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Mr. Baps
Apr 16, 2008

Yo ho?

I'm thinking about putting my sniper into the AWC to make her a gunslinger, because I've tasted the goodness of multiple shots per turn + bluescreen rounds and I want more. Sectopods kinda ain't poo poo :stare:

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KaiserSchnitzel
Feb 23, 2003

Hey baby I think we Havel lot in common
I just did a guerrilla mission to hack a network before an 8-turn shutdown. I brought two Major rangers, two Captain grenadiers, one of which has an exo-suit armor with the rocket launcher, a Captain pistol-based sniper, and a sergeant combat hacker specialist. Bad group? Well, yeah, but all of my medical specialists are down with a case of the "got the poo poo shot out of me by a 20 foot tall sectopod" illness, which was my first sectopod encounter.

My intel says I will be facing advent shock, advent leader, chryssalid, muton, andromedawhatever the gently caress they are, and an ENEMY UNKNOWN.

So - no real armor, no healing capability, but my best rangers and grenadiers with a totally awesome pistol-sniper. Not really well advanced on the weapon tech, either, so I gotta play safe.

The map is short - just like a block long and get into this building at the end where the terminal is. The chryssalid makes his appearance right away, so I figure that's one worry down when I kill it. The andromewhatever shows up next, by itself, so it got to die a quick death.

And that's when everything went to hell.

Of course there was more than one chryssalid, and OF COURSE my bladestorm ranger whiffed the automatic melee attack, and OF COURSE she got chrysso-poisoned with no healing ability. Of course there is another adromedon, which despite being the size of a house and in possession of similarly-analogous speed capabilities, manages to dodge enough shots to acid-bomb two of my guys...again with no healing capabilities. On, and lest I forget, the stupid hacker blew a 78% chance to hack one of those spinning red streetlight things, so enemy bonuses were off the chain.

The mission timer doesn't matter a bit anymore; I've got like two turns before three of my troops die to chryssalid poison and acid burn. So, I rush into the building here the terminal is and I hack it. OK, now I just have to evac, right?

You know where this is going.

"Eliminate all enemies."

And I'd forgotten the mutons and the ENEMY UNKNOWN. That giant floating plastic eyeball, the Gatekeeper. Never seen one before; I have no idea what the gently caress other than if seems to bounce bullets like a cartoon villain. My last grenade took out a muton through explosion plus falling damage; my other ranger misses her automatic blade attack on an approaching muton that mauls her ti within one point of death, and I have no idea how I'm going to knock the health out of the Gatekeeper before half my squad is dead and the other half is covered in chryssalids.

But, I've got to say...lightning reflexes plus showdown is an awesome thing to behold; my ranger couldn't hit the muton with her automatic melee attack but she sure did blast the hell out of his face, and the repeater kicked in on my grenadier's cannon...EXECUTION.

Every one of my troops made it out with less than two health. Even if I would have had some healing capability, it wouldn't have helped much. But holy crap that was awesome. I furiously pressed PrtScr as my troops all limped off the skyranger...but apparently PrtScr is not the key bind for screenshot like every other game on the planet. gently caress me.

:xcom:

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle
The customization unlock mod I am using seems to have a flaw. Or perk, depending on how you look at it.

EDIT: Also, recently unlocked Kill Zone for the first time on Evelyn "Iron Rose" Haine. She immediately killed all three members of the first pod in the next mission, earning me the "I Am Become Death" achievement. She's done similar in the next handful of missions. Sniper Sharpshooters are admittedly underwhelming until they get some Aim to counteract Squadsight loss, but goddamn is that a crazy skill. I put off building the Proving Grounds for a really long time, but not I can't wait to give her some nice ammo, even if it's just the Talon Rounds I just picked up. That plus the Guerilla bonus crit should help her out some more.

Also got a Medic Specialist with Rupture. Stupid great skill on an otherwise defensive dude, so now he can set up a crazy turn on a big dude or just have a guaranteed crit by himself when I need it. Very nice! I think I'm going to remove Phantom and a few other skills from the AWC pool, there are some real duds in there when they don't have the rest of the tree to synergize.

Only registered members can see post attachments!

Locke Dunnegan fucked around with this message at 04:12 on Feb 12, 2016

Eimi
Nov 23, 2013

I will never log offshut up.


Its Happening.gif



:stonk:

EvilSlug
Dec 5, 2004
Not crazy, just evil.

Vib Rib posted:

How hard is it to make voice packs? I'm really surprised there have been almost none so far.
The problem is twofold. (1) Sourcing quality audio. (2) Filtering said audio to match with the in-house audio filter Firaxis' sound engineers used. (Interested goons with a pro recording setup, feel free to drop me a PM.)

Plugging audio into the game via mod is relatively simple. Recording and/or engineering that audio to not suck or be horribly jarring takes time, even without having to make the links to all the sound cues. There are no less than 80 individual sound cues for soldiers, btw. If I still had access to professional recording gear, there would be some non-midwest US accents available by the end of this week. Alas, I am currently trying to eliminate noise from my available ghetto recording setup. If I can get recording sorted, I could easily start dragging in some locals to do reading sessions and kick out a package with a handful of new voices. We'll see.

For reference, the American English Male 1 voice pack (ed: as in a single soldier voice) contains 985 individual sound files, each of which is linked to one of those 80 unique sound cues. (This includes a couple of things that are not in use, but should be included so the pack doesn't break when DLC or other mods inevitably introduce the things they reference...like arc throwers from the last game.) The troops' raw audio was also filtered in a very specific way in post, so it all has a universal feel. Just dumping in clean files or using a half-rear end high pass filtration method sticks out in glaring fashion from the rest of the game's audio.

For contrast to taking it seriously, though; that Russian pack someone posted contains under 130 sound files that the user just ripped from another source and pasted into a pre-built example mod in the tools. The files themselves are just randomly plopped wherever and linked however because he doesn't speak Russian, but it functions ingame. Your soldiers might as well be saying "potatoes" when you move them, but if it scratches an itch for folks then they're happy and who cares? :)

EvilSlug fucked around with this message at 04:14 on Feb 12, 2016

Crosspeice
Aug 9, 2013

I am now looking forward to the mod to make your guy say "potatoes" in hundreds of different ways.

BlazetheInferno
Jun 6, 2015
I think that "No arms/legs" option is meant to go with Civvie outfits. I remember seeing that in the mod description.

EvilSlug
Dec 5, 2004
Not crazy, just evil.
^^^ Hovertroop is pretty rad, though.

Crosspeice posted:

I am now looking forward to the mod to make your guy say "potatoes" in hundreds of different ways.
I realized upon writing that last bit that if I can get my recording hashed out I am now obligated to voice a Lennie type character who responds with potatoes, yes.

FairGame
Jul 24, 2001

Der Kommander

Are lids supposed to be able to run out of the fog of war before they've even activated and swipe at your dudes? Fuckers charged across the entire damned map.

Fortunately my ranger is immune to poison and has sick dodge and defense, so it didn't matter. But that seems pretty unfair.

In other news, I met my first sectopod. It attacked a mimic beacon before getting brutally murdered by a shotgun with double shot that also shreds armor.

I seriously have no room in my squad for a sharpshooter. Grenadiers are too good not to double up on. Rangers can output insane single target damage plus they help me scout and tank. My hacking specialist ruins all robots and has incredibly high hack so she can get any bonus. But that also means she can't do medical stuff, which is what the other specialist is for. And psi ops are absurd. Stasis is a hilarious ability.

Operant
Apr 1, 2010

LET THERE BE NO GENESIS
Death from above allows you to actually reposition your sniper if you're into that, it's pretty useful. Quickdraw I'd only take on gunslinger dudes.

Synthbuttrange
May 6, 2007

Lightning Hands, then DFA sniper shot, then pistol shot. :getin:

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

EvilSlug posted:

The problem is twofold. (1) Sourcing quality audio. (2) Filtering said audio to match with the in-house audio filter Firaxis' sound engineers used. (Interested goons with a pro recording setup, feel free to drop me a PM.)

Neither of those stopped the Long War guys.

Internet Kraken
Apr 24, 2010

slightly amused

Elliotw2 posted:

Neither of those stopped the Long War guys.

And the Long War voicepacks were mostly horrible.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Legend Ironman reminds me of impossible ironman, except instead of struggling through the first 3 missions or so, you have to struggle like that for the first 8-10 missions or so and play perfectly with no injuries or you'll be trying to take on the supply train with a bunch of rookies and having lovely weapons which take 2-3 turns to kill a single dude

Getting frustrating having to restart after having perfect 3-4 missions in a row and then a single one goes bad

Saxophone
Sep 19, 2006


Someone just tell me to buy this dumb game. I've been thinking about buying it all week and I've enjoyed most of the original. Plus between modding and just QoL improvements in general I imagine any annoyances with the first one are/can be cleared up in 2 anyway.

Orgophlax
Aug 26, 2002


Brainamp posted:

Kill something with a sniper rifle, shoot another thing with a pistol/fan fire versus shoot thing with a pistol then shoot it again with a pistol?

And if you take lighting hands, you could potentially fire 3 times with DFA.

EDIT:

Saxophone posted:

Someone just tell me to buy this dumb game. I've been thinking about buying it all week and I've enjoyed most of the original. Plus between modding and just QoL improvements in general I imagine any annoyances with the first one are/can be cleared up in 2 anyway.

If you're willing to deal with poor performance, and some general wonkiness, get it. It's great. Otherwise wait for patches.

Synthbuttrange
May 6, 2007

Buy it if you can ignore a few technical bugs for a lot of :xcom:

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:47 on Mar 31, 2022

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Saxophone posted:

Someone just tell me to buy this dumb game. I've been thinking about buying it all week and I've enjoyed most of the original. Plus between modding and just QoL improvements in general I imagine any annoyances with the first one are/can be cleared up in 2 anyway.

Turn off AA if you do get it.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

splifyphus posted:

So much bullshit. I don't understand how this is possible. If something can go wrong on legendary, it will go as spectacularly wrong as possible.

Beagleluck is a thing. Christopher Odd has it too.

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle

BlazetheInferno posted:

I think that "No arms/legs" option is meant to go with Civvie outfits. I remember seeing that in the mod description.

Counterpoint: Having a team of Raymen is great.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



SynthOrange posted:

Hey do Faceless behave any differently in hiding? I thought might have I saw them looking a bit sick/zombified.

I feel like I've kind of had a hunch about Faceless that proves right more often than not, but that could be confirmation bias. And if it's not, it could be some subtle appearance or animation thing, but it could be something to do with positioning, or idk.

Harrow
Jun 30, 2012

Just got through an absolutely brutal guerrilla operation.

I had a nasty retaliation mission first, where chryssalids showed up for the first time this campaign and half my A-team got gravely wounded. Then, as soon as I hopped back to the geoscape afterwards, I had an immediate guerrilla operation, and I absolutely had to counter one of the Dark Events so I went for it. So I had half of my good soldiers and three corporals/sergeants and of course the game decides it's time for me to meet andromedons. Eight turns to move across a huge map and hack an objective with shieldbearers and andromedons crawling all over the place and gently caress that was nasty.

But we all survived and the game then gave me almost a full month to just heal up, scan, and research so it's all good. :yayclod: Now I'm swimming in plasma weapons and a couple days away from having enough supply to make Warden Armor.

Synthbuttrange
May 6, 2007

See? The game isnt bullshit, you just needed to get good. :v:

Harrow
Jun 30, 2012

All credit goes to plasma grenades, really. Those things are beautiful.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
iron man sucks and I learned not to play it on the first one. Real cool when the screen vibrates just enough so that instead of going to the objective in one turn my sniper jumps off the other side of the roof.

so the skulljack doesn't do poo poo until it's plot related or upgraded to skullmine? I could have sworn on my last campaign I had a ranger sulljack a regular 3 health trooper, but on that one I actually never jacked an officer at all

also where the gently caress do you get elerium pods? I have absolutely none and want the fuckin skullmine to at least try and get into hacking poo poo. Are they ONLY drops because I get <1 drop per mission. I usually get one every couple or so. Is that normal? Would it tell me if I blew up the drop by nuking all life?

lilspooky
Mar 21, 2006
My sharpshooter gets shot and "killed" by a sectopod........is then revived and healed by my medic.

My psi-agent gets tickled by a snakeman and loses two pips of health.

After the mission my sharpshooter is perfectly fine while my psi-agent is "Gravely Wounded".



Come again?

Chard
Aug 24, 2010




XCOM was a better game than its sequel :smith:

Shoenin
May 29, 2013

Everynight I wake up Screaming.
(and beating the dragon)
Specialists area scan thing reveals Faceless and burrowed Chrysalids
I went "Neat" when I discovered that.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Chard posted:

XCOM was a better game than its sequel :smith:

troll alert

Synthbuttrange
May 6, 2007

Dont battle scanners do the same thing?

SniperWoreConverse
Mar 20, 2010



Gun Saliva

lilspooky posted:

My sharpshooter gets shot and "killed" by a sectopod........is then revived and healed by my medic.

My psi-agent gets tickled by a snakeman and loses two pips of health.

After the mission my sharpshooter is perfectly fine while my psi-agent is "Gravely Wounded".



Come again?

obviously it was a minor arterial break that could easily be patched together with med gel for your sharpshooter.

blood clots formed in psi guy's brainstem on the ride back that require extensive multiple surgeries

MGDRAGOON
May 28, 2003

What you say!?!
So I was playing a UFO landing and had creeped my guys up to the first enemy squad to set up the ambush; the turn before I spring it an andromedon just casually strolls directly over a giant boulder that one of my guys just so happened to be hiding behind and crushes it, revealing my squad. He then fires a point blank shot at the guy he just "flanked" by walking over his cover of a boulder, scoring a critcal hit and one hit killing him. :xcom:?

Bolow
Feb 27, 2007

So do the Faceless ever show up in non-Retaliation missions? I beat the game and never saw a single one outside of them.

Also the groups that have Sectopods in them seem to be bugged and don't actually seek out the player?

Harrow
Jun 30, 2012

lilspooky posted:

My sharpshooter gets shot and "killed" by a sectopod........is then revived and healed by my medic.

My psi-agent gets tickled by a snakeman and loses two pips of health.

After the mission my sharpshooter is perfectly fine while my psi-agent is "Gravely Wounded".



Come again?

This game's system for determining wound severity is totally insane. I'm not sure if it's a bug or if there's just some sort of random element to it. It really needs to be proportional.

Like, if you take damage equal to 15% or less of your health over the course of a mission, you're lightly wounded. Then, 15%-49% or so is regular wounded. Take 50% or more of your health in damage and you're gravely wounded. That makes sense to me, anyway, or something like that.

At least the AWC makes healing up really fast.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Bolow posted:

So do the Faceless ever show up in non-Retaliation missions? I beat the game and never saw a single one outside of them.

Also the groups that have Sectopods in them seem to be bugged and don't actually seek out the player?

p sure there is a dark event that will put faceless in every mission that has civvies

Kin33
Jul 3, 2007

Where is your god now?

Harrow posted:

This game's system for determining wound severity is totally insane. I'm not sure if it's a bug or if there's just some sort of random element to it. It really needs to be proportional.

Like, if you take damage equal to 15% or less of your health over the course of a mission, you're lightly wounded. Then, 15%-49% or so is regular wounded. Take 50% or more of your health in damage and you're gravely wounded. That makes sense to me, anyway, or something like that.

At least the AWC makes healing up really fast.

Thats almost how it works. Its just theres a lot of overlap to allow for variance.

Erata
May 11, 2009
Lipstick Apathy

SniperWoreConverse posted:

p sure there is a dark event that will put faceless in every mission that has civvies

There is, and it's not the worst thing to get since those guys get you one of the most busted grenades in the game. Having more of those things to kill is mostly a benefit.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
All I want in life is a mod that plays appropriate music clips from this when my Skyranger zooms in and my dudes rappel out.

https://www.youtube.com/watch?v=dtyvh-DeQYs&t=17s

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Harrow
Jun 30, 2012

Kin33 posted:

Thats almost how it works. Its just theres a lot of overlap to allow for variance.

How big is the overlap? It seems too big, but that could just be that I've had a few unlucky rolls and they stick in my mind.

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