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Bort Bortles posted:This is the kind of mechanism I would hope for. Something along the lines of how CKII+, back when Wiz was doing it, gave you definitive diminishing returns the larger your empire got. In an EU4 context that is somewhat covered by distant overseas, but it is an old mechanic that with updates/improvements could turn into much more, tied in with Autonomy. Then if you lose a chunk of land it could be a net gain by allowing your Autonomy floor to go down throughout the rest of your empire. I would like to see Stellaris do this through the sectors system and colonial nations. As your Empire expands various systems form sectors and you graduate to the larger system where you no longer manage individual planets but rather the sector outputs as a whole. I think they're doing this through governors and it would be a neat way to segment the players control of his Empire. If the player can only directly micro manage planets/sectors he has a governor assigned to then every other sector is autonomous and will gradually develop its own cultures and values that differ from the core empire. If your Empire is xenophobic and collectivist but your autonomous border systems are trading with various aliens they may become xenophiles who values free trade and eventually seek to secede. For the player this means losing a region but it also means he will no longer have the headache and he will still get bonus score at the end of the game because that little empire still represents his starting species. They may even become a rich and valuable buffer state to act as intermediaries for rare trade goods the aliens produce. It would be cool if the primary drive behind the game is furthering your own species and less about expanding your empire as such. Another incentive to foster break-away nations like cybernetic post-humans would be that you can choose to play as this new break-away empire that you wouldn't normally have access to at the game start. So if you have a rather large empire but want to try your hand at playing the borg, you can, it just requires taking control of the new borg nation and winning a war against your old empire that could shatter it into a thousand pieces.
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# ? Feb 11, 2016 22:12 |
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# ? May 21, 2024 19:18 |
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I'm pretty sure it works exactly the other way around: you group planets into sectors and assign them a governor so you lose direct management of them and instead have to keep the governor happy so he doesn't want to secede. I don't think we know anything about ethical and genetic drift so the rest of that might be possible though.
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# ? Feb 11, 2016 22:19 |
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CK2 makes later starts interesting because the nature of the game means a short, single-character game can be incredibly interesting. Take one dude in 1081 and see what you can do by the time he dies. Play as William the Bastard and see if you can do better than the historical dude. etc. etc. Doesn't work as well with other Paradox games for various reasons, but for me, I think that's the main one.
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# ? Feb 11, 2016 22:20 |
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I'm really pumped about the DD about STAR SECTORS.
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# ? Feb 11, 2016 22:52 |
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Re: bookmarks, HOI3 with the custom game mode was surprisingly hilarious when used on the USSR or US around, say, a Fall of France start. Super teched-up armored steamroller ahoy! I had the fully automated AI functions break Germany with the rejigged starting forces alone, until that same AI invariably liberated Poland and somehow wasn't able to strike from those territories anymore. Also: defeat Germany, puppet them, *poof*, Danzig or War triggers again and crash to desktop. ~good times~
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# ? Feb 11, 2016 22:59 |
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Koesj posted:Re: bookmarks, HOI3 with the custom game mode was surprisingly hilarious when used on the USSR or US around, say, a Fall of France start. In one of my earliest HOI3 games I had the option to liberate both East and West Germany seperatly (even though I had occupied both) as well as the option to liberate Germany as a whole. I picked the third option as it sounded like it made the most sense and the game immediatly reinstalled Hitler and ths NSDAP to power... (edit: this was also the same game where the Vichy French joined the Allies and we couldn't reunite France. Look how far we've come) Since then I've learned to never liberate a country until the war is done. The extra country's borders just gently caress with the supply system and make things even harder. Not to mention you cannot create your own custom borders so you lose all control over strategic ports and airfields. Psychotic Weasel fucked around with this message at 23:12 on Feb 11, 2016 |
# ? Feb 11, 2016 23:09 |
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Psychotic Weasel posted:In one of my earliest HOI3 games I had the option to liberate both East and West Germany seperatly (even though I had occupied both) as well as the option to liberate Germany as a whole. I picked the third option as it sounded like it made the most sense and the game immediatly reinstalled Hitler and ths NSDAP to power... (edit: this was also the same game where the Vichy French joined the Allies and we couldn't reunite France. Look how far we've come) That's awesome. I was always a fan or releasing Psychotic Weasel posted:In one of my earliest HOI3 games I had the option to liberate both East and West Germany seperatly (even though I had occupied both) as well as the option to liberate Germany as a whole. I picked the third option as it sounded like it made the most sense and the game immediatly reinstalled Hitler and ths NSDAP to power... (edit: this was also the same game where the Vichy French joined the Allies and we couldn't reunite France. Look how far we've come) That's as awesome as a national socialist Israel, which I saw a couple of times, though I cannot remember if that was HOI 2 or 3.
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# ? Feb 12, 2016 00:05 |
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So regular Israel then
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# ? Feb 12, 2016 00:10 |
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ZombieLenin posted:That's as awesome as a national socialist Israel, which I saw a couple of times, though I cannot remember if that was HOI 2 or 3. I can't imagine iIsrael using an ideology of racial/religious superiority and purity to aggressively expand their territory at the expense of a demonized other which are concentrated into shrinking ghettos.
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# ? Feb 12, 2016 00:13 |
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Let's not. As much as we may pretend otherwise, this isn't actually the paradox forums.
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# ? Feb 12, 2016 00:18 |
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The Alexiad start is Fun and Good. But yeah, overall most alternate starts just don't get used much.
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# ? Feb 12, 2016 01:50 |
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[e: Wrong tab, thought I was in EU4chat.) I hope Wiz's new secret project is Vicky 3. Between the unofficial patch and the recent stuff for the current games I just can't help but get excited though. I can't imagine how good Vicky could be with the same degree of refinement. Pinback fucked around with this message at 02:37 on Feb 12, 2016 |
# ? Feb 12, 2016 02:34 |
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Hot Dog Day #82 posted:In CK2 I think the later 1080something bookmark is actually the top secret start date everyone should use. Byzantium is no longer a blob, the HRE is out of Italy and William the Conquerer is actually ruling in England and isn't about to be bumped out by those uppity Anglo Saxons anytime soon. I was reminded of that from your post and then fired up CK2 to start a game. I thought Italy was free too, but they're still under the HRE up until the 1337 bookmark.
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# ? Feb 12, 2016 03:28 |
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Has there been an announcement about a new EU4 expansion?
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# ? Feb 12, 2016 03:41 |
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Odobenidae posted:I was reminded of that from your post and then fired up CK2 to start a game. I thought Italy was free too, but they're still under the HRE up until the 1337 bookmark. Oh man, you're right! For some reason I thought the HRE had been booted out of Northern Italy at that bookmark but it looks like I couldn't be more wrong. Apulia is doing great, though!
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# ? Feb 12, 2016 04:16 |
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V for Vegas posted:Has there been an announcement about a new EU4 expansion? https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-28th-january-2016.904608/ https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-4th-february-2016.906301/ https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-11th-february-2016.907848/ I think it is called Mare Nostrum.
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# ? Feb 12, 2016 04:33 |
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Frontspac posted:[e: Wrong tab, thought I was in EU4chat.) I'm thinking it's either that or something WoD-related, purely because Paradox shelled out the money for it, they might as well use it to earn some stuff back. No idea what a Paradox WoD game would look like, though.
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# ? Feb 12, 2016 06:00 |
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V for Vegas posted:Has there been an announcement about a new EU4 expansion? Didn't Cossacks just come out?
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# ? Feb 12, 2016 06:52 |
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Sharzak posted:Didn't Cossacks just come out? Not that long ago, yeah. Although if Johan only gave away the next DLC by accident, it's possible they weren't planning on talking about it yet.
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# ? Feb 12, 2016 07:30 |
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Yeah, there's no way they meant to bring it up this early. But development schedules mean that they would have to have been planning the next one before Cossacks even dropped.
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# ? Feb 12, 2016 07:32 |
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The Cheshire Cat posted:Which they almost certainly will. Gavelkind is a perfect example of how hard it is to implement anti-blobbing mechanics that players will actually enjoy. I mean everyone HATES gavelkind. The first piece of advice given to new players is always "switch away from gavelkind ASAP". One of the biggest problem with gavelkind is that it's wonky for anything larger than a single duchy. So many times one of my brothers would get my capital (despite me being older), or inherit one of two kingdoms but also a single county in mine, or the game would split my neat and organized country into some patchwork monstrosity.
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# ? Feb 12, 2016 08:13 |
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Bort Bortles posted:Yep, Johan supposedly accidentally gave it away during some stream a month or so ago. There have been three dev diaries since the last patch: The "millions of europeans enslaved by Barbarian pirates" came from a dude who assumed the peak of barbary slavery was the regular yearly number of captives and as such assumed that that number was constantly high during 400 straight years. And the slaves in galleys was never true. reeeeeeeeeeeeeeeeeeeeeeeeeeee
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# ? Feb 12, 2016 10:24 |
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Mans posted:The "millions of europeans enslaved by Barbarian pirates" came from a dude who assumed the peak of barbary slavery was the regular yearly number of captives and as such assumed that that number was constantly high during 400 straight years. And the slaves in galleys was never true. reeeeeeeeeeeeeeeeeeeeeeeeeeee On the other hand finally the EUIV: Welcome to Gor expansion we've all been waiting for.
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# ? Feb 12, 2016 12:40 |
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Mans posted:The "millions of europeans enslaved by Barbarian pirates" came from a dude who assumed the peak of barbary slavery was the regular yearly number of captives and as such assumed that that number was constantly high during 400 straight years. And the slaves in galleys was never true. reeeeeeeeeeeeeeeeeeeeeeeeeeee
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# ? Feb 12, 2016 13:43 |
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Mans posted:The "millions of europeans enslaved by Barbarian pirates" came from a dude who assumed the peak of barbary slavery was the regular yearly number of captives and as such assumed that that number was constantly high during 400 straight years. And the slaves in galleys was never true. reeeeeeeeeeeeeeeeeeeeeeeeeeee I don't give a rats rear end I just wanna go Hayreddin Barbarossa on the mediterranean. I read a biography of him recently and the Barbary pirates are badass
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# ? Feb 12, 2016 13:50 |
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So when does Stellaris come out?
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# ? Feb 12, 2016 15:14 |
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WhiskeyJuvenile posted:So when does Stellaris come out? Same day as Civilization 6.
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# ? Feb 12, 2016 15:39 |
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Today's HOI4 Dev Diary is out now. This change sounds nice and one that will help the AI more so than the player; in most games where I wasn't playing as the Axis they, more than other factions, seemed to suffer from the rebel whack-a-mole mentioned. In particular, AI Germany would have a hell of a time with Poland and parts of eastern Europe where they'd divert most of their forces to deal with 1 or 2 rebel infantry divisions. If they were doing something - like trying to invade the Soviet Union - then suddenly diverted their entire front, this pretty much opened the door for their opponents to waltz right in. When you're playing as the Allies and want Europe for yourself, this usually means having to fight off a really powerful USSR all by yourself, or having to invade Lithuania or something while trying to cut the front in half while the USSR and Germany are busy elsewhere.
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# ? Feb 12, 2016 17:38 |
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Baronjutter posted:I can't imagine iIsrael using an ideology of racial/religious superiority and purity to aggressively expand their territory at the expense of a demonized other which are concentrated into shrinking ghettos. Nevertheless it existed in game because it was possible to release Israel as National Socialist Germany. I mean, why wouldn't it be possible game mechanic wise? I just thought it a little odd that the government type/philosophy matched Germany so closely. Edit. In other words, do not get mad at me. I was just pointing out a ridiculous thing that could, and did, happen with the "release nation" mechanic. Just like releasing Germany only to find Hitler and the nazis back in charge of the just defeated Germany. Going back to the original point regarding Germany, I remember being irritated in HOI2 that, if I had captured enough of it as the Soviets, I could release Germany proper; however if I did that it wouldn't be communist (some other radical left type) and would be the Federal Republic of Germany rather than the GDR. ZombieLenin fucked around with this message at 19:48 on Feb 12, 2016 |
# ? Feb 12, 2016 19:28 |
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There were literal Zionist Nazis (nowadays they are just figurative Nazis) https://en.wikipedia.org/wiki/Lehi_%28group%29
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# ? Feb 12, 2016 19:58 |
This is like the least interesting path this thread can take.
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# ? Feb 12, 2016 20:10 |
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Black Griffon posted:This is like the least interesting path this thread can take. Na that would be just your posting
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# ? Feb 12, 2016 20:24 |
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Enjoy posted:There were literal Zionist Nazis (nowadays they are just figurative Nazis) Actually, reading that I bet that is where they seeded the leaders for the government type from.
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# ? Feb 12, 2016 20:35 |
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Maybe they could add some wacky achievements to the later start dates in CKII so people will actually play them.
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# ? Feb 12, 2016 21:34 |
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CKII later starts are cool and good already though, you can choose some badass historical figure and try and outdo them, or take the last member of a dying dynasty / culture / religion and make them great. EU4 later starts OTOH just kick you in the balls with lovely NI choices
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# ? Feb 12, 2016 22:48 |
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I had a great game as a Margaret, Maid of Norway who lived through childhood and forged a grand Scottish-Norwegian North Sea empire. There's a lot of fun in later CK2 starts if you know where to look.
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# ? Feb 12, 2016 23:10 |
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Yeah the thing about ck2 is it's got a more "personal" focus - generally the most interesting stuff happens within a single generation or two, and there isn't really any "nation building" aspect like the ideas in EU4, where it's more fun to start from scratch and work on a long timescale. The development trajectory in ck2 is a straight line, so it's still just as interesting to come in closer to the end of that line, as opposed to EU4 where it just kind of feels like everything has been done for you already.
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# ? Feb 12, 2016 23:19 |
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Enjoy posted:There were literal Zionist Nazis (nowadays they are just figurative Nazis) That is a good flag.
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# ? Feb 12, 2016 23:24 |
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Enjoy posted:There were literal Zionist Nazis (nowadays they are just figurative Nazis) I wrote a term paper on these guys about ten years ago. It's definitely interesting to see how the wiki page for them grew over that period.
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# ? Feb 12, 2016 23:35 |
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# ? May 21, 2024 19:18 |
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Polikarpov posted:That is a good flag. You're correct
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# ? Feb 12, 2016 23:36 |