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Did I misunderstand the meaning of the hack reward "Completely immune to the next two attacks?" 'Cuz I just got shot at by a codex (it missed) and a sectoid (a critical plasma shot). What's that about?
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# ? Feb 10, 2016 02:15 |
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# ? Jun 9, 2024 06:41 |
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Ciaphas posted:Teach me how to play aggressively, in the name of beating ~The Timers~, as an EU/EW player. Do you take half cover? Walk into fog to get a flank? Skip medkits and healing/support perks in favor of damage perks? Dash more? If you're out of combat and need to double move to save turns, dash forward into heavy cover with one of your guys. If he ends up popping a pod, at least he's in a relatively safe position and the rest of your team has actions to deal with the situation (which may include aid protocol or stasis on that guy who's stuck up front, depending on how hosed he is). If he doesn't end up popping a pod, sprint your other dudes forward, but never past the first guy. Ideally you want them to only step on tiles that squadmate #1 already ran over so that you guarantee you won't get vision of any new enemies, even if that means your entire team ends up out in the open. It doesn't matter much if they're in the open if no enemies are around to attack you, and if aliens patrol by on their turn, you get a turn to reposition before getting shot at.
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# ? Feb 10, 2016 02:16 |
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jng2058 posted:Are you heading back to Resistance HQ after each Supply Drop? I've never been back there and not found a new Scientist and a new Engineer for hire. Granted you have to shell out Supplies for them, which can be a pain, but there's always at least one. Not a single engineer there yet, it's horrible. Scientists everywhere, but I have one engineer.
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# ? Feb 10, 2016 02:18 |
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LibbyM posted:Why doesn't skull jacking get the same controls as swords? It's very frustrating how few skull jacks I can actually go for because the automatic path wants me to run through a really dangerous unexplored area that might reveal more pods, when I know there's a safe route I can take. Dinictus posted:I made a terrible mistake. Two months in? You're fine. But get it soon because psi troopers are loving ridiculous. You know how awesome your best grenadier is? They're better. Next game I'm definitely getting one early and upgrading it for double training.
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# ? Feb 10, 2016 02:18 |
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I failed a terror mission because of a horrendous amalgamation of mutons, sectoids, and a berserker lurking in a big central building. They tied me up long enough for a trooper pod on the other side to kill one too many civilians The look of the squad in the skyranger was heart breaking. Guys I chose you over the civilians, can't you be happy...
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# ? Feb 10, 2016 02:19 |
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CapnAndy posted:On that topic, what the gently caress is the skulljack/skullmine for after the mandated story use? The description is just "hey you can use this to skulljack guys!" and that's not actually helpful. Instant-kill of any ADVENT unit and a small intel reward. Also, it provides a bonus to hacking of whatever unit's carrying it.
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# ? Feb 10, 2016 02:20 |
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Caught up on the thread finally and I'm going to slap the next motherfucker who compares pectoids to Ethereals. Do you remember ethereals?
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# ? Feb 10, 2016 02:21 |
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It's actually kind of disappointing that there are no advanced versions of Sectoids, Vipers, or Mutons. Eventually they're just the fodder that's accompanying something actually dangerous. I'm not sure why they got rid of elite versions of the enemies, other than Advents and robot Advents.
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# ? Feb 10, 2016 02:25 |
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Pakled posted:Instant-kill of any ADVENT unit and a small intel reward. Also, it provides a bonus to hacking of whatever unit's carrying it. The skull hacking rewards can be intel or location of an ADVENT facility. Clarste posted:It's actually kind of disappointing that there are no advanced versions of Sectoids, Vipers, or Mutons. Eventually they're just the fodder that's accompanying something actually dangerous. I'm not sure why they got rid of elite versions of the enemies, other than Advents and robot Advents. They are the advanced versions.
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# ? Feb 10, 2016 02:27 |
Clarste posted:It's actually kind of disappointing that there are no advanced versions of Sectoids, Vipers, or Mutons. Eventually they're just the fodder that's accompanying something actually dangerous. I'm not sure why they got rid of elite versions of the enemies, other than Advents and robot Advents. You didn't use the Muton Centurion mod from the LW guys, then? Because they're definitely elite versions of Mutons.
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# ? Feb 10, 2016 02:30 |
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jng2058 posted:You didn't use the Muton Centurion mod from the LW guys, then? Because they're definitely elite versions of Mutons. And they seem to come early
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# ? Feb 10, 2016 02:31 |
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Deuce posted:Caught up on the thread finally and I'm going to slap the next motherfucker who compares pectoids to Ethereals. https://www.youtube.com/watch?v=PsCPUJLUbuc Had a goddamn Gatekeeper kill the VIP I was supposed to abduct/assassinate and turn him into a zombie
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# ? Feb 10, 2016 02:31 |
So I just found out that if you get set on fire, you can run into water to put it out! I discovered that after I mind controlled an ADVENT Shieldbearer, sliced him with a fusion blade and set him on fire, then walked him into a fountain just to see what happens. And it put the fire out. Didn't save the guy, I shotgunned him in the back of the head next thing, but it was a nifty thing to learn.
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# ? Feb 10, 2016 02:37 |
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Oh gently caress me, ADVENT can kill one civilian per group on Legendary rather than one civilian, total, every round.
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# ? Feb 10, 2016 02:39 |
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Zomborgon posted:Did I misunderstand the meaning of the hack reward "Completely immune to the next two attacks?" 'Cuz I just got shot at by a codex (it missed) and a sectoid (a critical plasma shot). What's that about? It only applies to the hacker
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# ? Feb 10, 2016 02:42 |
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dyzzy posted:I failed a terror mission because of a horrendous amalgamation of mutons, sectoids, and a berserker lurking in a big central building. They tied me up long enough for a trooper pod on the other side to kill one too many civilians At least you don't get to stare at an empty skyranger with somber music playing.
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# ? Feb 10, 2016 02:53 |
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jng2058 posted:You didn't use the Muton Centurion mod from the LW guys, then? Because they're definitely elite versions of Mutons. I mean, we'll see more of this kind of stuff as mods and DLC so I'm not worried. I can't wait to see the oldschool aliens too - sectoids, drones, thin men, all that stuff.
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# ? Feb 10, 2016 02:55 |
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oswald ownenstein posted:I mean, we'll see more of this kind of stuff as mods and DLC so I'm not worried. e: since when drones are oldschool y'know what would be oldschool cyberdisks Musluk fucked around with this message at 02:59 on Feb 10, 2016 |
# ? Feb 10, 2016 02:56 |
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lmbo my guy got shot, panicked, vaulted his cover and sprinted across the parking lot, then turned and popped his shooter in the spine for a critical one-hit-kill. Yeah make my guys panic, it's uh... real effective for you.
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# ? Feb 10, 2016 02:57 |
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6 Hours in and still lost as to building etc what i'm supposed to do in the base. That base UI is trash trash trash. Gameplay is fun tho
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# ? Feb 10, 2016 02:58 |
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Away all Goats posted:It only applies to the hacker Indeed, he was the one to hack it, and he was still shot.
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# ? Feb 10, 2016 03:01 |
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poptart_fairy posted:Christ, uh...anyone know where the Hidden Potential mod on the workshop went? It just completely hosed a campaign I had as I can't load without it being installed, but it's not there at all. it kind of bothers me that some modmaker can have a hissyfit like they do every 5 seconds on Nexus, delete his mod, and then all our saves are bricked
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# ? Feb 10, 2016 03:02 |
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You know, when you get missions like this the timer isn't much of an issue. That was my spawn location, and that building is where the objective is located. Edit: I can hit the objective from this location. Edit2: Oh poo poo, the second I destroyed it, all the pods came running. This is gonna be fun. Broken Cog fucked around with this message at 03:06 on Feb 10, 2016 |
# ? Feb 10, 2016 03:03 |
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Soothing Vapors posted:it kind of bothers me that some modmaker can have a hissyfit like they do every 5 seconds on Nexus, delete his mod, and then all our saves are bricked he didn't have a hissyfit, it was causing corruption and not working correctly and he posted how to load the save without it in the comments section of the mod
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# ? Feb 10, 2016 03:04 |
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Dongattack posted:he didn't have a hissyfit, it was causing corruption and not working correctly and he posted how to load the save without it in the comments section of the mod your save will still probably be hosed tho, but thats firaxis fault
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# ? Feb 10, 2016 03:04 |
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About to assault the advent tower! RIP, Shadow Council guy, you were a better friend than we deserved
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# ? Feb 10, 2016 03:05 |
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I appreciate that the guy who made the strip weapon mod uploaded an empty version within a few hours of me saying it was breaking my game, and then actually fixed it after a day.
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# ? Feb 10, 2016 03:05 |
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emTme3 fucked around with this message at 02:44 on Mar 31, 2022 |
# ? Feb 10, 2016 03:05 |
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Broken Cog posted:
If you evac without killing everyone you still have to listen to sad music and a mission failed screen though. Glad the counter to the dark event still goes through.
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# ? Feb 10, 2016 03:06 |
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Not only have 3 out of 6 of my dudes gained Phantom as their AWC bonus skill, my Specialist's Phantom doesn't even work. I gave her an SMG and a +2 mobility PCS to scout ahead on a Retribution mission, and she kept activating pods. They wouldn't shoot at her, and her "concealment" would only break under the normal circumstances, but "activating pods at full sight range" is a pretty big issue. I guess it may actually be really useful for Retributions as it will reduce pod wandering and civ killing, but I'd like the skill to do what it does for all my other dudes. I also would like to pay an intel or time cost to reset the AWC bonus skill, maybe increasing in amounts per use per person if you want to get strict about it, but let's start with the basics. Also got a Longwatch sniper with Blast Padding. I guess he'll be retrained as a cowboy. I've actually not received a single useful AWC skill this run. The closest is a Ranger with Holo-Targeting, but they tend to be my finishers, not first hitters.
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# ? Feb 10, 2016 03:08 |
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If there's one thing I thought while playing Xcom 2 it was that this game definitely needs drones. A real interesting and creative enemy, those drones.
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# ? Feb 10, 2016 03:08 |
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Weird story: my hacker walked up somewhere with a blue movement, did not activate any pods, and then hacked a tower to get the personal Conceal buff. This act somehow triggered a pod that she hadn't triggered before, and thereafter she would continuously activate pods while still being in concealment for the rest of the mission.
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# ? Feb 10, 2016 03:11 |
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Internet Kraken posted:If there's one thing I thought while playing Xcom 2 it was that this game definitely needs drones. A real interesting and creative enemy, those drones.
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# ? Feb 10, 2016 03:11 |
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splifyphus posted:I have an entire Commander campaign under my belt and I can't beat the first mission on Legendary. XCOM 2 - the hardest missions are the first mission and the last mission. I finished up Veteran and jumped straight to Legendary and completely wiped on the first mission too. I wasnt ready.
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# ? Feb 10, 2016 03:13 |
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Waited 4 days till I had enough time to start playing after pre-ordering, and the game hard locks after the first tutorial mission At least I'd only played such a short time that I was able to refund it.
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# ? Feb 10, 2016 03:13 |
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Vib Rib posted:I honestly never minded them. They're little pests but they're fun to pop down. They were fun to convert and use to patch up my MEC between punching cyberdisks into walls.
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# ? Feb 10, 2016 03:14 |
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Are there any really easy to miss technologies in this game? I remember it not being too uncommon to beat EU without getting blaster launchers for example.
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# ? Feb 10, 2016 03:15 |
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emTme3 fucked around with this message at 02:45 on Mar 31, 2022 |
# ? Feb 10, 2016 03:17 |
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LibbyM posted:Are there any really easy to miss technologies in this game? I remember it not being too uncommon to beat EU without getting blaster launchers for example. Blaster Launchers, Shredder Guns and Flamethrowers, I'd say. They're experimental heavy weapons and it's random which one you'll get. You might burn an elerium core on one, get something kinda useless, and never bother again. Internet Kraken posted:If there's one thing I thought while playing Xcom 2 it was that this game definitely needs drones. A real interesting and creative enemy, those drones. And a way to shoot down those pesky flying UFOs too. Like, a minigame or something.
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# ? Feb 10, 2016 03:18 |
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# ? Jun 9, 2024 06:41 |
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LibbyM posted:Are there any really easy to miss technologies in this game? I remember it not being too uncommon to beat EU without getting blaster launchers for example. Andromedon and Gatekeeper autopsies if you're dominating them whenever you see one? Maybe?
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# ? Feb 10, 2016 03:18 |