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WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Tenzarin posted:

Think I hit another fail state in legend.

I did the officer skull jack too early when I should of waited till the counter and having a dark event to move the avatar up two blocks that was unstoppable.

Now I am at the end of the counter doing a 1 block base and the next one is 3 areas away and I have 10 days to clear wreckage to start building a shadow chamber.

Should I reload to before I skulljacked the officer(about 4-5 deployments)?

Nah, just try and skullmine some ADVENT and hope you get a facility lead, that will let you assault a base without having contact in a region.

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oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Internet Kraken posted:

Berserkers are a complete joke now though :(

Not that it matters since I saw two of them in the entire campaign.

Berserkers aren't a joke, they just aren't a problem if you manage wel

They'll straight up squad wipe you if you have too much poo poo going on that you can't clear out

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I had to reset a mission because I brought along a medic specialist to counter Lids and I keep forgetting to equip the med kit, literally half his abilities based on.

Lids are bullshit. I'm basically mind controlling a Zerker or something beefy next time to be my bait.

Synthbuttrange
May 6, 2007

sighnoceros posted:

My starting continent bonus this campaign is Rookies cost 10 supplies instead of 25. :(

Drown them in a wave of rookie meat

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
I've actually never allowed a berserker to have an action.


andromodons look scare but have a hilariously inaccurate punch, like 40% to hit.

archons are shits but they're just stronger scarier stun lancers who have a delayed (and therefore useless) missile attack.

mutons and gatekeerps and codexes now! They'll gently caress you up.

psi witches too but once again, never let them have more than one turn.

Bolow
Feb 27, 2007

Oh nice a Russian voice pack already

https://www.youtube.com/watch?v=YECBJsO6pls

:greencube:

VDay
Jul 2, 2003

I'm Pacman Jones!

Bolow posted:

Oh nice a Russian voice pack already

https://www.youtube.com/watch?v=YECBJsO6pls

:greencube:

Perfect :ussr:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

The Iron Rose posted:

I've actually never allowed a berserker to have an action.


andromodons look scare but have a hilariously inaccurate punch, like 40% to hit.

archons are shits but they're just stronger scarier stun lancers who have a delayed (and therefore useless) missile attack.

mutons and gatekeerps and codexes now! They'll gently caress you up.

psi witches too but once again, never let them have more than one turn.

Andromedons will gently caress you up if they use their acid bomb attack. Seriously.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

The Iron Rose posted:

andromodons look scare but have a hilariously inaccurate punch, like 40% to hit.


The punch isn't the thing that makes them evil, it's the acid AoE attack.

Kennel
May 1, 2008

BAWWW-UNH!
Last mission:
I killed the first and third avatar, but can't find the second who teleported after getting shot. Will he reappear or is this glitching?

neonbregna
Aug 20, 2007

Ferrinus posted:

All the battle scanner, or scanning protocol, or leaving one of your guys in stealth, or whatever does is confirm for you what you already know: that moving into unexplored territory while fighting is bad, because it frees your enemies from their time prisons. It's good that the game contains (limited, resource-consuming) tools which mitigate the effects of its bad underlying rules, but those underlying rules are still bad.

Look at this plebeian babby that is to scared to play on ironman.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

neonbregna posted:

Look at this plebeian babby that is to scared to play on ironman.

Stupid people play Ironman in the game's current state.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

neonbregna posted:

Look at this plebeian babby that is to scared to play on ironman.

How the gently caress does anything I've posted imply that I'm not playing on ironman, why didn't you read my first post in which I said I'd just beaten the game on commander ironman, and what does ironman difficulty have to do the lovely rules for pod activation?

Dinictus
Nov 26, 2005

May our CoX spray white sticky fluid at our enemies forever!
HAIL ARACHNOS!
Soiled Meat

Bolow posted:

Oh nice a Russian voice pack already

https://www.youtube.com/watch?v=YECBJsO6pls

Just remember to take that Mega link in the mod's page if it does cause loading issues for you. Seems inconsistent in when it does cause CTD's or not.

It's also absolutely amazing.

Away all Goats
Jul 5, 2005

Goose's rebellion

Tae posted:

Stupid people play Ironman in the game's current state.

Yeah no kidding. I know Firaxis games are generally pretty buggy on release but I've had to scrap save files because it just loads a black map with nothing visible except the UI and enemy health bars.

Broken Cog
Dec 29, 2009

We're all friends here
My current game kinda makes me understand the people saying the Avatar project is bullshit. I started in South Africa, my only connection was through Europe, and the two first facilities were in East Asia and South America, requiring at least 4 connections to reach from Africa. If I hadn't gotten a facility lead from a random event on the world map, I might very well have lost this.

ShineDog
May 21, 2007
It is inevitable!
What about the skull jack? I wanted the gts and awc for squad size and recovery and now its was time for comms and the power to fuel it. I'm never going to build the proving grounds at this rate.

Coolguye
Jul 6, 2011

Required by his programming!
With regard to the map and enemies, being able to read the (unrevealed) map is kind of a required skill at this point, especially with the mission timers. Since mission timers continue before cover loss, to strike the balance of getting moving done vs not losing your ambush opportunity, you need to be able to make reasonably educated guesses where units are going to be in the next hop forward. This isn't always easy, and it isn't always obvious to people that one, this is an important skill, and two, how you develop that skill.

In that vein I can see why people complain about timers, actually. I don't think it would take more than a couple concealment losses against surprise patrols to make me feel like the game was bullshit.

I still don't have problems with the timers since I hop forward just fine, but watching one of my friends play and get frustrated at this was pretty revealing to me.

Coolguye fucked around with this message at 01:57 on Feb 12, 2016

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

ShineDog posted:

What about the skull jack? I wanted the gts and awc for squad size and recovery and now its was time for comms and the power to fuel it. I'm never going to build the proving grounds at this rate.

I didn't get one until after building a psi lab, you're fine, you'll just probably need to cheese the timer a bit and have a facility ready to assault.

Khisanth Magus
Mar 31, 2011

Vae Victus
Ok, I'm rather annoyed now. One of my 2 EXO suits just disappeared.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Khisanth Magus posted:

Ok, I'm rather annoyed now. One of my 2 EXO suits just disappeared.

Have you tried hitting 'make armour available'?

Broken Cog
Dec 29, 2009

We're all friends here

Khisanth Magus posted:

Ok, I'm rather annoyed now. One of my 2 EXO suits just disappeared.

Was it on an operative that got killed or captured? If you leave someone behind, be they dead or otherwise, on an evac mission, you lose the gear they had equipped.

Taffer
Oct 15, 2010


Bolow posted:

Oh nice a Russian voice pack already

https://www.youtube.com/watch?v=YECBJsO6pls

:greencube:

It's all I ever wanted from xcom :allears:

Khisanth Magus
Mar 31, 2011

Vae Victus
I had 2 exo suits in my inventory because the 2 people wearing them were injured and I pressed make armor available. I equipped one. The other disappeared completely.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Bolow posted:

Oh nice a Russian voice pack already

https://www.youtube.com/watch?v=YECBJsO6pls

:greencube:

Incredible. Thank you Jake Solomon.

Internet Kraken
Apr 24, 2010

slightly amused
Beagle modded Xcom and now is fighting a 5 stun lancer pod :regd09:

VVV yes

Internet Kraken fucked around with this message at 02:13 on Feb 12, 2016

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
did he do that because legendary was too easy for him?

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Well, he's currently missing like 3 80+ percent shots on a flashbanged Lancer so BeagleRNG is still the biggest obstacle.

deep dish peat moss
Jul 27, 2006

Tae posted:

Stupid people play Ironman in the game's current state.

I have 66 hours played on Ironman saves and haven't once run in to any kind of bug that caused me any trouble or made me wish I wasn't playing Ironman. I've ran in to a lot of situations where I was glad I was playing Ironman because a bullshit shot or something would have had me reloading if the option was there.

Internet Kraken posted:

Beagle modded Xcom and now is fighting a 5 stun lancer pod :regd09:

VVV yes

I installed an 8-man squad mod that made Legend too easy so then I installed the mod that doubles pod sizes. I restarted on Commander after I ran in to this, which was somehow one single pod.


8-man squad with double pod sizes and one difficulty lower than you're used to is the best thing that ever happened to this game, though.

e: I'm also using the Better Enemy AI mod so gently caress that pod when I fought them :mad:

deep dish peat moss fucked around with this message at 02:24 on Feb 12, 2016

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Ciaphas posted:

Obviously it's in a derpy state right now but I would love to have all the TF2 guys with voice work in my XCOM 2 game

Scout as Ranger, Heavy or Soldier as Grenadier, Medic or Spy as Specialist, Sniper as Gunslinger, uhh

Pyro as Psi Ops? :v:
How hard is it to make voice packs? I'm really surprised there have been almost none so far.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves
Just did my first Blacksite.

22 fuckin' dead aliens.




....And 3 Gravely wounded XCOMers

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Vib Rib posted:

How hard is it to make voice packs? I'm really surprised there have been almost none so far.

The game's been out for less than a week.

Split Pea Superman
Dec 16, 2010

by FactsAreUseless
Fun Shoe

Hick Magnet posted:

I have 66 hours played on Ironman saves and haven't once run in to any kind of bug that caused me any trouble or made me wish I wasn't playing Ironman. I've ran in to a lot of situations where I was glad I was playing Ironman because a bullshit shot or something would have had me reloading if the option was there.


I installed an 8-man squad mod that made Legend too easy so then I installed the mod that doubles pod sizes. I restarted on Commander after I ran in to this, which was somehow one single pod.


8-man squad with double pod sizes and one difficulty lower than you're used to is the best thing that ever happened to this game, though.

e: I'm also using the Better Enemy AI mod so gently caress that pod when I fought them :mad:

This looks really fun. Is the game still playable stability/bug wise with the bigger unit counts?

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Beagle claims that dashing while in Concealment is what attracts pods towards you. I guess that explains why me and that other guy were having totally different experiences with respect to the AI 'cheating'.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Beagle just posted spoilers for his legendary vanilla run.

0 soldiers lost.

Musluk
May 23, 2011



Fangz posted:

Beagle claims that dashing while in Concealment is what attracts pods towards you. I guess that explains why me and that other guy were having totally different experiences with respect to the AI 'cheating'.

Seen that happen when I got a random squad concealment in a VIP extraction map (VIP didn't get concealed either :v:). Dashed a guy to cover, patrolling pod beelined that guy.

Internet Kraken
Apr 24, 2010

slightly amused
I'll be honest, I have no idea how you beat the last level on legendary without casualties. I barely pulled it off on commander.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

dyzzy posted:

Yeah it's something Solomon threw around in the pre-release discussion of the unit. Also, the disorient effect that comes with her attack is great (if you mind control her)
The Andromedon's panic animation is adorable. It cowers so far forward its helmet almost touches the ground. It just looks super nervous.

The Iron Rose posted:

so apparently the bleedout chances?
50 Will and below: 0% chance to bleed out.
+1% Bleedout chance per Will above 50.
Stay With Me upgrade doubles Bleedout chance.

jesus no wonder you never see anyone survive getting shot to 0
See I'm one of those people who'd prefer a very high chance so finding out squaddies and thereabouts don't even have a CHANCE to survive really bothers me. Is there a mod to tweak this yet? Probably isn't too hard to find in the INI I guess.

Tae posted:

The game's been out for less than a week.
Yes but people work fast.

Orgophlax
Aug 26, 2002


I love the mission name generator:

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Synthbuttrange
May 6, 2007

Hey do Faceless behave any differently in hiding? I thought might have I saw them looking a bit sick/zombified.

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