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Peewi posted:Nice. I just Run-and-Gunned up to it and emptied a Rapid Fire into its face. On a VIP extraction mission. Don't even have to break stride to kill 'em with Rangers. I do want to see if you can make certain enemies immune to the Repeater effect. And if that Sectopod 50% damage reduction trait is still lurking in the game code somewhere. ...And if you can make them Overwatch after defensive teleporting. These super-enemies need to be more of a challenge.
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# ? Feb 10, 2016 10:55 |
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# ? May 10, 2024 10:07 |
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If I have a small character pool, will all my starting rookies come from my character pool, or will a bunch of them still be random?
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# ? Feb 10, 2016 10:58 |
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If you changed your INI file properly then your pool should come thru but there will still be random people mixed in, in my experience. edit: xcomGameData.ini in your documents folder, info is here https://twitter.com/M_Nauta/status/693623260173488129 texasmed fucked around with this message at 11:02 on Feb 10, 2016 |
# ? Feb 10, 2016 10:59 |
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Shiiit I think I just got hit hard by the anti-Beaglerush maneuver. I'm infiltrating the broadcasting tower, overwatch creeping forward cautiously. My team consists of a Grenadier, a Wizard and Kelly. Kelly with her individual concealment, of course. Few turns in, an Andromedan and a Codex walk into view. Wizard and Grenadier take their Overwatch shots targeting the Codex. I'm already thinking "Why would you do that, you idiots? You know what's gonna happen.". Anyway, one misses, one hits, Codex is left alive and clones itself. The clone appears in a flanking position, pretty much right next to Kelly, revealing her. Kelly for some reason doesn't even take an Overwatch shot, which is kind of an issue I've had with individual concealment in general. Now the Codex clone immediately gets an action and does the AoE thing, catching all three of my guys and I'm sitting here all . Don't do me like that, game.
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# ? Feb 10, 2016 11:02 |
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texasmed posted:If you changed your INI file properly then your pool should come thru but there will still be random people mixed in, in my experience. Thanks for this post. Edit: While I'm messing around with my Ini, does anyone know what I would actually do to these numbers to make the injury system more forgiving? code:
LibbyM fucked around with this message at 11:13 on Feb 10, 2016 |
# ? Feb 10, 2016 11:08 |
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Do Codex clones only get a free action on Legendary? I played on Commander and never saw one do that.
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# ? Feb 10, 2016 11:14 |
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A codex is pretty neat to control because of their weapon disabling AOE, but when I use their teleport it's to someplace useless. Must be how it's coded.
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# ? Feb 10, 2016 11:14 |
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Speedball posted:A codex is pretty neat to control because of their weapon disabling AOE, but when I use their teleport it's to someplace useless. Must be how it's coded. What do you mean? You aim the teleport with your mouse, it just shows up as one orange square like the kind you grapple to and has a crazy long range. Also one of my favorite animations in the game. Some solid visual/sound work there, gj game.
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# ? Feb 10, 2016 11:17 |
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Speedball posted:A codex is pretty neat to control because of their weapon disabling AOE, but when I use their teleport it's to someplace useless. Must be how it's coded. They can teleport anywhere not in fog, You target with mouse movement.
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# ? Feb 10, 2016 11:17 |
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On one hand, I wish multiplayer specifically told you if your opponent has dropped if a disconnect happens. On the other hand, his deep sigh of annoyance when he realized he had to try and kill a full heallth sectopod with only chryssalids left kinda told me the whole story Thank Jake for unintentional open mic joys. Still REALLY few people on matchmaking it seems, but a lot of fun aside from the delay, should probably start bugging the friend list for games at some point.
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# ? Feb 10, 2016 11:19 |
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Skippy McPants posted:Do Codex clones only get a free action on Legendary? I played on Commander and never saw one do that. When Beaglerush was streaming the review build, he would activate pods by letting them walk into detection range on their turn instead of initiating combat on his own. This pretty much generates a free turn of Overwatch fire. For the release version, Firaxis gave enemies a 50% chance to get a free action when concealment is broken on their own turn (which even the game internally calls anti-Beaglerush maneuver or something like that). And that is what happened when the Codex teleported next to Kelly.
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# ? Feb 10, 2016 11:21 |
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Eimi posted:At least for building the only real thing you should do is put a worship in the middle of a 3 x 3 grid so that you can provide drones to 4 facilities. Honestly only do this for the excavation bonus, Power relays and radio comms take 2 engineers each at max
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# ? Feb 10, 2016 11:22 |
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Someone tried to figure out what ADVENT are saying in combat and I'm literally 12 years old again: https://www.youtube.com/watch?v=DFDSFcyMpFg
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# ? Feb 10, 2016 11:23 |
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Anyone else had soldiers randomly fire immediately when you choose attack without letting you pick a target?
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# ? Feb 10, 2016 11:45 |
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Wizard Styles posted:I'm playing on Commander. Ahh okay, I gotcha. I know about the 50% chance for enemy action when breaking concealment, so I adopted a tactic of using a forward concealment Ranger backed by an unconcealed squad to set my overwatch traps. Explains why I never ran into that.
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# ? Feb 10, 2016 11:48 |
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splifyphus posted:I'm pretty sure Long Watch and War Zone don't activate during concealment.
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# ? Feb 10, 2016 11:58 |
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My sniper got covering fire as his bonus perk, does that perk work with long watch?
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# ? Feb 10, 2016 12:06 |
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splifyphus posted:This doesn't surprise me at all. Loading a mission from the geoscape takes about 45 seconds on my SSD. If I immediately save, quit, and reload the mission from the main menu it takes about 5 seconds. Game needs about 10 optimization patches. Missions are procedurally generated. If it's generating when you start the mission, but then using the stored configuration when you load it from the disc, that's kind of understandable.
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# ? Feb 10, 2016 12:14 |
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ZoninSilver posted:Someone tried to figure out what ADVENT are saying in combat and I'm literally 12 years old again: This is perfect.
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# ? Feb 10, 2016 12:20 |
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# ? Feb 10, 2016 12:20 |
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feedmegin posted:Missions are procedurally generated. If it's generating when you start the mission, but then using the stored configuration when you load it from the disc, that's kind of understandable. I assume the seed is generated from the game state at that point, but the conversion between generating the level from seed to an actual level is probably what takes so long the first time. The seed can later check if a level is already generated with those parameters and load the already generated result, if I understand their implementation properly. This isn't something that the Unreal Engine was designed to do and it's kind of witch-craft that they were able to do it at all.
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# ? Feb 10, 2016 12:21 |
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Repeaters are still the gayest and most retarded thing to exist in xcom2
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# ? Feb 10, 2016 12:23 |
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Oh you're a real motherfucker aren't you? http://i.imgur.com/4IGyJLi.webm ARE YOU loving MOCKING ME? http://i.imgur.com/U9HGb8n.webm
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# ? Feb 10, 2016 12:29 |
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Reverence posted:Oh you're a real motherfucker aren't you? I had a sectopod doing this once at a chest I had to hack to win a mission. Eventually I have up, killed the sectopod, and it let me hack the air where the chest used to be. Mission Complete. Later, filled with false confidence, I gladly destroyed a sectopod beside an objective only to immediately be told I failed the objective.
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# ? Feb 10, 2016 12:35 |
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Reverence posted:Oh you're a real motherfucker aren't you? Do it! Do it! Come on kill me, I'm here! Come on, do it now! Kill me! I love that this exists in the game. It's horrible, and infuriating, and I love it. Skippy McPants fucked around with this message at 12:41 on Feb 10, 2016 |
# ? Feb 10, 2016 12:37 |
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Finally got void rift. I did not realize it can also inflict mind control on survivors. Psi guys are broken.
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# ? Feb 10, 2016 12:37 |
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Reverence posted:ARE YOU loving MOCKING ME? Skippy McPants posted:Ahh okay, I gotcha. I know about the 50% chance for enemy action when breaking concealment, so I adopted a tactic of using a forward concealment Ranger backed by an unconcealed squad to set my overwatch traps. Explains why I never ran into that. I just wasn't prepared for the string of events that would lead to Kelly getting revealed by a clone at close range, really. At least this way I got some use out of the sword in a late-game mission, because when you lock Kelly's gun she gets to slicing. And the Andromedan that was in the pod with the Codex became my new best friend. That whole mission was a cascade of hilarious poo poo happening anyway. This Andromedan here just bumbled through some apparently destructible and flammable terrain features. I have not taken a single shot at him or the Archon, that' all his own doing. Later, another Andromedan + Archon pod. My Psi Wizard took a shot at two Archons with Void Rift, which killed one and put some damage on the remaining one. It also, for the first time, procced panic on the remaining Archon. That Archon then got his panic action and double-moved, ending up... ..right in front of Kelly.
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# ? Feb 10, 2016 12:42 |
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Tae posted:Finally got void rift. I plan to rush psionics for next campaign and don't spend supplies for pistol/shotgun/sniper/minigun upgrade to tier 2, just arm everyone possible with magnetic assault rifles for midgame and roll with more specialists/psi ops/rangers.
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# ? Feb 10, 2016 12:44 |
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Is there some weird trick to get a lot of alien alloys? I can't research or build anything
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# ? Feb 10, 2016 12:54 |
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Sekenr posted:Is there some weird trick to get a lot of alien alloys? I can't research or build anything Check the Black Market. Alternatively, do supply raids/Downed Ufo missions, or try to grab some from hacks.
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# ? Feb 10, 2016 12:56 |
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Sekenr posted:Is there some weird trick to get a lot of alien alloys? I can't research or build anything
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# ? Feb 10, 2016 12:58 |
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Pyromancer posted:I plan to rush psionics for next campaign and don't spend supplies for pistol/shotgun/sniper/minigun upgrade to tier 2, just arm everyone possible with magnetic assault rifles for midgame and roll with more specialists/psi ops/rangers. It's what I've done on my first campaign. Six fully upgraded magii with wraith suits, and bluescreen rounds.
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# ? Feb 10, 2016 12:59 |
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Okay, here's a question: is there a plot element at some point in this game to skulljack a Codex and if so, how the hell are you supposed to pull that off? I only had them for a few missions so far and I hate them with a passion already.
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# ? Feb 10, 2016 12:59 |
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Azazell0 posted:Okay, here's a question: is there a plot element at some point in this game to skulljack a Codex and if so, how the hell are you supposed to pull that off? I only had them for a few missions so far and I hate them with a passion already. Yes, and wait until you're able to spot one in a patrolling pod while concealed.
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# ? Feb 10, 2016 13:01 |
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Azazell0 posted:Okay, here's a question: is there a plot element at some point in this game to skulljack a Codex and if so, how the hell are you supposed to pull that off? I only had them for a few missions so far and I hate them with a passion already. I used a Psi operative to lock one in stasis while I ambushed the rest of the pod, made it pretty easy to skulljack it the next turn.
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# ? Feb 10, 2016 13:06 |
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So uhh, question before I head into what I assume is the second-last mission. Seeing as I'm only allowed to take three soldiers... these three don't get locked out of the final mission, do they? Because if so, I'm not bringing members of my A-team
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# ? Feb 10, 2016 13:11 |
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Looks like I'm gonna have to start building that Psionics lab. I know I should've gotten around it earlier, but I needed to expand my relay network since the alien facilities popped up on maps 2 areas away. Resource management has never been my strong suite in XCOM.
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# ? Feb 10, 2016 13:11 |
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BlazetheInferno posted:So uhh, question before I head into what I assume is the second-last mission. I was worried about this too, but no, they don't. You can still use them next mission.
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# ? Feb 10, 2016 13:11 |
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BlazetheInferno posted:So uhh, question before I head into what I assume is the second-last mission. Wizard Styles fucked around with this message at 13:14 on Feb 10, 2016 |
# ? Feb 10, 2016 13:12 |
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# ? May 10, 2024 10:07 |
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this omen bodes ill
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# ? Feb 10, 2016 13:12 |