more about what is comomg is part of the game, like I now know about the Codex so I can be ready for it next time.

The first time you fight every enemy in the game, except maybe Mutons, there's a moment of "gently caress this enemy is bullshit" I remember being mind controlled on my first mission and flipping my poo poo. The Codex, the Big Daddy(they can call it whatever they want, we know what it is), the Sectopod, Snakemen, Stun Lancers, even the freaking Shield Advent.


Also sucks to hear that everything counters melee at higher levels, Reaper was a fantastically fun skill to play with on Veteran. With a Mobility 3 mod and Untouchable, "Snake" Kelly was the best clean up hitter ever.

Kenshin
Jan 10, 2007

waah posted:

Thanks for this. I am about to start restart #4 and I was really starting to get a complex about how everyone seems to be the second goddamn coming of Ender Wiggin

I only beat it on Veteran my first playthrough because I played quite a bit of EU/EW and then watched Beaglerush play on Legendary obsessively for hours the week before release, so I picked up a lot of good habits by watching him that kept my soldiers alive and me completing missions until I'd started to branch out and try a bunch of my own tactics.

Had I not watched Beagle playing I'd probably have gotten thrashed on a bunch of the early missions because I would not have been prepared for what the enemies can do in this game.

victrix
Oct 30, 2007


They reallllllly need to change the highlight color for enemies in range of a grenade/ability to something other than red.

Red is also the silhouette color and also the scanned color.

End result - I just flashbanged and missed a loving single target officer because I thought he was in the radius (and there were plenty of other squares to target).

He then blew up the cover for two of my troops in the middle of a street with a grenade :downs:

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Fangz posted:

Obviously the sequel to XCOM 2 is gonna be Pacific Rim.

Pacific Rim already felt like an XCOM spinoff with the secret NGO devoted to fighting aliens funded by a bunch of backlit strangers.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Hieronymous Alloy posted:

Even just a few hours in there are already some elements that feel like they're just waiting on DLC. I'm already missing soldiers with variable starting stats, for example.

You can workshop in what basically amounts to Hidden Potential from the previous games Second Wave options, which will give soldiers random stat boots on level up rather than set ones; buuuut yeah. I don't think we will be seeing official Second Wave-esque options still the first DLC.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I have yet to get a single one of those hack bonuses that increases the hack skill, and so even with save-scumming I've never gotten one of the riskier rewards like controlling a MEC with Haywire Protocol. I want to play around with badguys but the game won't let me!

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Is it possible to have a giant soldier pool yet? Or is that all manual stuff and INI edits? It would be sweet to subscribe to a workshop mod that imported a bunch of soldiers.

dogstile
May 1, 2012

fucking clocks
how do they work?

PaybackJack posted:

The first time you fight every enemy in the game, except maybe Mutons, there's a moment of "gently caress this enemy is bullshit" I remember being mind controlled on my first mission and flipping my poo poo. The Codex, the Big Daddy(they can call it whatever they want, we know what it is), the Sectopod, Snakemen, Stun Lancers, even the freaking Shield Advent.


Also sucks to hear that everything counters melee at higher levels, Reaper was a fantastically fun skill to play with on Veteran. With a Mobility 3 mod and Untouchable, "Snake" Kelly was the best clean up hitter ever.

My best trooper was a blademaster. I'm going to try on one legendary next but its just fine on any non-insane mode.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
So is there anyone in here who can speak to modding in this game? I know Firaxis did everything short of just handing out the source code, but I'm curious to hear how intuitive the modding process is. There are a load of them out already but the majority seem to be basic texture mods.

Harrow
Jun 30, 2012

Lotish posted:

I have yet to get a single one of those hack bonuses that increases the hack skill, and so even with save-scumming I've never gotten one of the riskier rewards like controlling a MEC with Haywire Protocol. I want to play around with badguys but the game won't let me!

Yeah, my hackers are remarkably consistent in their inability to get hacking boosts. I even had one that was a 75% chance and the meter stopped just below the threshold.

Just for fun, I reloaded an autosave, did different actions in the turns before the hack, tried again, and now it was a 50% chance, and I also failed. I've started to think I just got a "you don't get to hack well in this campaign" seed or something.

Ravenfood
Nov 4, 2011
Probation
Can't post for 5 hours!
Which buildings gain benefits from being staffed? Labs improve research speed with scientists, the AWS improves healing rates, Proving Ground project rates speed up, Resistance Comms get a massive boost if you upgrade it and staff it with two, ditto Power Relays. Labs basically give you a free adjacent engineer, any others?

And Rk. Hugh "Slim" Mann has joined XCOM to fight the glorious oppressors. I want to kit him out as a sniper with the Wraith Suit, but I can't decide between a gas/acid grenade or venom rounds. Thoughts?

Junkfist
Oct 7, 2004

FRIEND?
They gave me a VIP escort mission and put the dropzone on top of an inaccessible roof...

I had to set it on fire so they'd give me a new one.

Eat my dick Central.

Stanko-Prussian
May 22, 2006

CLEAN YOUR ROOM!, 'they' said.
DO YOUR HOMEWORK!, 'they' said.
WHY ARE YOU IN LOVE WITH A CARTOON PONY, 'they' said.
FOR GODSAKE! STOP SHOWING US YOUR BLACKHOLE'!! 'they' said.

When I lit the match....STOP SCREAMING, 'I' said


Has anybody come across the commander's chip model in the SDK? i can't find it and i want to try remodelling that one for 3D prints too

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Someone on reddit claiming flashbangs are bugged

https://www.reddit.com/r/Xcom/comments/44xaj2/psa_flashbangs_are_bugged/

He says they subtract (-50) aim and crit, meaning they just add 50 aim and crit.

Anyone finding themselves getting hit thru hard cover - and crit - an awful lot by flashbanged enemies?

peak debt
Mar 11, 2001
b& :(
Nap Ghost
If you were able to pick the square a ranger melee-attacks from the sword would be a lot more useful. How it is right now there's a lot of situations where you might want to use a sword but it'd leave you on an exposed square so you can't do it.
Also more enemies that take bonus damage from melee like Sectoids do. I think think there's any other? :confused:

Kenshin
Jan 10, 2007

PantsBandit posted:

So is there anyone in here who can speak to modding in this game? I know Firaxis did everything short of just handing out the source code, but I'm curious to hear how intuitive the modding process is. There are a load of them out already but the majority seem to be basic texture mods.
I've been getting started myself, I've downloaded the SDK and started looking at how the game does things by looking through various script files and seeing what connects to what.

If you have some exposure to coding it shouldn't be too hard to do basic mods. The UnrealScript seems very similar to Java or C# or other modern object-oriented languages.

That said the IDE is not very good, even though it's based on Visual Studio it doesn't have Intellisense or any other sort of function auto-complete or anything, so you're gonna be going really old-school when you try and do more complex tasks, with lots of browsing through dense script files.

ConfusedPig
Mar 27, 2013


Ravenfood posted:

Which buildings gain benefits from being staffed? Labs improve research speed with scientists, the AWS improves healing rates, Proving Ground project rates speed up, Resistance Comms get a massive boost if you upgrade it and staff it with two, ditto Power Relays. Labs basically give you a free adjacent engineer, any others?

Psi labs training speed is increased with an engineer, and the defense matrix gets a boost as well.

Harrow
Jun 30, 2012

I've truly savescummed only once in this campaign and it was when the random map generation gave me 8 turns to run across the biggest map I'd ever seen, hack a door, make contact with a VIP, and then double back to an evac point half the map away. I tried that same map four times and it just wasn't possible to extract both the VIP and my soldiers, so I loaded a save before the mission and got a new map.

That new map started me with the VIP and gave me 12 turns to reach the closest evac point in history. I got out of there with 7 turns left and I probably could've done it even faster if I hadn't stopped to do some alien murder.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

PantsBandit posted:

So is there anyone in here who can speak to modding in this game? I know Firaxis did everything short of just handing out the source code, but I'm curious to hear how intuitive the modding process is. There are a load of them out already but the majority seem to be basic texture mods.

It comes with Visual Studio and the entire script base of the game, so if you know how to handle UE3 you can do anything you want.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

StashAugustine posted:

Hahaha. So Blast Pads is kind of a meh skill, and I got it on my ranger and thought "eh at least she can use the armor." Then she got strangled by a Viper and I realized you can grenade the viper and she'll only take one point of damage.

I'm trying to think what would make blast padding a better skill worth taking. +2 armor instead of +1? Immunity to fire/acid/etc.?

I don't think scaling with armor tech would be easily done with a mod...I think you'd have to have some johnnylump levels of knowledge to pull that off.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

peak debt posted:

If you were able to pick the square a ranger melee-attacks from the sword would be a lot more useful. How it is right now there's a lot of situations where you might want to use a sword but it'd leave you on an exposed square so you can't do it.
Also more enemies that take bonus damage from melee like Sectoids do. I think think there's any other? :confused:

You can pick the square.

Select your ranger and go to the tile you want to sword from and then lean the cursor into the enemy tile and a little sword icon will show up. Can be done diagonally.

This doesn't work with skulljack AFAIK so you're sol there

Kenshin
Jan 10, 2007

oswald ownenstein posted:

I don't think scaling with armor tech would be easily done with a mod...I think you'd have to have some johnnylump levels of knowledge to pull that off.
Shredder scales with weapon type, so it actually might not be very hard.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



oswald ownenstein posted:

Someone on reddit claiming flashbangs are bugged

https://www.reddit.com/r/Xcom/comments/44xaj2/psa_flashbangs_are_bugged/

He says they subtract (-50) aim and crit, meaning they just add 50 aim and crit.

Anyone finding themselves getting hit thru hard cover - and crit - an awful lot by flashbanged enemies?

Hah, that's hilarious. If you ever got critted by a non-flanking Sectoid, it's apparently because you flashbanged him since Sectoids naturally have 0 crit chance in the .ini files.

Ravenfood
Nov 4, 2011
Probation
Can't post for 5 hours!

peak debt posted:

If you were able to pick the square a ranger melee-attacks from the sword would be a lot more useful. How it is right now there's a lot of situations where you might want to use a sword but it'd leave you on an exposed square so you can't do it.
Also more enemies that take bonus damage from melee like Sectoids do. I think think there's any other? :confused:
You can though? If you mouse over an enemy, it'll show the path you'll take to slash them. You can move this around by basically hovering just between the tile you want to go to and the alien you want to slash.


GoneWithTheTornado posted:

Psi labs training speed is increased with an engineer, and the defense matrix gets a boost as well.
Cool, thanks. I honestly don't know what to do with my engineers. I've got seven or eight and they're just sitting around doing nothing at the moment.

Coolguye
Jul 6, 2011

Required by his programming!

PantsBandit posted:

So is there anyone in here who can speak to modding in this game? I know Firaxis did everything short of just handing out the source code, but I'm curious to hear how intuitive the modding process is. There are a load of them out already but the majority seem to be basic texture mods.
"Intuitive" is being generous. You can explore the code as much as you like, and there's tons of examples on how to set your scripts up, but how stuff is glued together is a little weird at times and there is not a whole lot of documentation beyond the code itself. So one should expect a lot of trial and error in doing anything novel.

oswald ownenstein posted:

Someone on reddit claiming flashbangs are bugged

https://www.reddit.com/r/Xcom/comments/44xaj2/psa_flashbangs_are_bugged/

He says they subtract (-50) aim and crit, meaning they just add 50 aim and crit.

Anyone finding themselves getting hit thru hard cover - and crit - an awful lot by flashbanged enemies?

I've literally never been shot by a disoriented enemy. Not once. And I use Flashbangs as 'get out of situation free' cards almost every mission, as well, so I feel like I should have gotten bullshitted on that at least once if this is true. He's probably misreading the code, or the script is doing some sort of non-obvious correction.

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theBeaz
Jul 11, 2006

So at this point the only missions I hate are the retribution missions. I don't mind most of the other timed missions because I treat them as "stealth as fast as you can to the objective, then fight your way out", but saving civilians is another headache altogether. I've lost more than one mission where there's a single remaining lancer and he's actively running away from me to kill that LAST civilian when I've saved 5/6. Also due to having to rush in I'm fighting 2-3 pods at the same time and it's a bloodbath.

The mandatory "one civilian killed per turn" faux-timer is the most infuriating one in this game.

Can anyone provide some advice on these missions? I'm apparently missing something here. I don't recall terror missions being nearly this frustrating (though they sucked too).

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