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So how do I share characters I make with people? I'm rather inept with computers.
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# ? Feb 13, 2016 08:23 |
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# ? May 10, 2024 02:00 |
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Doctor Reynolds posted:So how do I share characters I make with people? I'm rather inept with computers. I'm not sure either. It involves mucking around in the file system a bit; apparently people at Firaxis don't know how to make programs create file explorer dialogues to export pools to specific places.
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# ? Feb 13, 2016 08:33 |
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Step 1: Create characters Step 2: Select character in Character Pool from main menu, export to a Character Pool (create your own, preferably) Step 3: Here's where the file-mucking begins. At least in my computer, where to go is -> Documents->My Games->XCOM2->XComGame->CharacterPool->Importable-> Your character pool .bin file is here. Email it to them as an attachment or upload it somewhere for download. Step 4: Have them download it, and put it in the same spot on THEIR computer.
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# ? Feb 13, 2016 08:40 |
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BlazetheInferno posted:Step 1: Create characters Huh. That is not what I was expecting, I figured there was just a "share with friends" button or something. Thank you for the quick reply.
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# ? Feb 13, 2016 08:42 |
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feels good to join the 0.3% now to try it on legend
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# ? Feb 13, 2016 08:43 |
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Doctor Reynolds posted:Huh. That is not what I was expecting, I figured there was just a "share with friends" button or something. Thank you for the quick reply. Just make sure all the characters you want to share are in that pool. If only it was this easy to increase that drat starting roster of rookies. Still have no idea what I need to change
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# ? Feb 13, 2016 08:44 |
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Anyone here use SweetFX? I have questions. Specifically, I wanted to try that preset that enhances clarity - Nibi's. It says "Just put the binaries and this preset file in your directory". My question is this : I know I copy all the .dll and .fx files, do I need to copy the injector.ini file? What about the sweetfx folder? And the sweetfx_settings file? khy fucked around with this message at 09:07 on Feb 13, 2016 |
# ? Feb 13, 2016 09:03 |
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If an enemy goes on a civilian killing rampage and completely ignores my team, is that a bug or an intentional thing? I just had this lancer kill one civilian per turn for six turns, and he could've attacked my soldiers instead the whole time.
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# ? Feb 13, 2016 09:08 |
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02-6611-0142-1 posted:If an enemy goes on a civilian killing rampage and completely ignores my team, is that a bug or an intentional thing? They weigh how likely they are to hit you with an attack. If it's too low, they just target a civilian. From the multiplayer, Stun Lancers only have a 65% chance to hit with their melee. I'd say the odds far outweigh the benefits, considering they'll frequently be out in the open after their attack.
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# ? Feb 13, 2016 09:13 |
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BlazetheInferno posted:If only it was this easy to increase that drat starting roster of rookies. Still have no idea what I need to change I just had a quick poke around, and I'm pretty sure it's StartingNumRecruits in DefaultGameData...
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# ? Feb 13, 2016 09:17 |
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I'll give it a try, but the number next to that makes me think it's the number of soldiers that start in the "Recruit" menu, rather than your actual starting soldiers - that line says 10, whereas I'm starting with 8 soldiers, including the ones from the first mission.
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# ? Feb 13, 2016 09:25 |
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This archon is a pimp.
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# ? Feb 13, 2016 09:37 |
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Lunethex posted:
Pretty impressive for someone without any genitalia.
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# ? Feb 13, 2016 09:38 |
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Is my game gonna be ruined when I start a new save after downloading Stop wasting my time and capnbubs accessory pack from the workshop? This is my first playthrough what mods need to be installed right now (I know the game just came out, but with what I understand of save dependencies, I cant install any more unless I start a new game?)?
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# ? Feb 13, 2016 09:40 |
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Brainamp posted:Pretty impressive for someone without any genitalia. He may not possess that, but he is holding a symbol of it.
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# ? Feb 13, 2016 09:40 |
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365 Nog Hogger posted:Is my game gonna be ruined when I start a new save after downloading Stop wasting my time and capnbubs accessory pack from the workshop? This is my first playthrough what mods need to be installed right now (I know the game just came out, but with what I understand of save dependencies, I cant install any more unless I start a new game?)? As I understand it, installing new mods during a campaign is fine, but if you try to load a save without one of the mods you've been using on that save the game will freak out. I personally was able to keep adding mods to my first campaign while it was in progress with no negative consequences.
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# ? Feb 13, 2016 09:50 |
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365 Nog Hogger posted:Is my game gonna be ruined when I start a new save after downloading Stop wasting my time and capnbubs accessory pack from the workshop? This is my first playthrough what mods need to be installed right now (I know the game just came out, but with what I understand of save dependencies, I cant install any more unless I start a new game?)? As far as I know, you have it precisely backwards. You can install mods at any point; it's uninstalling mods mid-campaign that renders the campaign unloadable.
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# ? Feb 13, 2016 09:50 |
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Floodkiller posted:Turns out the hit percentages are rigged (in favor of the player) when it comes to consecutive hits and misses: Is this on all difficulties because I have a sniper on my modded Legendary run who always loving hits a 46 percenter to save the day after Caleb "Patch" Bennett has missed another 80% shot. Knowing it works this way allows for some pretty interesting ways of gaming of it.
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# ? Feb 13, 2016 09:50 |
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im pretty sure the percentages on commander and up are genuine
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# ? Feb 13, 2016 09:59 |
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It was that way on normal and easy in Enemy Unknown.
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# ? Feb 13, 2016 10:08 |
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InequalityGodzilla posted:So did anyone else's game go loving nuts on the last mission? Specifically in the last room? Everything started rapidly flashing green and yellow and purple, the screen got tinted dark blue for a turn, etc? Yeah my game hosed out, i saved, quite to desktop and reloaded. Then proceeded to lose 3 troops (should have only been 1 but i couldnt bring myself to killing my mindcontrolled heavy >< ) Then through shear luck they ported outside the main room. That last mission was bullshit btw. Have my turn, as soon as i hit my last action off to check whats in the fridge, maybe get a drink. Get back, oh, still not finished your turn, i guess i'll wait a bit more.
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# ? Feb 13, 2016 10:20 |
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Legend is the only one with no secret aim bonus, apparently. Commander still has this one: posted:For each consecutive miss in a turn, your soldiers are given an invisible aim bonus.
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# ? Feb 13, 2016 10:22 |
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UberJew posted:My solution to fix swords (which has me gazing at the absurdly massive devkit and thinking about hitting the button) is to equalize their damage growth with primary weapons (swords gain +1 damage per tier like pistols, while longarms all gain +2 damage per tier, this is why swords fall off in effectiveness over time) and to add Experimental Swords to the proving grounds with the kind of bonkers effects proving ground projects let you get away with: ignore armor, massive crit chances, EMP effect, a PBAOE, shredding, acid/poison as a 100% proc TASTE THE PAIN!! posted:Something that's been troubling me recently... why is there no cyan swatch? Seriously I've never been one to harp on realistic earth tones but... there are a lot of brown swatches.
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# ? Feb 13, 2016 10:23 |
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Thanks, Konstantin "Clutch" Zinchenko shall keep his callsign.
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# ? Feb 13, 2016 10:24 |
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Thank you mimic beacon.
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# ? Feb 13, 2016 10:31 |
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ikanreed posted:I thought those honest trailers just got someone who could do a good imitation of trailer voice guy. I didn't realize it was trailer voice guy.
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# ? Feb 13, 2016 10:45 |
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"Faceless on every mission" is the best dark project ever. I'm rocking three mimic beacons in June.
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# ? Feb 13, 2016 10:47 |
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I eagerly anticipate a mod that mixes up all the unit types, because in my entire run berserkers and mutons are super rare, sectoids and vipers drop off really fast and just stop showing up, and late game is andromedons, archons, and minibosses all the way down. I'd like to see any enemy able to appear on any mission. At least getting to see berserkers leaping off skyscrapers to punch your face in would be rad.
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# ? Feb 13, 2016 10:48 |
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02-6611-0142-1 posted:Legend is the only one with no secret aim bonus, apparently.
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# ? Feb 13, 2016 10:50 |
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Vib Rib posted:Experimental swords sound pretty loving cool.
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# ? Feb 13, 2016 10:55 |
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On the last mission of legend now, but a couple of missions ago I was legitimately ticked off enough to post the following: Blade rangers are worthless. You heard me. I had a nice chain of mooks thoughtfully set up via judicious use of AOE so I thought I would try out the pure blade guy I brought along while my proper ranger was having a spot of rest before the radio tower. Nine mobs arranged in easy blue distances with healths ranging from one to six. Reaper time! First hit does five. Get out of my team. Fortunately my serial sniper cleaned up with nine 100%s and a cheeky over watch to follow. Also Bladestorm is super situational - in that if you trigger it without tinkering with meme placement you hosed up - and in no way beats a ghetto Hit and Run. And putting two more points into Excalipoor in no way beats phantom spotting every mission to set up at least the first two engagements. Blade rangers are junk. Come at me katana-havers.
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# ? Feb 13, 2016 11:03 |
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I don't get the point of bladestorm; just copy ccs from long war, that poo poo was incredible.
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# ? Feb 13, 2016 11:05 |
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Moogle posted:On the last mission of legend now, but a couple of missions ago I was legitimately ticked off enough to post the following: The only time I really relied on blade mook was midgame where if(when) they failed to kill something it always certainly would get stunned.
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# ? Feb 13, 2016 11:06 |
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Blade rangers are good early on specifically to murder sectoids thanks to their melee vulnerability. I respec my melee rangers to phantom after I get the mag shotties
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# ? Feb 13, 2016 11:13 |
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Moogle posted:meme placement this is why you're bad
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# ? Feb 13, 2016 11:14 |
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Yeah just dont bother upgrading your tier 2 swords. Stun is way more valuable than setting them on fire.
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# ? Feb 13, 2016 11:16 |
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texasmed posted:this is why you're bad I also call them Mimetic Bacon, and I'm not even sorry. Much like a blade ranger, your post whiffed and is just sitting there impotently.
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# ? Feb 13, 2016 11:18 |
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Overall I think the late-game enemies are pretty cool, just too many goddamn Archons. The Pinion ability is a nice mechanic, but pods should not be comprised of three or four Archons. Enemies that can't take cover should not be the majority in an X-Com mission. Also, does anyone else think the Archon design looks "off" for X-Com? Where is this ornate golden aesthetic coming from? It looks like it belongs in Warhammer 40k, maybe in a Chaos god's S&M dungeon.
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# ? Feb 13, 2016 11:21 |
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They're basically biomechanical propaganda muppets for ADVENT's fascist regime I'd also be willing to bet they're referencing an old enemy or concept art from the series' original run
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# ? Feb 13, 2016 11:26 |
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# ? May 10, 2024 02:00 |
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It'd be cool if one of the weapon attachments made the weapon immune to the codex's AOE disable.
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# ? Feb 13, 2016 11:30 |