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Wizard Styles posted:Does it work with the rifle? Because if so... Rupture works with the rifle (and only costs one Action Point), so odds are good! I rolled Lightning Reflexes on somebody, which as far as I know no longer exists as a trainable skill??? I don't mean Shadowstep. I mean Lightning Reflexes -- ignore the first reaction shot made.
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# ? Feb 11, 2016 21:52 |
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# ? May 20, 2024 22:24 |
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What do I need to research to get tier 2 sniper rifles and cannons (and grenade launchers) anyway?
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# ? Feb 11, 2016 21:52 |
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Tae posted:How do I have, in the entire skill pool of both Xcoms and EW, do I have 3 hunker downs. Goddamnit. huh?
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# ? Feb 11, 2016 21:53 |
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Wilekat posted:Rupture works with the rifle (and only costs one Action Point), so odds are good! I rolled Lightning Reflexes on somebody, which as far as I know no longer exists as a trainable skill??? I don't mean Shadowstep. I mean Lightning Reflexes -- ignore the first reaction shot made. Yep. Lightning Reflexes is only available as a random AWC skill. I just got it on one of my grenadiers which is actually pretty nice. If there is just one enemy with overwatch up, moving to a better position to force them to waste it can be a very good use of an action.
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# ? Feb 11, 2016 21:54 |
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Wilekat posted:Rupture works with the rifle (and only costs one Action Point), so odds are good! I rolled Lightning Reflexes on somebody, which as far as I know no longer exists as a trainable skill??? I don't mean Shadowstep. I mean Lightning Reflexes -- ignore the first reaction shot made. ^^^^^^ Wizard Styles fucked around with this message at 21:56 on Feb 11, 2016 |
# ? Feb 11, 2016 21:54 |
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AWC RNG
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# ? Feb 11, 2016 21:54 |
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Internet Kraken posted:Xcom 2 multiplayer sure as hell isn't polished though. I bet any bug that exists in the campaign exists here as well, on top of some ones exclusive to it. Basic stuff like the turn timer seems to glitch out on a regular basis. The game also seems to handle two players being in control poorly; sometimes it gives me vision of enemy units when I definitely should not have it. I tried it with a friend. It did not 'work' for all the 3 tries we did, with multiple positioning bugs, turns taking ages to pass, etc. So we decided to level a map with 5 sectopods and a gatekeeper. The game crashed midway
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# ? Feb 11, 2016 21:56 |
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Tae posted:AWC RNG Everyone gets hunker down. Be more specific if you mean a particular skill.
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# ? Feb 11, 2016 21:57 |
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Tae posted:AWC RNG I think he means that ranger ability if you don't attack? Dang that sucks
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# ? Feb 11, 2016 21:58 |
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Tae posted:AWC RNG Hunker down is a command not a skill.
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# ? Feb 11, 2016 21:58 |
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Perestroika posted:They also have a pretty nasty melee attack that heals them for the damage done. Only reason I managed to get the first one I went up against down in time was because my sniper decided to crit for some 20 damage when the armour was up. The Gateway attack where they raise all the zombies does 7 damage in a huge area, and then they have a crazy powerful laser beam that does like 13 damage even before crits.
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# ? Feb 11, 2016 22:00 |
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Tae posted:How do I have, in the entire skill pool of both Xcoms and EW, do I have 3 hunker downs. Goddamnit. Hunker down is nice for snipers! Kind of.
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# ? Feb 11, 2016 22:01 |
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Oh wait poo poo, is gauss weapon research the thing for tier 2 sniper and gunner stuff?
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# ? Feb 11, 2016 22:04 |
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Elliotw2 posted:The Gateway attack where they raise all the zombies does 7 damage in a huge area, and then they have a crazy powerful laser beam that does like 13 damage even before crits. The last time a gatekeeper used that ability for me it shot it at it's own team, killing off a chryssalid and an andromedon, leaving me very confused. I didn't even know what happened until I eventually took control of one.
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# ? Feb 11, 2016 22:04 |
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RBA Starblade posted:What do I need to research to get tier 2 sniper rifles and cannons (and grenade launchers) anyway? I know gauss weapons gives you the tier 2 sniper rifle. Grenade launcher upgrade is...I think the autopsy on the robot enemy you first encounter. Forget their names.
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# ? Feb 11, 2016 22:04 |
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RBA Starblade posted:What do I need to research to get tier 2 sniper rifles and cannons (and grenade launchers) anyway? Gauss Weapons. I think the grenade launcher is from an autopsy, don't remember which one.
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# ? Feb 11, 2016 22:05 |
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Whoops Fangz fucked around with this message at 22:23 on Feb 11, 2016 |
# ? Feb 11, 2016 22:06 |
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Had to google it, it's the Muton autopsy. Which also unlocks Plasma Grenades, so, uh, that's a priority research right there I guess.Fangz posted:MEC autopsy.
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# ? Feb 11, 2016 22:07 |
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Mr. Whale posted:The last time a gatekeeper used that ability for me it shot it at it's own team, killing off a chryssalid and an andromedon, leaving me very confused. I didn't even know what happened until I eventually took control of one. Gotta have corpses before you can raise corpses
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# ? Feb 11, 2016 22:08 |
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Huh. I was just shot down to do a base defense mission, and that Dark Event wasn't even in the game. Did I screw something up to have this happen?
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# ? Feb 11, 2016 22:10 |
Advanced Grenade Launcher is a proving grounds project that comes from mutons, along with plasma grenades.
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# ? Feb 11, 2016 22:12 |
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-Dethstryk- posted:Huh. I was just shot down to do a base defense mission, and that Dark Event wasn't even in the game. Did I screw something up to have this happen? I'm pretty sure if you fly past the UFO's on the map even when there's not a Hunt dark event active they can lock onto you.
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# ? Feb 11, 2016 22:13 |
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XCOM 2 mods looking good so far
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# ? Feb 11, 2016 22:15 |
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If XCOM1 and 2 have taught me anything, it is that RPGs and hand grenades are the cure for alien invasion
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# ? Feb 11, 2016 22:19 |
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Pakled posted:There's a mod that does that. Well hot drat, thank you! Related, if you save someone to the character pool and then later make adjustments and re-save them, is it revising them in your pool or making duplicate variations of the same individual?
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# ? Feb 11, 2016 22:19 |
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Hi everyone! Here's my Overwatch All mod! http://steamcommunity.com/sharedfiles/filedetails/?id=621695447 quote:Adds the ability to put all remaining soldiers with action points on Overwatch. Hope you all enjoy! Let me know if you spot any issues, and please do thumb and favorite if you like it. Thanks! whoknew fucked around with this message at 22:41 on Feb 11, 2016 |
# ? Feb 11, 2016 22:19 |
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I am really hoping this ADVENT forge story mission clears Avatar progress, seeing as I'm 1 day from loss by teching over story.
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# ? Feb 11, 2016 22:23 |
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So, this is reddit of course, but: https://www.reddit.com/r/Xcom/comments/44qkn9/xcom_2_tech_tree_wip_possible_spoilers/ Apparently, the Faceless autopsy can be completed instantly once you have 3 corpses around, which unlocks Mimic Beacons. A Mimic Beacon costs 2. Meaning the autopsy is useless until you can complete it instantly. Edit: Never mind, I somehow managed to overlook the obvious link to newer information, it's 4+ corpses for instant autopsy if you aren't playing on easy. https://www.reddit.com/r/Xcom/comments/452s9b/updated_xcom_2_tech_tree_v4_spoilers/ Wizard Styles fucked around with this message at 22:27 on Feb 11, 2016 |
# ? Feb 11, 2016 22:24 |
victrix posted:If XCOM1 and 2 have taught me anything, it is that RPGs and hand grenades are the cure for alien invasion "Always have a backup plan. If you've got a rocket launcher, you've got a backup plan." ~ John "Beaglerush" Teasdale
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# ? Feb 11, 2016 22:29 |
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The most valuable thing I learned from Beagle is to save explosives for last as a guarantee, unless you're loving up cover.
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# ? Feb 11, 2016 22:30 |
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Have the LW guys said anything about doing more modding for this game? Or are they focused on their own game?
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# ? Feb 11, 2016 22:35 |
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How do you strip modifications off a weapon once you have the relevant continent bonus?
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# ? Feb 11, 2016 22:39 |
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poptart_fairy posted:How do you strip modifications off a weapon once you have the relevant continent bonus? I don't think you can strip them, you can only replace them with other mods and the replaced mod will reappear in your inventory. Might look into fixing this in a mod...
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# ? Feb 11, 2016 22:39 |
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Are there "bad" abilities to be avoided in this game? Or any must have picks, for any class.
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# ? Feb 11, 2016 22:39 |
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Moola posted:
I AM NOT A FACELESS IN DISGUISE. WHY WOULD YOU SAY THAT? I've seen things, man...
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# ? Feb 11, 2016 22:40 |
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whoknew posted:I don't think you can strip them, you can only replace them with other mods and the replaced mod will reappear in your inventory. Agh, my OCD. An auto-loader and expanded magazine sniper is hilarious. My girl killed two Andromedons, a Heavy Lancer and two Mutons in one round. Kind of sad I Am Become Death only required three kills...
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# ? Feb 11, 2016 22:41 |
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PirateBob posted:Are there "bad" abilities to be avoided in this game? Or any must have picks, for any class. There are very few bad abilities this time. Blademaster Rangers drop off in the lategame, but you can respec soldiers in this, so it's not a huge deal, and some people love them anyway. Some abilities seem kind of crappy given the way I play, like the one that gives a Sharpshooter an aim bonus on their next shot after they hunker down (I almost never hunker down), but some players could still get use out of those, and if you get an Advanced Warfare Center "hidden skill" that automatically hunkers you down if you don't shoot, it suddenly becomes awesome. Basically, take abilities that sound useful for how you want to use the soldier and you honestly can't go wrong.
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# ? Feb 11, 2016 22:42 |
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whoknew posted:Hi everyone! Here's my Overwatch All mod! Very nice! I'll give this a shot.
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# ? Feb 11, 2016 22:44 |
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Gunslinger Sharpshooters are amazing, but I so deeply love Kill Zone. Especially for priming an ambush. Go ahead and scatter, fuckers, I've got you all in my sights.
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# ? Feb 11, 2016 22:45 |
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# ? May 20, 2024 22:24 |
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Gyshall posted:Very nice! I'll give this a shot. Thanks! Please let me know if you have any comments or issues. Seems to work great for me and is saving A LOT of time, given the un-moddable delays after a character's actions are done.
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# ? Feb 11, 2016 22:46 |