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I think it's been long enough and I've made enough updates I'd like to pimp my own most recent mod again, Caps and Masks. You can craft something like 16 hats and 22 bandana facemasks and in the last update I started putting them in level lists for bandits, gunners and wastelanders, so if nothing else boot it up and tell me if you see anything new pop up in the wild. http://www.nexusmods.com/fallout4/mods/8836/
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# ? Feb 9, 2016 04:20 |
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# ? May 31, 2024 19:53 |
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I was just going to check on nexus for a hat mod but I thought I'd come here first, thanks!
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# ? Feb 9, 2016 12:25 |
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Saint Sputnik posted:I think it's been long enough and I've made enough updates I'd like to pimp my own most recent mod again, Caps and Masks. You can craft something like 16 hats and 22 bandana facemasks and in the last update I started putting them in level lists for bandits, gunners and wastelanders, so if nothing else boot it up and tell me if you see anything new pop up in the wild. Are those.... Doggles? I downloaded it as goonmods = bestmods.
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# ? Feb 10, 2016 02:18 |
staberind posted:Are those.... Doggles? I downloaded it as goonmods = bestmods.
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# ? Feb 10, 2016 02:22 |
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Has anyone seen a mod or a fix yet that makes it so that provisioners aren't considered "unassigned" in a settlement and thus restrict settlement growth and happiness?
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# ? Feb 11, 2016 00:11 |
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See through scopes: http://www.nexusmods.com/fallout4/mods/9476/ Neat!
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# ? Feb 11, 2016 00:25 |
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Capn Beeb posted:See through scopes: loving finally. I hate sniping in this game because of that stupid fade in effect.
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# ? Feb 11, 2016 03:56 |
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Saint Sputnik posted:I think it's been long enough and I've made enough updates I'd like to pimp my own most recent mod again, Caps and Masks. You can craft something like 16 hats and 22 bandana facemasks and in the last update I started putting them in level lists for bandits, gunners and wastelanders, so if nothing else boot it up and tell me if you see anything new pop up in the wild. I must say, while i probably won't use it because i just don't like how hats and bandanas look on the models in FO4, but this is really tastefully made. I love that the colors are subdued. The stars and stripes in the base game really bothers me because it's so bright, like it was just purchased from a store. You're doing great work.
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# ? Feb 11, 2016 07:33 |
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So as a purely hypothetical exercise, what would be a good way to expand weapon modding in F04? In terms of design, I mean. The vanilla method is pretty dull. I would typically run back to Sanctuary, see if I could cram anything back on my guns. At specific breakpoints, I could usually add on some ubermod that added +damage to all my guns and then I was done again. Half the mods are less than useless for most characters. How would you add sidegrades that a player might actually want to pick between? It seems like the purpose of mods are to specialize weapons down two or three paths (stealth, +Auto, +AP, +Damage) but most people quickly do the math and never deviate from it. How would you give it more life? It seems to me the only intuitive thing to do is to move away from +numbers, but most of that is covered by rare weapons in this game - I can't just slap a +50% damage to ghouls mod on the weapon of my choice, or a +Double mod, but that seems like it would be way more selective and cool than what we got.
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# ? Feb 11, 2016 09:03 |
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I think Bethesda really limited the potential for sidegrades by not including the ammunition crafting and damage threshold systems Obsidian used in New Vegas. I could see those systems working with Fallout 4's new radiation damage and rare weapon attributes to really open up the game's possibilities for meaningfully diverse weaponry. Cosmetic weapon skinning would be great as well, especially if rare patterns were out in the world to find.
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# ? Feb 11, 2016 17:06 |
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Phetz posted:I think Bethesda really limited the potential for sidegrades by not including the ammunition crafting and damage threshold systems Obsidian used in New Vegas. I could see those systems working with Fallout 4's new radiation damage and rare weapon attributes to really open up the game's possibilities for meaningfully diverse weaponry. Cosmetic weapon skinning would be great as well, especially if rare patterns were out in the world to find.
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# ? Feb 11, 2016 17:10 |
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Talkie Toaster posted:I thought so too, I've put both back in but there's an infuriating bug with DT on power armour- if it reduces a hit to below 0 damage, it repairs the power armour (even though it doesn't heal the player). A protective layer of lead develops around the exterior of the suit through heavy application of light machine gun fire.
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# ? Feb 11, 2016 18:20 |
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Talkie Toaster posted:I thought so too, I've put both back in but there's an infuriating bug with DT on power armour- if it reduces a hit to below 0 damage, it repairs the power armour (even though it doesn't heal the player). I didnt like giving power armor DT, it just made most enemies freak out and run away, even if they couldn't see me in buildings I could hear them yell and go into hiding. The concept is awesome but the game cant handle it, the NPCs could have even hurt me cause I use a higher damage scale but their AI doesn't account for that.
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# ? Feb 11, 2016 21:06 |
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Doesn't DT reduce the viability of automatics?
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# ? Feb 12, 2016 00:30 |
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Sorus posted:Doesn't DT reduce the viability of automatics? It would because the reduced damage per bullet. Which is a stupid game mechanic. Full auto should cause more recoil and make the gun hard to control, not reduce the damage.
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# ? Feb 12, 2016 01:38 |
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Sorus posted:Doesn't DT reduce the viability of automatics? RE enemies fleeing... Yeah, I halved the DT between v1 and v1.1. Low-level trash getting out of the way is a selling point IMO but it was waaay to far.
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# ? Feb 12, 2016 01:53 |
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Capn Beeb posted:See through scopes: For a moment I thought this only zoomed in through the scope and not the whole screen and got excited. Still very good looking scopes though. How many games have even done that effect? I've yet to play one so I assume it must be really computationally expensive and/or hard to implement.
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# ? Feb 12, 2016 02:46 |
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Updated Full Dialogue Interface to Beta9. Notable features include .strings updates for patch 1.3, seven new interface layouts, and two new translations (Japanese and Russian).
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# ? Feb 12, 2016 13:26 |
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Is there still no word on when the GECK's going to drop besides 'early 2016?'
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# ? Feb 12, 2016 14:09 |
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Reports indicate they're still working on the monetization scheme with Valve and Microsoft/Sony.
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# ? Feb 12, 2016 15:18 |
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How has modding evolved over the past couple of months
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# ? Feb 12, 2016 15:24 |
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ZenVulgarity posted:How has modding evolved over the past couple of months They discovered tits once more and are slapping them on everything that jiggles
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# ? Feb 12, 2016 15:29 |
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Magmarashi posted:They discovered tits once more and are slapping them on everything that jiggles Did the GECK or whatever come out yet
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# ? Feb 12, 2016 15:54 |
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ZenVulgarity posted:Did the GECK or whatever come out yet Father Wendigo posted:Is there still no word on when the GECK's going to drop besides 'early 2016?' Two posts above yours
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# ? Feb 12, 2016 15:56 |
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Magmarashi posted:Two posts above yours
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# ? Feb 12, 2016 15:57 |
Oh boy a Minutemen faction mod I'll just.... Oh. You just turned them into BOS/Gunners Militia. This is the 3rd mod that does this. I want some goddamn faction variety Nexus and this isn't it.
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# ? Feb 12, 2016 16:03 |
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SeanBeansShako posted:Oh boy a Minutemen faction mod I'll just.... Are you talking about We Are The Minutemen? I haven't installed it yet but I thought it looked interesting.
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# ? Feb 12, 2016 16:15 |
Polaron posted:Are you talking about We Are The Minutemen? I haven't installed it yet but I thought it looked interesting. If that is your thing, go for it. I'm kind of the opposite, lets make the Minutemen crazy rear end 18th/19th century reinactors with cobbled together old worlds meets world end future junk kind of dude. It's just that several mods are doing the whole 'generic post war modern militia' thing. Also, I am aching for some more traditional firearms. I wish the GECK would come and some modder does a FNV armoury mod or something here.
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# ? Feb 12, 2016 16:22 |
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Well ff7cloudstrife has been making some really good weapon mods lately. Just downloaded his M 14 battle rifle mod. If only the Weapon Balance Overhaul applied to them.
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# ? Feb 12, 2016 16:55 |
Arcsquad12 posted:Well ff7cloudstrife has been making some really good weapon mods lately. Just downloaded his M 14 battle rifle mod. If only the Weapon Balance Overhaul applied to them. Yeah that M14 gun is awesome looking, if slightly OP. Also, is there a mod that forces Settlers assigned to stores in settlements to go there? Because of a certain quest, the Doctor Clinic in Diamond City is closed and I can't stop chugging Psycho.
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# ? Feb 12, 2016 17:11 |
I want an M1911. When are we getting that?
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# ? Feb 12, 2016 17:15 |
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Pete Hines actually just posted on the twitter about the DLC/CK nonsense: https://twitter.com/DCDeacon/status/698176562441678854 The Survival Overhaul sounds good so far - diseases are a much needed thing, I think. Will be interesting to see what Bethesda has in the content pipe. I have plans to make a giant gently caress-off balancing mod for this once it is in an Ultimate Edition state in a year or so.
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# ? Feb 12, 2016 17:24 |
I'm just happy we're going to be hearing from them soon. Also browsing Nexus, I am starting to suffer breast fatigue.
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# ? Feb 12, 2016 17:36 |
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oh poo poo Hothtrooper is making FO4 armor now
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# ? Feb 12, 2016 20:43 |
No classic Brotherhood undersuit/scribe robes mods yet?
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# ? Feb 12, 2016 21:04 |
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SeanBeansShako posted:Also, is there a mod that forces Settlers assigned to stores in settlements to go there? Because of a certain quest, the Doctor Clinic in Diamond City is closed and I can't stop chugging Psycho. Here
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# ? Feb 12, 2016 22:43 |
Thank you. My god, it is weird that they don't have a replacement for the Diamond City Clinic or even a quest to trigger such a thing. Also, If any modding goon plans or doing a big old faction variety project for the Minutemen and want to go the Historical route I can give them plenty of sources to work with.
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# ? Feb 12, 2016 22:54 |
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strong bird posted:Reports indicate they're still working on the monetization scheme with Valve and Microsoft/Sony. Is there actually a source for this other than the tinfoil hat brigade?
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# ? Feb 12, 2016 23:02 |
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SeanBeansShako posted:Thank you. Well, I was thinking about changing the castle to a bird sanctuary.
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# ? Feb 12, 2016 23:03 |
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# ? May 31, 2024 19:53 |
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LumberingTroll posted:Is there actually a source for this other than the tinfoil hat brigade?
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# ? Feb 12, 2016 23:05 |