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The Iron Rose posted:so apparently the bleedout chances? God drat no wonder everyone just plain dies. It was a lot more likely they'd bleed out back in EW wasn't it? I really want a Secondary Heart upgrade equivalent now. Makes one soldier guaranteed immortal for the mission provided you aren't stupid about it.
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# ? Feb 12, 2016 02:37 |
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# ? May 21, 2024 14:49 |
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This thread moves mega fast, but I love it. Just finished another story mission and realized I've never used the skulljack minus the one story use. Also, my only Psi Operative got killed on some bullshit (rip) and now that I've tasted how good the class is... I can't go back.
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# ? Feb 12, 2016 02:38 |
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Tae posted:Beagle just posted spoilers for his legendary vanilla run. Yeah, and i think it was like 80% flawless to boot.
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# ? Feb 12, 2016 02:40 |
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solaranus posted:This looks really fun. Is the game still playable stability/bug wise with the bigger unit counts? Cosmetic things in cutscenes (soldiers standing in weird poses) Civilian counts are also doubled, but the amount of civilians you need to rescue in a retaliation mission is still 6. Not a bug but you'll want a mod to extend/disable timers because you can't meet them with double enemy spawns. And, uhh, that's all I can remember. It makes battles much longer and you have to be extra careful because triggering extra pods can really gently caress you, but I prefer it that way and I'm getting more battles where the enemy actually gets a turn which ups the tension. deep dish peat moss fucked around with this message at 02:52 on Feb 12, 2016 |
# ? Feb 12, 2016 02:43 |
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First Psi Operative in this campaign's nickname ended up being "Phoenix." I'm pretty pleased with that one, especially because his first ability was Sustain.
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# ? Feb 12, 2016 02:43 |
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Harrow posted:First Psi Operative in this campaign's nickname ended up being "Phoenix." I'm pretty pleased with that one, especially because his first ability was Sustain. Psi operatives seem to get unique nicknames. Mine ended up being named "Banshee".
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# ? Feb 12, 2016 02:44 |
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Ziji posted:This thread moves mega fast, but I love it. Just finished another story mission and realized I've never used the skulljack minus the one story use. Also, my only Psi Operative got killed on some bullshit (rip) and now that I've tasted how good the class is... I can't go back. Research skullmining and stab heads for sweet intel caches.
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# ? Feb 12, 2016 02:45 |
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SynthOrange posted:Hey do Faceless behave any differently in hiding? I thought might have I saw them looking a bit sick/zombified. The only difference between a faceless and a civilian is that the faceless don't run away if an alien walks through their rescue circle.
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# ? Feb 12, 2016 02:46 |
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Yes, Psi Ops have their own nickname pool, just like any other class. I had two named "Misery" and "Warlock".
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# ? Feb 12, 2016 02:46 |
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Broken Cog posted:Psi operatives seem to get unique nicknames. Mine ended up being named "Banshee". Both my Psi ops in my first run got named "Omen." The issue resolved itself when one of them got killed.
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# ? Feb 12, 2016 02:46 |
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Elliotw2 posted:The only difference between a faceless and a civilian is that the faceless don't run away if an alien walks through their rescue circle. Nope, seen Faceless run away. I was spoiled for Faceless before the game came out by watching Beaglerush. Very first mission I saw a dude run and I was all "Hey, easy rescue and this will move me up to get a nice flank on that Advent soldier." because I thought "running civ = confirmed not a faceless." But nope, they act 100% like normal civs until they pop up, that includes scattering from enemy troops.
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# ? Feb 12, 2016 02:50 |
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Beagle just got a mission to rescue an engineer named Sokalov, and the mission is called "Silent Gears." Game's a bit too self-aware.
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# ? Feb 12, 2016 02:50 |
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Vib Rib posted:Yes but people work fast. The mod pack also makes it pretty clear what you need to do to make a voice pack. It's one of the easiest mods to make, actually. Getting the appropriate sound clips to sound right is going to be the VAST majority of the effort there, so I imagine once you have someone who nails it properly, you'll see a lot of good ones come out in short order.
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# ? Feb 12, 2016 02:52 |
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SynthOrange posted:Both my Psi ops in my first run got named "Omen." The issue resolved itself when one of them got killed. Had two grenadiers be nicknamed "Moose", made them Moose-1 and Moose-2 and now they are a Wrecking Crew.
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# ? Feb 12, 2016 02:53 |
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Elliotw2 posted:The only difference between a faceless and a civilian is that the faceless don't run away if an alien walks through their rescue circle. You also can't rescue them when you run into their circle. Thought it was another bug at first.
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# ? Feb 12, 2016 02:58 |
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The old gang is back together! I think this is gonna be a good run. EDIT: oh my god they even promoted into the right classes. Leroy's a Specialist, Latisha's a Ranger, Zinchenko is a sharpshooter and Bar-Lev is a Grenadier. Ahahahahha yesssssss. Speedball fucked around with this message at 03:07 on Feb 12, 2016 |
# ? Feb 12, 2016 03:04 |
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The Iron Rose posted:I would recommend doing the blacksite mission earlyish. It's very much an early game mission, I'd get mag weapons but do it quickly after that. I rolled in there with a 2 squaddies, 3 rookies, and only mag rifles and did not have any real problems so this is tru fax.
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# ? Feb 12, 2016 03:04 |
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Is there a simple research cheat sheet around? I found one on Google but it was complicated and made my brain melt
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# ? Feb 12, 2016 03:08 |
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It begins This picture is speaking a thousand different ways. And they're all gold.
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# ? Feb 12, 2016 03:10 |
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Anyone else notice your troops bleed yellow/green?
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# ? Feb 12, 2016 03:26 |
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Lunethex posted:It begins One step closer to AnimeCom. Not sure if it would be better or worse if the hair had actual physics.
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# ? Feb 12, 2016 03:27 |
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Orgophlax posted:Anyone else notice your troops bleed yellow/green?
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# ? Feb 12, 2016 03:27 |
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I got Run and Gun on my sniper, which combos pretty nicely with death from above, or generally with the sniper rifle, since Run and Gun just gives you an extra action and doesn't care if you run or gun with it. So I can kill a guy, if I was elevated that only takes one action, then I can hit run and gun and tada, I got two actions again for another sniper shot. I guess that particular use is moot since the guy just got Serial, but run and gun is still nice because it allows you to reload/move once and still fire the rifle. I don't think I've gotten any really awful AWC skills yet. Yeah okay my secondary Grenadier got the one that hunkers you down automatically if you didn't attack, which is honestly pretty lame, but hey, at least this way, when I'm using em to overwatch, they also get a good defense boost My second string gunslinger has the one that grants a bonus move on a kill, which has been useful on occasion. Honestly the AWC skill I regret the most is Chain-Shot on one of my Rangers because it's a worse version of Rapid Fire (same aim penalty, but if you miss the first shot the second won't happen), and since I don't find melee Rangers that compelling, skipping Rapid Fire and going with Reaper leaves me a bit cold. Also, what the hell is up with Chain Shot and Rapid fire wasting so much time? The game zooms out of it's little cinematic mode between shots, the soldier goes back to cover, then he pops out and takes the second shot after a noticeable delay. Meanwhile, Fan Fire just squeezes off three shots in rapid succession, and Face Off also doesn't waste my loving time between shots.
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# ? Feb 12, 2016 03:31 |
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Lunethex posted:It begins Does it work with this mod? http://steamcommunity.com/sharedfiles/filedetails/?id=621249560&searchtext=
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# ? Feb 12, 2016 03:31 |
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Folks weren't sure last time I asked, but I ran a mission to confirm: You can absolutely jump in, do the objective, and bail to prevent any dark events It'll look bad but gently caress it, I need my A-team for this Avatar Facility strike and I'm not getting anyone wounded over some dork sending a UFO after me.
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# ? Feb 12, 2016 03:32 |
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I really want to like this game, I loving loved X-Com EU and EW...But this game runs like complete rear end, it runs like Arkham Knight and I keep thinking that because it's firaxis, they'll hide the improvements under an expansion pack. Why the gently caress are the turns taking so drat long?
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# ? Feb 12, 2016 03:43 |
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Fargin Icehole posted:I really want to like this game, I loving loved X-Com EU and EW...But this game runs like complete rear end, it runs like Arkham Knight and I keep thinking that because it's firaxis, they'll hide the improvements under an expansion pack. Make sure you install the Stop Wasting My Time mod on the workshop. It really helps.
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# ? Feb 12, 2016 03:44 |
Tae posted:Beagle just got a mission to rescue an engineer named Sokalov, and the mission is called "Silent Gears." I saw an engineer named Lebedev too which seemed a nice touch.
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# ? Feb 12, 2016 03:44 |
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XCOM, folks
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# ? Feb 12, 2016 03:48 |
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Neat, one of the possible scanning site bonuses is an extra Guerilla Op, so you can block an additional Dark Event. Too bad this one was the "rookies cost more" dark event. If they weren't also offering cash money I wouldn't even bother!
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# ? Feb 12, 2016 03:48 |
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Danaru posted:Folks weren't sure last time I asked, but I ran a mission to confirm: Now I'm wondering what an XCOM speedrun would look like.
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# ? Feb 12, 2016 03:52 |
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Deuce posted:Neat, one of the possible scanning site bonuses is an extra Guerilla Op, so you can block an additional Dark Event. I can't think of a dark event more harmless than that one.
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# ? Feb 12, 2016 03:53 |
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Internet Kraken posted:I can't think of a dark event more harmless than that one. It kinda makes me feel like a jerk though.
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# ? Feb 12, 2016 03:55 |
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So the penalty there is you just don't get to collect the loot and bodies afterwards if you bail, huh? Good to know.
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# ? Feb 12, 2016 03:59 |
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Is there ever a reason to take Death From Above over Quickdraw? The use case for Death From Above just doesn't feel very strong, but Quickdraw crops up all the time.
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# ? Feb 12, 2016 04:00 |
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XCom2 is art
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# ? Feb 12, 2016 04:02 |
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Not a Step posted:Is there ever a reason to take Death From Above over Quickdraw? The use case for Death From Above just doesn't feel very strong, but Quickdraw crops up all the time. If your sharpshooter is an actual sniper then they'll literally always be on higher elevation than the enemy and will never be close enough to use their pistol. I love Death from Above on my sniper, it lets them reload for free after a kill which is surprisingly useful since it means they can basically always be shooting.
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# ? Feb 12, 2016 04:02 |
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VDay posted:If your sharpshooter is an actual sniper then they'll literally always be on higher elevation than the enemy and will never be close enough to use their pistol. I love Death from Above on my sniper, it lets them reload for free after a kill which is surprisingly useful since it means they can basically always be shooting. Sold. Im training up a 3rd sharpshooter so Im willing to try things I havent tried before, because I can shelve her for serious missions E: Also means I can go scope + magazine and use the free action to reload instead of needing an autoloader
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# ? Feb 12, 2016 04:03 |
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Not a Step posted:Is there ever a reason to take Death From Above over Quickdraw? The use case for Death From Above just doesn't feel very strong, but Quickdraw crops up all the time. If it worked with serial to give you 3 actions then it'd be worth it but currently it isn't really. Synergizes well if you get run and gun though.
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# ? Feb 12, 2016 04:03 |
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# ? May 21, 2024 14:49 |
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Not a Step posted:Is there ever a reason to take Death From Above over Quickdraw? The use case for Death From Above just doesn't feel very strong, but Quickdraw crops up all the time. Kill something with a sniper rifle, shoot another thing with a pistol/fan fire versus shoot thing with a pistol then shoot it again with a pistol?
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# ? Feb 12, 2016 04:03 |