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Durendal posted:Yup. You should reread Cenotaph's post, Fulsom. Just did so again with a closer eye. Sorry for the misunderstanding but thanks for the link for the original original rules
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# ? Feb 10, 2016 22:59 |
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# ? Jun 8, 2024 23:15 |
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I've been critical of FCM's inconsistent art, but I'm a lot more angry that a bunch of bad taste nerds have pledge $555,000 towards this garbage (new sentinels of the mutliverse bs)
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# ? Feb 10, 2016 23:15 |
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Bottom Liner posted:I've been critical of FCM's inconsistent art, but I'm a lot more angry that a bunch of bad taste nerds have pledge $555,000 towards this garbage (new sentinels of the mutliverse bs) what the
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# ? Feb 10, 2016 23:21 |
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Here's the sack of stuff you get in the Mayfair version that you don't need. I don't even keep mine in the box. It is consigned to a drawer. Well I guess you need the money but you should transition away from it ASAP.
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# ? Feb 10, 2016 23:24 |
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Bottom Liner posted:I've been critical of FCM's inconsistent art, but I'm a lot more angry that a bunch of bad taste nerds have pledge $555,000 towards this garbage (new sentinels of the mutliverse bs) Adam Rebottaro, the artist for SotM, has some of the worst art I have EVER seen on a retail game, and you would think after all these expansions and poo poo that he'd at least be honing his craft and getting better... ...but no. Just look at that. Marvel at it. That's the culmination of 5 years of tirelessly working on the art of your creation. Makes me think that me and MS Paint could make some waves in the board gaming world.
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# ? Feb 10, 2016 23:29 |
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Kamikaze Raider posted:Adam Rebottaro, the artist for SotM, has some of the worst art I have EVER seen on a retail game, and you would think after all these expansions and poo poo that he'd at least be honing his craft and getting better... I hope he teams up with the Munchkin artist for Exploding Zombies Against Humanity.
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# ? Feb 10, 2016 23:40 |
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I at least respect SotM for its unique-within-board-gaming theme of silver age comics, but the art does it zero favors. Which I guess isn't that bad, considering the gameplay does it negative favors. Maybe the tabletop game is better, idk.PBS Newshour posted:18XX games are the mobas of board games This is like, the opposite of reality. If anything they're like the endless number of Crane Operator Sim 2014 games that the euros seem to adore.
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# ? Feb 10, 2016 23:49 |
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T-Bone posted:Red7 is sort of like that -- it's a basic card game where you're trying to play the high card from your hand to win, with the caveat that you can also change the rules of the game (so that the definition of "high card" is constantly fluctuating and the real game becomes building a tableau in front of you that applies to as many rules as possible). How can you possibly have difficulty teaching Red7? It has three rules. 1) Each turn you can play a card in front of you, change the rules of the game, or do both and draw a card. 2) Ties are broken by high card, number first then colour. 3) If you're not winning at the end of your turn, you lose.
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# ? Feb 10, 2016 23:50 |
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Countblanc posted:This is like, the opposite of reality. If anything they're like the endless number of Crane Operator Sim 2014 games that the euros seem to adore. Uhh those games actually have very different and complex mechanics from one another.
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# ? Feb 10, 2016 23:52 |
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Mega64 posted:Exploding Zombies Against Humanity Holy poo poo. You just gave me an idea made out of money.
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# ? Feb 10, 2016 23:56 |
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Jedit posted:How can you possibly have difficulty teaching Red7? It has three rules. Oh, it's easy to explain, it just inspires terrible AP relative to its weight in first time players. I like to think its because the game is pretty unique mechanically within its space, but I could just be playing with morons. It actually has more rules than that if you use the card powers/discard rule, but yeah terrible idea when teaching (although more interesting if you're playing with people who have a little experience with the game). e: actually now that I think of it the folks that have had AP with Red7 generally have trouble in other first time games, with the difference in Red7 being that they can't just make a bad/sub optimal learning play because you literally can only play or lose so the game just slows to a crawl and I feel bad for not just taking out Linko. T-Bone fucked around with this message at 00:20 on Feb 11, 2016 |
# ? Feb 10, 2016 23:57 |
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Bottom Liner posted:I've been critical of FCM's inconsistent art, but I'm a lot more angry that a bunch of bad taste nerds have pledge $555,000 towards this garbage (new sentinels of the mutliverse bs) I'm by no means a SotM supporter (never played it, sounds uninteresting, and the art is in fact a huge turn-off), but: why does this make you angry?
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# ? Feb 11, 2016 00:09 |
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Countblanc posted:This is like, the opposite of reality. If anything they're like the endless number of Crane Operator Sim 2014 games that the euros seem to adore. Not in the least bit. They're just heavy strategy games that happen to share the same basic structures of building networks and stock trading.
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# ? Feb 11, 2016 00:15 |
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Merauder posted:I'm by no means a SotM supporter (never played it, sounds uninteresting, and the art is in fact a huge turn-off), but: why does this make you angry? Goons get mad when things they don't like get a lot of money. I'm not even being mocking. It seems like a natural reaction.
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# ? Feb 11, 2016 00:19 |
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Bottom Liner posted:I've been critical of FCM's inconsistent art, but I'm a lot more angry that a bunch of bad taste nerds have pledge $555,000 towards this garbage (new sentinels of the mutliverse bs) Yeah. Even worse? They have new versions of the old promo cards, which actual decent art. So I guess they hired a better artist just to redo the promos. The KSer has the old version next to the new version and it's quite a contrast. I think they're even having that guy redo all of the hero art for their foil versions. So they know their art sucks. Guess they're stuck with the original artist to keep it consistent.
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# ? Feb 11, 2016 00:19 |
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QnoisX posted:Yeah. Even worse? They have new versions of the old promo cards, which actual decent art. So I guess they hired a better artist just to redo the promos. The KSer has the old version next to the new version and it's quite a contrast. I think they're even having that guy redo all of the hero art for their foil versions. So they know their art sucks. Guess they're stuck with the original artist to keep it consistent. He's also one of the founders of the company.
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# ? Feb 11, 2016 00:21 |
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Echophonic posted:He's also one of the founders of the company. Okay, well that makes sense I suppose. Still. Here's their example of the updated art.
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# ? Feb 11, 2016 00:23 |
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Kamikaze Raider posted:Adam Rebottaro, the artist for SotM, has some of the worst art I have EVER seen on a retail game, You have never touched Damage Report then
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# ? Feb 11, 2016 00:25 |
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I'm impressed that no two countries ever built a major rail project in the same year.
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# ? Feb 11, 2016 00:30 |
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Merauder posted:I'm by no means a SotM supporter (never played it, sounds uninteresting, and the art is in fact a huge turn-off), but: why does this make you angry? Because it's incredibly depressing to see things like Sentinels or Exploding Kittens literally print money and see much better and/or more original games be much much less successful.
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# ? Feb 11, 2016 00:42 |
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Mister Sinewave posted:You have never touched Damage Report then You're right, I have not...seen... ...oh....
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# ? Feb 11, 2016 00:57 |
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Some Numbers posted:Because it's incredibly depressing to see things like Sentinels or Exploding Kittens literally print money and see much better and/or more original games be much much less successful. I want (we all want, I'm sure) to see "better" games be as successful too, but it's not a zero-sum situation. People spending money on trash projects like Exploding Kittens (or SotM, though I think there's a huge disparity between using those two as examples) doesn't keep them from spending money on something else, unless maybe in the case of two such campaigns running concurrently. There's not a finite amount of money for people to buy entertainment. It's hardly depressing or worth getting angry that a product has a wider / mass appeal? It just comes across as a petty rant against something being popular, just because it's popular.
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# ? Feb 11, 2016 01:00 |
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Bombadilillo posted:Gaming with Kids
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# ? Feb 11, 2016 01:06 |
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Kamikaze Raider posted:Adam Rebottaro, the artist for SotM, has some of the worst art I have EVER seen on a retail game, RIP Wayne England
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# ? Feb 11, 2016 01:10 |
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PBS Newshour posted:Uhh those games actually have very different and complex mechanics from one another. Yeah you're right, I was thinking in terms of being an esoteric theme and audience.
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# ? Feb 11, 2016 01:12 |
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Anybody interested in some Puzzle Strike matches? It's synchronous-only, but also cross-platform, so I don't know if there's a generic IRC where I might ask to get a game going. Or a Steam group for SA board gamers?
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# ? Feb 11, 2016 01:13 |
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Are there any digital versions of 18xx games? I wanna play one but lol at trying to find people to play with Edit - something more recent than a DOS game I guess
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# ? Feb 11, 2016 01:30 |
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Merauder posted:I want (we all want, I'm sure) to see "better" games be as successful too, but it's not a zero-sum situation. People spending money on trash projects like Exploding Kittens (or SotM, though I think there's a huge disparity between using those two as examples) doesn't keep them from spending money on something else, unless maybe in the case of two such campaigns running concurrently. There's not a finite amount of money for people to buy entertainment. It's hardly depressing or worth getting angry that a product has a wider / mass appeal? It just comes across as a petty rant against something being popular, just because it's popular. I got into the hobby with flawed games (Risk, Settlers of Catan) and bad games (Munchkin) and moved on to good games, so there is hope for people who start with Exploding Kittens, Betrayal, or Dead of Winter.
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# ? Feb 11, 2016 01:31 |
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Merauder posted:I want (we all want, I'm sure) to see "better" games be as successful too, but it's not a zero-sum situation. People spending money on trash projects like Exploding Kittens (or SotM, though I think there's a huge disparity between using those two as examples) doesn't keep them from spending money on something else, unless maybe in the case of two such campaigns running concurrently. There's not a finite amount of money for people to buy entertainment. It's hardly depressing or worth getting angry that a product has a wider / mass appeal? It just comes across as a petty rant against something being popular, just because it's popular. Wat. Money is by definition limited.
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# ? Feb 11, 2016 01:35 |
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COOL CORN posted:Are there any digital versions of 18xx games? I wanna play one but lol at trying to find people to play with http://rails.sourceforge.net/ is a fully rules-enabled 18xx platform, but the selection of games implemented is pretty sparse and they don't update very frequently. For trying out 18xx it should work fine though since several decent beginner games are implemented. There's also this post from a bit ago: Oldstench posted:Just FYI, if you want to play 18xx but can't get a group together, register at http://www.rr18xx.com/cgi-pub/cxd_user_reg.cgi with the promocode pt_18xxyahoo (it's free) and you can play 1830, 1853, 1856, and 1870 with full rules implementation, and nice looking map screen, etc. It may appear a bit obtuse, but the website is fairly self-explanatory.
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# ? Feb 11, 2016 01:48 |
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Kamikaze Raider posted:You're right, I have not...seen... That's actually not bad, but wish I could say the same about the (for example) rule book and other parts.
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# ? Feb 11, 2016 01:52 |
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Thus far, I still think Sentinels of the Multiverse has worse art than any other game named as having 'the worst art'.
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# ? Feb 11, 2016 01:57 |
The art for the original BattleCON was pretty bad, to the point where it became really difficult to get to the table because goddamn did I not want to look at stuff like this: I'm not the biggest fan of the new one, but I guess there's not that much they can do to improve the actual character design without him being unrecognizable. Still leaps and bounds better, though.
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# ? Feb 11, 2016 02:35 |
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Food Chain Magnate arrived! Now I just need to conspire to get it to the table.
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# ? Feb 11, 2016 03:05 |
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FCM shipped. I am super stoked.
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# ? Feb 11, 2016 03:05 |
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Tendales posted:
I don't see anything wrong here.
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# ? Feb 11, 2016 03:10 |
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Yeah, honestly I kinda like it.
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# ? Feb 11, 2016 03:12 |
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Speaking of new hotness, is anyone still playing Dilluvia Project? Hype for it seemed to die down pretty fast.
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# ? Feb 11, 2016 03:12 |
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Andarel posted:Speaking of new hotness, is anyone still playing Dilluvia Project? Hype for it seemed to die down pretty fast. That happens with Spielworxx games in general I think, because of their limited print runs. Lorini had something to say about it before, but I don't know if anyone else in here's actually played it.
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# ? Feb 11, 2016 03:20 |
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# ? Jun 8, 2024 23:15 |
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Rutibex posted:I don't see anything wrong here. There is nothing wrong except that the artist, Wayne England, died.
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# ? Feb 11, 2016 03:26 |