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ullerrm posted:Warp Disruptors and Scramblers Only until they remove supercap ewar immunity.
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# ? Feb 12, 2016 07:36 |
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# ? Jun 4, 2024 19:47 |
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That Works posted:
This needs to go into Goonfleet Wiki if it hasn't made it there already.
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# ? Feb 12, 2016 09:03 |
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scandoslav posted:Only until they remove supercap ewar immunity. This does however, gently caress DSTs.
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# ? Feb 12, 2016 09:15 |
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dotalchemy posted:I installed Eve last weekend to find my cozy little home in Syndicate all but abandoned, save for three guys who were dicking about on the undock. Greg! Space Violence moved out of Syndicate when BOS were kicked from the Alliance. If you want small gang pvp then hole squad would be perfect. It's full of really good people and they're also in the main Alliance now and get SRP (Tax Querns) If you're willing to repack your ships then I'll gladly get all of it to Deklein or the current deployment for free.
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# ? Feb 12, 2016 09:30 |
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ullerrm posted:Damage Controls This is an awesome post, thank you. Saving this info.
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# ? Feb 12, 2016 09:36 |
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Eesh. Time to redo all my fits of everything, again. I'm more than a little disappointed that CCP is nerfing ECM and tackle again, overall, but that's nothing, I suppose, to the major hit suicide ganking is taking.
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# ? Feb 12, 2016 09:43 |
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I am very glad that they combined the different ECCM flavors into one module. Even better that they inject the functionality into the Sensor Booster, and add an extra script to it. This will indeed be highly valuable for small gang/solo PvP. Now if only they combined the 4 ECCM skills into one. Typically that skill is what prevents me from having Mastery 5 on a ship. I just can't be arsed to train all 4 of them to 5. PS : the increased fitting requirements on the DCU for the IFFA will hurt a lot of frigate fits, but all in all I think it is worth it if you don't have to turn it on anymore.
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# ? Feb 12, 2016 10:42 |
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Evernoob posted:I am very glad that they combined the different ECCM flavors into one module. Yeah, making DCUs passive is a huge boon. Every time I decloak somewhere I tend to forget to switch on my DCU, having it passive will eliminate a huge headache from my dumb rear end.
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# ? Feb 12, 2016 10:53 |
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Caring about highsec lol
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# ? Feb 12, 2016 11:21 |
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MacPac posted:highsec lol MacPac posted:Caring lol
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# ? Feb 12, 2016 12:28 |
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CCP posted:As a side note, we are not going to require the use of the infamous Starbase Charters in high-security space as we feel it is an overkill requirement. blowfish posted:
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# ? Feb 12, 2016 12:46 |
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Also whoever made a SA smiley for peter gabriel, that was about time!
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# ? Feb 12, 2016 12:47 |
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@Eonwe friend
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# ? Feb 12, 2016 12:48 |
almighty posted:This needs to go into Goonfleet Wiki if it hasn't made it there already. That would be cool. I think between baiting T20 into that, making vilerat-flowchart.jpg and dropping the cyno on shrike I did some cool eve stuff back in the day .
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# ? Feb 12, 2016 12:49 |
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froody guy posted:@Eonwe isn't the only good thing to come out of the Star Citizen thread
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# ? Feb 12, 2016 13:37 |
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ullerrm posted:Damage Controls Well, there goes my primary justification for hull tanking RIGHT OUT THE loving WINDOW THANK YOU VERY MUCH I could live with the first one, though, DC should have been that way to begin with tbh.
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# ? Feb 12, 2016 13:51 |
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gently caress me sideways and make me spin!! What a time to be a goon!! froody guy fucked around with this message at 13:59 on Feb 12, 2016 |
# ? Feb 12, 2016 13:55 |
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ScreamingLlama posted:
Your justification may be gone, but the math overall doesn't change much. If you want, you can still hull tank Gallente-ships or whatever.
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# ? Feb 12, 2016 14:46 |
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I could, but how much EHP is it going to cost me?
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# ? Feb 12, 2016 15:11 |
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I wonder if there's a way to calculate how much isk's worth of ships I've lost vs how much I've made. I wonder if I'm anywhere near breaking even.
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# ? Feb 12, 2016 15:55 |
ScreamingLlama posted:
pleas do'nt poast a meme
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# ? Feb 12, 2016 15:56 |
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ScreamingLlama posted:I could, but how much EHP is it going to cost me? As a far warning, I'm bad at math: 1. Old DC T2: 60% resists, 0% natural resists 2. New DC T2: 40% resists, 33% natural resists This means, even if EVE's weird system of diminishing returns is taken into account (those 40% should be 40% of 66,66666~% = ~26,5%), you still end up with more EHP then before, so it's actually a light buff. Then you take into account how the new T2 DC has slightly more shield and armor resists, and you get even more EHP. So the answer is: You "lose" something like negative 6-7% EHP compared to before and it's now passive. Doesn't sound so bad.
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# ? Feb 12, 2016 15:59 |
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So long to all the skill related shenanigans and the transition from carrier to fax.CCP posted:No More Force Auxiliary Skills Source
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# ? Feb 12, 2016 16:01 |
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Not what I hoped for (i would have used the full SP refund scheme), but probably the fairest option : My guess the old "Racial Carrier" will be renamed to "Racial Capital Support Ship", with the Triage module skill being the prereq for the FAX, and some fighter related skill being the prereq for flying a carrier.
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# ? Feb 12, 2016 16:15 |
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ahahahaha CCP Leeloo no longer responsible for CSM
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# ? Feb 12, 2016 16:18 |
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Wait a minute, capital ancillary shield boosters are coming and they can still be stacked? This sounds like a good way to neuter bomb waves: Stack a ton of them, switch them on when the bombs come to neutralize the damage and after the bombing runs are through you reload your shield boosters. Will shield capitals be the new meta, or did I overlook something obvious?
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# ? Feb 12, 2016 16:21 |
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"The armor versions of these modules will be limited to one per ship just like their smaller cousins." This does imply that the shield variant can be stacked. So question : Should I fit a Triage module on my Archon or not when Citadel Expansion hits? (which ship will have higher value, the FAX BPO's will still be crap quality when seeded, and research on capital ship BPO's take a LONG time) Evernoob fucked around with this message at 16:30 on Feb 12, 2016 |
# ? Feb 12, 2016 16:26 |
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Whoever would have thought that handing control of a democratic process to a citizen of a former Soviet Bloc nation could end badly.
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# ? Feb 12, 2016 16:35 |
Oh my god the last two days have been amazing EVEwise CCP continue posting good things
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# ? Feb 12, 2016 16:37 |
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Oodles posted:I wonder if there's a way to calculate how much isk's worth of ships I've lost vs how much I've made. If you're anything like me, you don't have a prayer Libluini posted:As a far warning, I'm bad at math: Time to go buy some bulkheads then! GrandTheftAutism fucked around with this message at 16:55 on Feb 12, 2016 |
# ? Feb 12, 2016 16:53 |
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Libluini posted:As a far warning, I'm bad at math: The hull resists come about to be about the same as before the change with a t2 DC. It's 100 - 67 * (1 - 0.4) which is 59.8%
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# ? Feb 12, 2016 17:12 |
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# ? Feb 12, 2016 17:33 |
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froody guy posted:So long to all the skill related shenanigans and the transition from carrier to fax. This is good news for me. I'm just now planning on cross training into my second carrier, and have logi 5 following up on that shortly thereafter. It's nice to know that I won't have to train a whole second set of 12x skills just to try out being a triage pilot, although I guess I will have to buy another hull. I'm looking forward to their fighter dev blog. And when they put the new fighter stuff on SiSi, I might actually log in there for the first time just to try it out.
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# ? Feb 12, 2016 17:35 |
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SperginMcBadposter posted:The hull resists come about to be about the same as before the change with a t2 DC. Well, I warned him! Still, with the slightly higher shield + armor resists, you end up with a net positive in EHP.
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# ? Feb 12, 2016 17:36 |
Dr. Pangloss posted:I'm looking forward to their fighter dev blog. And when they put the new fighter stuff on SiSi, I might actually log in there for the first time just to try it out. Yeah, I'm going to sideline my current training plan to slot that stuff in, I'm really hyped for EVE-homeworld.
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# ? Feb 12, 2016 17:52 |
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I just got an email about the skill extractor/injector thing, and reading the last few pages here the module changes also sound pretty cool. Is now a good time to come back, and is there much going on? I was last active in mid-to-late 2014 and it seems like a lot has changed.
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# ? Feb 12, 2016 17:59 |
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Be interesting to see if her and Falcon remain within the organisation.
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# ? Feb 12, 2016 18:15 |
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Oodles posted:Be interesting to see if her and Falcon remain within the organisation. we can hope verone gives up his life long dream of working at ccp
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# ? Feb 12, 2016 18:44 |
Jack the Lad posted:I just got an email about the skill extractor/injector thing, and reading the last few pages here the module changes also sound pretty cool. IMO do what I'm doing and wait until the Citadel patch launches. I'm getting the feeling that's going to be about the climax of EVE paradigm shifts until player made stargates. Starting with Citadel likely means you'll be on the ground floor for any cool shakeups.
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# ? Feb 12, 2016 18:48 |
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# ? Jun 4, 2024 19:47 |
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Helicon One posted:Whoever would have thought that handing control of a democratic process to a citizen of a former Soviet Bloc nation could end badly. Was leeloo the one that got really mad if you called out a Russian csm? Because lmao. I'm actually suprised CCP hasn't hired gorski car. The constant passive aggressive shut he does as mod isn't that far from a lot of past actions by CCP.
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# ? Feb 12, 2016 18:57 |