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by.a.teammate posted:Okay so was thinking of this if I can get all the figures in time for my next slow grow league game? You can put everyone into the same combat group and if you're using command tokens, potentially turn a Mutts irregular into a regular order. Also a base sekban with a shotgun is not going to get a lot done with his 4-2 move and limited weaponry. I'd either completely drop him for more naffatun, or try to fit in the HRL sekban. I also think its better to take a 4th mutt with chain rifle than one with a boarding shotgun. Mutts are cheap and disposable and having a template auto hit those really hard to hit models(like an ODD specialist in cover) is really nice. Between their impetuous and irregular orders, they can cover quite a bit of ground and can threaten anything within 10"(Large template). Dogged also helps them maintain their effectiveness during your reactive turn. Nothing is worse than having to dump multiple orders on your active turn to take out some 5 point mutt because you don't wanna risk him chain rifling your link.
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# ? Feb 11, 2016 16:59 |
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# ? Jun 5, 2024 05:38 |
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MrSquarepants posted:You can put everyone into the same combat group and if you're using command tokens, potentially turn a Mutts irregular into a regular order. Also a base sekban with a shotgun is not going to get a lot done with his 4-2 move and limited weaponry. I'd either completely drop him for more naffatun, or try to fit in the HRL sekban. I also think its better to take a 4th mutt with chain rifle than one with a boarding shotgun. Mutts are cheap and disposable and having a template auto hit those really hard to hit models(like an ODD specialist in cover) is really nice. Between their impetuous and irregular orders, they can cover quite a bit of ground and can threaten anything within 10"(Large template). Dogged also helps them maintain their effectiveness during your reactive turn. Nothing is worse than having to dump multiple orders on your active turn to take out some 5 point mutt because you don't wanna risk him chain rifling your link. Ah okay, well i guess no one is gonna care if i just say they've all got chain rifles (how WYSIWYG is infinity?) also got rid of Sekban and put in a engineer and a ghulam FO since it fit Haqqislam ────────────────────────────────────────────────── Group 1 6 4 4 NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 26) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13) GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (17) RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (16) MUTTAWI'AH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5) Group 2 1 0 0 SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) 3 SWC | 149 Points Open with Army 5 by.a.teammate fucked around with this message at 17:58 on Feb 11, 2016 |
# ? Feb 11, 2016 17:21 |
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I'd move the 4 mutts over to G1, and the Shihab to G2. If you get a Mutt in a good position, you want more orders to spend on it. Plus, when one inevitability dies, you can shunt the Shihab across with a command token.
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# ? Feb 11, 2016 17:49 |
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WAR FOOT posted:I'd move the 4 mutts over to G1, and the Shihab to G2. If you get a Mutt in a good position, you want more orders to spend on it. Plus, when one inevitability dies, you can shunt the Shihab across with a command token. Ah its because its over 10! i was thinking i didn't split them up, okay i see will swap them around and edit the above post
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# ? Feb 11, 2016 17:58 |
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by.a.teammate posted:Ah okay, well i guess no one is gonna care if i just say they've all got chain rifles (how WYSIWYG is infinity?) No-one cares about WYSIWYG in infinity, there's kind of a vague rule that you should use the appropriate model/weapon but it's bent or broken most of the time. Like everyone knows that warband boxes come with a combi rifle and/or shotgun which very few people will want to use. Any opponent will be fine with you saying 'they're all chain rifles'. Just try and avoid the situation where every single unit you own is counting as something else!
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# ? Feb 11, 2016 18:40 |
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by.a.teammate posted:(how WYSIWYG is infinity?) In casual play it's even more relaxed, generally I can imagine 3 situations in which it might be a problem: - unrecognizable mess of proxies (this Hac Tao is a Hsien, while the Hsien is a Daofei, the Kuang Shi are Shaolin Monks and that drone is a TAG...) - you field the same proxied list for months and don't get the right models despite having the time/money to do so - you're an rear end in a top hat Generally though, the golden rule is "your proxy, your duty to make the opponent know what it is, apart from that, do whatever". Want to test out how a new faction plays and proxy all Tohaa with your PanO? Sure, just warn me behorehand. You're new to Infinity and want to test out the rules with your 40k imperials before you buy in? Go ahead. Pierzak fucked around with this message at 19:34 on Feb 11, 2016 |
# ? Feb 11, 2016 19:28 |
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WAR FOOT posted:Muttuiah are hands-down the best warband in the game. Haven't given mine a good enough run to judge yet - but I'm a big fan of the Shaolin Monks - who even if they die early can usually at least get a few smoke drops going from their high phys + smoke throw. MA3 also makes them pretty decent at tying things up if not outright beating them down in CC.
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# ? Feb 11, 2016 22:58 |
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Hortism posted:Haven't given mine a good enough run to judge yet - but I'm a big fan of the Shaolin Monks - who even if they die early can usually at least get a few smoke drops going from their high phys + smoke throw. My buddy uses shaolins in all his lists. They're unbelievably useful for getting smoke out and covering area. They're a perfect counter part to the Rui Shi+Marksmanship for taking out tough sniper/HMG nests. I think they should be an auto include in most Yu Jing lists.
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# ? Feb 12, 2016 17:32 |
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So I'm listening to an episode of maya cast and trying to keep up, its about fireteams and I'm wondering if I'm making things harder for myself not having any fireteams? Everyone I've played has fielded one, two in my last game against combined. Should I start trying sectorials if everyone in London is running them?
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# ? Feb 12, 2016 19:57 |
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by.a.teammate posted:So I'm listening to an episode of maya cast and trying to keep up, its about fireteams and I'm wondering if I'm making things harder for myself not having any fireteams? Everyone I've played has fielded one, two in my last game against combined. Should I start trying sectorials if everyone in London is running them? I play a Sectorial, because I like a focussed theme and look, not because it's more powerful. I would say it's a fairly even trade off. Non-sectorial factions get access to a far wider variety. This has two benefits, they can be a lot more surprising and unpredictable to your opponent (this shows up more if you don't play repeatedly against the same people, who probably know what models you own) and they can pick 'best in class' across a faction. Example: I play Corregidor, which is considered a very well-round sectorial, probably not due to have any units put in or any major overhauls - it's in a good place. Compared to Vanilla Nomads, I can make link teams from Alguaciles (line Infantry), Jaguars (warbands) Wildcats (slightly elite medium infantry) and Mobile Brigada (Heavy Infantry). I do usually include a link team, it's a good bonus to have. There is a strong case for always including at least the most basic line infantry link your sectorial has access to - it gives cheap orders, which everyone needs, and makes them into a powerful board-control and mission-achieving force rather than cheerleaders hiding in the back. Against that, I lose access to the really cheap impetuous warbands, the best hackers in faction, the TO Camo and ODD troops, the superior infiltration character, the heavier TAGs, and I only get 2 infiltrating units, which are great but one is irregular and the other is Mimetism not full camo . . . you get the idea. If I were to play a Nomads list, I wouldn't really end up taking the same models and thinking 'poo poo, I can say I'm Corregidor and link up' - I would be able to pick the really good and efficient hackers, infiltrators, and tricksy units that are very good, while keeping access to all my current units.
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# ? Feb 12, 2016 20:24 |
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Mystery Morat's profile: Berserk, MC2, FD, Kinematica, light-Daturazi stats, awesome assault weapons on cheap profiles, all it's missing is smoke and mimetism. And judging from the concept arts the Red Fury will be a plasma spitfire ed: Chest mines = literal booby traps. Totally making a Daturazi in drag (as as possible ofc) with 2 landmines strapped to his chest as tits.
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# ? Feb 12, 2016 22:59 |
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Will his unconsious marker count as a mine?
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# ? Feb 12, 2016 23:58 |
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Not a viking posted:Will his unconsious marker count as a mine? That's... actually kinda awesome. I hope so.
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# ? Feb 13, 2016 00:05 |
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Pierzak posted:Mystery Morat's profile: Wait, Metachemistry L2? Is this implying that they have some sort of new, superior, metachemistry?
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# ? Feb 14, 2016 10:14 |
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Preorders for "Infinity (#568) Yu Jing: Su-Jian Immediate Action Unit " just hit my distributor, showing February as a release date. O.O EDIT: Do these Mercenary troops (explicitly hireable by any non-Sectorial army) act as a balancing factor for Human Sphere 3 Adding additional benefits to picking a Sectorial army over a generic? It seems pretty likely to me. An extra command token seems like an obvious choice, but there may also be some significant linkteam revisions as well. Signal fucked around with this message at 11:18 on Feb 14, 2016 |
# ? Feb 14, 2016 10:34 |
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MJ12 posted:Wait, Metachemistry L2? Is this implying that they have some sort of new, superior, metachemistry? No, it's flat out saying so. Signal posted:Preorders for "Infinity (#568) Yu Jing: Su-Jian Immediate Action Unit " just hit my distributor, showing February as a release date. O.O What extra command token? What am I missing?
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# ? Feb 14, 2016 12:35 |
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Su Jian is a cool unit in theory, but bad in practice. It can't even benefit from hacking protocols.
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# ? Feb 14, 2016 12:58 |
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In terms of pure novelty and production value, how's the artbook?
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# ? Feb 14, 2016 15:30 |
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Pierzak posted:And judging from the concept arts the Red Fury will be a plasma spitfire Wheres all the cool pan-o toys
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# ? Feb 14, 2016 15:34 |
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DJ Dizzy posted:Wheres all the cool pan-o toys PanO can use the Renegade e: also pano complaining about not having enough toys Clawtopsy fucked around with this message at 17:42 on Feb 14, 2016 |
# ? Feb 14, 2016 17:39 |
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WAR FOOT posted:PanO can use the Renegade Pan-O doesnt have enough cool toys. We need uh, Haris Auxilia and a Bolt Engineer. Also MSV1 on Bolts.
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# ? Feb 14, 2016 18:15 |
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DJ Dizzy posted:Pan-O doesnt have enough cool toys.
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# ? Feb 14, 2016 18:55 |
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can i have some cool toys and +1 bs on them please it wont be op i swear
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# ? Feb 14, 2016 19:13 |
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Flipswitch posted:can i have some cool toys and +1 bs on them please It is, however, OOP. RIP Caskuda [*]
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# ? Feb 14, 2016 20:16 |
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okay got a game on the slow grow on tuesday and i'm still waiting on some figures in the post so here's my list i can make with models i have, anything glaringly dumb? Haqqislam ────────────────────────────────────────────────── Group 1 7 1 0 NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13) JANISSARY AP Rifle + Light Shotgun / Pistol, CCW. (36) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 26) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13) MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (26) 2 SWC | 147 Points Open with Army 5
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# ? Feb 14, 2016 20:21 |
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Pierzak posted:What extra command token? What am I missing? Oh, nothing yet. The release of both La Muet and the Morat Renegade together seems to imply some sort of balancing effort for an increase in Sectorial strength. That's all, just musing.
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# ? Feb 14, 2016 21:10 |
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Signal posted:Oh, nothing yet. The release of both La Muet and the Morat Renegade together seems to imply some sort of balancing effort for an increase in Sectorial strength. That's all, just musing. They imply that the ITS season's changing so Le Muet will no longer be available as a LE mini (so they're releasing a plain one to have less people pissed off) and they have to do a new LE mini for the next one.
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# ? Feb 14, 2016 21:18 |
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by.a.teammate posted:okay got a game on the slow grow on tuesday and i'm still waiting on some figures in the post so here's my list i can make with models i have, anything glaringly dumb? If that's the models you have, that's what you got ! I'm not experienced, but maybe make someone else the Lt- the flamethrower means you're going to want to get up close and personal- and so get exposed more. If you've got a small model, and are able to proxy, squeeze in a NazMat remote for the Medic (at 3pts, it'll fit)
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# ? Feb 14, 2016 21:31 |
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DJ Dizzy posted:Pan-O doesnt have enough cool toys. We need uh, Haris Auxilia and a Bolt Engineer. Also MSV1 on Bolts. You sir, can take your Bulleteers and gently caress right off.
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# ? Feb 15, 2016 03:18 |
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WAR FOOT posted:You sir, can take your Bulleteers and gently caress right off.
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# ? Feb 15, 2016 04:53 |
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Renfield posted:If that's the models you have, that's what you got ! yeah i guess without knowing the models i have its a bit pointless, i have a few more, some starter boxes and other model boxes but its a good point about the lt and never thought of the little remote, i got a tin bot i could probably use, i assume it extends the range of my medic?
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# ? Feb 15, 2016 08:06 |
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I bought the Icestorm pack and now I am super into the models and background story. I'll be playing soon for the first time but the models would work great in a RPG like Shadowrun as well. Is it worth picking up a hardcopy of the core book?
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# ? Feb 15, 2016 09:09 |
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teknologik posted:I bought the Icestorm pack and now I am super into the models and background story. I'll be playing soon for the first time but the models would work great in a RPG like Shadowrun as well. Is it worth picking up a hardcopy of the core book? If you're into the setting then that's where you'll get the lore. Also, while the rules are available for free in full if you're the type who likes a hardcopy then it's worth it.
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# ? Feb 15, 2016 09:12 |
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by.a.teammate posted:i assume it extends the range of my medic? You activate the Medic with an order as normal, and the Bot can make the same actions (move-move, move-heal etc) so you can have it located away from the medic, and have the ability to heal in two places at once: http://wiki.infinitythegame.com/en/Ghost_%28G%29#Ghost:_Servant
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# ? Feb 15, 2016 09:42 |
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Renfield posted:You activate the Medic with an order as normal, and the Bot can make the same actions (move-move, move-heal etc) so you can have it located away from the medic, and have the ability to heal in two places at once: Nope, those are Nasmats. A Tinbot is just a piece of equipment for extra hacking defense, basically a status marker.
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# ? Feb 15, 2016 10:52 |
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Yeah, I said to include a NazMat, if he has something to proxy for it, as he was 3 points short in the list- and the nazmat is 3pts !
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# ? Feb 15, 2016 11:40 |
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Renfield posted:Yeah, I said to include a NazMat, if he has something to proxy for it, as he was 3 points short in the list- and the nazmat is 3pts ! That's it, I thought I'd proxy a tiny bot for one, or is there a base size issue? wow ghost servant is a cool skill though, so reading it i can just keep my doctor hidden or at the other side of my force and just run the remote over and heal people. Now if my medic is in cover but I want to move-move can my medic just stay hidden and run on the spot while the remote goes move-move?
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# ? Feb 15, 2016 12:18 |
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by.a.teammate posted:That's it, I thought I'd proxy a tiny bot for one, or is there a base size issue? No, the provided base is the same (although I like to put mine on 17mm hex bases to make it clear that they're markers and not physical gameplay pieces), I just thought you were asking about the actual Tinbot and not a proxy. And yes, you can move the doctor on the spot and run the drone to the patient.
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# ? Feb 15, 2016 12:24 |
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okay cool. Right just found out we'll be playing Nimbus zone and classified rules too in this game at 175pts, am i screwed if i dont have an engineer and hacker? also how the gently caress am I meant to keep all these rules and objectives in my head! Need to bring a HVT too. Hope my opponent is understanding, gonna take me a while to process this all. P.s. what the hell does this mean... "Points – 175pts including 5xp Spec Ops ( http://anyplace.it/ia/ia.html used for the spec ops ONLY)" I see the spec ops guy in the army list but are spec ops a type of classified mission? by.a.teammate fucked around with this message at 16:11 on Feb 15, 2016 |
# ? Feb 15, 2016 16:06 |
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# ? Jun 5, 2024 05:38 |
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Spec Ops is just an option that you have available to you. It's a custom unit that you can build up from a base Ghulam, Hafza, or Muyib with the listed 5 XP to be an extra specialist or hold a specific weapon or ability you feel you're lacking
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# ? Feb 15, 2016 16:55 |