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how me a frog
Feb 6, 2014
Oh my, so I had two kinds of mechs, (pallette swap has more health) second tier soldier boys (much of the same), weird acid aliens, final fantasy floating rear end in a top hat, clone psycho matrix harpies and whatnot, and I was thinking where the gently caress are the cryssalids, so finaly they show up and they are such complete CHUMPS I don't even know. This was the easiest retaliation mission I ever did including the very first one.

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Mr. Whale
Apr 9, 2009

InequalityGodzilla posted:

Uhhhgg. That sucks. Wish they got at least some stat boosts from being in combat. Guess my Chinese psychic GI Jane is going to be sitting in a lab cell for at least another 2-3 weeks so she can actually be fielded without having to be babysat by the rest of the team.

I guess another question I have is do MEC troopers make a reappearance eventually or did they nix my favorite part of EW?

You can field them while they're in the lab.

MECs are in this but only on the enemy side. You'll have to hack one if you wanna play around with them.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Zomborgon posted:

https://xcom.com/xcom-2-stats

67% of XCOM deaths are attributed to "Collateral damage."

e: Additionally, XCOM's overall KDR is ~12.69. On average, that means that each soldier lasts about 1 mission.

Oh hey, apparently no one has finished the game. Or the stats for updating all that are bugged.

Edit: Also what a weird stat to post, about how many of a particular unit has been killed. Of course troopers are going to be the most commonly killed one, that is the one you see the most and the earliest?

Edit 2: vvv I'm going to presume here but I'm guessing either it doesn't count kills correctly or they're counting you falling through roofs as collateral when aliens blow you up on them.

evilmiera fucked around with this message at 23:37 on Feb 10, 2016

Kenshin
Jan 10, 2007

Zomborgon posted:

https://xcom.com/xcom-2-stats

67% of XCOM deaths are attributed to "Collateral damage."

e: Additionally, XCOM's overall KDR is ~12.69. On average, that means that each soldier lasts about 1 mission.

:stare:

I've lost soldiers to enemy fire but I don't think I've ever hosed up positioning to the point were I lost one to collateral damage. 67% is insane--I'd understand if it was like 20%, but holy poo poo.

Khisanth Magus
Mar 31, 2011

Vae Victus

evilmiera posted:

Oh hey, apparently no one has finished the game. Or the stats for updating all that are bugged.

Edit: Also what a weird stat to post, about how many of a particular unit has been killed. Of course troopers are going to be the most commonly killed one, that is the one you see the most and the earliest?

I like the cost to repair all the windows and doors broken by x-com operatives. Over $1 billion in broken windows and doors!

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
Wait, this does make me wonder, are some of the long loading times less to do with the actual game's loading or from sending so much data to overloaded servers when the game came out?

BlazetheInferno
Jun 6, 2015
I'm starting to get annoyed at all these mods I'm interested in that say "REQUIRES RESISTANCE WARRIOR DLC" and apparently don't work AT ALL if it's not installed.

I wasn't able to pre-order, so I get screwed out of interesting mods :argh:

I honestly hope there's another way to get access to it, I've never been a fan of exclusive pre-order bonuses that are 100% gone forever if you didn't buy the game before it came out.

BlazetheInferno fucked around with this message at 23:44 on Feb 10, 2016

Khisanth Magus
Mar 31, 2011

Vae Victus

evilmiera posted:

Wait, this does make me wonder, are some of the long loading times less to do with the actual game's loading or from sending so much data to overloaded servers when the game came out?

I think it may only send the data when you finish a game. I know that when I lost it tried to send the data(but couldn't do to connection issues with the server, probably server being overloaded).

Harrow
Jun 30, 2012

Has anyone played with the Long War Studios mods yet? I'm thinking when I do another campaign after this one I'll mod it up and those look pretty decent.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Kenshin posted:

:stare:

I've lost soldiers to enemy fire but I don't think I've ever hosed up positioning to the point were I lost one to collateral damage. 67% is insane--I'd understand if it was like 20%, but holy poo poo.

I'm wondering if "collateral damage" also includes damage over time stuff like being lit on fire/poisoned/acid soaked.

BlazetheInferno posted:

I'm starting to get annoyed at all these mods I'm interested in that say "REQUIRES RESISTANCE WARRIOR DLC" and apparently don't work AT ALL if it's not installed.

I wasn't able to pre-order, so I get screwed out of interesting mods >:(

I honestly hope there's another way to get access to it, I've never been a fan of exclusive pre-order bonuses that are 100% gone forever if you didn't buy the game before it came out.

It will almost assuredly be exactly like Enemy Unknown where they'll release the preorder cosmetic DLC as a buyable DLC pack in like a month or two.

Harrow posted:

Has anyone played with the Long War Studios mods yet? I'm thinking when I do another campaign after this one I'll mod it up and those look pretty decent.

My first run through was with all three. SMGs are largely filler weapons that I found good on psi ops and no one else because while the mobility is super great I really can't handle giving up the accuracy or damage on someone who is going to be shooting consistently. Muton Centurions make the midgame a little bit harder because they're basically just tougher Mutons. The Commander mod is really neat in concept and some of the bonuses are really strong but it is let down very badly by not working like psi op training; once you commit someone to commander training, you can't use them on missions without pulling them out and resetting the training completely, making it a huge pain in the rear end to use.

Kanos fucked around with this message at 23:46 on Feb 10, 2016

barkbell
Apr 14, 2006

woof
Y

Harrow posted:

Has anyone played with the Long War Studios mods yet? I'm thinking when I do another campaign after this one I'll mod it up and those look pretty decent.

Yes. The new muton is just a melee oriented muton. I haven't even touched the smgs or leaders.

steakmancer
May 18, 2010

by Lowtax
Really want resistance versions of later tier armors in a mod so XCOM wears increasingly denser and metallic shirts

Musluk
May 23, 2011



Zomborgon posted:

https://xcom.com/xcom-2-stats

67% of XCOM deaths are attributed to "Collateral damage."

e: Additionally, XCOM's overall KDR is ~12.69. On average, that means that each soldier lasts about 1 mission.

Khisanth Magus
Mar 31, 2011

Vae Victus

Has anyone here have any troops that were actually killed by a zombie?

Peewi
Nov 8, 2012

I obviously need to tweak the appearance, but I'm almost done with this mod


Does the shield icon look good to you guys? I figured it'd be confusing if I just used the cover icon.

Peewi fucked around with this message at 23:56 on Feb 10, 2016

BlazetheInferno
Jun 6, 2015
Uhh, I've only ever had a single zombie even get an attack off - and it did four damage to a soldier in Phalanx armor at full health (because armor)

Harrow
Jun 30, 2012


Wow.

Khisanth Magus posted:

Has anyone here have any troops that were actually killed by a zombie?

I've never even had a troop get hit by a zombie.

Musluk
May 23, 2011



Peewi posted:

I obviously need to tweak the appearance, but I'm almost done with this mod


Does the shield icon look good to you guys? I figured it'd be confusing if I just used the cover icon.

Nah that shield icon is whack. I had no idea what it was. Maybe change it to a diamond shape? Also, I'd say go with health | armor | shield instead of shield | health | armor.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Jim DiGriz posted:

Oh hey, a retaliaton against a rebel camp. Ugh, running around and trying to control ground while civilians are getting murdered on the other side of the map. And then we drop, and suddenly I have to find my screenshot key.

Screenshot

(don't know if steam allows hotlinking, better safe than sorry)

This is way better than the retaliation mission I got where two thirds of the civilians were standing on top of a fuel depot next to a Gatekeeper pod on the other side of the map

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Harrow posted:

Wow.


I've never even had a troop get hit by a zombie.

I was hit once, on a panicked soldier that couldn't move out of the way and the sectoid that raised it was hiding out someplace.

It hardly even hurt.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I never got hurt by a zombie, but to be fair I got clued in that Sectoids are goddamn morons who do psi stuff which are far less dangerous than just shooting me.

khy
Aug 15, 2005

I can believe the collateral damage stat.

Grenade hitting XCom and Car, both asplode, 10 damage. Ouch.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Zomborgon posted:

https://xcom.com/xcom-2-stats

67% of XCOM deaths are attributed to "Collateral damage."

e: Additionally, XCOM's overall KDR is ~12.69. On average, that means that each soldier lasts about 1 mission.

I'm honestly really surprised Rangers are attributed most enemy kills. My rangers almost always spent most of their time in the medbay. My two colonel sharpshooters on the other hand had about 80 and 60 kills at the end of the game.

Tiler Kiwi
Feb 26, 2011

Kenshin posted:

:stare:

I've lost soldiers to enemy fire but I don't think I've ever hosed up positioning to the point were I lost one to collateral damage. 67% is insane--I'd understand if it was like 20%, but holy poo poo.

i think the game gets confused by psionically controlled enemies and mimic beacons

also, i finished commander ironman. random thoughts

* gently caress those flying archon shitheads. i hate them, and not in a "ha ha ha" fun enemy way, i hate them being in the game. they're mostly harmless, except, they take too long to kill, and their dumb loving "brawhaiugh im angry i got shot D:< " animation needs to stop playing and be replaced with one where they respectfully kill themselves in deference to their worthlessness.

*most endgame foes are just a chore due to how much damage they soak up, really.

* stasis op. like gently caress if stasis didnt exist the game would be a lot more difficult. insanity at least doesn't work on non organics and has a chance of failure, stasis completely invalidates the threat posed by the centerpiece baddies like sectopods. although even without that, those things tend to just get the poo poo blown out of them the second they show up, stasis just means you can kill the random troops or archons milling around them. it really doesn't help that unless you activate a bunch of pods at once, you tend to outnumber the aliens (and abusing dominate just makes it even more extreme), so trading one turn from your team for one turn of theirs just drives in the imbalance in numbers in even harder.

* lategame gets really boring not just because its easy, but because its so predictable as well. find pod, lock down dudes, murder pod, murder rest of pod, move on to next.

* poor mutons show up for like one month, look scary, then get replaced by more loving archons.

* why would anyone not go maximum explosions on grenadiers? i dont even remember what most of their skills are since "more guaranteed damage and armor reduction" is a hard thing to pass up on.

* i dont really want to play on legend, since people claim its long war lite and im apparently the only guy on earth who thinks vanilla xcom drags on too long and had too high hp values across the board as it is

FairGame
Jul 24, 2001

Der Kommander

Khisanth Magus posted:

Has anyone here have any troops that were actually killed by a zombie?

Yes. My first Commander campaign died on the first Retaliation mission.

Ended a turn with 1 sectoid in view. Figured he'd uselessly raise a zombie. He did.

Then one of the civilians turns into a Faceless! Well that's new, but whatever; how much harm could it do?

Then it ran over, did a ridiculous jump in the air, and punched my roof-perched sharpshooter in the face for 3 damage. Which still would've been fine except it collapsed the roof. Sharpshooter falls to her death.

2 of my remaining 3 units panic, including one that ended up in range of the zombie.

My last unit can't kill the sectoid on her own, so the zombie gets a free kill the next turn. Total squad wipe because I didn't know about Faceless or that Faceless can blow up everything around them.

Synthbuttrange
May 6, 2007

So I had a snake that grabbed a guy into an area where no one could aim at without several turns of repositioning except for one guy who missed of course. I figured he'd last another 2 damage hit. Nope, second round of crushing, he took 6 damage. :stare:

Kenshin
Jan 10, 2007

khy posted:

I can believe the collateral damage stat.

Grenade hitting XCom and Car, both asplode, 10 damage. Ouch.

I guess I learned in EU/EW never to use cars for cover unless I was absolutely sure the soldier was not going to get shot at.

Also in this game, don't use propane tanks for cover.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Khisanth Magus posted:

I like the cost to repair all the windows and doors broken by x-com operatives. Over $1 billion in broken windows and doors!

I like that that figure doesnt even include "city blocks leveled by acid grenades"

Peewi
Nov 8, 2012

Musluk posted:

Nah that shield icon is whack. I had no idea what it was. Maybe change it to a diamond shape? Also, I'd say go with health | armor | shield instead of shield | health | armor.

I arranged them like that because the normal health bars have shields above health, but yeah health | armor | shield is probably better.

I don't really see how a diamond would imply shields. If I don't come up with something better I might just go with the cover icon, but orange.

Minorkos
Feb 20, 2010

Okay I was doing a mission where I had to recover a container before it could be destroyed. I found the container and I triggered a hazmat guy next to it. Said guy runs through the truck that the container is in, blowing up the truck with the container. The mission instantly failed

I feel like alt f4ing to undo a turn in iron man is sometimes acceptable

Synthbuttrange
May 6, 2007

Peewi posted:

I arranged them like that because the normal health bars have shields above health, but yeah health | armor | shield is probably better.

I don't really see how a diamond would imply shields. If I don't come up with something better I might just go with the cover icon, but orange.

And a shield symbol is already used by cover.

Maybe concentric circles?

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
When do most people here reload their games? I have reloaded mine like, twice, to test stuff like 'how long will this mission remain if I try to heal up first? oh, one day? *reload*', but I never reload on a hosed up mission or a bad shot or anything. Thankfully I haven't had game breaking bugs either. I restarted the campaign a couple of times on a death spiral but on my second or third try, I forgot, I'm going to win it. All fights with 2 magii are total cakewalks.

I mean, I know people are playing on legendary and commander, but, is everyone on those difficulties actually 'on that difficulty' or are you reloading if you lose too many people? Seeing that other guy who has a not-full-of-majors squad for his final mission, mine looks a little like that. I had 3 majors but one was kidnapped/left behind, now I have maybe 3 still, 2 magii, but tons of weapons and weapon parts, and am on veteran at the final mission. I mean if you play normally you're going to have some top ranked people die.

victrix
Oct 30, 2007


I'm starting to get pissed at the UI when it comes to dealing with concealment and LoS. Safe move? Yep, UI says so. Oh wait, no, no it wasn't. Haha pod activated on last move gently caress you!

Similar problem when it comes to dealing with a single concealed ranger and the rest of your squad. Figuring out what squares its safe to move on is a giant pain in the rear end because it won't highlight what spaces will activate a pod, you have to watch the LoS indicator for every single space on the move manually.

Synthbuttrange
May 6, 2007

I give myself a restary mission reload, and for obvious stupid bugs like cursor jumping and plain old misclicks (oops accidentally shot the vip instead of the sectoid)

Idgaf about save/loading in the strategic layer

Taratang
Sep 4, 2002

Grand Master

Minorkos posted:

I feel like alt f4ing to undo a turn in iron man is sometimes acceptable
Don't try that on a map with chrysalids unless you've backed up your save.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum

SynthOrange posted:

I give myself a restary mission reload, and for obvious stupid bugs like cursor jumping and plain old misclicks (oops accidentally shot the vip instead of the sectoid)

Idgaf about save/loading in the strategic layer

I shot the vip twice in a row (in my first 2 rescue vip missions, only one was this campaign), and just shrugged, laughed and carried on. THAT'S EX COM!

Misclicks resulting in pod activations + deaths... yeah I'd reload for that.

Dinictus
Nov 26, 2005

May our CoX spray white sticky fluid at our enemies forever!
HAIL ARACHNOS!
Soiled Meat

Taratang posted:

Don't try that on a map with chrysalids unless you've backed up your save.

That sounds oddly specific.

Why?

EDIT: Oh hey someone wanted a mod that allows you to add characters that were amazing until they died to your character pool for round 2. Here it is.

Khisanth Magus
Mar 31, 2011

Vae Victus
Once, while I was still in concealment, I was sneaking along the roof of a building. Then one of my people, who must weigh like 500 lbs or something, somehow broke every window down below as he ran across the roof, instantly alerting all the nearby enemies. I was less than thrilled.

Dinictus posted:

That sounds oddly specific.

Why?

EDIT: Oh hey someone wanted a mod that allows you to add characters that were amazing until they died to your character pool for round 2. Here it is.

Chrystalids will sometimes cause the game to freeze if you load a mission where they are present.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Oh ffs now it's not even showing my custom weapons as unique when they upgrade, I just have to manually unequip each weapon each soldier has, see if it shows up differently after, then rename it. :argh:

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Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
Just beat the game.

gently caress yeah humanity.

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