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Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Did I misunderstand the meaning of the hack reward "Completely immune to the next two attacks?" 'Cuz I just got shot at by a codex (it missed) and a sectoid (a critical plasma shot). What's that about?

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Vargs
Mar 27, 2010

Ciaphas posted:

Teach me how to play aggressively, in the name of beating ~The Timers~, as an EU/EW player. Do you take half cover? Walk into fog to get a flank? Skip medkits and healing/support perks in favor of damage perks? Dash more?

If you're out of combat and need to double move to save turns, dash forward into heavy cover with one of your guys. If he ends up popping a pod, at least he's in a relatively safe position and the rest of your team has actions to deal with the situation (which may include aid protocol or stasis on that guy who's stuck up front, depending on how hosed he is).

If he doesn't end up popping a pod, sprint your other dudes forward, but never past the first guy. Ideally you want them to only step on tiles that squadmate #1 already ran over so that you guarantee you won't get vision of any new enemies, even if that means your entire team ends up out in the open. It doesn't matter much if they're in the open if no enemies are around to attack you, and if aliens patrol by on their turn, you get a turn to reposition before getting shot at.

Harrow
Jun 30, 2012

jng2058 posted:

Are you heading back to Resistance HQ after each Supply Drop? I've never been back there and not found a new Scientist and a new Engineer for hire. Granted you have to shell out Supplies for them, which can be a pain, but there's always at least one.

Not a single engineer there yet, it's horrible. Scientists everywhere, but I have one engineer.

Deuce
Jun 18, 2004
Mile High Club

LibbyM posted:

Why doesn't skull jacking get the same controls as swords? It's very frustrating how few skull jacks I can actually go for because the automatic path wants me to run through a really dangerous unexplored area that might reveal more pods, when I know there's a safe route I can take.
I find it best just to skulljack as an opener from concealment. Killzone as cover fire and a psi with inspire helps a lot.

Dinictus posted:

I made a terrible mistake.



Available now in the updated Goon Pool listing! Thanks idonotlikepeas!


Also research chat: how bad off am I for having neglected psionics, about two months in? I find Veteran actually kicking me in the nards with Vipers being, well, actually amazing at crowd control. I should've maybe gone for early armour over weaponry for the sake of extra items, besides.

Two months in? You're fine. But get it soon because psi troopers are loving ridiculous. You know how awesome your best grenadier is? They're better. Next game I'm definitely getting one early and upgrading it for double training.

dyzzy
Dec 22, 2009

argh
I failed a terror mission because of a horrendous amalgamation of mutons, sectoids, and a berserker lurking in a big central building. They tied me up long enough for a trooper pod on the other side to kill one too many civilians :(

The look of the squad in the skyranger was heart breaking. Guys I chose you over the civilians, can't you be happy... :smith:

Pakled
Aug 6, 2011

WE ARE SMART

CapnAndy posted:

On that topic, what the gently caress is the skulljack/skullmine for after the mandated story use? The description is just "hey you can use this to skulljack guys!" and that's not actually helpful.

Instant-kill of any ADVENT unit and a small intel reward. Also, it provides a bonus to hacking of whatever unit's carrying it.

Deuce
Jun 18, 2004
Mile High Club
Caught up on the thread finally and I'm going to slap the next motherfucker who compares pectoids to Ethereals.

Do you remember ethereals?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
It's actually kind of disappointing that there are no advanced versions of Sectoids, Vipers, or Mutons. Eventually they're just the fodder that's accompanying something actually dangerous. I'm not sure why they got rid of elite versions of the enemies, other than Advents and robot Advents.

Synthbuttrange
May 6, 2007

Pakled posted:

Instant-kill of any ADVENT unit and a small intel reward. Also, it provides a bonus to hacking of whatever unit's carrying it.

The skull hacking rewards can be intel or location of an ADVENT facility.

Clarste posted:

It's actually kind of disappointing that there are no advanced versions of Sectoids, Vipers, or Mutons. Eventually they're just the fodder that's accompanying something actually dangerous. I'm not sure why they got rid of elite versions of the enemies, other than Advents and robot Advents.

They are the advanced versions. :ssh:

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Clarste posted:

It's actually kind of disappointing that there are no advanced versions of Sectoids, Vipers, or Mutons. Eventually they're just the fodder that's accompanying something actually dangerous. I'm not sure why they got rid of elite versions of the enemies, other than Advents and robot Advents.

You didn't use the Muton Centurion mod from the LW guys, then? Because they're definitely elite versions of Mutons.

Dinictus
Nov 26, 2005

May our CoX spray white sticky fluid at our enemies forever!
HAIL ARACHNOS!
Soiled Meat

jng2058 posted:

You didn't use the Muton Centurion mod from the LW guys, then? Because they're definitely elite versions of Mutons.

And they seem to come early :stonkhat:

Bolow
Feb 27, 2007

Deuce posted:

Caught up on the thread finally and I'm going to slap the next motherfucker who compares pectoids to Ethereals.

Do you remember ethereals?

https://www.youtube.com/watch?v=PsCPUJLUbuc

Had a goddamn Gatekeeper kill the VIP I was supposed to abduct/assassinate and turn him into a zombie :argh:

jng2058
Jul 17, 2010

We have the tools, we have the talent!





So I just found out that if you get set on fire, you can run into water to put it out! I discovered that after I mind controlled an ADVENT Shieldbearer, sliced him with a fusion blade and set him on fire, then walked him into a fountain just to see what happens. And it put the fire out. Didn't save the guy, I shotgunned him in the back of the head next thing, but it was a nifty thing to learn.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Oh gently caress me, ADVENT can kill one civilian per group on Legendary rather than one civilian, total, every round.

Away all Goats
Jul 5, 2005

Goose's rebellion

Zomborgon posted:

Did I misunderstand the meaning of the hack reward "Completely immune to the next two attacks?" 'Cuz I just got shot at by a codex (it missed) and a sectoid (a critical plasma shot). What's that about?

It only applies to the hacker

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

dyzzy posted:

I failed a terror mission because of a horrendous amalgamation of mutons, sectoids, and a berserker lurking in a big central building. They tied me up long enough for a trooper pod on the other side to kill one too many civilians :(

The look of the squad in the skyranger was heart breaking. Guys I chose you over the civilians, can't you be happy... :smith:

At least you don't get to stare at an empty skyranger with somber music playing.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

jng2058 posted:

You didn't use the Muton Centurion mod from the LW guys, then? Because they're definitely elite versions of Mutons.

I mean, we'll see more of this kind of stuff as mods and DLC so I'm not worried.

I can't wait to see the oldschool aliens too - sectoids, drones, thin men, all that stuff.

Musluk
May 23, 2011



oswald ownenstein posted:

I mean, we'll see more of this kind of stuff as mods and DLC so I'm not worried.

I can't wait to see the oldschool aliens too - sectoids, drones, thin men, all that stuff.


:psypop:

e: since when drones are oldschool

y'know what would be oldschool

cyberdisks

Musluk fucked around with this message at 02:59 on Feb 10, 2016

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



lmbo my guy got shot, panicked, vaulted his cover and sprinted across the parking lot, then turned and popped his shooter in the spine for a critical one-hit-kill.

Yeah make my guys panic, it's uh... real effective for you.

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
6 Hours in and still lost as to building etc what i'm supposed to do in the base. That base UI is trash trash trash.


Gameplay is fun tho

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Away all Goats posted:

It only applies to the hacker

Indeed, he was the one to hack it, and he was still shot.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

poptart_fairy posted:

Christ, uh...anyone know where the Hidden Potential mod on the workshop went? It just completely hosed a campaign I had as I can't load without it being installed, but it's not there at all. :suicide:

it kind of bothers me that some modmaker can have a hissyfit like they do every 5 seconds on Nexus, delete his mod, and then all our saves are bricked

Broken Cog
Dec 29, 2009

We're all friends here


You know, when you get missions like this the timer isn't much of an issue. That was my spawn location, and that building is where the objective is located.

Edit: I can hit the objective from this location.

Edit2: Oh poo poo, the second I destroyed it, all the pods came running. This is gonna be fun.

Broken Cog fucked around with this message at 03:06 on Feb 10, 2016

Dongattack
Dec 20, 2006

by Cyrano4747

Soothing Vapors posted:

it kind of bothers me that some modmaker can have a hissyfit like they do every 5 seconds on Nexus, delete his mod, and then all our saves are bricked

he didn't have a hissyfit, it was causing corruption and not working correctly and he posted how to load the save without it in the comments section of the mod

Dongattack
Dec 20, 2006

by Cyrano4747

Dongattack posted:

he didn't have a hissyfit, it was causing corruption and not working correctly and he posted how to load the save without it in the comments section of the mod

your save will still probably be hosed tho, but thats firaxis fault

The Duchess Smackarse
May 8, 2012

by Lowtax
About to assault the advent tower! RIP, Shadow Council guy, you were a better friend than we deserved :(

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
I appreciate that the guy who made the strip weapon mod uploaded an empty version within a few hours of me saying it was breaking my game, and then actually fixed it after a day.

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:44 on Mar 31, 2022

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Broken Cog posted:



You know, when you get missions like this the timer isn't much of an issue. That was my spawn location, and that building is where the objective is located.

Edit: I can hit the objective from this location.

If you evac without killing everyone you still have to listen to sad music and a mission failed screen though. Glad the counter to the dark event still goes through.

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle
Not only have 3 out of 6 of my dudes gained Phantom as their AWC bonus skill, my Specialist's Phantom doesn't even work. I gave her an SMG and a +2 mobility PCS to scout ahead on a Retribution mission, and she kept activating pods. They wouldn't shoot at her, and her "concealment" would only break under the normal circumstances, but "activating pods at full sight range" is a pretty big issue. I guess it may actually be really useful for Retributions as it will reduce pod wandering and civ killing, but I'd like the skill to do what it does for all my other dudes.

I also would like to pay an intel or time cost to reset the AWC bonus skill, maybe increasing in amounts per use per person if you want to get strict about it, but let's start with the basics.

Also got a Longwatch sniper with Blast Padding. I guess he'll be retrained as a cowboy. I've actually not received a single useful AWC skill this run. The closest is a Ranger with Holo-Targeting, but they tend to be my finishers, not first hitters.

Internet Kraken
Apr 24, 2010

slightly amused
If there's one thing I thought while playing Xcom 2 it was that this game definitely needs drones. A real interesting and creative enemy, those drones.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Weird story: my hacker walked up somewhere with a blue movement, did not activate any pods, and then hacked a tower to get the personal Conceal buff. This act somehow triggered a pod that she hadn't triggered before, and thereafter she would continuously activate pods while still being in concealment for the rest of the mission.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Internet Kraken posted:

If there's one thing I thought while playing Xcom 2 it was that this game definitely needs drones. A real interesting and creative enemy, those drones.
I honestly never minded them. They're little pests but they're fun to pop down.

Synthbuttrange
May 6, 2007

splifyphus posted:

I have an entire Commander campaign under my belt and I can't beat the first mission on Legendary. XCOM 2 - the hardest missions are the first mission and the last mission.

I finished up Veteran and jumped straight to Legendary and completely wiped on the first mission too. I wasnt ready.

Cactrot
Jan 11, 2001

Go Go Cactus Galactus





Waited 4 days till I had enough time to start playing after pre-ordering, and the game hard locks after the first tutorial mission

:sigh:

At least I'd only played such a short time that I was able to refund it.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Vib Rib posted:

I honestly never minded them. They're little pests but they're fun to pop down.

They were fun to convert and use to patch up my MEC between punching cyberdisks into walls.

LibbyM
Dec 7, 2011

Are there any really easy to miss technologies in this game? I remember it not being too uncommon to beat EU without getting blaster launchers for example.

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:45 on Mar 31, 2022

Musluk
May 23, 2011



LibbyM posted:

Are there any really easy to miss technologies in this game? I remember it not being too uncommon to beat EU without getting blaster launchers for example.

Blaster Launchers, Shredder Guns and Flamethrowers, I'd say. They're experimental heavy weapons and it's random which one you'll get. You might burn an elerium core on one, get something kinda useless, and never bother again.

Internet Kraken posted:

If there's one thing I thought while playing Xcom 2 it was that this game definitely needs drones. A real interesting and creative enemy, those drones.

And a way to shoot down those pesky flying UFOs too.

Like, a minigame or something.

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WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

LibbyM posted:

Are there any really easy to miss technologies in this game? I remember it not being too uncommon to beat EU without getting blaster launchers for example.

Andromedon and Gatekeeper autopsies if you're dominating them whenever you see one? Maybe?

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