|
Fojar38 posted:*a single civilian dies* The first time you get a retaliation shows a bunch of civilians getting loving murdered before you get there, so I'm pretty sure he's talking about the situation as a whole rather than the specific civilian who just got killed.
|
![]() |
|
![]()
|
# ? Jun 10, 2024 22:22 |
|
So, does it feel like the Bureau is still canon? The visual representation of the avatars look a lot like how ethereal control looks, and the whole control chip thing is very Mosaic.
|
![]() |
|
My PIN is 4826 posted:Is the first mission in the campaign different every time or something? My first stab at the campaign had me saving myself from some storage facility, but for my second attempt at the campaign I was sent into some mission where I have to blow up a monument straight after the intro cinematics The "save the Commander" mission is the tutorial. If you get the monument one, you chose to skip the tutorial.
|
![]() |
|
Fangz posted:So, does it feel like the Bureau is still canon? The visual representation of the avatars look a lot like how ethereal control looks, and the whole control chip thing is very Mosaic. They reference the XCOM project being drafted up in 1999 so it's more just nods towards other games in the franchise than anything specific.
|
![]() |
|
Atleast paingod lived up to his name
|
![]() |
|
Harrow posted:The "save the Commander" mission is the tutorial. If you get the monument one, you chose to skip the tutorial.
|
![]() |
|
Fangz posted:So, does it feel like the Bureau is still canon? The visual representation of the avatars look a lot like how ethereal control looks, and the whole control chip thing is very Mosaic. It seems pretty clear to me that there's some sort of internal conflict between the Ethereals going on that hinges on stuff introduced in the Bureau so yes
|
![]() |
|
Harrow posted:The "save the Commander" mission is the tutorial. If you get the monument one, you chose to skip the tutorial. ahh that makes sense. It really sets the plot a lot more than you'd expect a voluntary tutorial to, though... Ravenfood posted:Specifically, you're playing the distraction that goes off during the tutorial, which I thought was slightly neat. ![]() My PIN is 4826 fucked around with this message at 22:27 on Feb 10, 2016 |
![]() |
|
Fangz posted:So, does it feel like the Bureau is still canon? The visual representation of the avatars look a lot like how ethereal control looks, and the whole control chip thing is very Mosaic. One of the ethereals that talks in the end is from the bureau, yes.
|
![]() |
|
Musluk posted:One of the ethereals that talks in the end is from the bureau, yes. Oh poo poo really? That's cool.
|
![]() |
|
Ravenfood posted:Specifically, you're playing the distraction that goes off during the tutorial, which I thought was slightly neat. Oh poo poo, I didn't realize that. That's pretty cool.
|
![]() |
|
FYI if you have a truly hosed up situation you can press P and put an evac zone where you want it, then ditch the mission reward. This is only disabled on council missions. It sucks not countering dark events or retaliations of course, but way less than losing your A-Team plus all their single use gear.
|
![]() |
|
Avenger defense in May ![]()
|
![]() |
|
Maybe you'll be spared the Chrysalids around the mission goal if that happens in May...
|
![]() |
|
RBA Starblade posted:They reference the XCOM project being drafted up in 1999 so it's more just nods towards other games in the franchise than anything specific. In at least one ending (which I picked), you can choose to get the XCOM boss killed, cold bloodedly murder the one guy who knows everything, then gently caress over humanity by erasing all trace of alien technology, shutting down XCOM, and running off to signal the ethereals to come invade.
|
![]() |
|
Musluk posted:One of the ethereals that talks in the end is from the bureau, yes. Yeah but it doesn't make any sense and comes completely out of context, then is never mentioned again.
|
![]() |
|
Demiurge4 posted:Yeah but it doesn't make any sense and comes completely out of context, then is never mentioned again. I honestly thought that line was referencing how the commander was used to defeat the human resistance via all the simulations and their intention to plug him back into to their network, you never actually beat the ethereals before in XCOM 2.
|
![]() |
|
Hey, I've been avoiding the hype and m reading the thread so I that I can play through mostly blind but I have a quick question that I can't really test myself due to being in desperate circumstances with Avatar. How are psi soldiers leveled up? I mean, I know they have to go through the psi lab to gain abilities, and that they can eventually gain all the psi abilities though it takes a while, but I was wondering how they do the standard leveling up thing, the boost to willpower and health, etc? Is it only by having them sit in the psi lab that they get stronger or will they level up from combat and just not gain any abilities Edit: also, is psi power attached to will like in EW or is it just solely an independent stat now? Wondering if I should attach one of those psi mods to my psi trooper.
|
![]() |
|
InequalityGodzilla posted:Hey, I've been avoiding the hype and m reading the thread so I that I can play through mostly blind but I have a quick question that I can't really test myself due to being in desperate circumstances with Avatar. They get stats from sitting in the lab. Combat doesn't do anything for them I don't think.
|
![]() |
|
Fangz posted:Bradford cares about these guys. He went and nodded at them personally. Civilians Left and Right are his best friends and he has to watch them die every mission ![]()
|
![]() |
|
Really like the blademaster rangers just for the reason they get 2 run and guns. Both the sword RnG and the shotgun RnG are so good. They cover the map like nuts.
|
![]() |
|
The Insect Court posted:Does will actually do anything meaningful for psi-ops? As far as I can tell, it protects against psi attacks but it's the psi stat which determines effectiveness of psi ops abilities. ....... ![]() Oh well, it didn't do him any harm, unlike some of my other mistakes.
|
![]() |
|
What exactly is the penalty for failing/ignoring a retaliation mission?
|
![]() |
|
lmfao, hack reward was a random mind control - it got the VIP I had to kidnap, so just casually walked him into punching range. His escort remained completely idle and didn't come to assist as we extrated. ![]()
|
![]() |
|
Harrow posted:According to Wizard Styles it's retroactive if you retrain your soldiers (but also soldiers aren't guaranteed to get a perk either). Or is that what you meant? ![]() As I understand it, when you build the AWC, the game determines for each soldier on your roster if they get a hidden ability, what it is, and at what level they get it. The last part is the issue here since there's no "wait this guy's a Captain maybe he should get his ability at Major or Colonel and not Corporal" kind of check in there. So soldiers can miss out by virtue of having already passed the rank at which they would have gotten their bonus ability. And building the AWC will never give someone who is already at Colonel a hidden ability, because by default it doesn't work retroactively Retraining gets around that because it lets soldiers go through their level-ups again, though, so they get their hidden ability then if they have one at all. Kind of dumb but ultimately it's only 5 days per soldier.
|
![]() |
|
PantsBandit posted:What exactly is the penalty for failing/ignoring a retaliation mission? Reduced income for sure. I think ignoring missions in some zones sometimes leads to you losing contact with them (which ALSO results in losing income). It hasn't been fully explored what happens during all the failure states.
|
![]() |
|
My PIN is 4826 posted:Is the first mission in the campaign different every time or something? My first stab at the campaign had me saving myself from some storage facility, but for my second attempt at the campaign I was sent into some mission where I have to blow up a monument straight after the intro cinematics You get that one if you skip the tutorial.
|
![]() |
|
Wizard Styles posted:Since there seems to be some conflicting information about this, here's a screenshot I took when my Colonel Sniper got the ability to shoot armor off of anyone anywhere: It will uncover abilities when soldiers are wounded. Had a sniper that discovered covering fire after being healed.
|
![]() |
|
Has anyone else noticed pods activating unexpectedly when breaking concealment? A couple of times now I've been in visual range of a first pod, with eyes on a second pod through a ranger with phantom (actually, a specialist who rolled phantom through the AWS, but whatever). I've set up an ambush of the first pod with troops positioned such that none of them have line of sight to the second pod. However, upon executing the ambush, both pods activate, even though the only troop who can see the second pod is the one in concealment with phantom. Concealment never breaks on the ranger, but the second pod still activates. It's happened to me at least twice now, so I don't think it's a result of the second pod seeing one of my other dudes.
|
![]() |
|
There's a lot of los bugs already, and using concealment on a ranger with other pods seems to exacerbate them. I've seen some really weird poo poo using snipers, using hacks and cancelling them - one game I had an inactive pod where one muton in the group would occasionally shoot at my troops - but they never actually activated.
|
![]() |
|
But Not Tonight posted:These are super great and I look forward to snagging them from the pool later on but are you aware there's a ski mask headpiece for the spy? Either way that will be literally the only change I'll make to it, otherwise these are gonna be a welcome addition to my campaign! Managed to get it to work finally, there's a .bin for the Team Fortress guys and one for the other guys if anyone's so inclined. Again, if you got it, replace spy's current headgear with the skimask, I can't do it myself! https://www.dropbox.com/s/hqjiuaejc4nptu7/Team%20Fortcom%202.bin?dl=0 https://www.dropbox.com/s/8mqryoaofae2ox6/Zonin%20%26%20other%20jerks.bin?dl=0
|
![]() |
|
PantsBandit posted:What exactly is the penalty for failing/ignoring a retaliation mission? Straight up lose the region. I don't know what happens if it happens at the HQ region.
|
![]() |
|
I don't have my list of mods handy here at work, but can anyone think of any that might cause all your soldiers (and Bradford) to be completely silent at all times? No dropship briefing, no turn by turn chatter, just a camera pan to fail to say WE'RE TAKING HEAVY CIVILIAN CASUALTIES COMMANDER.
|
![]() |
|
Ciaphas posted:I don't have my list of mods handy here at work, but can anyone think of any that might cause all your soldiers (and Bradford) to be completely silent at all times? No dropship briefing, no turn by turn chatter, just a camera pan to fail to say WE'RE TAKING HEAVY CIVILIAN CASUALTIES COMMANDER. Did you install 'Stop Wasting My Time'? That's the only one I can think of.
|
![]() |
|
Musluk posted:Did you install 'Stop Wasting My Time'? That's the only one I can think of. That's a mod I have, yes, but I think I installed that this morning, and I was experiencing this problem last night. Not sure, I'll have to check when I get home.
|
![]() |
|
Mr. Whale posted:They get stats from sitting in the lab. Combat doesn't do anything for them I don't think. Uhhhgg. That sucks. Wish they got at least some stat boosts from being in combat. Guess my Chinese psychic GI Jane is going to be sitting in a lab cell for at least another 2-3 weeks so she can actually be fielded without having to be babysat by the rest of the team. I guess another question I have is do MEC troopers make a reappearance eventually or did they nix my favorite part of EW?
|
![]() |
|
https://xcom.com/xcom-2-stats 67% of XCOM deaths are attributed to "Collateral damage." e: Additionally, XCOM's overall KDR is ~12.69. On average, that means that each soldier lasts about 1 mission. Zomborgon fucked around with this message at 23:25 on Feb 10, 2016 |
![]() |
|
Oh hey, a retaliaton against a rebel camp. Ugh, running around and trying to control ground while civilians are getting murdered on the other side of the map. And then we drop, and suddenly I have to find my screenshot key. Screenshot (don't know if steam allows hotlinking, better safe than sorry)
|
![]() |
|
Jim DiGriz posted:Oh hey, a retaliaton against a rebel camp. Ugh, running around and trying to control ground while civilians are getting murdered on the other side of the map. And then we drop, and suddenly I have to find my screenshot key. I was just about to ask if there were Faceless hiding in that crowd. Saw the description.
|
![]() |
|
![]()
|
# ? Jun 10, 2024 22:22 |
|
Perestroika posted:Yeah, that was it exactly, and it actually was my first encounter with a sectopod, too. Fortunately I had enough firepower by that point to just completely waste it in a single ambush round. Yeah, I actually played the story stuff in the wrong order, because the game scared the poo poo out of me on the Blacksite mission and my first Avatar facility, so I had almost max equipment by the time I did any Shadow Chamber stuff, but I did skulljack an Advent soldier because I thought it was gonna be like the first game, where you end up skulljacking/capturing just about everything to unlock research. I'm not sure what exactly unlocked it, but I had always wondered why they were called Gatekeepers, because I'd been fighting them for some time before I actually did the mission where I found the gate and fought the "first" Gatekeeper. I'd also murdered the first Avatar by the time I saw the gate, too. e: haha, holy poo poo, ten pages since I refreshed. Sorry.
|
![]() |