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Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
My Jane Kelly got murdered in like the second non-tutorial mission I sent her on.

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Was there a performance patch somewhere I missed steam applying automatically?

Game used to crash on me like crazy, or at least lock up hardcore. Now it runs pretty smooth. Thank you Solomon :pray:

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
As far as I can tell, the Resistance Comms, Power Relay, Workshop, and Defense Matrix are the only facilities that can staff 2 engineers at a time. Am I missing anything?

Harrow posted:

Yeah, I just found that. Gonna install that as soon as I get home (and do the INI change you recommend, too).

I'm guessing this one's pretty safe to install and isn't going to gently caress up my saves, given that it's just a small UI tweak?
I've used it for a handful of missions so far with no problems and it shouldn't affect saves; make a backup in case I guess but it seems fine.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I have 7 engineers and 1 scientist still lmao. Research is pretty speedy anyway so it's not a huge deal.

Tenzarin
Jul 24, 2007
.
Taco Defender

Megaman's Jockstrap posted:

Honestly my one criticism that I feel absolutely legit about voicing is that for a game that focuses on customization they don't have nearly enough faces.

The new hair cut for girls in the future is bald.

Also why is the captain wearing those big face sunglasses?

And someone soldiers get the guile haircut?

Musluk
May 23, 2011



Vib Rib posted:

As far as I can tell, the Resistance Comms, Power Relay, Workshop, and Defense Matrix are the only facilities that can staff 2 engineers at a time. Am I missing anything?

Nah, that's the limit.
Friend of mine modded proving grounds to have a second engineer for faster building, if you're interested.

VDay
Jul 2, 2003

I'm Pacman Jones!

Musluk posted:

Also, posting this again:

:siren: if you press caps lock when returning to avenger from a mission, the loading time is instant for some bizarre reason :siren:

Holy poo poo, I thought this was some "How to revive Aeris" rumormill nonsense but it actually worked. What the hell is going on in the game that this fixes weirdly long loading times for the Avenger?

Elliotw2 posted:

I tried this three separate times and it never worked.

Are your avenger load times actually slow/long though? There's some weirdness going on where it takes some people like 2+ minutes to load missions or to come back from them. Maybe your game just doesn't have whatever weirdness causes that to begin with?

SniperWoreConverse
Mar 20, 2010



Gun Saliva
If I start a new campaign to add Jane to my pool, will she be able to show up when I reload my current actual campaign, or would I have to totally start over?

Coolguye posted:

jane died as a squaddie in my game rip

rip jane + everyone I added in from real life

It'd be a stupid waste but I kind of hope they didn't check to see what would happen if you sent a gremlin to man another workshop. One dude on level one is literally running the entire ship with his army of robot proxies.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Elliotw2 posted:

I tried this three separate times and it never worked.

Same, does nothing for me.

VDay posted:

Are your avenger load times actually slow/long though? There's some weirdness going on where it takes some people like 2+ minutes to load missions or to come back from them. Maybe your game just doesn't have whatever weirdness causes that to begin with?

That's the thing though, they're definitely not. Its like 20 seconds tops.

Kenshin
Jan 10, 2007

Musluk posted:

Nah, that's the limit.
Friend of mine modded proving grounds to have a second engineer for faster building, if you're interested.

Holy poo poo, loving best mod right here.

Experimental projects are probably one of my favorite things about XCOM 2, I just wish they didn't all take so long each.

sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:
I think someone earlier said you can only build one workshop.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Rookersh posted:



To bring this back around to XCOM, for those who have beaten the game, in one of the earlier streams they mentioned the Earth governments make a return/become important again at some point in the story. Is that true? A simple y/n works for me.

Not in any way you'd recognize them.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Notorious QIG posted:

How do you save an active character to your pool? I have a few MVPs I'd love to play with again in the future.

Go into Customize, it's an option near the bottom of the list.

My rule is if you live to Colonel, you get a seat in the character pool. I will violate this rule for superstars like my Gunslinger who hit 3 47%s to save my flanked Specialist's life on my last action of the turn :patriot:

Peewi
Nov 8, 2012

OddObserver posted:

It's basically an allied VIP extraction mission, but they start up in a "jail cell" across the map rather than with your squad.

Actually, I've had both kind of VIP starting points with both captured soldiers and regular VIPs.

Vib Rib posted:

http://steamcommunity.com/sharedfiles/filedetails/?id=617015579

Personally I'd edit the config INI file that comes with it to turn off the extra grouped health pips and just leave the normal HP bar and the numerical indicator. It's incredibly helpful though.

That's kind of ugly. Kinda makes me want to make a version that completely removes the default health display and uses numbers on icons, Hearthstone style.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Tenzarin posted:

The new hair cut for girls in the future is bald.

Also why is the captain wearing those big face sunglasses?

And someone soldiers get the guile haircut?

My leet hacker Daniel 'Rascal' Roberts. From the UK. Can only assume he's related to Christ Roberts of star citizen fame.

Anyone got good desktop wallpapers of the propaganda load screens? A lot of the time I have weird graphics glitches in the way.

ALSO, somebody posted some kind of thing to fix weird stuttering issues by changing some .INI, it looked pretty complex but I can't find the instructions now. You had to like change the .INI, save it as read-only, go into the game and hit default settings, then put your settings back on what you actually want.

Musluk
May 23, 2011



Kenshin posted:

Holy poo poo, loving best mod right here.

Experimental projects are probably one of my favorite things about XCOM 2, I just wish they didn't all take so long each.



I had these bonuses in my first campaign, so when my friend poked me to say his mod was finished I was like, wtf man who needs proving grounds engineers.

Turns out, contintental bonuses are randomized. So yeah, that mod's gonna be a nice addition for future plays for me.

Quicksilver6
Mar 21, 2008



I have trouble keeping my specialists or the advent towers in one piece due to explosion related mishaps, but I'd swear the close you are to the tower, the better your chances. Is that just my placebo-effect ridden mind or actually a thing? I've just been trying to hack from maximum distance until now.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Pakled posted:

Nope. Closest thing is the Skulljack.
On that topic, what the gently caress is the skulljack/skullmine for after the mandated story use? The description is just "hey you can use this to skulljack guys!" and that's not actually helpful.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost
I think the timers in XCOM 2 are far more forgiving than the bomb defuse missions of XCOM EU/EW even though the maps were static because full cover was so hard to find. In XCOM 2, there's much more full cover available and that makes a huge difference when playing on Legend compared to Impossible. I can fairly consistently get flawless Legend starts now making moves that would be much riskier in EU/EW starting out of the gate. I'm just not playing Legend because I am pretty poo poo at the strategic layer evidently and need to maybe learn it before trying to break its back in half.

poptart_fairy
Apr 8, 2009

by R. Guyovich
I'm kind of surprised there's no achievement for getting through an entire mission in concealment.

Coolguye
Jul 6, 2011

Required by his programming!

Quicksilver6 posted:

I have trouble keeping my specialists or the advent towers in one piece due to explosion related mishaps, but I'd swear the close you are to the tower, the better your chances. Is that just my placebo-effect ridden mind or actually a thing? I've just been trying to hack from maximum distance until now.

Placebo, it's your hacking skill vs the tech skill of the target. Hacking skill goes up with better Gremlins and rank on the Specialist.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

poptart_fairy posted:

I'm kind of surprised there's no achievement for getting through an entire mission in concealment.

It's because it's impossible.

quiggy
Aug 7, 2010

[in Russian] Oof.


Soothing Vapors posted:

Go into Customize, it's an option near the bottom of the list.

My rule is if you live to Colonel, you get a seat in the character pool. I will violate this rule for superstars like my Gunslinger who hit 3 47%s to save my flanked Specialist's life on my last action of the turn :patriot:

Cool beans, thank you. My two star snipers, my combat hacker, and my amazingly hideous ranger are all getting seats :911:

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

VDay posted:

Holy poo poo, I thought this was some "How to revive Aeris" rumormill nonsense but it actually worked. What the hell is going on in the game that this fixes weirdly long loading times for the Avenger?


Are your avenger load times actually slow/long though? There's some weirdness going on where it takes some people like 2+ minutes to load missions or to come back from them. Maybe your game just doesn't have whatever weirdness causes that to begin with?

Heard about that one, too. Would've been nice to know before I slogged through the campaign. All I knew was that pressing escape got me out of animations like the landing of Advent troops by putting me in the menu state and then back again where I started, sans animation. Saved me a heck of a lot of time staring at the same dropship. At least they cut the "find an alien" animations out this time.

LordNat
May 16, 2009

Elliotw2 posted:

It's because it's impossible.

There are VIP missions where you start with the VIP in Concealment with you. You'd just have to make it to the evac point without ever getting spotted.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

CapnAndy posted:

On that topic, what the gently caress is the skulljack/skullmine for after the mandated story use? The description is just "hey you can use this to skulljack guys!" and that's not actually helpful.

The only time I got to use it was once in my last campaign, and it seemed to give fabulous prizes for the strategy layer. I think it guaranteed kills the target too? I dunno because it was a complete failure, everyone died, and then Bradford got drunk and wrecked the avenger into the ocean, dooming mankind.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
I'd much rather have timers then scripted missions where they spit scripted thin men at you in predetermined spots so it's a puzzle level instead of a emergent tactical challenge.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Skullmining allows you to use it to dig intel, facility leads, and geoscape boosts out of ADVENT soldier brains. It only works against the ADVENT cops, but they're in every mission so whatever.

Kenshin
Jan 10, 2007

Elliotw2 posted:

It's because it's impossible.
I'm not convinced it is. I've had a few Escort VIP missions where I've managed to fight only a single pod through intelligent use of a concealed scout, done in less than half the total turns.

I think with the right procedural map it would be possible, just very difficult.

The trick is that on city maps where you have a long alley near the edge of the mission, you can stay concealed moving the entire way up and due to XCOM's spawn algorithms they don't tend to spawn or patrol near the mission boundaries.

Yes, they will patrol toward you, but if you're careful you can keep from being spotted.

Don't be me wrong, I don't think it should be a Thing That Is Done Regularly, but it is possible on some maps.

Musluk
May 23, 2011



SniperWoreConverse posted:

The only time I got to use it was once in my last campaign, and it seemed to give fabulous prizes for the strategy layer. I think it guaranteed kills the target too? I dunno because it was a complete failure, everyone died, and then Bradford got drunk and wrecked the avenger into the ocean, dooming mankind.

Yeah, it kills the target. Also gives you stuff through the hacking screen. I think it's a way to level your hack stat mid game, or to get more avatar building hints.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Elliotw2 posted:

It's because it's impossible.

It shouldn't be, but I only say that because I'm such a fan of stealth/no kill runs in games. The whole point of Xcom is alien blasting though (unless you really heavily went for stunning stuff in the original games, I guess)

LibbyM
Dec 7, 2011

Oh man my armor shredding grenadier just got rapid fire from the awc. Sectopods just got a lot less intimidating.


Edit: What do people think of rupture versus saturation in most cases? Rupture obviously great for taking out single big targets, saturation for enemy swarms (and a good conceal popper without wasting a grenade)

In this case I think I'm going saturation because the rapid fire on the grenadier means I can already melt most of the targets that I'd use rupture on, but in general what do people thing?

LibbyM fucked around with this message at 23:59 on Feb 9, 2016

Internet Kraken
Apr 24, 2010

slightly amused
The funny thing about these procedural maps is that the only one I felt was really bad wasn't actually procedurally generated. It was a massive set piece that takes up almost the entire map, so it might as well be static. I found this out when I saw the set piece again.

If you're wondering its a slums map with a massive bridge crossing the middle. The covers awful, the sight lines make sneaking hard, and making it to the objective without tripping over every pod on the map is stupidly hard.

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
My bullshit map experience wasn't exactly a timer. It was a "defend the device" mission, with the slight problem that a loving sectopod (well, I think that's what it was) decided to fire at the thing from the very start of the mission. It dealt like 1/5th of the total device HP in damage each turn, and it seemed to have somehow set the device on fire causing it to die instantly 4 turns in when it was previously a bit below half health. Still not sure what happened there, honestly.

Despite that, I still can't bring myself to hate sectopods because their tendency to bisect entire buildings as they run around is really great.

Synthbuttrange
May 6, 2007

Broken Cog posted:


Haven't seen this bonus before. Well then!

How do continent bonuses work? There are multiple lights for the countries in the continent but you only need one radio tower?

Vengarr
Jun 17, 2010

Smashed before noon
Skullmining is great. The feedback effect isn't terrible (does about 3 damage to the hacker, but the ADVENT guy still dies), so it's worth risking it for a facility lead.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Kenshin posted:

I'm not convinced it is. I've had a few Escort VIP missions where I've managed to fight only a single pod through intelligent use of a concealed scout, done in less than half the total turns.

I think with the right procedural map it would be possible, just very difficult.

The trick is that on city maps where you have a long alley near the edge of the mission, you can stay concealed moving the entire way up and due to XCOM's spawn algorithms they don't tend to spawn or patrol near the mission boundaries.

Yes, they will patrol toward you, but if you're careful you can keep from being spotted.

Don't be me wrong, I don't think it should be a Thing That Is Done Regularly, but it is possible on some maps.

On missions where you start with VIP, you also start with no concealment, right? Doesn't whatever action it takes to "release" the VIP on breakout missions also break conceal? I know busting the advent VIP in the face with your gun breaks conceal. I'd assume hacking your guy out of a van or jail cell also does it as well.

The other ones you start with conceal involve killing everything or doing something that I'm pretty sure breaks concealment. Am I wrong? I thought hacking in general alerts everyone unless you cancel the hack. The only situation I can think of that doesn't involve blowing up aliens or alien arrays is "download the data and beat it" and I wanna say downloading the data makes the aliens realize somebody is loving around out here.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

SynthOrange posted:

How do continent bonuses work? There are multiple lights for the countries in the continent but you only need one radio tower?

You have to contact all regions and build a tower in the continent.

Tenzarin
Jul 24, 2007
.
Taco Defender

LordNat posted:

There are VIP missions where you start with the VIP in Concealment with you. You'd just have to make it to the evac point without ever getting spotted.

VIP missions where you start with the VIP do not put you in concealment.

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Vengarr
Jun 17, 2010

Smashed before noon

SynthOrange posted:

How do continent bonuses work? There are multiple lights for the countries in the continent but you only need one radio tower?

You need a certain number of radio relays (the round white dots) and all of the countries.

Resistance HQ counts as a radio relay by the way.

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